Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua
GreenComfyTea 2f9a8ac6a3 Refactoring
2022-07-26 19:27:37 +03:00

562 lines
18 KiB
Lua

local ailment_buildup = {};
local player;
local language;
local config;
local ailments;
local ailment_buildup_UI_entity;
local time;
local small_monster;
local large_monster;
local table_helpers;
local drawing;
function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if not cached_config.visibility then
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue
end
else
goto continue
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
goto continue
end
local total_buildup = 0;
local top_buildup = 0;
local displayed_players = {};
for player_id, player_buildup in pairs(ailment.buildup) do
total_buildup = total_buildup + player_buildup;
if player_buildup > top_buildup then
top_buildup = player_buildup;
end
table.insert(displayed_players,
{
["buildup"] = player_buildup,
["buildup_share"] = ailment.buildup_share[player_id],
["id"] = player_id
}
);
end
if total_buildup == 0 then
goto continue
end
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.id < right.id;
end);
else
table.sort(displayed_players, function(left, right)
return left.id > right.id;
end);
end
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup < right.buildup;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup > right.buildup;
end);
end
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup_share < right.buildup_share;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup_share > right.buildup_share;
end);
end
end
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.ailment_name_label,
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
};
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI,
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
last_j = j;
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label,
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label,
total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
};
::continue::
end
end
function ailment_buildup.draw_static(monster, ailment_buildups_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if not cached_config.visibility then
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue
end
else
goto continue
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
goto continue
end
local total_buildup = 0;
local top_buildup = 0;
local displayed_players = {};
for player_id, player_buildup in pairs(ailment.buildup) do
total_buildup = total_buildup + player_buildup;
if player_buildup > top_buildup then
top_buildup = player_buildup;
end
table.insert(displayed_players,
{
["buildup"] = player_buildup,
["buildup_share"] = ailment.buildup_share[player_id],
["id"] = player_id
}
);
end
if total_buildup == 0 then
goto continue
end
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.id < right.id;
end);
else
table.sort(displayed_players, function(left, right)
return left.id > right.id;
end);
end
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup < right.buildup;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup > right.buildup;
end);
end
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup_share < right.buildup_share;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup_share > right.buildup_share;
end);
end
end
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.ailment_name_label,
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
};
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI,
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
last_j = j;
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label,
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label,
total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
};
::continue::
end
end
function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if not cached_config.visibility then
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue
end
else
goto continue
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
goto continue
end
local total_buildup = 0;
local top_buildup = 0;
local displayed_players = {};
for player_id, player_buildup in pairs(ailment.buildup) do
total_buildup = total_buildup + player_buildup;
if player_buildup > top_buildup then
top_buildup = player_buildup;
end
table.insert(displayed_players,
{
["buildup"] = player_buildup,
["buildup_share"] = ailment.buildup_share[player_id],
["id"] = player_id
}
);
end
if total_buildup == 0 then
goto continue
end
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.id < right.id;
end);
else
table.sort(displayed_players, function(left, right)
return left.id > right.id;
end);
end
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup < right.buildup;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup > right.buildup;
end);
end
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup_share < right.buildup_share;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup_share > right.buildup_share;
end);
end
end
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.ailment_name_label,
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
};
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI
, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
last_j = j;
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label,
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label,
total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
};
::continue::
end
end
function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale)
local cached_config = config.current_config.small_monster_UI.ailment_buildups;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if not cached_config.visibility then
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue
end
else
goto continue
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
goto continue
end
local total_buildup = 0;
local top_buildup = 0;
local displayed_players = {};
for player_id, player_buildup in pairs(ailment.buildup) do
total_buildup = total_buildup + player_buildup;
if player_buildup > top_buildup then
top_buildup = player_buildup;
end
table.insert(displayed_players,
{
["buildup"] = player_buildup,
["buildup_share"] = ailment.buildup_share[player_id],
["id"] = player_id
}
);
end
if total_buildup == 0 then
goto continue
end
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.id < right.id;
end);
else
table.sort(displayed_players, function(left, right)
return left.id > right.id;
end);
end
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup < right.buildup;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup > right.buildup;
end);
end
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_players, function(left, right)
return left.buildup_share < right.buildup_share;
end);
else
table.sort(displayed_players, function(left, right)
return left.buildup_share > right.buildup_share;
end);
end
end
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.ailment_name_label,
ailment_buildups_position_on_screen, opacity_scale, ailment_name);
local last_j = 0;
for j, _player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
};
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI,
ailment_buildup_position_on_screen, opacity_scale, top_buildup);
last_j = j;
end
local total_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
};
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label,
total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label,
total_buildup_position_on_screen, opacity_scale, total_buildup);
ailment_buildups_position_on_screen = {
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
};
::continue::
end
end
function ailment_buildup.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return ailment_buildup;