Files
MHR-Overlay/reframework/autorun/MHR_Overlay.lua
GreenComfyTea 9fa61ae624 Revert "1"
2022-07-13 08:19:41 +03:00

482 lines
21 KiB
Lua

local debug = false;
xy = "";
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen");
local singletons = require("MHR_Overlay.Game_Handler.singletons");
local time = require("MHR_Overlay.Game_Handler.time");
local config = require("MHR_Overlay.Misc.config");
local language = require("MHR_Overlay.Misc.language");
local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local part_names = require("MHR_Overlay.Misc.part_names");
local player = require("MHR_Overlay.Damage_Meter.player");
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
local env_creature_hook = require("MHR_Overlay.Endemic_Life.env_creature_hook");
local env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
local body_part = require("MHR_Overlay.Monsters.body_part");
local large_monster = require("MHR_Overlay.Monsters.large_monster");
local monster_hook = require("MHR_Overlay.Monsters.monster_hook");
local small_monster = require("MHR_Overlay.Monsters.small_monster");
local ailments = require("MHR_Overlay.Monsters.ailments");
local ailment_hook = require("MHR_Overlay.Monsters.ailment_hook");
local ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
local damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
local ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
local customization_menu = require("MHR_Overlay.UI.customization_menu");
local drawing = require("MHR_Overlay.UI.drawing");
------------------------INIT MODULES-------------------------
-- #region
screen.init_module();
singletons.init_module();
table_helpers.init_module();
time.init_module();
language.init_module();
config.init_module();
quest_status.init_module();
part_names.init_module();
damage_UI_entity.init_module();
health_UI_entity.init_module();
stamina_UI_entity.init_module();
rage_UI_entity.init_module();
ailment_UI_entity.init_module();
ailment_buildup_UI_entity.init_module();
body_part_UI_entity.init_module();
damage_hook.init_module();
player.init_module();
env_creature_hook.init_module();
env_creature.init_module();
body_part.init_module();
ailments.init_module();
large_monster.init_module();
monster_hook.init_module();
small_monster.init_module();
ailment_hook.init_module();
ailment_buildup.init_module();
customization_menu.init_module();
damage_meter_UI.init_module();
drawing.init_module();
large_monster_UI.init_module();
small_monster_UI.init_module();
time_UI.init_module();
env_creature_UI.init_module();
keyboard.init_module();
log.info("[MHR Overlay] loaded");
-- #endregion
------------------------INIT MODULES-------------------------
----------------------------LOOP-----------------------------
-- #region
local function main_loop()
customization_menu.status = "OK";
singletons.init();
screen.update_window_size();
player.update_myself_position();
quest_status.update_is_online();
quest_status.update_is_result_screen();
time.tick();
if quest_status.index < 2 then
player.update_player_list_in_village();
else
player.update_player_list_on_quest();
end
if quest_status.index < 2 then
quest_status.update_is_training_area();
if quest_status.is_training_area then
local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI;
local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI;
local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = "Large monster drawing function threw an exception";
end
end
if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.training_area.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if not success then
customization_menu.status = "Damage meter drawing function threw an exception";
end
end
if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.training_area.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if not success then
customization_menu.status = "Endemic life drawing function threw an exception";
end
end
end
elseif quest_status.is_result_screen then
if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI then
local success = pcall(small_monster_UI.draw);
if not success then
customization_menu.status = "Small monster drawing function threw an exception";
end
end
local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI;
local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI;
local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = "Large monster drawing function threw an exception";
end
end
if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.time_UI then
local success = pcall(time_UI.draw);
if not success then
customization_menu.status = "Time drawing function threw an exception";
end
end
if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if not success then
customization_menu.status = "Damage meter drawing function threw an exception";
end
end
if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if not success then
customization_menu.status = "Endemic life drawing function threw an exception";
end
end
elseif quest_status.index == 2 then
if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.small_monster_UI then
local success = pcall(small_monster_UI.draw);
if not success then
customization_menu.status = "Small monster drawing function threw an exception";
end
end
local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI;
local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI;
local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI;
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = "Large monster drawing function threw an exception";
end
end
if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.time_UI then
local success = pcall(time_UI.draw);
if not success then
customization_menu.status = "Time drawing function threw an exception";
end
end
if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if not success then
customization_menu.status = "Damage meter drawing function threw an exception";
end
end
if config.current_config.endemic_life_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if not success then
customization_menu.status = "Endemic life drawing function threw an exception";
end
end
end
--snow.player.PlayerManager ->
-- <PlayerData>k_BackingField -> [0]
--Demondrug _AtkUpAlive = 5 1
--Mega Demondrug _AtkUpAlive = 7 1
--Armorskin _DefUpAlive = 15 1
--Mega Armorskin _DefUpAlive = 25 1
--Might Seed _AtkUpBuffSecond and _AtkUpBuffSecondTimer 1
--Demon Powder _AtkUpItemSecond and _AtkUpItemSecondTimer 1
--Adamant Seed _DefUpBuffSecond and _DefUpBuffSecondTimer 1
--Hardshell Powder _DefUpItemSecond and _DefUpItemSecondTimer 1
--Dash Juice _StaminaUpBuffSecondTimer 1
--Immunizer _VitalizerTimer 1
-- Attack Up
-- Defense Up
-- Affinity Up _AtkUpEcSecond and _AtkUpEcSecondTimer
-- Sharpness Loss Reduced
-- Elemental Attack Boost
-- Divine Protection
-- Health Regeneration
-- Natural Healing Up
-- Blight Negated
-- Immunity
-- Stamina Recovery Up
-- Stamina Use Reduced
-- Knockbacks Negated _DefUpEcSecond and _DefUpEcSecondTimer
-- Sonic Barrier
-- Earplugs (S)
-- Earplugs (L)
-- Tremor Negated
-- Enviroment Damage Negated
-- Stun Negated
-- Wind Pressure Negated
-- Gourmet Fish Effect
-- Self Improvement
-- Infernal Melody
--[[
local player_data_array = singletons.player_manager:get_field("<PlayerData>k__BackingField");
local player_data = player_data_array:get_element(0);
local _AtkUpAlive = player_data:get_field("_AtkUpAlive");
local _DefUpAlive = player_data:get_field("_DefUpAlive");
xy = "AtkUpAlive: " .. tostring(_AtkUpAlive);
xy = xy .. "\n_DefUpAlive: " .. tostring(_DefUpAlive);
local _AtkUpBuffSecond = player_data:get_field("_AtkUpBuffSecond");
local _DefUpBuffSecond = player_data:get_field("_DefUpBuffSecond");
local _DefUpBuffSecondRate = player_data:get_field("_DefUpBuffSecondRate");
xy = xy .. "\n_AtkUpBuffSecond: " .. tostring(_AtkUpBuffSecond);
xy = xy .. "\n_DefUpBuffSecond: " .. tostring(_DefUpBuffSecond);
xy = xy .. "\n_DefUpBuffSecondRate: " .. tostring(_DefUpBuffSecondRate);
local _AtkUpBuffSecondTimer = player_data:get_field("_AtkUpBuffSecondTimer");
local _DefUpBuffSecondTimer = player_data:get_field("_DefUpBuffSecondTimer");
local _DefUpBuffSecondRateTimer = player_data:get_field("_DefUpBuffSecondRateTimer");
xy = xy .. "\n_AtkUpBuffSecondTimer: " .. tostring(_AtkUpBuffSecondTimer);
xy = xy .. "\n_DefUpBuffSecondTimer: " .. tostring(_DefUpBuffSecondTimer);
xy = xy .. "\n_DefUpBuffSecondRateTimer: " .. tostring(_DefUpBuffSecondRateTimer);
local _StaminaUpBuffSecondTimer = player_data:get_field("_StaminaUpBuffSecondTimer");
xy = xy .. "\n_StaminaUpBuffSecondTimer: " .. tostring(_StaminaUpBuffSecondTimer);
local _AtkUpItemSecond = player_data:get_field("_AtkUpItemSecond");
local _DefUpItemSecond = player_data:get_field("_DefUpItemSecond");
xy = xy .. "\n_AtkUpItemSecond: " .. tostring(_AtkUpItemSecond);
xy = xy .. "\n_DefUpItemSecond: " .. tostring(_DefUpItemSecond);
local _AtkUpItemSecondTimer = player_data:get_field("_AtkUpItemSecondTimer");
local _DefUpItemSecondTimer = player_data:get_field("_DefUpItemSecondTimer");
xy = xy .. "\n_AtkUpItemSecondTimer: " .. tostring(_AtkUpItemSecondTimer);
xy = xy .. "\n_DefUpItemSecondTimer: " .. tostring(_DefUpItemSecondTimer);
local _SuperArmorItemTimer = player_data:get_field("_SuperArmorItemTimer");
xy = xy .. "\n_SuperArmorItemTimer: " .. tostring(_SuperArmorItemTimer);
local _AtkUpEcSecondTimer = player_data:get_field("_AtkUpEcSecondTimer");
local _AtkUpEcSecond = player_data:get_field("_AtkUpEcSecond");
xy = xy .. "\n_AtkUpEcSecondTimer: " .. tostring(_AtkUpEcSecondTimer);
xy = xy .. "\n_AtkUpEcSecond: " .. tostring(_AtkUpEcSecond);
local _DefUpEcSecondTimer = player_data:get_field("_DefUpEcSecondTimer");
local _DefUpEcSecond = player_data:get_field("_DefUpEcSecond");
xy = xy .. "\n_DefUpEcSecondTimer: " .. tostring(_DefUpEcSecondTimer);
xy = xy .. "\n_DefUpEcSecond: " .. tostring(_DefUpEcSecond);
local _CritUpEcSecondTimer = player_data:get_field("_CritUpEcSecondTimer");
local _CritChanceUpBowTimer = player_data:get_field("_CritChanceUpBowTimer");
local _CritChanceUpBow = player_data:get_field("_CritChanceUpBow");
xy = xy .. "\n_CritUpEcSecondTimer: " .. tostring(_CritUpEcSecondTimer);
xy = xy .. "\n_CritChanceUpBowTimer: " .. tostring(_CritChanceUpBowTimer);
xy = xy .. "\n_CritChanceUpBow: " .. tostring(_CritChanceUpBow);
local _MusicRegeneTimer = player_data:get_field("_MusicRegeneTimer");
xy = xy .. "\n_MusicRegeneTimer: " .. tostring(_MusicRegeneTimer);
local _LeadEnemyTimer = player_data:get_field("_LeadEnemyTimer");
local _IsLeadEnemy = player_data:get_field("_IsLeadEnemy");
xy = xy .. "\n_LeadEnemyTimer: " .. tostring(_LeadEnemyTimer);
xy = xy .. "\n_IsLeadEnemy: " .. tostring(_IsLeadEnemy);
local _DebuffPreventionTimer = player_data:get_field("_DebuffPreventionTimer");
xy = xy .. "\n_DebuffPreventionTimer: " .. tostring(_DebuffPreventionTimer);
local _FishRegeneTimer = player_data:get_field("_FishRegeneTimer");
local _FishRegeneEnableTimer = player_data:get_field("_FishRegeneEnableTimer");
xy = xy .. "\n_FishRegeneTimer: " .. tostring(_FishRegeneTimer);
xy = xy .. "\n_FishRegeneEnableTimer: " .. tostring(_FishRegeneEnableTimer);
local _VitalizerTimer = player_data:get_field("_VitalizerTimer");
xy = xy .. "\n_VitalizerTimer: " .. tostring(_VitalizerTimer);
local _RunhighOtomoTimer = player_data:get_field("_RunhighOtomoTimer");
local _KijinBulletTimer = player_data:get_field("_KijinBulletTimer");
local _KoukaBulletTimer = player_data:get_field("_KoukaBulletTimer");
local _EquipSkill_036_Timer = player_data:get_field("_EquipSkill_036_Timer");
xy = xy .. "\n_RunhighOtomoTimer: " .. tostring(_RunhighOtomoTimer);
xy = xy .. "\n_KijinBulletTimer: " .. tostring(_KijinBulletTimer);
xy = xy .. "\n_KoukaBulletTimer: " .. tostring(_KoukaBulletTimer);
xy = xy .. "\n_EquipSkill_036_Timer: " .. tostring(_EquipSkill_036_Timer);
local _HyperArmorItemTimer = player_data:get_field("_HyperArmorItemTimer");
xy = xy .. "\n_HyperArmorItemTimer: " .. tostring(_HyperArmorItemTimer);
local _KijinOtomoTimer = player_data:get_field("_KijinOtomoTimer");
local _BeastRoarOtomoTimer = player_data:get_field("_BeastRoarOtomoTimer");
local _ChallengeTimer = player_data:get_field("_ChallengeTimer");
local _WholeBodyTimer = player_data:get_field("_WholeBodyTimer");
xy = xy .. "\n_KijinOtomoTimer: " .. tostring(_KijinOtomoTimer);
xy = xy .. "\n_BeastRoarOtomoTimer: " .. tostring(_BeastRoarOtomoTimer);
xy = xy .. "\n_ChallengeTimer: " .. tostring(_ChallengeTimer);
xy = xy .. "\n_WholeBodyTimer: " .. tostring(_WholeBodyTimer);
local _SlidingTimer = player_data:get_field("_SlidingTimer");
local _SlidingPowerupTimer = player_data:get_field("_SlidingPowerupTimer");
xy = xy .. "\n_SlidingTimer: " .. tostring(_SlidingTimer);
xy = xy .. "\n_SlidingPowerupTimer: " .. tostring(_SlidingPowerupTimer);
local _WallRunTimer = player_data:get_field("_WallRunTimer");
local _WallRunPowerupTimer = player_data:get_field("_WallRunPowerupTimer");
xy = xy .. "\n_WallRunTimer: " .. tostring(_WallRunTimer);
xy = xy .. "\n_WallRunPowerupTimer: " .. tostring(_WallRunPowerupTimer);
local _CounterattackPowerupTimer = player_data:get_field("_CounterattackPowerupTimer");
xy = xy .. "\n_CounterattackPowerupTimer: " .. tostring(_CounterattackPowerupTimer);
-- sic!
local _OnibiPowerUpTiemr = player_data:get_field("_OnibiPowerUpTiemr");
local _OnibiPowerUpInterval = player_data:get_field("_OnibiPowerUpInterval");
xy = xy .. "\n_OnibiPowerUpTiemr: " .. tostring(_OnibiPowerUpTiemr);
xy = xy .. "\n_OnibiPowerUpInterval: " .. tostring(_OnibiPowerUpInterval);
local _HyakuryuDragonPowerUpTimer = player_data:get_field("_HyakuryuDragonPowerUpTimer");
local _HyakuryuDragonPowerUpCnt = player_data:get_field("_HyakuryuDragonPowerUpCnt");
local _HyakuryuHyakuryuOnazutiPowerUpInterval = player_data:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
xy = xy .. "\n_HyakuryuDragonPowerUpTimer: " .. tostring(_HyakuryuDragonPowerUpTimer);
xy = xy .. "\n_HyakuryuDragonPowerUpCnt: " .. tostring(_HyakuryuDragonPowerUpCnt);
xy = xy .. "\n_HyakuryuHyakuryuOnazutiPowerUpInterval: " .. tostring(_HyakuryuHyakuryuOnazutiPowerUpInterval);
local _KitchenSkill027Timer = player_data:get_field("_KitchenSkill027Timer");
local _KitchenSkill045Timer = player_data:get_field("_KitchenSkill045Timer");
xy = xy .. "\n_KitchenSkill027Timer: " .. tostring(_KitchenSkill027Timer);
xy = xy .. "\n_KitchenSkill045Timer: " .. tostring(_KitchenSkill045Timer);
-- sic!
local _ReduseUseStaminaKichenSkillActive = player_data:get_field("_ReduseUseStaminaKichenSkillActive");
xy = xy .. "\n_ReduseUseStaminaKichenSkillActive: " .. tostring(_ReduseUseStaminaKichenSkillActive);
local _HeavyBowgunWyvernSnipeTimer = player_data:get_field("_HeavyBowgunWyvernSnipeTimer");
local _HeavyBowgunWyvernMachineGunTimer = player_data:get_field("_HeavyBowgunWyvernMachineGunTimer");
local _HeavyBowgunWyvernSnipeBullet = player_data:get_field("_HeavyBowgunWyvernSnipeBullet");
local _HeavyBowgunWyvernMachineGunBullet = player_data:get_field("_HeavyBowgunWyvernMachineGunBullet");
xy = xy .. "\n_HeavyBowgunWyvernSnipeTimer: " .. tostring(_HeavyBowgunWyvernSnipeTimer);
xy = xy .. "\n_HeavyBowgunWyvernMachineGunTimer: " .. tostring(_HeavyBowgunWyvernMachineGunTimer);
xy = xy .. "\n_HeavyBowgunWyvernSnipeBullet: " .. tostring(_HeavyBowgunWyvernSnipeBullet);
xy = xy .. "\n_HeavyBowgunWyvernMachineGunBullet: " .. tostring(_HeavyBowgunWyvernMachineGunBullet);
local _ChargeDragonSlayCannonTime = player_data:get_field("_ChargeDragonSlayCannonTime");
xy = xy .. "\n_ChargeDragonSlayCannonTime: " .. tostring(_ChargeDragonSlayCannonTime);
local _WyvernBlastGauge = player_data:get_field("_WyvernBlastGauge");
local _WyvernBlastReloadTimer = player_data:get_field("_WyvernBlastReloadTimer");
xy = xy .. "\n_WyvernBlastGauge: " .. tostring(_WyvernBlastGauge);
xy = xy .. "\n_WyvernBlastReloadTimer: " .. tostring(_WyvernBlastReloadTimer);
--]]
end
-- #endregion
----------------------------LOOP-----------------------------
--------------------------RE_IMGUI---------------------------
-- #region
re.on_draw_ui(function()
if imgui.button(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version) then
customization_menu.is_opened = not customization_menu.is_opened;
end
end);
re.on_frame(function()
if not reframework:is_drawing_ui() then
customization_menu.is_opened = false;
end
if customization_menu.is_opened then
pcall(customization_menu.draw);
end
keyboard.update();
end);
if debug then
re.on_frame(function()
draw.text("xy: " .. tostring(xy), 551, 11, 0xFF000000);
draw.text("xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
end);
end
-- #endregion
--------------------------RE_IMGUI---------------------------
----------------------------D2D------------------------------
-- #region
if d2d ~= nil then
d2d.register(function()
drawing.init_font();
end, main_loop);
else
re.on_frame(main_loop);
end
-- #endregion
----------------------------D2D------------------------------