mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
365 lines
9.4 KiB
Lua
365 lines
9.4 KiB
Lua
local this = {};
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local consumables;
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local melody_effects;
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local utils;
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local language;
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local time;
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local quest_status;
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local error_handler;
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local endemic_life_buffs;
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local skills;
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local dango_skills;
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local abnormal_statuses;
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local otomo_moves;
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local weapon_skills;
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local misc_buffs;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local type = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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--[[
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TODO:
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[x] DONE! Wirebug-related skills
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More otomo skills
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[x] DONE! More Dango skills
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Part breaker, charge master
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[x] DONE! Weapon buffs
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More endemic life, such as Lampsquid
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[x] DONE! Horn music
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]]
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_method = player_manager_type_def:get_method("getPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local player_base_type_def = find_master_player_method:get_return_type();
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local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
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local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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if name == nil then
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name = utils.constants.uninitialized_string;
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end
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if duration == nil then
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duration = 0;
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end
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if utils.number.is_equal(duration, 0) then
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is_infinite = true;
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end
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level = level or 1;
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local buff = {};
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buff.type = type;
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buff.key = key;
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buff.name = name;
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buff.level = level;
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buff.timer = duration;
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buff.duration = duration;
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buff.is_active = true;
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buff.timer_percentage = 0;
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buff.minutes_left = 0;
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buff.seconds_left = 0;
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buff.is_infinite = is_infinite;
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this.update_timer(buff, buff.timer);
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this.init_UI(buff);
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return buff;
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end
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function this.init_buffs()
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this.list = {};
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end
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function this.init_UI(buff)
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local cached_config = config.current_config.buff_UI;
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buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
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end
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function this.init_names()
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abnormal_statuses.init_names();
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skills.init_names();
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weapon_skills.init_names();
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misc_buffs.init_names();
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end
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function this.update()
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if not config.current_config.buff_UI.enabled then
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return;
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end
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if singletons.player_manager == nil then
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error_handler.report("buffs.update", "Failed to access Data: player_manager");
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return;
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end
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if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
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or quest_status.flow_state == quest_status.flow_states.CUTSCENE
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or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player");
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return;
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end
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melody_effects.update(master_player);
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
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return;
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end
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local weapon_type = player_weapon_type_field:get_data(master_player);
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if weapon_type == nil then
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error_handler.report("skills.update", "Failed to access Data: weapon_type");
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return;
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end
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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consumables.update(master_player_data);
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otomo_moves.update(master_player_data);
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if not is_player_lobby_base then
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skills.update(master_player, master_player_data, weapon_type);
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dango_skills.update(master_player, master_player_data);
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endemic_life_buffs.update(master_player, master_player_data);
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abnormal_statuses.update(master_player, master_player_data);
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weapon_skills.update(master_player, master_player_data, weapon_type);
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misc_buffs.update(master_player, master_player_data);
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end
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-- local tbl = {
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-- "_IsEnable_KitchenSkill048_Reduce",
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-- "_KitchenSkill_Insurance_DefUp_Lv3",
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-- "_KitchenSkill_Insurance_DefUp_Lv4",
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-- "_KitchenSkill051_AtkUpTimer",
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-- "_KitchenSkill051_AtkUp",
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-- "_KitchenSkill054_Timer",
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-- "_KitchenSkill054_DefUp",
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-- };
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-- xy = "";
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-- for _, key in ipairs(tbl) do
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-- xy = string.format("%s%s: %s\n", xy, key, tostring(master_player_data:get_field(key)));
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-- end
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end
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function this.update_timer(buff, timer, duration)
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if timer == nil then
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return;
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end
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if timer < 0 then
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timer = 0;
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end
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duration = duration or timer;
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if duration > buff.duration then
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buff.duration = duration;
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end
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local minutes_left = math.floor(timer / 60);
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buff.timer = timer;
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buff.minutes_left = minutes_left;
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buff.seconds_left = math.floor(timer - 60 * minutes_left);
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if buff.duration ~= 0 then
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buff.timer_percentage = timer / buff.duration;
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end
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end
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function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_function,
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value_owner, value_holder,
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timer_owner, timer_holder,
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duration_owner, duration_holder,
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is_infinite, minimal_value, level_breakpoints)
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if timer_owner == nil then timer_owner = value_owner; end
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if duration_owner == nil then duration_owner = value_owner; end
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if minimal_value == nil then minimal_value = 1; end
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local level = 1;
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if value_holder ~= nil then
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local value;
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if utils.type.is_REField(value_holder) then
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value = value_holder:get_data(value_owner);
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else
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value = value_holder:call(value_owner);
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end
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if value == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
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return;
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end
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if utils.type.is_boolean(value) then
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if not value then
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buff_list[buff_key] = nil;
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return;
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end
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else
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if value < minimal_value then
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buff_list[buff_key] = nil;
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return;
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end
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if level_breakpoints ~= nil then
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local level_breakpoints_count = #level_breakpoints;
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for index, breakpoint in ipairs(level_breakpoints) do
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if value >= breakpoint then
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level = 2 + level_breakpoints_count - index;
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break;
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end
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end
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end
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end
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end
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local timer = nil;
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if timer_holder ~= nil then
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if utils.type.is_REField(timer_holder) then
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timer = timer_holder:get_data(timer_owner);
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else
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timer = timer_holder:call(timer_owner);
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end
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if timer == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
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return;
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end
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if value_holder == nil and utils.number.is_equal(timer, 0) then
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buff_list[buff_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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local duration = nil;
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if duration_holder ~= nil then
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if utils.type.is_REField(duration_holder) then
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duration = duration_holder:get_data(duration_owner);
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else
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duration = duration_holder:call(duration_owner);
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end
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if duration == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
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return;
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end
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end
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return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer, duration);
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end
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function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer, duration)
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duration = duration or timer;
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level = level or 1;
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local buff = buff_list[buff_key];
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if buff == nil then
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local name = get_name_function(buff_key);
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buff = this.new(buff_type, buff_key, name, level, duration);
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buff_list[buff_key] = buff;
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else
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buff.level = level;
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this.update_timer(buff, timer, duration);
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end
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return buff;
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end
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function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
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buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
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end
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function this.init_dependencies()
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config = require("MHR_Overlay.Misc.config");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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players = require("MHR_Overlay.Damage_Meter.players");
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consumables = require("MHR_Overlay.Buffs.consumables");
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melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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utils = require("MHR_Overlay.Misc.utils");
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language = require("MHR_Overlay.Misc.language");
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time = require("MHR_Overlay.Game_Handler.time");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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error_handler = require("MHR_Overlay.Misc.error_handler");
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endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
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skills = require("MHR_Overlay.Buffs.skills");
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dango_skills = require("MHR_Overlay.Buffs.dango_skills");
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abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
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otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
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weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
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misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
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end
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function this.init_module()
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end
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return this; |