mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
275 lines
11 KiB
JSON
275 lines
11 KiB
JSON
{
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"UI": {
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"HP": "生命:",
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"buildup": "积累值:",
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"gold": "金冠",
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"mini": "小型",
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"part_break": "Break",
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"part_sever": "Sever",
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"player": "玩家",
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"rage": "愤怒值:",
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"silver": "银冠",
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"stamina": "耐力:",
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"total_buildup": "总积累值",
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"total_damage": "总伤害"
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},
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"ailments": {
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"blast": "爆破",
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"dung_bomb": "异臭球",
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"exhaust": "减气",
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"fall_otomo_trap": "随从落穴陷阱",
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"fall_trap": "落穴陷阱",
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"fireblight": "火异常状态",
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"flash": "闪光",
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"iceblight": "冰异常状态",
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"paralysis": "麻痹",
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"poison": "中毒",
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"quick_sand": "流沙",
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"ride": "御龙",
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"shock_otomo_trap": "随从麻痹陷阱",
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"shock_trap": "麻痹陷阱",
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"sleep": "睡眠",
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"steel_fang": "双刃锁镰",
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"stun": "昏厥",
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"thunderblight": "雷异常状态",
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"tranq_bomb": "捕获用麻醉球",
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"waterblight": "水异常状态"
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},
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"customization_menu": {
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"UI_font": "UI字体",
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"UI_font_notice": "当更改字体时,请重新加载脚本!",
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"activation_count": "激活次数",
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"ailment_buildups": "状态异常积累值",
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"ailment_name": "状态异常名",
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"ailment_name_label": "状态异常标签",
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"ailment_spacing": "状态异常间距",
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"ailments": "状态异常",
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"all_UI": "所有UI",
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"anchor": "锚点",
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"assign_new_key": "指定新按键",
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"background": "背景",
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"bar": "状态条",
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"blast_damage": "爆破伤害",
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"body_parts": "身体部位",
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"bold": "粗体",
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"bomb_damage": "炸弹伤害",
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"bottom_left": "左下",
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"bottom_right": "右下",
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"break_count": "破坏次数",
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"break_health": "Break Health",
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"buildup": "积累值",
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"buildup_bar": "积累值条",
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"buildup_bars_are_relative_to": "积累值条基于",
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"buildup_percentage": "积累值百分比",
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"buildup_percentage_label": "积累值百分比标签",
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"buildup_value_label": "积累值标签",
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"capture_line": "可捕捉线",
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"color": "颜色",
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"colors": "颜色",
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"creature_name_label": "生物名标签",
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"crown": "皇冠",
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"crown_thresholds": "皇冠阈值",
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"damage": "伤害",
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"damage_bar": "伤害条",
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"damage_bars_are_relative_to": "伤害条基于",
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"damage_meter_UI": "伤害统计UI",
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"damage_percentage_label": "伤害百分比标签",
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"damage_value_label": "伤害量标签",
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"distance": "距离",
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"dps": "DPS",
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"dps_label": "DPS标签",
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"dps_mode": "DPS模式",
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"during_quest": "任务中",
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"dynamic_positioning": "动态位置",
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"dynamically_positioned": "动态位置",
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"enable_for": "开启",
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"enabled": "开启",
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"endemic_life_UI": "环境生物UI",
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"family": "字体",
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"fight_time": "战斗时间",
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"filter": "筛选器",
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"first": "第一",
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"first_hit": "第一击",
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"flinch_count": "胆怯次数",
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"foreground": "前景",
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"global_position_modifier": "全局位置更改",
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"global_scale_modifier": "全局比例更改",
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"global_settings": "全局设定",
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"health": "生命",
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"health_percentage": "生命百分比",
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"height": "高度",
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"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
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"hide_all_active_ailments": "隐藏所有激活的状态异常",
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"hide_all_inactive_ailments": "隐藏所有没有激活的状态异常",
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"hide_dead_or_captured": "隐藏死亡或被捕获的怪物",
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"hide_disabled_ailments": "隐藏禁用的状态异常",
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"hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
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"hide_inactive_creatures": "隐藏没有激活的生物",
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"hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块",
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"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
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"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
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"hide_undamaged_parts": "隐藏没有受到伤害的部位",
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"highlighted": "高亮(目标)",
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"highlighted_bar": "高亮条",
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"highlighted_buildup_bar": "高亮积累值条",
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"highlighted_damage_bar": "高亮伤害条",
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"horizontal": "水平",
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"hotkeys": "热键",
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"hunter_rank": "猎人等級",
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"hunter_rank_label": "猎人等级标签",
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"include": "包含",
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"installation_damage": "设备伤害",
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"italic": "斜体",
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"join_time": "加入时间",
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"kunai_damage": "苦无伤害",
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"language": "语言",
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"large_monster_UI": "大型怪物UI",
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"large_monster_dynamic_UI": "大型怪物浮动UI",
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"large_monster_highlighted_UI": "大型怪物高亮UI",
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"large_monster_static_UI": "大型怪物固定UI",
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"large_monsters": "大型怪物群",
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"last": "最后",
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"loss_health": "Sever Health",
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"loss_health_percentage": "Sever Health Percentage",
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"max_distance": "最大距离",
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"max_monster_updates_per_tick": "每次更新的最大怪物数量",
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"me": "我",
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"menu_font": "菜单字体",
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"mod_name": "MHR Overlay",
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"modifiers": "更改项",
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"module_visibility_on_different_screens": "不同场景中使用的模块",
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"modules": "模块",
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"monster_can_be_captured": "可捕获的怪物",
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"monster_damage": "怪物伤害",
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"monster_id": "Monster ID",
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"monster_name": "怪物名",
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"monster_name_label": "怪物名标签",
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"my_damage_bar_location": "我的伤害条位置",
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"none": "空",
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"normal": "正常",
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"offset": "偏移",
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"offset_is_relative_to_parts": "根据部位偏移",
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"opacity_falloff": "透明度增加",
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"orientation": "方向",
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"other_players": "其他玩家",
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"otomo_damage": "随从伤害",
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"part_health": "Part Health",
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"part_name": "部位名",
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"part_name_label": "部位名标签",
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"percentage_label": "百分比标签",
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"performance": "性能",
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"player_damage": "玩家伤害",
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"player_id": "玩家ID",
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"player_name": "玩家名",
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"player_name_label": "玩家名标签",
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"player_spacing": "玩家间距",
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"poison_damage": "中毒伤害",
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"position": "位置",
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"press_any_key": "按任意键...",
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"prioritize_large_monsters": "大型怪物优先",
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"quest_result_screen": "任务结果页",
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"quest_time": "任务时间",
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"rage": "愤怒",
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"relative_offset": "相对偏移",
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"render_highlighted_monster": "渲染高亮怪物",
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"render_not_highlighted_monsters": "渲染非高亮怪物",
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"reversed_order": "逆向排序",
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"settings": "设定",
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"shadow": "阴影",
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"size": "大小",
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"small_monster_UI": "小型怪物UI",
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"small_monsters": "小型怪物群",
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"sorting": "排序方式",
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"spacing": "间距",
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"stamina": "耐力",
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"static_orientation": "固定方向",
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"static_position": "固定位置",
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"static_sorting": "固定排序",
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"static_spacing": "固定间距",
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"statically_positioned": "固定位置",
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"status": "状态",
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"text_label": "文字标签",
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"time_UI": "时间UI",
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"time_label": "时间标签",
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"time_limit": "时间限制(秒)",
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"timer_label": "计时器标签",
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"top_buildup": "最高积累值",
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"top_damage": "最高伤害",
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"top_dps": "最高DPS",
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"top_left": "左上",
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"top_right": "右上",
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"total_buildup": "总积累值",
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"total_buildup_label": "总积累值标签",
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"total_buildup_value_label": "总积累值标签",
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"total_damage": "总伤害",
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"total_damage_label": "总伤害标签",
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"total_damage_offset_is_relative": "总伤害相对偏移",
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"total_damage_value_label": "总伤害量标签",
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"total_dps": "总DPS",
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"total_dps_label": "总DPS标签",
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"tracked_damage_types": "跟踪的伤害类型",
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"tracked_monster_types": "跟踪的怪物类型",
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"training_area": "训练场",
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"type": "类型",
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"value_label": "数字",
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"vertical": "垂直",
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"viewport_offset": "窗口偏移",
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"visible": "可见",
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"width": "宽度",
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"word_player": "名称 \"玩家\"",
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"world_offset": "整体偏移",
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"x": "X轴",
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"y": "Y轴",
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"z": "Z轴"
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},
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"font_name": "NotoSansSC-Bold.otf",
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"parts": {
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"abdomen": "腹部",
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"arms": "手臂",
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"arms_mud": "Arms (Mud)",
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"back": "背部",
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"back_windsac": "背部(风袋)",
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"body": "本体",
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"body_mud": "Body (Mud)",
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"carapace": "甲壳",
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"chest_windsac": "胸部(风袋)",
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"claw": "爪",
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"dorsal_fin": "背鳍",
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"head": "头部",
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"head_mud": "头部(泥)",
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"large_mudbulb": "大泥球",
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"left_arm": "左臂",
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"left_arm_ice": "左臂(冰)",
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"left_cutwing": "左刃翼",
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"left_leg": "左腿",
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"left_leg_mud": "Leg L (Mud)",
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"left_legs": "左腿部",
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"left_wing": "左翼",
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"legs": "四肢",
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"lower_back": "下背部",
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"lower_body": "下半身",
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"mane": "鬃毛",
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"neck": "颈部",
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"rear": "臀部",
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"right_arm": "右臂",
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"right_arm_ice": "右臂(冰)",
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"right_cutwing": "右刃翼",
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"right_leg": "右腿",
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"right_leg_mud": "Leg R (Mud)",
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"right_legs": "右腿部",
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"right_wing": "右翼",
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"rock": "岩石",
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"spinning": "旋转中",
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"tail": "尾巴",
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"tail_mud": "尾巴(泥)",
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"tail_tip": "Tail Tip",
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"tail_windsac": "尾巴(风袋)",
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"torso": "躯干",
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"torso_mud": "Torso (Mud)",
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"upper_back": "上背部",
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"upper_body": "上半身",
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"wings": "翼"
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}
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} |