mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
134 lines
4.1 KiB
Lua
134 lines
4.1 KiB
Lua
local this = {};
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local buffs;
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local utils;
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local language;
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local error_handler;
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local env_creature;
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local player_info;
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local time;
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local abnormal_statuses;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local skills_type_name = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.list = {
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chameleos_soul = nil,
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kushala_daora_soul = nil,
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};
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this.keys = {
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"chameleos_soul",
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"kushala_daora_soul",
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};
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local rampage_skill_ids = {
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chameleos_soul = 250,
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kushala_daora_soul = 251,
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};
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local rampage_skills_type_name = "rampage_skills";
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local kushara_daora_soul_breakpoint = 5;
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Kushala Daora Soul
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local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
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local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
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-- Chameleos Soul
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local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
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local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
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local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
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function this.update(player_data)
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this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
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player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
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this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
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end
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function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
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rampage_skills_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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end
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function this.apply_filter(key)
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return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
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end
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function this.init_all_UI()
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for rampage_skill_key, rampage_skill in pairs(this.list) do
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buffs.init_UI(rampage_skill);
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end
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end
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function this.init_names()
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for rampage_skill_key, rampage_skill in pairs(this.list) do
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rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
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end
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end
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function this.get_rampage_skill_name(key)
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local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
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if rampage_skill_name == nil then
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error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to access Data: %s_name", key));
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return key;
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end
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return rampage_skill_name;
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end
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function this.init_dependencies()
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buffs = require("MHR_Overlay.Buffs.buffs");
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config = require("MHR_Overlay.Misc.config");
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utils = require("MHR_Overlay.Misc.utils");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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players = require("MHR_Overlay.Damage_Meter.players");
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language = require("MHR_Overlay.Misc.language");
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error_handler = require("MHR_Overlay.Misc.error_handler");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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player_info = require("MHR_Overlay.Misc.player_info");
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time = require("MHR_Overlay.Game_Handler.time");
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abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
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end
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function this.init_module()
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end
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return this; |