mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
575 lines
18 KiB
Lua
575 lines
18 KiB
Lua
local this = {};
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local buffs;
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local utils;
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local language;
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local error_handler;
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local env_creature;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local type = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.list = {
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burst = nil,
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kushala_daora_soul = nil,
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intrepid_heart = nil,
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dereliction = nil,
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latent_power = nil,
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wind_mantle = nil,
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grinder_s = nil,
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counterstrike = nil,
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affinity_sliding = nil,
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coalescence = nil,
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adrenaline_rush = nil,
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wall_runner = nil,
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offensive_guard = nil,
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hellfire_cloak = nil,
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agitator = nil,
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furious = nil,
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heaven_sent = nil,
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heroics = nil,
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resuscitate = nil
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};
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local skill_data_list = {
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peak_performance = { id = 3, is_equipped = false },
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resentment = { id = 4, is_equipped = false },
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resuscitate = { id = 5, is_equipped = false },
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maximum_might = { id = 10, is_equipped = false },
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heroics = { id = 91, is_equipped = false },
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dragonheart = { id = 103, is_equipped = false },
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dereliction = { id = 113, is_equipped = false }
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}
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local burst_breakpoint = 5;
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local kushara_daora_soul_breakpoint = 5;
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local intrepid_heart_minimal_value = 400;
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local dereliction_breakpoints = {100, 50};
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local wind_mantle_duration = 15;
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local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
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local wind_mantle_special_breakpoints = {
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[0] = { 10, 5 }, -- Great Sword
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[3] = { 60, 30 }, -- Light Bowgun
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[4] = { 60, 30 }, -- Heavy Bowgun
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[6] = { 30, 15 }, -- Gunlance
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[9] = { 40, 20 }, -- Dual Blades
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[11] = { 30, 15 }, -- Charge Blade
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[13] = { 60, 30 }, -- Bow
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}
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
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local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
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local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Burst
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local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
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local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
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-- Kushala Daora Soul
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local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
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local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
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-- Intrepid Heart
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local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
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-- Derelection
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local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
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-- Grinder (S)
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local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
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-- Counterstrike
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local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
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-- Affinity Sliding
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local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
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-- Coalescence
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local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
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-- Adrenaline Rush
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local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
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-- Wall Runner
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local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
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-- Offensive Guard
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local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
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-- Hellfire Cloak
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local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
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-- Agitator
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local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
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-- Furious
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local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
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-- Latent Power
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local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
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-- Protective Polish
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local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
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-- Heroics
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local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
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-- Resuscitate
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local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
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local player_skill_list_type_def = get_player_skill_list_method:get_return_type();
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local has_skill_method = player_skill_list_type_def:get_method("hasSkill");
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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-- Wind Mantle
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local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
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local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
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-- Heaven-Sent
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local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function this.update(player, player_data)
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--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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--if item_parameter == nil then
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-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
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-- return;
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--end
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this.update_equipped_skill_data(player);
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this.update_dereliction(player_data);
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this.update_wind_mantle(player);
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this.update_generic_number_value_field("burst", player_data,
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rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint);
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this.update_generic_number_value_field("kushala_daora_soul", player_data,
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hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint);
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this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value);
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this.update_generic_timer("latent_power", player, power_freedom_timer_field);
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this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field);
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this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field);
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this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field);
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this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field);
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this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field);
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this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field);
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this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field);
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this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field);
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this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field);
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this.update_generic_timer("agitator", player_data, challenge_timer_field, true);
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this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field);
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this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method);
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this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method);
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this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method);
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end
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function this.update_equipped_skill_data(player)
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local player_skill_list = get_player_skill_list_method:call(player);
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if player_skill_list == nil then
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error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list");
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return;
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end
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for skill_key, skill_data in pairs(skill_data_list) do
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local has_skill = has_skill_method:call(player_skill_list, skill_data.id, 1);
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if has_skill == nil then
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error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> has_skill", skill_key));
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goto continue;
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end
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skill_data.is_equipped = has_skill;
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::continue::
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end
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end
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function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite)
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if is_infinite == nil then is_infinite = false; end
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local skill_data = skill_data_list[skill_key];
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if skill_data ~= nil and not skill_data.is_equipped then
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return;
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end
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local timer = nil;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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end
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if timer == 0 then
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this.list[skill_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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this.update_generic(skill_key, 1, timer);
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end
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function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, breakpoint)
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if minimal_value == nil then minimal_value = 1; end
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breakpoint = breakpoint or 1000000;
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if is_infinite == nil then is_infinite = false; end
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local skill_data = skill_data_list[skill_key];
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if skill_data ~= nil and not skill_data.is_equipped then
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return;
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end
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local level = 1;
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if value_field ~= nil then
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local value = value_field:get_data(timer_owner);
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if value == nil then
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error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key));
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return;
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end
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if value < minimal_value then
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this.list[skill_key] = nil;
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return;
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end
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if value >= breakpoint then
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level = 2;
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end
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end
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local timer = nil;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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end
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if value_field == nil and timer == 0 then
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this.list[skill_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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this.update_generic(skill_key, level, timer);
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end
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function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
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if minimal_value == nil then minimal_value = true; end
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if is_infinite == nil then is_infinite = false; end
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local skill_data = skill_data_list[skill_key];
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if skill_data ~= nil and not skill_data.is_equipped then
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return;
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end
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if value_field ~= nil then
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local value = value_field:get_data(timer_owner);
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if value == nil then
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error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key));
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return;
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end
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if value < minimal_value then
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this.list[skill_key] = nil;
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return;
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end
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end
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local timer = nil;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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end
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if value_field == nil and timer == 0 then
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this.list[skill_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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this.update_generic(skill_key, 1, timer);
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end
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function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, breakpoint)
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if minimal_value == nil then minimal_value = 1; end
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breakpoint = breakpoint or 1000000;
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if is_infinite == nil then is_infinite = false; end
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local skill_data = skill_data_list[skill_key];
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if skill_data ~= nil and not skill_data.is_equipped then
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return;
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end
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local level = 1;
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if value_method ~= nil then
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local value = value_method:call(timer_owner);
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if value == nil then
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error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key));
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return;
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end
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if value < minimal_value then
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this.list[skill_key] = nil;
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return;
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end
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if value >= breakpoint then
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level = 2;
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end
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end
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local timer = nil;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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end
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if value_method == nil and timer == 0 then
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this.list[skill_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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this.update_generic(skill_key, level, timer);
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end
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function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
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if minimal_value == nil then minimal_value = true; end
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if is_infinite == nil then is_infinite = false; end
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local skill_data = skill_data_list[skill_key];
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if skill_data ~= nil and not skill_data.is_equipped then
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return;
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end
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if value_method ~= nil then
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local value = value_method:call(timer_owner);
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if value == nil then
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error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key));
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return;
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end
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if value ~= minimal_value then
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this.list[skill_key] = nil;
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return;
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end
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end
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local timer = nil;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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end
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if value_method == nil and timer == 0 then
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this.list[skill_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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this.update_generic(skill_key, 1, timer);
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end
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function this.update_generic(skill_key, level, timer)
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local skill = this.list[skill_key];
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if skill == nil then
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local name = language.current_language.skills[skill_key];
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skill = buffs.new(buffs.types.skill, skill_key, name, level, timer);
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this.list[skill_key] = skill;
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else
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skill.level = level;
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if timer ~= nil then
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buffs.update_timer(skill, timer);
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end
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end
|
|
end
|
|
|
|
function this.update_dereliction(player_data)
|
|
local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data);
|
|
if dereliction_value == nil then
|
|
error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value");
|
|
return;
|
|
end
|
|
|
|
if dereliction_value == 0 then
|
|
this.list.dereliction = nil;
|
|
return;
|
|
end
|
|
|
|
local level = 1;
|
|
for index, breakpoint in ipairs(dereliction_breakpoints) do
|
|
if dereliction_value >= breakpoint then
|
|
level = 4 - index;
|
|
break;
|
|
end
|
|
end
|
|
|
|
local skill = this.list.dereliction;
|
|
if skill == nil then
|
|
local name = language.current_language.skills.dereliction;
|
|
|
|
skill = buffs.new(buffs.types.skill, "dereliction", name, level);
|
|
this.list.dereliction = skill;
|
|
else
|
|
skill.level = level;
|
|
end
|
|
end
|
|
|
|
function this.update_wind_mantle(player)
|
|
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
|
if wind_mantle_timer == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
|
return;
|
|
end
|
|
|
|
if wind_mantle_timer == 0 then
|
|
this.list.wind_mantle = nil;
|
|
return;
|
|
end
|
|
|
|
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
|
if wind_mantle_value == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
|
|
return;
|
|
end
|
|
|
|
local weapon_type = player_weapon_type_field:get_data(player);
|
|
if player == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type");
|
|
return;
|
|
end
|
|
|
|
local breakpoints = wind_mantle_breakpoints;
|
|
for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do
|
|
if weapon_type == weapon_type_index then
|
|
breakpoints = special_breakpoints;
|
|
break;
|
|
end
|
|
end
|
|
|
|
local level = 1;
|
|
for index, breakpoint in ipairs(breakpoints) do
|
|
if wind_mantle_value >= breakpoint then
|
|
level = 4 - index;
|
|
break;
|
|
end
|
|
end
|
|
|
|
local buff = this.list.wind_mantle;
|
|
if buff == nil then
|
|
local name = language.current_language.skills.wind_mantle;
|
|
|
|
buff = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration);
|
|
this.list.wind_mantle = buff;
|
|
else
|
|
buff.level = level;
|
|
buffs.update_timer(buff, wind_mantle_duration - (wind_mantle_timer / 60));
|
|
end
|
|
end
|
|
|
|
function this.init_names()
|
|
for skill_key, skill in pairs(this.list) do
|
|
local name = language.current_language.skills[skill_key];
|
|
|
|
if name == nil then
|
|
name = skill_key;
|
|
end
|
|
|
|
skill.name = name;
|
|
end
|
|
end
|
|
|
|
function this.init_dependencies()
|
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
utils = require("MHR_Overlay.Misc.utils");
|
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
players = require("MHR_Overlay.Damage_Meter.players");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
|
end
|
|
|
|
function this.init_module()
|
|
end
|
|
|
|
return this; |