Files
MHR-Overlay/MHR_Overlay/Monsters/small_monster.lua
2022-02-02 23:30:39 +02:00

159 lines
3.7 KiB
Lua

local small_monster = {};
local singletons;
local customization_menu;
small_monster.list = {};
function small_monster.new(enemy)
local new_monster = {};
new_monster.is_large = false;
new_monster.health = 0;
new_monster.max_health = 999999;
new_monster.health_percentage = 0;
new_monster.missing_health = 0;
new_monster.capture_health = 0;
new_monster.stamina = 0;
new_monster.max_stamina = 1000;
new_monster.stamina_percentage = 0;
new_monster.missing_stamina = 0;
new_monster.position = Vector3f.new(0, 0, 0);
new_monster.name = "Small Monster";
small_monster.init(new_monster, enemy);
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = new_monster;
end
return new_monster;
end
function small_monster.get_monster(enemy)
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = small_monster.new(enemy);
end
return small_monster.list[enemy];
end
function small_monster.init(monster, enemy)
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
end
function small_monster.update(enemy)
if enemy == nil then
return;
end
local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local status_param = enemy:get_field("<StatusParam>k__BackingField");
if status_param == nil then
customization_menu.status = "No status param";
return;
end
local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local vital_param = physical_param:call("getVital", 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = vital_param:call("get_Current");
local max_health = vital_param:call("get_Max");
local capture_health = physical_param:call("get_CaptureHpVital");
local stamina = stamina_param:call("getStamina");
local max_stamina = stamina_param:call("getMaxStamina");
local enemy_game_object = enemy:call("get_GameObject");
if enemy_game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
local enemy_transform = enemy_game_object:call("get_Transform");
if enemy_transform == nil then
customization_menu.status = "No enemy transform";
return;
end
local position = enemy_transform:call("get_Position");
if not position then
customization_menu.status = "No enemy position";
return;
end
local monster = small_monster.get_monster(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if position ~= nil then
monster.position = position;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
end
function small_monster.init_list()
small_monster.list = {};
end
function small_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
end
return small_monster;