Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/body_part.lua
2022-04-20 18:10:26 +03:00

299 lines
11 KiB
Lua

local body_part = {};
local singletons;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local body_part_UI_entity;
local screen;
local drawing;
local part_names;
local time;
body_part.list = {};
function body_part.new(REpart, name, id)
local part = {};
part.REpart = REpart;
part.id = id;
part.health = 99999;
part.max_health = 99999;
part.health_percentage = 0;
part.name = name;
part.flinch_count = 0;
part.last_change_time = time.total_elapsed_seconds;
body_part.init_dynamic_UI(part);
body_part.init_static_UI(part);
body_part.init_highlighted_UI(part);
return part;
end
function body_part.init_dynamic_UI(part)
part.body_part_dynamic_UI = body_part_UI_entity.new(
config.current_config.large_monster_UI.dynamic.parts.visibility,
config.current_config.large_monster_UI.dynamic.parts.bar,
config.current_config.large_monster_UI.dynamic.parts.part_name_label,
config.current_config.large_monster_UI.dynamic.parts.text_label,
config.current_config.large_monster_UI.dynamic.parts.value_label,
config.current_config.large_monster_UI.dynamic.parts.percentage_label
);
end
function body_part.init_static_UI(part)
part.body_part_static_UI = body_part_UI_entity.new(
config.current_config.large_monster_UI.static.parts.visibility,
config.current_config.large_monster_UI.static.parts.bar,
config.current_config.large_monster_UI.static.parts.part_name_label,
config.current_config.large_monster_UI.static.parts.text_label,
config.current_config.large_monster_UI.static.parts.value_label,
config.current_config.large_monster_UI.static.parts.percentage_label
);
end
function body_part.init_highlighted_UI(part)
part.body_part_highlighted_UI = body_part_UI_entity.new(
config.current_config.large_monster_UI.highlighted.parts.visibility,
config.current_config.large_monster_UI.highlighted.parts.bar,
config.current_config.large_monster_UI.highlighted.parts.part_name_label,
config.current_config.large_monster_UI.highlighted.parts.text_label,
config.current_config.large_monster_UI.highlighted.parts.value_label,
config.current_config.large_monster_UI.highlighted.parts.percentage_label
);
end
function body_part.update(part, new_health, new_max_health)
if part == nil then
return;
end
if new_health > part.health then
part.flinch_count = part.flinch_count + 1;
end
if part.health ~= new_health then
part.last_change_time = time.total_elapsed_seconds;
end
part.health = new_health;
part.max_health = new_max_health;
if part.max_health ~= 0 then
part.health_percentage = part.health / part.max_health;
end
end
function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale)
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.dynamic.parts.settings.time_limit then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
local last_part_position_on_screen;
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part_UI_entity.draw_dynamic(part, part_position_on_screen, opacity_scale);
last_part_position_on_screen = part_position_on_screen;
end
return last_part_position_on_screen;
end
function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
if config.current_config.large_monster_UI.static.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.static.parts.settings.time_limit then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
local last_part_position_on_screen;
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part_UI_entity.draw_static(part, part_position_on_screen, opacity_scale);
last_part_position_on_screen = part_position_on_screen;
end
return last_part_position_on_screen;
end
function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale)
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.highlighted.parts.settings.time_limit then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
local last_part_position_on_screen;
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
};
body_part_UI_entity.draw_highlighted(part, part_position_on_screen, opacity_scale);
last_part_position_on_screen = part_position_on_screen;
end
return last_part_position_on_screen;
end
function body_part.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time");
end
return body_part;