Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua
2023-09-30 11:03:25 +03:00

256 lines
6.5 KiB
Lua

local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local time;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
--[[local melody_effect_ids = {
self_improvement = 0,
attack_up = 1,
defense_up = 2,
affinity_up = 3,
elemental_attack_boost = 4,
attack_and_defense_up = 5,
attack_and_affinity_up = 6,
knockbacks_negated = 7,
earplugs_s = 8,
earplugs_l = 9,
tremors_negated = 10,
wind_pressure_negated = 11,
stun_negated = 12,
blight_negated = 13,
divine_protection = 14,
health_recovery_s = 15,
health_recovery_l = 16,
health_recovery_s_antidote = 17,
health_regeneration = 18,
stamina_use_reduced = 19,
stamina_recovery_up = 20,
sharpness_loss_reduced = 21,
environment_damage_negated = 22,
sonic_wave = 23,
sonic_barrier = 24,
infernal_melody = 25,
sharpness_regeneration = 26,
sharpness_extension = 27
};]]
this.keys = {
"self_improvement",
"attack_up",
"defense_up",
"affinity_up",
"elemental_attack_boost",
"attack_and_defense_up",
"attack_and_affinity_up",
"knockbacks_negated",
"earplugs_s",
"earplugs_l",
"tremors_negated",
"wind_pressure_negated",
"stun_negated",
"blight_negated",
"divine_protection",
"health_recovery_s",
"health_recovery_l",
"health_recovery_s_antidote",
"health_regeneration",
"stamina_use_reduced",
"stamina_recovery_up",
"sharpness_loss_reduced",
"environment_damage_negated",
"sonic_wave",
"sonic_barrier",
"infernal_melody",
"sharpness_regeneration",
"sharpness_extension"
};
this.list = {};
local melody_effects_type_name = "melody_effects";
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local music_data_field = player_base_type_def:get_field("_MusicData");
local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData");
local time_field = music_data_type_def:get_field("_Time");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.HornConcertId)");
function this.update(master_player)
local music_data_array = music_data_field:get_data(master_player);
if music_data_array == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
return;
end
local length = get_length_method:call(music_data_array);
if length == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
return;
end
length = length - 1;
for id = 0, length do
local lua_index = id + 1;
local melody_effect = this.list[lua_index];
local key = this.keys[lua_index];
if this.apply_filter(key, lua_index) then
goto continue;
end
local music_data = get_value_method:call(music_data_array, id);
if music_data == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
goto continue;
end
this.update_melody_effect(lua_index, id, key, melody_effect, music_data);
::continue::
end
end
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
return;
end
if utils.number.is_equal(melody_timer, 0) then
this.list[lua_index] = nil;
return;
end
if melody_effect == nil then
local melody_effect_name = this.get_melody_effect_name(id);
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
this.list[lua_index] = melody_effect;
else
buffs.update_timer(melody_effect, melody_timer / 60);
end
end
function this.apply_filter(key, lua_index)
if config.current_config.buff_UI.filter.melody_effects[key] then
return false;
end
local buff = this.list[lua_index];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
this.list[lua_index] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = this.list[lua_index];
if _buff ~= nil and not _buff.is_visible then
this.list[lua_index] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.init_all_UI()
for melody_effect_id, melody_effect in pairs(this.list) do
buffs.init_UI(melody_effect);
end
end
function this.init_names()
for melody_effect_id, melody_effect in pairs(this.list) do
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
end
end
function this.get_melody_effect_name(id)
local melody_effect_name = get_name_method:call(nil, id);
if melody_effect_name == nil then
local name = string.format("Melody Effect No. %d", id);
error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
return name;
end
return melody_effect_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
end
function this.init_module()
end
return this;