mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
432 lines
19 KiB
Lua
432 lines
19 KiB
Lua
xy = "";
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local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
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local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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local screen = require("MHR_Overlay.Game_Handler.screen");
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local singletons = require("MHR_Overlay.Game_Handler.singletons");
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local time = require("MHR_Overlay.Game_Handler.time");
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local config = require("MHR_Overlay.Misc.config");
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local language = require("MHR_Overlay.Misc.language");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local part_names = require("MHR_Overlay.Misc.part_names");
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local ailments = require("MHR_Overlay.Monsters.ailments");
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local player = require("MHR_Overlay.Damage_Meter.player");
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local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
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local body_part = require("MHR_Overlay.Monsters.body_part");
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local large_monster = require("MHR_Overlay.Monsters.large_monster");
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local monster_hook = require("MHR_Overlay.Monsters.monster_hook");
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local small_monster = require("MHR_Overlay.Monsters.small_monster");
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local damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
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local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
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local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
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local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
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local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
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local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
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local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
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local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
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local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
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local ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
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local customization_menu = require("MHR_Overlay.UI.customization_menu");
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local drawing = require("MHR_Overlay.UI.drawing");
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------------------------INIT MODULES-------------------------
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-- #region
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screen.init_module();
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singletons.init_module();
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table_helpers.init_module();
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time.init_module();
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language.init_module();
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config.init_module();
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quest_status.init_module();
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part_names.init_module();
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damage_UI_entity.init_module();
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health_UI_entity.init_module();
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stamina_UI_entity.init_module();
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rage_UI_entity.init_module();
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ailment_UI_entity.init_module();
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damage_hook.init_module();
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player.init_module();
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ailments.init_module();
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body_part.init_module();
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large_monster.init_module();
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monster_hook.init_module();
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small_monster.init_module();
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customization_menu.init_module();
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body_part_UI_entity.init_module();
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damage_meter_UI.init_module();
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drawing.init_module();
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large_monster_UI.init_module();
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small_monster_UI.init_module();
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time_UI.init_module();
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keyboard.init_module();
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log.info("[MHR Overlay] loaded");
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-- #endregion
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------------------------INIT MODULES-------------------------
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--------------------------RE_IMGUI---------------------------
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-- #region
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re.on_draw_ui(function()
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if imgui.button(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version) then
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customization_menu.is_opened = not customization_menu.is_opened;
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end
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end);
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re.on_frame(function()
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if not reframework:is_drawing_ui() then
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customization_menu.is_opened = false;
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end
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if customization_menu.is_opened then
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pcall(customization_menu.draw);
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end
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keyboard.update();
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end);
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re.on_frame(function()
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draw.text("xy: " .. tostring(xy), 551, 11, 0xFF000000);
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draw.text("xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
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end);
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-- #endregion
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--------------------------RE_IMGUI---------------------------
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----------------------------D2D------------------------------
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-- #region
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d2d.register(function()
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drawing.init_font();
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end, function()
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customization_menu.status = "OK";
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screen.update_window_size();
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singletons.init();
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player.update_myself_position();
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quest_status.update_is_online();
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quest_status.update_is_result_screen();
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time.tick();
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if quest_status.index < 2 then
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player.update_player_list_in_village();
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else
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player.update_player_list_on_quest();
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end
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if quest_status.index < 2 then
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quest_status.update_is_training_area();
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if quest_status.is_training_area then
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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if not success then
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customization_menu.status = "Large monster drawing function threw an exception";
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.training_area.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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end
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elseif quest_status.is_result_screen then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI then
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local success = pcall(small_monster_UI.draw);
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if not success then
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customization_menu.status = "Small monster drawing function threw an exception";
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end
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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if not success then
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customization_menu.status = "Large monster drawing function threw an exception";
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end
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.time_UI then
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local success = pcall(time_UI.draw);
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if not success then
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customization_menu.status = "Time drawing function threw an exception";
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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elseif quest_status.index == 2 then
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if config.current_config.small_monster_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.small_monster_UI then
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local success = pcall(small_monster_UI.draw);
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if not success then
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customization_menu.status = "Small monster drawing function threw an exception";
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end
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end
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local dynamic_enabled = config.current_config.large_monster_UI.dynamic.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI;
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local static_enabled = config.current_config.large_monster_UI.static.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI;
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local highlighted_enabled = config.current_config.large_monster_UI.highlighted.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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if not success then
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customization_menu.status = "Large monster drawing function threw an exception";
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end
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end
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if config.current_config.time_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.time_UI then
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local success = pcall(time_UI.draw);
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if not success then
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customization_menu.status = "Time drawing function threw an exception";
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end
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end
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if config.current_config.damage_meter_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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if not success then
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customization_menu.status = "Damage meter drawing function threw an exception";
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end
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end
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end
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--snow.player.PlayerManager ->
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-- <PlayerData>k_BackingField -> [0]
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--Demondrug _AtkUpAlive = 5 1
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--Mega Demondrug _AtkUpAlive = 7 1
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--Armorskin _DefUpAlive = 15 1
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--Mega Armorskin _DefUpAlive = 25 1
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--Might Seed _AtkUpBuffSecond and _AtkUpBuffSecondTimer 1
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--Demon Powder _AtkUpItemSecond and _AtkUpItemSecondTimer 1
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--Adamant Seed _DefUpBuffSecond and _DefUpBuffSecondTimer 1
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--Hardshell Powder _DefUpItemSecond and _DefUpItemSecondTimer 1
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--Dash Juice _StaminaUpBuffSecondTimer 1
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--Immunizer _VitalizerTimer 1
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-- Attack Up
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-- Defense Up
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-- Affinity Up _AtkUpEcSecond and _AtkUpEcSecondTimer
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-- Sharpness Loss Reduced
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-- Elemental Attack Boost
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-- Divine Protection
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-- Health Regeneration
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-- Natural Healing Up
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-- Blight Negated
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-- Immunity
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-- Stamina Recovery Up
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-- Stamina Use Reduced
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-- Knockbacks Negated _DefUpEcSecond and _DefUpEcSecondTimer
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-- Sonic Barrier
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-- Earplugs (S)
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-- Earplugs (L)
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-- Tremor Negated
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-- Enviroment Damage Negated
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-- Stun Negated
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-- Wind Pressure Negated
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-- Gourmet Fish Effect
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-- Self Improvement
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-- Infernal Melody
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--[[
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local player_data_array = singletons.player_manager:get_field("<PlayerData>k__BackingField");
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local player_data = player_data_array:get_element(0);
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local _AtkUpAlive = player_data:get_field("_AtkUpAlive");
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local _DefUpAlive = player_data:get_field("_DefUpAlive");
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xy = "AtkUpAlive: " .. tostring(_AtkUpAlive);
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xy = xy .. "\n_DefUpAlive: " .. tostring(_DefUpAlive);
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local _AtkUpBuffSecond = player_data:get_field("_AtkUpBuffSecond");
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local _DefUpBuffSecond = player_data:get_field("_DefUpBuffSecond");
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local _DefUpBuffSecondRate = player_data:get_field("_DefUpBuffSecondRate");
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xy = xy .. "\n_AtkUpBuffSecond: " .. tostring(_AtkUpBuffSecond);
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xy = xy .. "\n_DefUpBuffSecond: " .. tostring(_DefUpBuffSecond);
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xy = xy .. "\n_DefUpBuffSecondRate: " .. tostring(_DefUpBuffSecondRate);
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local _AtkUpBuffSecondTimer = player_data:get_field("_AtkUpBuffSecondTimer");
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local _DefUpBuffSecondTimer = player_data:get_field("_DefUpBuffSecondTimer");
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local _DefUpBuffSecondRateTimer = player_data:get_field("_DefUpBuffSecondRateTimer");
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xy = xy .. "\n_AtkUpBuffSecondTimer: " .. tostring(_AtkUpBuffSecondTimer);
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xy = xy .. "\n_DefUpBuffSecondTimer: " .. tostring(_DefUpBuffSecondTimer);
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xy = xy .. "\n_DefUpBuffSecondRateTimer: " .. tostring(_DefUpBuffSecondRateTimer);
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local _StaminaUpBuffSecondTimer = player_data:get_field("_StaminaUpBuffSecondTimer");
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xy = xy .. "\n_StaminaUpBuffSecondTimer: " .. tostring(_StaminaUpBuffSecondTimer);
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local _AtkUpItemSecond = player_data:get_field("_AtkUpItemSecond");
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local _DefUpItemSecond = player_data:get_field("_DefUpItemSecond");
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xy = xy .. "\n_AtkUpItemSecond: " .. tostring(_AtkUpItemSecond);
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xy = xy .. "\n_DefUpItemSecond: " .. tostring(_DefUpItemSecond);
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local _AtkUpItemSecondTimer = player_data:get_field("_AtkUpItemSecondTimer");
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local _DefUpItemSecondTimer = player_data:get_field("_DefUpItemSecondTimer");
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xy = xy .. "\n_AtkUpItemSecondTimer: " .. tostring(_AtkUpItemSecondTimer);
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xy = xy .. "\n_DefUpItemSecondTimer: " .. tostring(_DefUpItemSecondTimer);
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local _SuperArmorItemTimer = player_data:get_field("_SuperArmorItemTimer");
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xy = xy .. "\n_SuperArmorItemTimer: " .. tostring(_SuperArmorItemTimer);
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local _AtkUpEcSecondTimer = player_data:get_field("_AtkUpEcSecondTimer");
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local _AtkUpEcSecond = player_data:get_field("_AtkUpEcSecond");
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xy = xy .. "\n_AtkUpEcSecondTimer: " .. tostring(_AtkUpEcSecondTimer);
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xy = xy .. "\n_AtkUpEcSecond: " .. tostring(_AtkUpEcSecond);
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local _DefUpEcSecondTimer = player_data:get_field("_DefUpEcSecondTimer");
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local _DefUpEcSecond = player_data:get_field("_DefUpEcSecond");
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xy = xy .. "\n_DefUpEcSecondTimer: " .. tostring(_DefUpEcSecondTimer);
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xy = xy .. "\n_DefUpEcSecond: " .. tostring(_DefUpEcSecond);
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local _CritUpEcSecondTimer = player_data:get_field("_CritUpEcSecondTimer");
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local _CritChanceUpBowTimer = player_data:get_field("_CritChanceUpBowTimer");
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local _CritChanceUpBow = player_data:get_field("_CritChanceUpBow");
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xy = xy .. "\n_CritUpEcSecondTimer: " .. tostring(_CritUpEcSecondTimer);
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xy = xy .. "\n_CritChanceUpBowTimer: " .. tostring(_CritChanceUpBowTimer);
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xy = xy .. "\n_CritChanceUpBow: " .. tostring(_CritChanceUpBow);
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local _MusicRegeneTimer = player_data:get_field("_MusicRegeneTimer");
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xy = xy .. "\n_MusicRegeneTimer: " .. tostring(_MusicRegeneTimer);
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local _LeadEnemyTimer = player_data:get_field("_LeadEnemyTimer");
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local _IsLeadEnemy = player_data:get_field("_IsLeadEnemy");
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xy = xy .. "\n_LeadEnemyTimer: " .. tostring(_LeadEnemyTimer);
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xy = xy .. "\n_IsLeadEnemy: " .. tostring(_IsLeadEnemy);
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local _DebuffPreventionTimer = player_data:get_field("_DebuffPreventionTimer");
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xy = xy .. "\n_DebuffPreventionTimer: " .. tostring(_DebuffPreventionTimer);
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local _FishRegeneTimer = player_data:get_field("_FishRegeneTimer");
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local _FishRegeneEnableTimer = player_data:get_field("_FishRegeneEnableTimer");
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xy = xy .. "\n_FishRegeneTimer: " .. tostring(_FishRegeneTimer);
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xy = xy .. "\n_FishRegeneEnableTimer: " .. tostring(_FishRegeneEnableTimer);
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local _VitalizerTimer = player_data:get_field("_VitalizerTimer");
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xy = xy .. "\n_VitalizerTimer: " .. tostring(_VitalizerTimer);
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local _RunhighOtomoTimer = player_data:get_field("_RunhighOtomoTimer");
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local _KijinBulletTimer = player_data:get_field("_KijinBulletTimer");
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local _KoukaBulletTimer = player_data:get_field("_KoukaBulletTimer");
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local _EquipSkill_036_Timer = player_data:get_field("_EquipSkill_036_Timer");
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xy = xy .. "\n_RunhighOtomoTimer: " .. tostring(_RunhighOtomoTimer);
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xy = xy .. "\n_KijinBulletTimer: " .. tostring(_KijinBulletTimer);
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xy = xy .. "\n_KoukaBulletTimer: " .. tostring(_KoukaBulletTimer);
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xy = xy .. "\n_EquipSkill_036_Timer: " .. tostring(_EquipSkill_036_Timer);
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local _HyperArmorItemTimer = player_data:get_field("_HyperArmorItemTimer");
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xy = xy .. "\n_HyperArmorItemTimer: " .. tostring(_HyperArmorItemTimer);
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local _KijinOtomoTimer = player_data:get_field("_KijinOtomoTimer");
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local _BeastRoarOtomoTimer = player_data:get_field("_BeastRoarOtomoTimer");
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local _ChallengeTimer = player_data:get_field("_ChallengeTimer");
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local _WholeBodyTimer = player_data:get_field("_WholeBodyTimer");
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xy = xy .. "\n_KijinOtomoTimer: " .. tostring(_KijinOtomoTimer);
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xy = xy .. "\n_BeastRoarOtomoTimer: " .. tostring(_BeastRoarOtomoTimer);
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xy = xy .. "\n_ChallengeTimer: " .. tostring(_ChallengeTimer);
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xy = xy .. "\n_WholeBodyTimer: " .. tostring(_WholeBodyTimer);
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local _SlidingTimer = player_data:get_field("_SlidingTimer");
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local _SlidingPowerupTimer = player_data:get_field("_SlidingPowerupTimer");
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xy = xy .. "\n_SlidingTimer: " .. tostring(_SlidingTimer);
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xy = xy .. "\n_SlidingPowerupTimer: " .. tostring(_SlidingPowerupTimer);
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local _WallRunTimer = player_data:get_field("_WallRunTimer");
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local _WallRunPowerupTimer = player_data:get_field("_WallRunPowerupTimer");
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xy = xy .. "\n_WallRunTimer: " .. tostring(_WallRunTimer);
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xy = xy .. "\n_WallRunPowerupTimer: " .. tostring(_WallRunPowerupTimer);
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local _CounterattackPowerupTimer = player_data:get_field("_CounterattackPowerupTimer");
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xy = xy .. "\n_CounterattackPowerupTimer: " .. tostring(_CounterattackPowerupTimer);
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-- sic!
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local _OnibiPowerUpTiemr = player_data:get_field("_OnibiPowerUpTiemr");
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local _OnibiPowerUpInterval = player_data:get_field("_OnibiPowerUpInterval");
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xy = xy .. "\n_OnibiPowerUpTiemr: " .. tostring(_OnibiPowerUpTiemr);
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xy = xy .. "\n_OnibiPowerUpInterval: " .. tostring(_OnibiPowerUpInterval);
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local _HyakuryuDragonPowerUpTimer = player_data:get_field("_HyakuryuDragonPowerUpTimer");
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local _HyakuryuDragonPowerUpCnt = player_data:get_field("_HyakuryuDragonPowerUpCnt");
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local _HyakuryuHyakuryuOnazutiPowerUpInterval = player_data:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
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xy = xy .. "\n_HyakuryuDragonPowerUpTimer: " .. tostring(_HyakuryuDragonPowerUpTimer);
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xy = xy .. "\n_HyakuryuDragonPowerUpCnt: " .. tostring(_HyakuryuDragonPowerUpCnt);
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xy = xy .. "\n_HyakuryuHyakuryuOnazutiPowerUpInterval: " .. tostring(_HyakuryuHyakuryuOnazutiPowerUpInterval);
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local _KitchenSkill027Timer = player_data:get_field("_KitchenSkill027Timer");
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local _KitchenSkill045Timer = player_data:get_field("_KitchenSkill045Timer");
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xy = xy .. "\n_KitchenSkill027Timer: " .. tostring(_KitchenSkill027Timer);
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xy = xy .. "\n_KitchenSkill045Timer: " .. tostring(_KitchenSkill045Timer);
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-- sic!
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local _ReduseUseStaminaKichenSkillActive = player_data:get_field("_ReduseUseStaminaKichenSkillActive");
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xy = xy .. "\n_ReduseUseStaminaKichenSkillActive: " .. tostring(_ReduseUseStaminaKichenSkillActive);
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local _HeavyBowgunWyvernSnipeTimer = player_data:get_field("_HeavyBowgunWyvernSnipeTimer");
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local _HeavyBowgunWyvernMachineGunTimer = player_data:get_field("_HeavyBowgunWyvernMachineGunTimer");
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local _HeavyBowgunWyvernSnipeBullet = player_data:get_field("_HeavyBowgunWyvernSnipeBullet");
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local _HeavyBowgunWyvernMachineGunBullet = player_data:get_field("_HeavyBowgunWyvernMachineGunBullet");
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|
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xy = xy .. "\n_HeavyBowgunWyvernSnipeTimer: " .. tostring(_HeavyBowgunWyvernSnipeTimer);
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xy = xy .. "\n_HeavyBowgunWyvernMachineGunTimer: " .. tostring(_HeavyBowgunWyvernMachineGunTimer);
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xy = xy .. "\n_HeavyBowgunWyvernSnipeBullet: " .. tostring(_HeavyBowgunWyvernSnipeBullet);
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xy = xy .. "\n_HeavyBowgunWyvernMachineGunBullet: " .. tostring(_HeavyBowgunWyvernMachineGunBullet);
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|
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local _ChargeDragonSlayCannonTime = player_data:get_field("_ChargeDragonSlayCannonTime");
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|
|
|
xy = xy .. "\n_ChargeDragonSlayCannonTime: " .. tostring(_ChargeDragonSlayCannonTime);
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|
|
|
local _WyvernBlastGauge = player_data:get_field("_WyvernBlastGauge");
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local _WyvernBlastReloadTimer = player_data:get_field("_WyvernBlastReloadTimer");
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|
|
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xy = xy .. "\n_WyvernBlastGauge: " .. tostring(_WyvernBlastGauge);
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|
xy = xy .. "\n_WyvernBlastReloadTimer: " .. tostring(_WyvernBlastReloadTimer);
|
|
--]]
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|
end);
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