mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
870 lines
36 KiB
Lua
870 lines
36 KiB
Lua
local large_monster = {};
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local singletons;
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local customization_menu;
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local config;
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local language;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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local ailment_UI_entity;
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local screen;
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local drawing;
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local ailments;
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local player;
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local time;
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local body_part;
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local part_names;
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large_monster.list = {};
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function large_monster.new(enemy)
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local monster = {};
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monster.is_large = true;
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monster.id = 0;
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monster.unique_id = 0;
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monster.health = 0;
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monster.max_health = 999999;
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monster.health_percentage = 0;
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monster.missing_health = 0;
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monster.capture_health = 0;
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monster.capture_percentage = 0;
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monster.dead_or_captured = false;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.is_in_rage = false;
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monster.rage_point = 0;
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monster.rage_limit = 3000;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_total_seconds_left = 0;
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monster.rage_minutes_left = 0;
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monster.rage_seconds_left = 0;
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monster.rage_timer_percentage = 0;
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monster.game_object = nil
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monster.transform = nil
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monster.position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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monster.name = "Large Monster";
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monster.size = 1;
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monster.small_border = 0;
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monster.big_border = 5;
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monster.king_border = 10;
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monster.crown = "";
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monster.parts = {};
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monster.ailments = ailments.init_ailments();
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monster.rider_id = -1;
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large_monster.init(monster, enemy);
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large_monster.init_static_UI(monster);
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large_monster.init_dynamic_UI(monster);
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large_monster.init_highlighted_UI(monster);
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if large_monster.list[enemy] == nil then
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large_monster.list[enemy] = monster;
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end
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return monster;
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end
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function large_monster.get_monster(enemy)
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if large_monster.list[enemy] == nil then
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return large_monster.new(enemy);
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end
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return large_monster.list[enemy];
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
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local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
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local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
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local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
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local size_info_type = find_enemy_size_info_method:get_return_type();
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local get_small_border_method = size_info_type:get_method("get_SmallBorder");
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local get_big_border_method = size_info_type:get_method("get_BigBorder");
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local get_king_border_method = size_info_type:get_method("get_KingBorder");
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local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
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local set_info_type = get_set_info_method:get_return_type();
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local get_unique_id_method = set_info_type:get_method("get_UniqueId");
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function large_monster.init(monster, enemy)
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local enemy_type = enemy_type_field:get_data(enemy);
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if enemy_type == nil then
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customization_menu.status = "No enemy type";
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return;
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end
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monster.id = enemy_type;
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local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
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if enemy_name ~= nil then
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monster.name = enemy_name;
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end
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local set_info = get_set_info_method:call(enemy);
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if set_info ~= nil then
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local unique_id = get_unique_id_method:call(set_info);
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if unique_id ~= nil then
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monster.unique_id = unique_id;
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end
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end
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local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
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if size_info ~= nil then
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local small_border = get_small_border_method:call(size_info);
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local big_border = get_big_border_method:call(size_info);
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local king_border = get_king_border_method:call(size_info);
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local size = get_monster_list_register_scale_method:call(enemy);
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if small_border ~= nil then
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monster.small_border = small_border;
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end
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if big_border ~= nil then
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monster.big_border = big_border;
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end
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if king_border ~= nil then
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monster.king_border = king_border;
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end
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if size ~= nil then
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monster.size = size;
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end
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if monster.size <= monster.small_border then
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monster.crown = language.current_language.UI.mini;
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elseif monster.size >= monster.king_border then
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monster.crown = language.current_language.UI.gold;
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elseif monster.size >= monster.big_border then
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monster.crown = language.current_language.UI.silver;
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end
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end
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end
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function large_monster.init_dynamic_UI(monster)
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monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
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monster.health_dynamic_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.health.visibility,
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config.current_config.large_monster_UI.dynamic.health.bar,
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config.current_config.large_monster_UI.dynamic.health.text_label,
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config.current_config.large_monster_UI.dynamic.health.value_label,
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config.current_config.large_monster_UI.dynamic.health.percentage_label
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);
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monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
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monster.stamina_dynamic_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.stamina.visibility,
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config.current_config.large_monster_UI.dynamic.stamina.bar,
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config.current_config.large_monster_UI.dynamic.stamina.text_label,
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config.current_config.large_monster_UI.dynamic.stamina.value_label,
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config.current_config.large_monster_UI.dynamic.stamina.percentage_label
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);
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monster.rage_dynamic_UI = rage_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.rage.visibility,
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config.current_config.large_monster_UI.dynamic.rage.bar,
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config.current_config.large_monster_UI.dynamic.rage.text_label,
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config.current_config.large_monster_UI.dynamic.rage.value_label,
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config.current_config.large_monster_UI.dynamic.rage.percentage_label,
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config.current_config.large_monster_UI.dynamic.rage.timer_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_dynamic_UI(part);
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end
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monster.ailment_dynamic_UI = ailment_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.ailments.visibility,
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config.current_config.large_monster_UI.dynamic.ailments.bar,
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config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label,
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config.current_config.large_monster_UI.dynamic.ailments.text_label,
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config.current_config.large_monster_UI.dynamic.ailments.value_label,
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config.current_config.large_monster_UI.dynamic.ailments.percentage_label,
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config.current_config.large_monster_UI.dynamic.ailments.timer_label
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);
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end
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function large_monster.init_static_UI(monster)
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monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
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monster.static_name_label.offset.x = monster.static_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.static_name_label.offset.y = monster.static_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.static.health.visibility,
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config.current_config.large_monster_UI.static.health.bar,
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config.current_config.large_monster_UI.static.health.text_label,
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config.current_config.large_monster_UI.static.health.value_label,
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config.current_config.large_monster_UI.static.health.percentage_label
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);
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monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
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monster.stamina_static_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.static.stamina.visibility,
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config.current_config.large_monster_UI.static.stamina.bar,
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config.current_config.large_monster_UI.static.stamina.text_label,
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config.current_config.large_monster_UI.static.stamina.value_label,
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config.current_config.large_monster_UI.static.stamina.percentage_label
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);
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monster.rage_static_UI = rage_UI_entity.new(
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config.current_config.large_monster_UI.static.rage.visibility,
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config.current_config.large_monster_UI.static.rage.bar,
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config.current_config.large_monster_UI.static.rage.text_label,
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config.current_config.large_monster_UI.static.rage.value_label,
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config.current_config.large_monster_UI.static.rage.percentage_label,
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config.current_config.large_monster_UI.static.rage.timer_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_static_UI(part);
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end
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monster.ailment_static_UI = ailment_UI_entity.new(
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config.current_config.large_monster_UI.static.ailments.visibility,
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config.current_config.large_monster_UI.static.ailments.bar,
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config.current_config.large_monster_UI.static.ailments.ailment_name_label,
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config.current_config.large_monster_UI.static.ailments.text_label,
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config.current_config.large_monster_UI.static.ailments.value_label,
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config.current_config.large_monster_UI.static.ailments.percentage_label,
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config.current_config.large_monster_UI.static.ailments.timer_label
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);
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end
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function large_monster.init_highlighted_UI(monster)
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monster.highlighted_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.highlighted.monster_name_label);
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monster.health_highlighted_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.health.visibility,
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config.current_config.large_monster_UI.highlighted.health.bar,
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config.current_config.large_monster_UI.highlighted.health.text_label,
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config.current_config.large_monster_UI.highlighted.health.value_label,
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config.current_config.large_monster_UI.highlighted.health.percentage_label
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);
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monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
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monster.stamina_highlighted_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.stamina.visibility,
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config.current_config.large_monster_UI.highlighted.stamina.bar,
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config.current_config.large_monster_UI.highlighted.stamina.text_label,
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config.current_config.large_monster_UI.highlighted.stamina.value_label,
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config.current_config.large_monster_UI.highlighted.stamina.percentage_label
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);
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monster.rage_highlighted_UI = rage_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.rage.visibility,
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config.current_config.large_monster_UI.highlighted.rage.bar,
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config.current_config.large_monster_UI.highlighted.rage.text_label,
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config.current_config.large_monster_UI.highlighted.rage.value_label,
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config.current_config.large_monster_UI.highlighted.rage.percentage_label,
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config.current_config.large_monster_UI.highlighted.rage.timer_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_highlighted_UI(part);
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end
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monster.ailment_highlighted_UI = ailment_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.ailments.visibility,
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config.current_config.large_monster_UI.highlighted.ailments.bar,
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config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label,
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config.current_config.large_monster_UI.highlighted.ailments.text_label,
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config.current_config.large_monster_UI.highlighted.ailments.value_label,
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config.current_config.large_monster_UI.highlighted.ailments.percentage_label,
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config.current_config.large_monster_UI.highlighted.ailments.timer_label
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);
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end
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
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local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local physical_param_type = physical_param_field:get_type();
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local get_vital_method = physical_param_type:get_method("getVital");
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
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local vital_list_field = physical_param_type:get_field("_VitalList");
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local vital_param_type = get_vital_method:get_return_type();
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local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local anger_param_type = anger_param_field:get_type();
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local is_anger_method = anger_param_type:get_method("isAnger");
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
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local anger_param_get_timer_method = anger_param_type:get_method("get_Timer");
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local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger");
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local get_count_anger_method = anger_param_type:get_method("get_CountAnger");
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local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
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local mario_param_type = mario_param_field:get_type();
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local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
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local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
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local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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function large_monster.update_position(enemy)
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if not config.current_config.large_monster_UI.dynamic.enabled
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and not config.current_config.large_monster_UI.static.enabled
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and not config.current_config.large_monster_UI.highlighted.enabled then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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if not monster then
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return;
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end
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-- cache off the game object and transform
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-- as these are pretty much guaranteed to stay constant
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-- as long as the enemy is alive
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if monster.game_object == nil then
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monster.game_object = get_game_object_method:call(enemy)
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if monster.game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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end
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if monster.transform == nil then
|
|
monster.transform = get_transform_method:call(monster.game_object)
|
|
if monster.transform == nil then
|
|
customization_menu.status = "No enemy transform";
|
|
return;
|
|
end
|
|
end
|
|
|
|
local position = get_position_method:call(monster.transform)
|
|
if not position then
|
|
customization_menu.status = "No enemy position";
|
|
return;
|
|
end
|
|
|
|
if position ~= nil then
|
|
monster.position = position;
|
|
end
|
|
end
|
|
|
|
-- Code by coavins
|
|
function large_monster.update_all_riders()
|
|
for enemy, monster in pairs(large_monster.list) do
|
|
-- get marionette rider
|
|
local mario_param = enemy:get_field("<MarioParam>k__BackingField");
|
|
if mario_param ~= nil then
|
|
local is_marionette = get_is_marionette_method:call(mario_param);
|
|
if is_marionette then
|
|
local player_id = get_mario_player_index_method:call(mario_param);
|
|
if monster.rider_id ~= player_id then
|
|
monster.rider_id = player_id;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function large_monster.update(enemy)
|
|
if not config.current_config.large_monster_UI.dynamic.enabled
|
|
and not config.current_config.large_monster_UI.static.enabled
|
|
and not config.current_config.large_monster_UI.highlighted.enabled then
|
|
return;
|
|
end
|
|
|
|
if enemy == nil then
|
|
return;
|
|
end
|
|
|
|
local monster = large_monster.get_monster(enemy);
|
|
|
|
local physical_param = physical_param_field:get_data(enemy)
|
|
if physical_param == nil then
|
|
customization_menu.status = "No physical param";
|
|
return;
|
|
end
|
|
|
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
|
if vital_param == nil then
|
|
customization_menu.status = "No vital param";
|
|
return;
|
|
end
|
|
|
|
local health = get_current_method:call(vital_param);
|
|
local max_health = get_max_method:call(vital_param);
|
|
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
|
|
|
local dead_or_captured = check_die_method:call(enemy);
|
|
if dead_or_captured == nil then
|
|
return;
|
|
end
|
|
|
|
local stamina_param = stamina_param_field:get_data(enemy)
|
|
if stamina_param == nil then
|
|
customization_menu.status = "No stamina param";
|
|
return;
|
|
end
|
|
|
|
local stamina = get_stamina_method:call(stamina_param);
|
|
local max_stamina = get_max_stamina_method:call(stamina_param);
|
|
|
|
local anger_param = anger_param_field:get_data(enemy);
|
|
if anger_param == nil then
|
|
customization_menu.status = "No anger param";
|
|
return;
|
|
end
|
|
|
|
local is_in_rage = is_anger_method:call(anger_param);
|
|
local rage_point = get_anger_point_method:call(anger_param);
|
|
local rage_limit = get_limit_anger_method:call(anger_param);
|
|
local rage_timer = anger_param_get_timer_method:call(anger_param);
|
|
local rage_duration = get_timer_anger_method:call(anger_param);
|
|
local rage_count = get_count_anger_method:call(anger_param);
|
|
|
|
local vital_list = vital_list_field:get_data(physical_param);
|
|
if vital_list == nil then
|
|
customization_menu.status = "No vital list";
|
|
return;
|
|
end
|
|
|
|
local vital_list_count = vital_list:call("get_Count");
|
|
if vital_list_count == nil or vital_list_count < 2 then
|
|
customization_menu.status = "No vital list count";
|
|
return;
|
|
end
|
|
|
|
local part_list = vital_list:call("get_Item", 1);
|
|
if part_list == nil then
|
|
customization_menu.status = "No part list";
|
|
return;
|
|
end
|
|
|
|
local part_list_count = part_list:call("get_Count");
|
|
if part_list_count == nil then
|
|
customization_menu.status = "No part list count";
|
|
return;
|
|
end
|
|
|
|
local last_REpart = part_list:call("get_Item", part_list_count - 1);
|
|
local last_REpart_health = 9999999;
|
|
if last_REpart ~= nil then
|
|
local _last_REpart_health = last_REpart:call("get_Current");
|
|
if last_REpart_health ~= nil then
|
|
last_REpart_health = _last_REpart_health;
|
|
end
|
|
end
|
|
|
|
local part_id = 1;
|
|
for i = 0, part_list_count - 1 do
|
|
|
|
local REpart = part_list:call("get_Item", i);
|
|
if REpart == nil then
|
|
goto continue;
|
|
end
|
|
|
|
local part_health = REpart:call("get_Current");
|
|
if part_health == nil then
|
|
goto continue;
|
|
end
|
|
|
|
local part_max_health = REpart:call("get_Max");
|
|
if part_max_health == nil or part_max_health <= 0 then
|
|
goto continue;
|
|
end
|
|
|
|
local part = monster.parts[REpart];
|
|
if part == nil then
|
|
local part_name = part_names.get_part_name(monster.id, part_id);
|
|
|
|
if part_name ~= "" then
|
|
part = body_part.new(REpart, part_name, part_id);
|
|
monster.parts[REpart] = part;
|
|
end
|
|
end
|
|
|
|
body_part.update(part, part_health, part_max_health);
|
|
|
|
part_id = part_id + 1;
|
|
::continue::
|
|
end
|
|
|
|
if health ~= nil then
|
|
monster.health = health;
|
|
end
|
|
|
|
if max_health ~= nil then
|
|
monster.max_health = max_health;
|
|
end
|
|
|
|
if capture_health ~= nil then
|
|
monster.capture_health = capture_health;
|
|
end
|
|
|
|
if max_health ~= nil and health ~= nil then
|
|
monster.missing_health = max_health - health;
|
|
if max_health ~= 0 then
|
|
monster.health_percentage = health / max_health;
|
|
end
|
|
end
|
|
|
|
if max_health ~= nil and capture_health ~= nil then
|
|
if max_health ~= 0 then
|
|
monster.capture_percentage = capture_health / max_health;
|
|
end
|
|
end
|
|
|
|
if dead_or_captured ~= nil then
|
|
monster.dead_or_captured = dead_or_captured;
|
|
end
|
|
|
|
if stamina ~= nil then
|
|
monster.stamina = stamina;
|
|
end
|
|
|
|
if max_stamina ~= nil then
|
|
monster.max_stamina = max_stamina;
|
|
end
|
|
|
|
if max_stamina ~= nil and stamina ~= nil then
|
|
monster.missing_stamina = max_stamina - stamina;
|
|
if max_stamina ~= 0 then
|
|
monster.stamina_percentage = stamina / max_stamina;
|
|
end
|
|
end
|
|
|
|
if is_in_rage ~= nil then
|
|
monster.is_in_rage = is_in_rage;
|
|
end
|
|
|
|
if rage_point ~= nil then
|
|
monster.rage_point = rage_point;
|
|
end
|
|
|
|
if rage_limit ~= nil then
|
|
monster.rage_limit = rage_limit;
|
|
end
|
|
|
|
if rage_point ~= nil and rage_limit ~= nil then
|
|
if rage_limit ~= 0 then
|
|
monster.rage_percentage = rage_point / rage_limit;
|
|
end
|
|
end
|
|
|
|
if rage_timer ~= nil then
|
|
monster.rage_timer = rage_timer;
|
|
end
|
|
|
|
if rage_duration ~= nil then
|
|
monster.rage_duration = rage_duration;
|
|
end
|
|
|
|
if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
|
|
monster.rage_total_seconds_left = rage_duration - rage_timer;
|
|
if monster.rage_total_seconds_left < 0 then
|
|
monster.rage_total_seconds_left = 0;
|
|
end
|
|
|
|
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
|
|
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
|
|
if rage_duration ~= 0 then
|
|
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
|
|
end
|
|
end
|
|
|
|
if rage_count ~= nil then
|
|
monster.rage_count = rage_count;
|
|
end
|
|
|
|
ailments.update_ailments(enemy, monster);
|
|
end
|
|
|
|
function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
|
|
local monster_name_text = "";
|
|
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
|
|
monster_name_text = string.format("%s ", monster.name);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
|
|
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
end
|
|
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
|
|
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
|
|
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
100 * monster.big_border, 100 * monster.king_border);
|
|
end
|
|
|
|
if monster.health < monster.capture_health then
|
|
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.capture_colors;
|
|
else
|
|
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
|
|
end
|
|
|
|
drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
|
|
|
|
local health_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local stamina_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local rage_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local parts_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local ailments_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
|
|
drawing.draw_capture_line(monster.health_dynamic_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
|
|
|
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
|
|
|
|
local last_part_position_on_screen = body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale);
|
|
|
|
if config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts then
|
|
if last_part_position_on_screen == nil then
|
|
ailments_position_on_screen = parts_position_on_screen;
|
|
else
|
|
ailments_position_on_screen.y = last_part_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
end
|
|
end
|
|
|
|
ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale);
|
|
end
|
|
|
|
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
|
|
local monster_name_text = "";
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
|
|
monster_name_text = string.format("%s ", monster.name);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
|
|
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
end
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
|
|
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
|
|
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
100 * monster.big_border, 100 * monster.king_border);
|
|
end
|
|
|
|
if monster.health < monster.capture_health then
|
|
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.capture_colors;
|
|
else
|
|
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
|
|
end
|
|
|
|
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
|
|
|
|
local health_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local stamina_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local rage_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local parts_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local ailments_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.static.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.static.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale);
|
|
drawing.draw_capture_line(monster.health_static_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
|
|
|
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
|
|
|
|
local last_part_position_on_screen = body_part.draw_static(monster, parts_position_on_screen, opacity_scale);
|
|
|
|
if config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts then
|
|
if last_part_position_on_screen == nil then
|
|
ailments_position_on_screen = parts_position_on_screen;
|
|
else
|
|
ailments_position_on_screen.y = last_part_position_on_screen.y + config.current_config.large_monster_UI.static.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
end
|
|
end
|
|
|
|
ailments.draw_static(monster, ailments_position_on_screen, opacity_scale);
|
|
end
|
|
|
|
function large_monster.draw_highlighted(monster, position_on_screen, opacity_scale)
|
|
|
|
local monster_name_text = "";
|
|
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name then
|
|
monster_name_text = string.format("%s ", monster.name);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown and monster.crown ~= "" then
|
|
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
end
|
|
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.size then
|
|
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
end
|
|
|
|
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds then
|
|
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
100 * monster.big_border, 100 * monster.king_border);
|
|
end
|
|
|
|
if monster.health < monster.capture_health then
|
|
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.capture_colors;
|
|
else
|
|
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
|
|
end
|
|
|
|
drawing.draw_label(monster.highlighted_name_label, position_on_screen, opacity_scale, monster_name_text);
|
|
|
|
local health_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local stamina_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local rage_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local parts_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
local ailments_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
|
|
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
|
|
drawing.draw_capture_line(monster.health_highlighted_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
|
|
|
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);
|
|
|
|
local last_part_position_on_screen = body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale);
|
|
|
|
if config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts then
|
|
|
|
|
|
if last_part_position_on_screen == nil then
|
|
ailments_position_on_screen = {
|
|
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
|
|
y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
|
|
};
|
|
else
|
|
ailments_position_on_screen.y = last_part_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
end
|
|
end
|
|
|
|
ailments.draw_highlighted(monster, ailments_position_on_screen, opacity_scale);
|
|
end
|
|
|
|
function large_monster.init_list()
|
|
large_monster.list = {};
|
|
end
|
|
|
|
function large_monster.init_module()
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
body_part = require("MHR_Overlay.Monsters.body_part");
|
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
|
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
|
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
part_names = require("MHR_Overlay.Misc.part_names");
|
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
|
player = require("MHR_Overlay.Damage_Meter.player");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
end
|
|
|
|
return large_monster; |