mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
294 lines
9.7 KiB
Lua
294 lines
9.7 KiB
Lua
local small_monster = {};
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local singletons;
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local customization_menu;
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local config;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local screen;
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local drawing;
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local ailments;
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local ailment_UI_entity;
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small_monster.list = {};
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function small_monster.new(enemy)
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local monster = {};
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monster.is_large = false;
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monster.health = 0;
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monster.max_health = 999999;
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monster.health_percentage = 0;
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monster.missing_health = 0;
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monster.capture_health = 0;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.game_object = nil
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monster.transform = nil
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monster.position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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monster.name = "Small Monster";
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monster.ailments = ailments.init_ailments();
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small_monster.init(monster, enemy);
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small_monster.init_UI(monster);
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if small_monster.list[enemy] == nil then
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small_monster.list[enemy] = monster;
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end
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return monster;
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end
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function small_monster.get_monster(enemy)
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if small_monster.list[enemy] == nil then
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small_monster.list[enemy] = small_monster.new(enemy);
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end
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return small_monster.list[enemy];
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end
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function small_monster.init(monster, enemy)
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local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
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if enemy_type == nil then
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customization_menu.status = "No enemy type";
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return;
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end
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local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
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if enemy_name ~= nil then
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monster.name = enemy_name;
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end
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end
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function small_monster.init_UI(monster)
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monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
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monster.name_label.offset.x = monster.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.name_label.offset.y = monster.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_UI = health_UI_entity.new(
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config.current_config.small_monster_UI.health.visibility,
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config.current_config.small_monster_UI.health.bar,
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config.current_config.small_monster_UI.health.text_label,
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config.current_config.small_monster_UI.health.value_label,
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config.current_config.small_monster_UI.health.percentage_label
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);
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monster.stamina_UI = stamina_UI_entity.new(
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config.current_config.small_monster_UI.stamina.visibility,
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config.current_config.small_monster_UI.stamina.bar,
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config.current_config.small_monster_UI.stamina.text_label,
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config.current_config.small_monster_UI.stamina.value_label,
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config.current_config.small_monster_UI.stamina.percentage_label
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);
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monster.ailment_UI = ailment_UI_entity.new(
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config.current_config.small_monster_UI.ailments.visibility,
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config.current_config.small_monster_UI.ailments.bar,
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config.current_config.small_monster_UI.ailments.ailment_name_label,
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config.current_config.small_monster_UI.ailments.text_label,
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config.current_config.small_monster_UI.ailments.value_label,
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config.current_config.small_monster_UI.ailments.percentage_label,
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config.current_config.small_monster_UI.ailments.timer_label
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);
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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local status_param_field = enemy_character_base_type_def:get_field("<StatusParam>k__BackingField");
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local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local physical_param_type = physical_param_field:get_type();
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local get_vital_method = physical_param_type:get_method("getVital");
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
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local vital_param_type = get_vital_method:get_return_type();
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local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local get_gameobject_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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function small_monster.update_position(enemy)
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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if not monster then return end
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-- cache off the game object and transform
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-- as these are pretty much guaranteed to stay constant
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-- as long as the enemy is alive
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if monster.game_object == nil then
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monster.game_object = get_gameobject_method:call(enemy)
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if monster.game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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end
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if monster.transform == nil then
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monster.transform = get_transform_method:call(monster.game_object)
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if monster.transform == nil then
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customization_menu.status = "No enemy transform";
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return;
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end
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end
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local position = get_position_method:call(monster.transform)
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if not position then
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customization_menu.status = "No enemy position";
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return;
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end
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if position ~= nil then
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monster.position = position;
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end
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end
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function small_monster.update(enemy)
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if enemy == nil then
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return;
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end
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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local physical_param = physical_param_field:get_data(enemy)
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if physical_param == nil then
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customization_menu.status = "No physical param";
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return;
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end
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local status_param = status_param_field:get_data(enemy)
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if status_param == nil then
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customization_menu.status = "No status param";
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return;
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end
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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local vital_param = get_vital_method:call(physical_param, 0, 0);
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if vital_param == nil then
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customization_menu.status = "No vital param";
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return;
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end
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local health = get_current_method:call(vital_param)
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local max_health = get_max_method:call(vital_param)
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local capture_health = get_capture_hp_vital_method:call(physical_param)
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local stamina = get_stamina_method:call(stamina_param)
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local max_stamina = get_max_stamina_method:call(stamina_param)
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local dead_or_captured = check_die_method:call(enemy);
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if dead_or_captured == nil then
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return;
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end
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small_monster.update_position(enemy)
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local monster = small_monster.get_monster(enemy);
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if health ~= nil then
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monster.health = health;
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end
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if max_health ~= nil then
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monster.max_health = max_health;
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end
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if capture_health ~= nil then
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monster.capture_health = capture_health;
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end
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if max_health ~= nil and health ~= nil then
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monster.missing_health = max_health - health;
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if max_health ~= 0 then
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monster.health_percentage = health / max_health;
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end
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end
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if dead_or_captured ~= nil then
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monster.dead_or_captured = dead_or_captured;
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end
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if stamina ~= nil then
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monster.stamina = stamina;
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end
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if max_stamina ~= nil then
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monster.max_stamina = max_stamina;
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end
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if max_stamina ~= nil and stamina ~= nil then
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monster.missing_stamina = max_stamina - stamina;
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if max_stamina ~= 0 then
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monster.stamina_percentage = stamina / max_stamina;
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end
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end
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ailments.update_ailments(enemy, monster)
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end
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function small_monster.draw(monster, position_on_screen, opacity_scale)
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drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
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local health_position_on_screen = {
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x = position_on_screen.x + config.current_config.small_monster_UI.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.small_monster_UI.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local stamina_position_on_screen = {
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x = position_on_screen.x + config.current_config.small_monster_UI.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.small_monster_UI.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local ailments_position_on_screen = {
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x = position_on_screen.x + config.current_config.small_monster_UI.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.small_monster_UI.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
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stamina_UI_entity.draw(monster, monster.stamina_UI, stamina_position_on_screen, opacity_scale);
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ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
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end
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function small_monster.init_list()
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small_monster.list = {};
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end
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function small_monster.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
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stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
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screen = require("MHR_Overlay.Game_Handler.screen");
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drawing = require("MHR_Overlay.UI.drawing");
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ailments = require("MHR_Overlay.Monsters.ailments");
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ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
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end
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return small_monster; |