mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
1090 lines
35 KiB
Lua
1090 lines
35 KiB
Lua
local this = {};
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local buffs;
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local utils;
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local language;
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local error_handler;
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local env_creature;
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local player_info;
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local time;
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local abnormal_statuses;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local type = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.list = {
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-- Great Sword
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power_sheathe = nil,
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-- Long Sword
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spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
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spirit_gauge = nil,
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harvest_moon = nil,
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-- Sword & Shield
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destroyer_oil = nil,
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-- Dual Blades
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ironshine_silk = nil,
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archdemon_mode = nil,
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-- Lance
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anchor_rage = nil,
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spiral_thrust = nil,
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twin_wine = nil,
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-- Gunlance
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ground_splitter = nil,
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erupting_cannon = nil,
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-- Hammer
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impact_burst = nil,
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-- Hunting Horn
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silkbind_shockwave = nil,
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bead_of_resonance = nil,
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sonic_bloom = nil,
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-- Switch Axe
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amped_state = nil,
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switch_charger = nil,
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axe_heavy_slam = nil,
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-- Charge Blade
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element_boost = nil,
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sword_boost_mode = nil,
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-- Insect Glaive
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red_extract = nil,
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white_extract = nil,
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orange_extract = nil,
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all_extracts_mix = nil,
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-- Light Bowgun
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fanning_maneuver = nil,
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wyvernblast_reload = nil,
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-- Heavy Bowgun
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counter_charger = nil,
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rising_moon = nil,
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setting_sun = nil,
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overheat = nil,
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wyvernsnipe_reload = nil,
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-- Bow
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herculean_draw = nil,
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bolt_boost = nil,
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arc_shot_affinity = nil,
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arc_shot_brace = nil
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};
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this.keys = {
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-- Great Sword
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{
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key = "great_sword",
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skill_keys = {
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"power_sheathe"
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}
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},
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-- Long Sword
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{
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key = "long_sword",
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skill_keys = {
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"spirit_gauge_autofill", -- Soaring Kick, Iai Slash
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"spirit_gauge",
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"harvest_moon"
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}
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},
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-- Sword & Shield
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{
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key = "sword_and_shield",
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skill_keys = {
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"destroyer_oil"
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}
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},
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-- Dual Blades
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{
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key = "dual_blades",
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skill_keys = {
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"ironshine_silk",
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"archdemon_mode"
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}
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},
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-- Lance
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{
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key = "lance",
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skill_keys = {
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"anchor_rage",
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"spiral_thrust",
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"twin_wine"
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}
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},
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-- Gunlance
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{
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key = "gunlance",
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skill_keys = {
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"ground_splitter",
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"erupting_cannon"
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}
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},
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-- Hammer
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{
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key = "hammer",
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skill_keys = {
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"impact_burst"
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}
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},
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-- Hunting Horn
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{
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key = "hunting_horn",
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skill_keys = {
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"silkbind_shockwave",
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"bead_of_resonance",
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"sonic_bloom"
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}
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},
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-- Switch Axe
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{
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key = "switch_axe",
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skill_keys = {
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"amped_state",
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"switch_charger",
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"axe_heavy_slam"
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}
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},
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-- Charge Blade
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{
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key = "charge_blade",
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skill_keys = {
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"element_boost",
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"sword_boost_mode"
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}
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},
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-- Insect Glaive
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{
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key = "insect_glaive",
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skill_keys = {
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"red_extract",
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"white_extract",
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"orange_extract",
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"all_extracts_mix"
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}
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},
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-- Light Bowgun
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{
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key = "light_bowgun",
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skill_keys = {
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"fanning_maneuver",
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"wyvernblast_reload"
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}
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},
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-- Heavy Bowgun
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{
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key = "heavy_bowgun",
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skill_keys = {
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"counter_charger",
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"rising_moon",
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"setting_sun",
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"overheat",
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"wyvernsnipe_reload"
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}
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},
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-- Bow
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{
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key = "bow",
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skill_keys = {
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"herculean_draw",
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"bolt_boost",
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"arc_shot_affinity",
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"arc_shot_brace"
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}
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}
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};
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local weapon_skill_ids = {
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-- Great Sword
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power_sheathe = nil,
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-- Long Sword
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soaring_kick = 9,
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spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
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spirit_gauge = nil,
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harvest_moon = 94,
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-- Sword & Shield
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destroyer_oil = 97,
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-- Dual Blades
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ironshine_silk = 104,
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archdemon_mode = nil,
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-- Lance
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anchor_rage = 37,
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spiral_thrust = 38,
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twin_wine = nil,
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-- Gunlance
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ground_splitter = 46,
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erupting_cannon = 121,
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-- Hammer
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impact_burst = 109,
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-- Hunting Horn
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silkbind_shockwave = 114,
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bead_of_resonance = 35,
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sonic_bloom = 112,
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-- Switch Axe
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amped_state = nil,
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switch_charger = nil,
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axe_heavy_slam = nil,
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-- Charge Blade
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element_boost = nil,
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sword_boost_mode = nil,
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-- Insect Glaive
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red_extract = nil,
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white_extract = nil,
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orange_extract = nil,
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all_extracts_mix = nil,
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-- Light Bowgun
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fanning_maneuver = 72,
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wyvernblast_reload = nil,
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-- Heavy Bowgun
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counter_charger = 76,
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rising_moon = 147,
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setting_sun = 149,
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overheat = nil,
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wyvernsnipe_reload = nil,
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-- Bow
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herculean_draw = nil,
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bolt_boost = 154
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};
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-- 0 Great Sword
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local great_sword_type_name = "great_sword";
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-- 1 Switch Axe
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local switch_axe_type_name = "switch_axe";
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-- 2 Long Sword
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local long_sword_type_name = "long_sword";
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-- 3 Light Bowgun
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local light_bowgun_type_name = "light_bowgun";
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-- 4 Heavy Bowgun
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local heavy_bowgun_type_name = "heavy_bowgun";
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-- 5 Hammer
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local hammer_type_name = "hammer";
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-- 6 Gunlance
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local gunlance_type_name = "gunlance";
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-- 7 Lance
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local lance_type_name = "lance";
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-- 8 Sword and Shield
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local sword_and_shield_type_name = "sword_and_shield";
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-- 9 Dual Blades
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local dual_blades_type_name = "dual_blades";
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-- 10 Hunting Horn
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local hunting_horn_type_name = "hunting_horn";
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-- 11 Charge Blade
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local charge_blade_type_name = "charge_blade";
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-- 12 Insect Glaive
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local insect_glaive_type_name = "insect_glaive";
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-- 13 Bow
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local bow_type_name = "bow";
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local previous_weapon_type = -1;
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local spirit_gauge_breakpoints = {3, 2};
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local wyverblast_reload_duration = 60;
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Great Sword
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local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword");
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-- Power Sheathe
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local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer");
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-- Switch Axe
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local slash_axe_type_def = sdk.find_type_definition("snow.player.SlashAxe");
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-- Amped State
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local get_bottle_awake_duration_timer_method = slash_axe_type_def:get_method("get_BottleAwakeDurationTimer");
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-- Switch Charger
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local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlashGaugeTimer");
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-- Axe: Heavy Slam
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local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
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-- Long Sword
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local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
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-- Spirit Gauge Autofill (Soaring Kick, Iai Slash)
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local get_long_sword_gauge_powerup_time_method = long_sword_type_def:get_method("get_LongSwordGaugePowerUpTime");
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-- Spirit Gauge
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local get_long_sword_gauge_lv_method = long_sword_type_def:get_method("get_LongSwordGaugeLv");
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local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get_LongSwordGaugeLvTimer");
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-- Harvest Moon
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local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
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local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
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local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
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local long_sword_shell_010_life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
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local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
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local get_long_sword_shell_010_list_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
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local get_long_sword_shell_010_list_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
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-- Light Bowgun
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local light_bowgun_type_def = sdk.find_type_definition("snow.player.LightBowgun");
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-- Fanning Maneuver
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local light_bowgun_wire_buff_timer_field = light_bowgun_type_def:get_field("LightBowgunWireBuffTimer");
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-- Wyvernblast Reload
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local wyvernblast_reload_timer_field = player_data_type_def:get_field("_WyvernBlastReloadTimer");
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-- Heavy Bowgun
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local heavy_bowgun_type_def = sdk.find_type_definition("snow.player.HeavyBowgun");
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-- Counter Charger
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local reduce_charge_timer_field = heavy_bowgun_type_def:get_field("_ReduseChargeTimer");
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-- Rising Moon
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local light_bowgun_shell_manager_type_def = sdk.find_type_definition("snow.shell.LightBowgunShellManager");
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local get_light_bowgun_shell_030s_speed_boost_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_SpeedBoost");
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local light_bowgun_shell_030_type_def = sdk.find_type_definition("snow.shell.LightBowgunShell030");
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local light_bowgun_shell_030_is_enable_hit_field = light_bowgun_shell_030_type_def:get_field("<IsEnableHit>k__BackingField");
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local light_bowgun_shell_030_timer_field = light_bowgun_shell_030_type_def:get_field("_Timer");
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-- Setting Sun
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local get_light_bowgun_shell_030s_all_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_All");
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local light_bowgun_shell_030_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LightBowgunShell030>");
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local get_light_bowgun_shell_030_list_count_method = light_bowgun_shell_030_list_type_def:get_method("get_Count");
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local get_light_bowgun_shell_030_list_item_method = light_bowgun_shell_030_list_type_def:get_method("get_Item");
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-- Overheat
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local heavy_bowgun_overheat_timer_field = player_data_type_def:get_field("_HeavyBowgunOverHeatTimer");
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-- Wyvernsnipe Reload
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local heavy_bowgun_wyvern_snipe_timer_field = player_data_type_def:get_field("_HeavyBowgunWyvernSnipeTimer");
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-- Hammer
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local hammer_type_def = sdk.find_type_definition("snow.player.Hammer");
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-- Impact Burst
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local hammer_impact_pulls_timer_field = hammer_type_def:get_field("_ImpactPullsTimer");
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-- Gunlance
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local gunlance_type_def = sdk.find_type_definition("snow.player.GunLance");
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-- Ground Splitter
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local shot_damage_up_duration_timer_field = gunlance_type_def:get_field("_ShotDamageUpDurationTimer");
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local get_player_user_data_gunlance_method = gunlance_type_def:get_method("GetPlayerUserDataGunLance");
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local player_user_data_gunlance_type_def = get_player_user_data_gunlance_method:get_return_type();
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local explode_pile_data_normal_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Normal");
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local explode_pile_data_radiate_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Radiate");
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local explode_pile_data_spread_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Spread");
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-- Erupting Cannon
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local explode_pile_buff_timer_field = gunlance_type_def:get_field("_ExplodePileBuffTimer");
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-- Lance
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local lance_type_def = sdk.find_type_definition("snow.player.Lance");
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-- Anchor Rage
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local get_guard_rage_timer_method = lance_type_def:get_method("get_GuardRageTimer");
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-- Spiral Thrust
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local get_ruten_timer_method = lance_type_def:get_method("get_RutenTimer");
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-- Twin Wine
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local chain_death_match_shell_field = lance_type_def:get_field("_ChainDeathMatchShell");
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local chain_death_match_shell_type_def = chain_death_match_shell_field:get_type();
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local chain_death_match_shell_life_timer_field = chain_death_match_shell_type_def:get_field("_lifeTimer");
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-- Sword & Shield
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local short_sword_type_def = sdk.find_type_definition("snow.player.ShortSword");
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-- Destroyer Oil
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local get_oil_buff_timer_method = short_sword_type_def:get_method("get_OilBuffTimer");
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-- Dual Blades
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local dual_blades_type_def = sdk.find_type_definition("snow.player.DualBlades");
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-- Destroyer Oil
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local get_sharpness_recovery_buff_valid_timer_method = dual_blades_type_def:get_method("get__SharpnessRecoveryBuffValidTimer");
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-- Archdemon Mode
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local is_kijin_kyouka_field = dual_blades_type_def:get_field("IsKijinKyouka");
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local get_kijin_kyouka_gauge_method = dual_blades_type_def:get_method("get_KijinKyoukaGuage");
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-- Hunting Horn
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local horn_type_def = sdk.find_type_definition("snow.player.Horn");
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-- Silkbind Shockwave
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local horn_impact_pulls_timer_field = horn_type_def:get_field("_ImpactPullsTimer");
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-- Bead of Resonance
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local horn_shell_manager_type_def = sdk.find_type_definition("snow.shell.HornShellManager");
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local horn_shell_003s_field = horn_shell_manager_type_def:get_field("_HornShell003s");
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local horn_shell_003_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.HornShell003>");
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local get_horn_shell_003_list_count_method = horn_shell_003_list_type_def:get_method("get_Count");
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local get_horn_shell_003_list_item_method = horn_shell_003_list_type_def:get_method("get_Item");
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local horn_shell_003_type_def = sdk.find_type_definition("snow.shell.HornShell003");
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local horn_shell_003_life_timer_field = horn_shell_003_type_def:get_field("_lifeTimer");
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-- Sonic Bloom
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local get_ref_blast_speaker_shell_method = horn_type_def:get_method("get_RefBlastSpeakerShell");
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local horn_shell_020_type_def = get_ref_blast_speaker_shell_method:get_return_type();
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local horn_shell_020_life_timer_field = horn_shell_020_type_def:get_field("_lifeTimer");
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-- Charge Blade
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local charge_axe_type_def = sdk.find_type_definition("snow.player.ChargeAxe");
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-- Element Boost
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local shield_buff_timer_field = charge_axe_type_def:get_field("_ShieldBuffTimer");
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-- Sword Boost Mode
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local sword_buff_timer_field = charge_axe_type_def:get_field("_SwordBuffTimer");
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-- Insect Glaive
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local insect_glaive_type_def = sdk.find_type_definition("snow.player.InsectGlaive");
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-- All Extracts Mix
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local is_get_all_extractive_method = insect_glaive_type_def:get_method("isGetAllExtractive");
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-- Red Extract
|
|
local get_red_extractive_time_method = insect_glaive_type_def:get_method("get_RedExtractiveTime");
|
|
-- White Extract
|
|
local get_white_extractive_time_method = insect_glaive_type_def:get_method("get_WhiteExtractiveTime");
|
|
-- Orange Extract
|
|
local get_orange_extractive_time_method = insect_glaive_type_def:get_method("get_OrangeExtractiveTime");
|
|
|
|
-- Bow
|
|
|
|
local bow_type_def = sdk.find_type_definition("snow.player.Bow");
|
|
-- Herculean Draw
|
|
local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackUpTimer");
|
|
-- Bolt Boost
|
|
local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
|
|
|
|
-- Arc Shot: Affinity
|
|
local crit_chance_bow_timer_field = player_data_type_def:get_field("_CritChanceUpBowTimer");
|
|
-- Arc Shot: Brace
|
|
local super_armor_item_timer_field = player_data_type_def:get_field("_SuperArmorItemTimer");
|
|
|
|
|
|
|
|
local system_array_type_def = sdk.find_type_definition("System.Array");
|
|
local get_length_method = system_array_type_def:get_method("get_Length");
|
|
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
|
|
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlWeaponActionId)");
|
|
|
|
local heavy_bowgun_shot_type_data_fields = { explode_pile_data_normal_field, explode_pile_data_radiate_field, explode_pile_data_spread_field};
|
|
|
|
function this.update(player, player_data, weapon_type)
|
|
if weapon_type ~= previous_weapon_type then
|
|
this.list = {};
|
|
end
|
|
|
|
previous_weapon_type = weapon_type;
|
|
|
|
if weapon_type == 0 then
|
|
this.update_great_sword_skills(player);
|
|
|
|
elseif weapon_type == 1 then
|
|
this.update_switch_axe_skills(player);
|
|
|
|
elseif weapon_type == 2 then
|
|
this.update_long_sword_skills(player);
|
|
|
|
elseif weapon_type == 3 then
|
|
this.update_light_bowgun_skills(player, player_data);
|
|
|
|
elseif weapon_type == 4 then
|
|
this.update_heavy_bowgun_skills(player, player_data);
|
|
|
|
elseif weapon_type == 5 then
|
|
this.update_hammer_skills(player);
|
|
|
|
elseif weapon_type == 6 then
|
|
this.update_gunlance_skills(player);
|
|
|
|
elseif weapon_type == 7 then
|
|
this.update_lance_skills(player);
|
|
|
|
elseif weapon_type == 8 then
|
|
this.update_sword_and_shield_skills(player);
|
|
|
|
elseif weapon_type == 9 then
|
|
this.update_dual_blades_skills(player);
|
|
|
|
elseif weapon_type == 10 then
|
|
this.update_hunting_horn_skills(player);
|
|
|
|
elseif weapon_type == 11 then
|
|
this.update_charge_blade_skills(player);
|
|
|
|
elseif weapon_type == 12 then
|
|
this.update_insect_glaive_skills(player);
|
|
|
|
else
|
|
this.update_bow_skills(player, player_data);
|
|
end
|
|
end
|
|
|
|
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key,
|
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
|
end
|
|
|
|
function this.update_generic(key, level, timer)
|
|
return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer);
|
|
end
|
|
|
|
function this.apply_filter(weapon_type_name, key)
|
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], key);
|
|
end
|
|
|
|
function this.update_great_sword_skills(player)
|
|
this.update_weapon_skill("power_sheathe", great_sword_type_name, nil, nil, player, move_wp_off_buff_great_sword_timer_field);
|
|
end
|
|
|
|
function this.update_switch_axe_skills(player)
|
|
this.update_weapon_skill("amped_state", switch_axe_type_name, nil, nil, player, get_bottle_awake_duration_timer_method);
|
|
this.update_weapon_skill("switch_charger", switch_axe_type_name, nil, nil, player, no_use_slash_gauge_timer_field);
|
|
this.update_weapon_skill("axe_heavy_slam", switch_axe_type_name, nil, nil, player, bottle_awake_assist_timer_field);
|
|
end
|
|
|
|
function this.update_long_sword_skills(player)
|
|
this.update_weapon_skill("spirit_gauge_autofill", long_sword_type_name, nil, nil, player, get_long_sword_gauge_powerup_time_method);
|
|
this.update_weapon_skill("spirit_gauge", long_sword_type_name, player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, false, nil, spirit_gauge_breakpoints);
|
|
|
|
this.update_harvest_moon();
|
|
end
|
|
|
|
function this.update_harvest_moon()
|
|
if this.apply_filter(long_sword_type_name, "harvest_moon") then
|
|
return;
|
|
end
|
|
|
|
if singletons.long_sword_shell_manager == nil then
|
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
|
return;
|
|
end
|
|
|
|
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
|
if master_long_sword_shell_010_list == nil then
|
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
|
|
return;
|
|
end
|
|
|
|
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
|
if master_long_sword_shell_010_list_count == nil then
|
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
|
return;
|
|
end
|
|
|
|
if master_long_sword_shell_010_list_count == 0 then
|
|
return;
|
|
end
|
|
|
|
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
|
if master_long_sword_shell_010 == nil then
|
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
|
return;
|
|
end
|
|
|
|
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
|
|
if life_timer == nil then
|
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(life_timer, 0) then
|
|
this.list.harvest_moon = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("harvest_moon", 1, life_timer);
|
|
end
|
|
|
|
function this.update_light_bowgun_skills(player, player_data)
|
|
this.update_weapon_skill("fanning_maneuver", light_bowgun_type_name, nil, nil, player, light_bowgun_wire_buff_timer_field);
|
|
|
|
this.update_wyvernblast_reload(player_data);
|
|
end
|
|
|
|
function this.update_wyvernblast_reload(player_data)
|
|
if this.apply_filter(light_bowgun_type_name, "wyvernblast_reload") then
|
|
return;
|
|
end
|
|
|
|
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
|
|
if wyvernblast_reload_timer == nil then
|
|
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
|
return;
|
|
end
|
|
|
|
if wyvernblast_reload_timer <= 1 then
|
|
this.list.wyvernblast_reload = nil;
|
|
return;
|
|
end
|
|
|
|
local timer = wyverblast_reload_duration - (wyvernblast_reload_timer / 60);
|
|
|
|
this.update_generic("wyvernblast_reload", 1, timer);
|
|
end
|
|
|
|
function this.update_heavy_bowgun_skills(player, player_data)
|
|
this.update_weapon_skill("counter_charger", heavy_bowgun_type_name, nil, nil, player, reduce_charge_timer_field);
|
|
this.update_weapon_skill("wyvernsnipe_reload", heavy_bowgun_type_name, nil, nil, player_data, heavy_bowgun_wyvern_snipe_timer_field);
|
|
|
|
this.update_rising_moon();
|
|
this.update_setting_sun();
|
|
this.update_overheat(player_data);
|
|
end
|
|
|
|
function this.update_rising_moon()
|
|
if this.apply_filter(heavy_bowgun_type_name, "rising_moon") then
|
|
return;
|
|
end
|
|
|
|
if singletons.light_bowgun_shell_manager == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
|
|
return;
|
|
end
|
|
|
|
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
|
if light_bowgun_shell_030s_speed_boost_list == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
|
|
return;
|
|
end
|
|
|
|
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
|
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
|
|
return;
|
|
end
|
|
|
|
if light_bowgun_shell_030_speed_boost_list_count == 0 then
|
|
this.list.rising_moon = nil;
|
|
return;
|
|
end
|
|
|
|
-- Possibly requires players.myself.id instead of 0?
|
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
|
if light_bowgun_shell_030 == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
|
|
return;
|
|
end
|
|
|
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
|
if is_hit_enable == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
|
|
return;
|
|
end
|
|
|
|
if not is_hit_enable then
|
|
this.list.rising_moon = nil;
|
|
return;
|
|
end
|
|
|
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
|
if timer == nil then
|
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(timer, 0) then
|
|
this.list.rising_moon = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("rising_moon", 1, timer);
|
|
end
|
|
|
|
function this.update_setting_sun()
|
|
if this.apply_filter(heavy_bowgun_type_name, "setting_sun") then
|
|
return;
|
|
end
|
|
|
|
if singletons.light_bowgun_shell_manager == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
|
|
return;
|
|
end
|
|
|
|
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
|
if light_bowgun_shell_030s_all_list == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
|
|
return;
|
|
end
|
|
|
|
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
|
if light_bowgun_shell_030_all_list_count == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
|
|
return;
|
|
end
|
|
|
|
local min_count = 1;
|
|
if this.list.rising_moon ~= nil then
|
|
min_count = 2;
|
|
end
|
|
|
|
if light_bowgun_shell_030_all_list_count < min_count then
|
|
this.list.setting_sun = nil;
|
|
return;
|
|
end
|
|
|
|
-- Possibly requires players.myself.id instead of 0?
|
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
|
if light_bowgun_shell_030 == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
|
|
return;
|
|
end
|
|
|
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
|
if is_hit_enable == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
|
|
return;
|
|
end
|
|
|
|
if not is_hit_enable then
|
|
this.list.setting_sun = nil;
|
|
return;
|
|
end
|
|
|
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
|
if timer == nil then
|
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(timer, 0) then
|
|
this.list.setting_sun = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("setting_sun", 1, timer);
|
|
end
|
|
|
|
function this.update_overheat(player_data)
|
|
if this.apply_filter(heavy_bowgun_type_name, "overheat") then
|
|
return;
|
|
end
|
|
|
|
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
|
|
if heavy_bowgun_overheat_timer_field == nil then
|
|
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
|
return;
|
|
end
|
|
|
|
if heavy_bowgun_overheat_timer <= 1 then
|
|
this.list.overheat = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("overheat", 1, heavy_bowgun_overheat_timer);
|
|
end
|
|
|
|
function this.update_hammer_skills(player)
|
|
this.update_weapon_skill("impact_burst", hammer_type_name, nil, nil, player, hammer_impact_pulls_timer_field);
|
|
end
|
|
|
|
function this.update_gunlance_skills(player)
|
|
this.update_weapon_skill("ground_splitter", gunlance_type_name, nil, nil, player, shot_damage_up_duration_timer_field);
|
|
this.update_weapon_skill("erupting_cannon", gunlance_type_name, nil, nil, player, explode_pile_buff_timer_field);
|
|
end
|
|
|
|
function this.update_lance_skills(player)
|
|
this.update_weapon_skill("spiral_thrust", lance_type_name, nil, nil, player, get_ruten_timer_method);
|
|
this.update_weapon_skill("anchor_rage", lance_type_name, nil, nil, player, get_guard_rage_timer_method);
|
|
|
|
this.update_twin_wine(player);
|
|
end
|
|
|
|
function this.update_twin_wine(player)
|
|
if this.apply_filter(lance_type_name, "twin_wine") then
|
|
return;
|
|
end
|
|
|
|
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
|
if chain_death_match_shell == nil then
|
|
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
|
|
return;
|
|
end
|
|
|
|
this.update_weapon_skill("twin_wine", lance_type_name, nil, nil, chain_death_match_shell, chain_death_match_shell_life_timer_field);
|
|
end
|
|
|
|
function this.update_sword_and_shield_skills(player)
|
|
this.update_weapon_skill("destroyer_oil", sword_and_shield_type_name, nil, nil, player, get_oil_buff_timer_method);
|
|
end
|
|
|
|
function this.update_dual_blades_skills(player)
|
|
this.update_weapon_skill("ironshine_silk", dual_blades_type_name, nil, nil, player, get_sharpness_recovery_buff_valid_timer_method);
|
|
|
|
this.update_archdemon_mode(player)
|
|
end
|
|
|
|
function this.update_archdemon_mode(player)
|
|
if this.apply_filter(dual_blades_type_name, "archdemon_mode") then
|
|
return;
|
|
end
|
|
|
|
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
|
if is_kijin_kyouka == nil then
|
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
|
|
return;
|
|
end
|
|
|
|
if not is_kijin_kyouka then
|
|
this.list.archdemon_mode = nil;
|
|
return;
|
|
end
|
|
|
|
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
|
if kijin_kyouka_gauge == nil then
|
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(kijin_kyouka_gauge, 0) then
|
|
this.list.archdemon_mode = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("archdemon_mode", 1, kijin_kyouka_gauge);
|
|
end
|
|
|
|
function this.update_hunting_horn_skills(player)
|
|
this.update_bead_of_resonance();
|
|
this.update_sonic_bloom(player);
|
|
|
|
this.update_weapon_skill("silkbind_shockwave", hunting_horn_type_name, nil, nil, player, horn_impact_pulls_timer_field);
|
|
end
|
|
|
|
function this.update_bead_of_resonance()
|
|
if this.apply_filter(hunting_horn_type_name, "bead_of_resonance") then
|
|
return;
|
|
end
|
|
|
|
if singletons.horn_shell_manager == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
|
|
return;
|
|
end
|
|
|
|
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
|
if horn_shell_003s_array == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
|
|
return;
|
|
end
|
|
|
|
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
|
if horn_shell_003s_array_length == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
|
|
return;
|
|
end
|
|
|
|
if players.myself.id >= horn_shell_003s_array_length then
|
|
this.list.bead_of_resonance = nil;
|
|
return;
|
|
end
|
|
|
|
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
|
|
if horn_shell_003_list == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
|
|
return;
|
|
end
|
|
|
|
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
|
if horn_shell_003_list_count == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
|
|
return;
|
|
end
|
|
|
|
if horn_shell_003_list_count == 0 then
|
|
this.list.bead_of_resonance = nil;
|
|
return;
|
|
end
|
|
|
|
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
|
if horn_shell_003 == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
|
|
return;
|
|
end
|
|
|
|
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
|
if life_timer == nil then
|
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(life_timer, 0) then
|
|
this.list.bead_of_resonance = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("bead_of_resonance", 1, life_timer);
|
|
end
|
|
|
|
function this.update_sonic_bloom(player)
|
|
if this.apply_filter(hunting_horn_type_name, "sonic_bloom") then
|
|
return;
|
|
end
|
|
|
|
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
|
|
if blast_speaker_shell == nil then
|
|
this.list.bead_of_resonance = nil;
|
|
return;
|
|
end
|
|
|
|
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
|
if life_timer == nil then
|
|
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(life_timer, 0) then
|
|
this.list.bead_of_resonance = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("sonic_bloom", 1, life_timer);
|
|
end
|
|
|
|
function this.update_charge_blade_skills(player)
|
|
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
|
|
|
|
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
|
|
end
|
|
|
|
function this.update_insect_glaive_skills(player)
|
|
this.update_all_extracts_mix(player);
|
|
|
|
if this.list.all_extracts_mix ~= nil then
|
|
this.list.red_extract = nil;
|
|
this.list.white_extract = nil;
|
|
this.list.orange_extract = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_extract(player, "red_extract", get_red_extractive_time_method);
|
|
this.update_extract(player, "white_extract", get_white_extractive_time_method);
|
|
this.update_extract(player, "orange_extract", get_orange_extractive_time_method);
|
|
end
|
|
|
|
function this.update_all_extracts_mix(player)
|
|
if this.apply_filter(insect_glaive_type_name, "all_extracts_mix") then
|
|
return;
|
|
end
|
|
|
|
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
|
if is_get_all_extractive == nil then
|
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
|
|
return;
|
|
end
|
|
|
|
if not is_get_all_extractive then
|
|
this.list.all_extracts_mix = nil;
|
|
return;
|
|
end
|
|
|
|
local red_extractive_time = get_red_extractive_time_method:call(player);
|
|
if red_extractive_time == nil then
|
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(red_extractive_time, 0) then
|
|
this.list.all_extracts_mix = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic("all_extracts_mix", 1, red_extractive_time);
|
|
end
|
|
|
|
function this.update_extract(player, extract_key, time_holder)
|
|
if this.apply_filter(insect_glaive_type_name, extract_key) then
|
|
return;
|
|
end
|
|
|
|
local extractive_time = time_holder:call(player);
|
|
if extractive_time == nil then
|
|
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(extractive_time, 0) then
|
|
this.list[extract_key] = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic(extract_key, 1, extractive_time);
|
|
end
|
|
|
|
function this.update_bow_skills(player, player_data)
|
|
this.update_weapon_skill("herculean_draw", bow_type_name, nil, nil, player, wire_buff_attack_up_timer_field);
|
|
this.update_weapon_skill("bolt_boost", bow_type_name, nil, nil, player, wire_buff_arrow_up_timer_field);
|
|
this.update_weapon_skill("arc_shot_affinity", bow_type_name, nil, nil, player_data, crit_chance_bow_timer_field);
|
|
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
|
|
end
|
|
|
|
function this.init_names()
|
|
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
|
weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
|
|
end
|
|
end
|
|
|
|
function this.get_weapon_skill_name(weapon_skill_key)
|
|
if weapon_skill_ids[weapon_skill_key] == nil then
|
|
|
|
local weapon_skill_name = language.current_language.weapon_skills[weapon_skill_key];
|
|
if weapon_skill_name == nil then
|
|
return weapon_skill_key;
|
|
end
|
|
|
|
return weapon_skill_name;
|
|
end
|
|
|
|
local weapon_skill_name = get_name_method:call(nil, weapon_skill_ids[weapon_skill_key]);
|
|
if weapon_skill_name == nil then
|
|
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key));
|
|
return weapon_skill_key;
|
|
end
|
|
|
|
return weapon_skill_name;
|
|
|
|
end
|
|
|
|
function this.init_dependencies()
|
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
utils = require("MHR_Overlay.Misc.utils");
|
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
players = require("MHR_Overlay.Damage_Meter.players");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
|
player_info = require("MHR_Overlay.Misc.player_info");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
|
end
|
|
|
|
function this.init_module()
|
|
end
|
|
|
|
return this; |