Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Buffs/buffs.lua
2023-08-20 13:26:34 +03:00

220 lines
5.5 KiB
Lua

local this = {};
local buff_UI_entity;
local config;
local singletons;
local players;
local consumables;
local melody_effects;
local utils;
local language;
local time;
local quest_status;
local error_handler;
local endemic_life_buffs;
local skills;
local dangos;
local abnormal_statuses;
local otomo_moves;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.types = {
consumable = 0,
melody_effect = 1,
dango = 2,
skill = 4,
debuff = 8
};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_method = player_manager_type_def:get_method("getPlayer");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
function this.new(type, key, name, level, duration)
local is_infinite = false;
if name == nil then
name = utils.constants.uninitialized_string;
end
if duration == nil then
duration = 0;
end
if utils.number.is_equal(duration, 0) then
is_infinite = true;
end
level = level or 1;
local buff = {};
buff.type = type;
buff.key = key;
buff.name = name;
buff.level = level;
buff.timer = duration;
buff.duration = duration;
buff.is_active = true;
buff.timer_percentage = 0;
buff.minutes_left = 0;
buff.seconds_left = 0;
buff.is_infinite = is_infinite;
this.update_timer(buff, buff.timer);
this.init_UI(buff);
return buff;
end
function this.init_buffs()
this.list = {};
end
function this.init_UI(buff)
local cached_config = config.current_config.buff_UI;
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
end
function this.init_names()
consumables.init_names();
melody_effects.init_names();
endemic_life_buffs.init_names();
skills.init_names();
dangos.init_names();
abnormal_statuses.init_names();
end
function this.update()
if not config.current_config.buff_UI.enabled then
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
local master_player_data = get_player_data_method:call(master_player);
if master_player_data ~= nil then
consumables.update(master_player_data);
endemic_life_buffs.update(master_player_data);
skills.update(master_player, master_player_data);
dangos.update(master_player, master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
abnormal_statuses.update(master_player, master_player_data);
end
else
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
end
melody_effects.update(master_player);
end
function this.update_timer(buff, timer)
if timer < 0 then
timer = 0;
end
if timer > buff.duration then
buff.duration = timer;
end
local minutes_left = math.floor(timer / 60);
buff.timer = timer;
buff.minutes_left = minutes_left;
buff.seconds_left = math.floor(timer - 60 * minutes_left);
if buff.duration ~= 0 then
buff.timer_percentage = timer / buff.duration;
end
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
consumables = require("MHR_Overlay.Buffs.consumables");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dangos = require("MHR_Overlay.Buffs.dangos");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
end
function this.init_module()
end
return this;