mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
235 lines
7.7 KiB
Lua
235 lines
7.7 KiB
Lua
local small_monster = {};
|
|
local singletons;
|
|
local customization_menu;
|
|
local config;
|
|
local table_helpers;
|
|
local health_UI_entity;
|
|
local stamina_UI_entity;
|
|
local screen;
|
|
local drawing;
|
|
local ailments;
|
|
local ailment_UI_entity;
|
|
local ailment_buildup;
|
|
local ailment_buildup_UI_entity;
|
|
|
|
small_monster.list = {};
|
|
|
|
function small_monster.new(enemy)
|
|
local monster = {};
|
|
monster.is_large = false;
|
|
|
|
monster.health = 0;
|
|
monster.max_health = 999999;
|
|
monster.health_percentage = 0;
|
|
monster.missing_health = 0;
|
|
monster.capture_health = 0;
|
|
|
|
monster.position = Vector3f.new(0, 0, 0);
|
|
monster.distance = 0;
|
|
|
|
monster.name = "Small Monster";
|
|
|
|
monster.ailments = ailments.init_ailments();
|
|
|
|
monster.UI = {};
|
|
|
|
small_monster.init(monster, enemy);
|
|
small_monster.init_UI(monster);
|
|
|
|
small_monster.update_position(enemy, monster);
|
|
small_monster.update_health(enemy, monster);
|
|
small_monster.update(enemy, monster);
|
|
|
|
if small_monster.list[enemy] == nil then
|
|
small_monster.list[enemy] = monster;
|
|
end
|
|
|
|
return monster;
|
|
end
|
|
|
|
function small_monster.get_monster(enemy)
|
|
local monster = small_monster.list[enemy];
|
|
if monster == nil then
|
|
monster = small_monster.new(enemy);
|
|
end
|
|
|
|
return monster;
|
|
end
|
|
|
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
|
|
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
|
|
|
function small_monster.init(monster, enemy)
|
|
local enemy_type = enemy_type_field:get_data(enemy);
|
|
if enemy_type == nil then
|
|
customization_menu.status = "No enemy type";
|
|
return;
|
|
end
|
|
|
|
monster.id = enemy_type;
|
|
|
|
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
|
if enemy_name ~= nil then
|
|
monster.name = enemy_name;
|
|
end
|
|
end
|
|
|
|
function small_monster.init_UI(monster)
|
|
local cached_config = config.current_config.small_monster_UI;
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
local monster_UI = monster.UI;
|
|
|
|
monster_UI.name_label = table_helpers.deep_copy(cached_config.monster_name_label);
|
|
|
|
monster_UI.name_label.offset.x = monster_UI.name_label.offset.x * global_scale_modifier;
|
|
monster_UI.name_label.offset.y = monster_UI.name_label.offset.y * global_scale_modifier;
|
|
|
|
monster_UI.health_UI = health_UI_entity.new(
|
|
cached_config.health.visibility,
|
|
cached_config.health.bar,
|
|
cached_config.health.text_label,
|
|
cached_config.health.value_label,
|
|
cached_config.health.percentage_label
|
|
);
|
|
|
|
monster_UI.ailment_UI = ailment_UI_entity.new(
|
|
cached_config.ailments.visibility,
|
|
cached_config.ailments.bar,
|
|
cached_config.ailments.ailment_name_label,
|
|
cached_config.ailments.text_label,
|
|
cached_config.ailments.value_label,
|
|
cached_config.ailments.percentage_label,
|
|
cached_config.ailments.timer_label
|
|
);
|
|
|
|
monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new(
|
|
cached_config.ailment_buildups.buildup_bar,
|
|
cached_config.ailment_buildups.highlighted_buildup_bar,
|
|
cached_config.ailment_buildups.ailment_name_label,
|
|
cached_config.ailment_buildups.player_name_label,
|
|
cached_config.ailment_buildups.buildup_value_label,
|
|
cached_config.ailment_buildups.buildup_percentage_label,
|
|
cached_config.ailment_buildups.total_buildup_label,
|
|
cached_config.ailment_buildups.total_buildup_value_label
|
|
);
|
|
end
|
|
|
|
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
|
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
|
|
|
local physical_param_type = physical_param_field:get_type();
|
|
local get_vital_method = physical_param_type:get_method("getVital");
|
|
|
|
local vital_param_type = get_vital_method:get_return_type();
|
|
local get_current_method = vital_param_type:get_method("get_Current");
|
|
local get_max_method = vital_param_type:get_method("get_Max");
|
|
|
|
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
|
|
|
function small_monster.update_position(enemy, monster)
|
|
local cached_config = config.current_config.small_monster_UI;
|
|
|
|
if not cached_config.enabled then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type ~= "Distance" then
|
|
return;
|
|
end
|
|
|
|
local position = get_pos_field:call(enemy);
|
|
if position ~= nil then
|
|
monster.position = position;
|
|
end
|
|
end
|
|
|
|
function small_monster.update(enemy, monster)
|
|
if not config.current_config.small_monster_UI.enabled then
|
|
return;
|
|
end
|
|
|
|
local dead_or_captured = check_die_method:call(enemy);
|
|
if dead_or_captured ~= nil then
|
|
monster.dead_or_captured = dead_or_captured;
|
|
end
|
|
|
|
pcall(ailments.update_ailments, enemy, monster);
|
|
end
|
|
|
|
function small_monster.update_health(enemy, monster)
|
|
if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
|
|
return;
|
|
end
|
|
|
|
local physical_param = physical_param_field:get_data(enemy)
|
|
if physical_param == nil then
|
|
customization_menu.status = "No physical param";
|
|
return;
|
|
end
|
|
|
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
|
if vital_param == nil then
|
|
customization_menu.status = "No vital param";
|
|
return;
|
|
end
|
|
|
|
monster.health = get_current_method:call(vital_param) or monster.health;
|
|
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
|
|
|
|
monster.missing_health = monster.max_health - monster.health;
|
|
if monster.max_health ~= 0 then
|
|
monster.health_percentage = monster.health / monster.max_health;
|
|
monster.capture_percentage = monster.capture_health / monster.max_health;
|
|
end
|
|
end
|
|
|
|
function small_monster.draw(monster, cached_config, position_on_screen, opacity_scale)
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
drawing.draw_label(monster.UI.name_label, position_on_screen, opacity_scale, monster.name);
|
|
|
|
local health_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local ailments_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local ailment_buildups_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
|
|
};
|
|
|
|
health_UI_entity.draw(monster, monster.UI.health_UI, health_position_on_screen, opacity_scale);
|
|
ailments.draw(monster, monster.UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale);
|
|
ailment_buildup.draw(monster, monster.UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale);
|
|
end
|
|
|
|
function small_monster.init_list()
|
|
small_monster.list = {};
|
|
end
|
|
|
|
function small_monster.init_module()
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
|
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
|
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
|
|
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
|
end
|
|
|
|
return small_monster;
|