mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
299 lines
11 KiB
Lua
299 lines
11 KiB
Lua
local body_part = {};
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local singletons;
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local customization_menu;
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local config;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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local body_part_UI_entity;
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local screen;
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local drawing;
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local part_names;
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local time;
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body_part.list = {};
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function body_part.new(REpart, name, id)
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local part = {};
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part.REpart = REpart;
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part.id = id;
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part.health = 99999;
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part.max_health = 99999;
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part.health_percentage = 0;
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part.name = name;
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part.flinch_count = 0;
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part.last_change_time = time.total_elapsed_seconds;
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body_part.init_dynamic_UI(part);
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body_part.init_static_UI(part);
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body_part.init_highlighted_UI(part);
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return part;
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end
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function body_part.init_dynamic_UI(part)
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part.body_part_dynamic_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.parts.visibility,
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config.current_config.large_monster_UI.dynamic.parts.bar,
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config.current_config.large_monster_UI.dynamic.parts.part_name_label,
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config.current_config.large_monster_UI.dynamic.parts.text_label,
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config.current_config.large_monster_UI.dynamic.parts.value_label,
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config.current_config.large_monster_UI.dynamic.parts.percentage_label
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);
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end
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function body_part.init_static_UI(part)
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part.body_part_static_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.static.parts.visibility,
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config.current_config.large_monster_UI.static.parts.bar,
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config.current_config.large_monster_UI.static.parts.part_name_label,
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config.current_config.large_monster_UI.static.parts.text_label,
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config.current_config.large_monster_UI.static.parts.value_label,
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config.current_config.large_monster_UI.static.parts.percentage_label
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);
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end
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function body_part.init_highlighted_UI(part)
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part.body_part_highlighted_UI = body_part_UI_entity.new(
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config.current_config.large_monster_UI.highlighted.parts.visibility,
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config.current_config.large_monster_UI.highlighted.parts.bar,
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config.current_config.large_monster_UI.highlighted.parts.part_name_label,
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config.current_config.large_monster_UI.highlighted.parts.text_label,
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config.current_config.large_monster_UI.highlighted.parts.value_label,
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config.current_config.large_monster_UI.highlighted.parts.percentage_label
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);
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end
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function body_part.update(part, new_health, new_max_health)
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if part == nil then
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return;
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end
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if new_health > part.health then
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part.flinch_count = part.flinch_count + 1;
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end
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if part.health ~= new_health then
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part.last_change_time = time.total_elapsed_seconds;
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end
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part.health = new_health;
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part.max_health = new_max_health;
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if part.max_health ~= 0 then
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part.health_percentage = part.health / part.max_health;
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end
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end
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function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale)
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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if config.current_config.large_monster_UI.dynamic.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.dynamic.parts.settings.time_limit then
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goto continue;
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end
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table.insert(displayed_parts, part);
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::continue::
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end
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if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
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if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.id > right.id;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.id < right.id;
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end);
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end
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elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
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if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health > right.health;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health < right.health;
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end);
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end
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elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
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if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage > right.health_percentage;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage < right.health_percentage;
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end);
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end
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end
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local last_part_position_on_screen;
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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}
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body_part_UI_entity.draw_dynamic(part, part_position_on_screen, opacity_scale);
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last_part_position_on_screen = part_position_on_screen;
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end
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return last_part_position_on_screen;
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end
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function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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if config.current_config.large_monster_UI.static.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.static.parts.settings.time_limit then
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goto continue;
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end
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table.insert(displayed_parts, part);
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::continue::
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end
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if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
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if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.id > right.id;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.id < right.id;
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end);
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end
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elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
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if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health > right.health;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health < right.health;
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end);
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end
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elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
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if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage > right.health_percentage;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage < right.health_percentage;
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end);
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end
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end
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local last_part_position_on_screen;
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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}
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body_part_UI_entity.draw_static(part, part_position_on_screen, opacity_scale);
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last_part_position_on_screen = part_position_on_screen;
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end
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return last_part_position_on_screen;
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end
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function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale)
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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if config.current_config.large_monster_UI.highlighted.parts.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > config.current_config.large_monster_UI.highlighted.parts.settings.time_limit then
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goto continue;
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end
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table.insert(displayed_parts, part);
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::continue::
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end
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if config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Normal" then
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if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.id > right.id;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.id < right.id;
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end);
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end
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elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health" then
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if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health > right.health;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health < right.health;
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end);
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end
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elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health Percentage" then
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if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage > right.health_percentage;
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end);
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else
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table.sort(displayed_parts, function(left, right)
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return left.health_percentage < right.health_percentage;
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end);
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end
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end
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local last_part_position_on_screen;
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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};
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body_part_UI_entity.draw_highlighted(part, part_position_on_screen, opacity_scale);
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last_part_position_on_screen = part_position_on_screen;
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end
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return last_part_position_on_screen;
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end
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function body_part.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
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stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
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rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
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body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
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screen = require("MHR_Overlay.Game_Handler.screen");
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drawing = require("MHR_Overlay.UI.drawing");
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part_names = require("MHR_Overlay.Misc.part_names");
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time = require("MHR_Overlay.Game_Handler.time");
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end
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return body_part; |