mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
814 lines
29 KiB
Lua
814 lines
29 KiB
Lua
local this = {};
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local buffs;
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local utils;
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local language;
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local error_handler;
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local env_creature;
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local player_info;
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local time;
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local abnormal_statuses;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local skills_type_name = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.list = {
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burst = nil,
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intrepid_heart = nil,
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dereliction = nil,
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latent_power = nil,
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protective_polish = nil,
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wind_mantle = nil,
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grinder_s = nil,
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counterstrike = nil,
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affinity_sliding = nil,
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coalescence = nil,
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adrenaline_rush = nil,
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wall_runner = nil,
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offensive_guard = nil,
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hellfire_cloak = nil,
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agitator = nil,
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furious = nil,
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status_trigger = nil,
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heaven_sent = nil,
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heroics = nil,
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resuscitate = nil,
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maximum_might = nil,
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bloodlust = nil,
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frenzied_bloodlust = nil,
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peak_performance = nil,
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dragonheart = nil,
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resentment = nil,
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bladescale_hone = nil,
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spiribirds_call = nil,
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embolden = nil,
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berserk = nil,
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powder_mantle_red = nil,
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powder_mantle_blue = nil,
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strife = nil,
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inspiration = nil,
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blood_awakening = nil
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};
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local skills_type_name = "skills";
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local skill_data_list = {
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-- attack_boost = { id = 1 },
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agitator = { id = 2 },
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peak_performance = { id = 3, level = 0, is_equipped = false },
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resentment = { id = 4, level = 0, is_equipped = false },
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resuscitate = { id = 5, level = 0, is_equipped = false },
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-- critical_eye = { id = 6 },
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-- critical_boost = { id = 7 },
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-- weakness_exploit = { id = 8 },
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latent_power = { id = 9 },
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maximum_might = { id = 10, level = 0, is_equipped = false },
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-- critical_element = { id = 11 },
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-- masters_touch = { id = 12 },
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-- fire_attack = { id = 13 },
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-- water_attack = { id = 14 },
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-- ice_attack = { id = 15 },
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-- thunder_attack = { id = 16 },
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-- dragon_attack = { id = 17 },
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-- poison_attack = { id = 18 },
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-- paralysis_attack = { id = 19 },
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-- sleep_attack = { id = 20 },
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-- blast_attack = { id = 21 },
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-- handicraft = { id = 22 },
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-- razor_sharp = { id = 23 },
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-- spare_shot = { id = 24 },
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protective_polish = { id = 25 },
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-- minds_eye = { id = 26 },
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-- ballistics = { id = 27 },
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-- bludgeoner = { id = 28 },
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-- bow_charge_plus = { id = 29 },
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-- focus = { id = 30 },
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-- power_prolonger = { id = 31 },
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-- marathon_runner = { id = 32 },
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-- constitution = { id = 33 },
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-- stamina_surge = { id = 34 },
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-- guard = { id = 35 },
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-- guard_up = { id = 36 },
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offensive_guard = { id = 37 },
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-- critical_draw = { id = 38 },
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-- punishing_draw = { id = 39 },
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-- quick_sheathe = { id = 40 },
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-- slugger = { id = 41 },
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-- stamina_thief = { id = 42 },
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affinity_sliding = { id = 43 },
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-- horn_maestro = { id = 44 },
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-- artillery = { id = 45 },
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-- load_shells = { id = 46 },
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-- special_ammo_boost = { id = 47 },
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-- normal_rapid_up = { id = 48 },
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-- pierce_up = { id = 49 },
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-- spread_up = { id = 50 },
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-- ammo_up = { id = 51 },
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-- reload_speed = { id = 52 },
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-- recoil_down = { id = 53 },
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-- steadiness = { id = 54 },
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-- rapid_fire_up = { id = 55 },
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-- defense_boost = { id = 56 },
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-- divine_blessing = { id = 57 },
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-- recovery_up = { id = 58 },
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-- recovery_speed = { id = 59 },
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-- speed_eating = { id = 60 },
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-- earplugs = { id = 61 },
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-- windproof = { id = 62 },
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-- tremor_resistance = { id = 63 },
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-- bubbly_dance = { id = 64 },
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-- evade_window = { id = 65 },
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-- evade_extender = { id = 66 },
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-- fire_resistance = { id = 67 },
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-- water_resistance = { id = 68 },
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-- ice_resistance = { id = 69 },
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-- thunder_resistance = { id = 70 },
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-- dragon_resistance = { id = 71 },
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-- blight_resistance = { id = 72 },
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-- poison_resistance = { id = 73 },
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-- paralysis_resistance = { id = 74 },
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-- sleep_resistance = { id = 75 },
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-- stun_resistance = { id = 76 },
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-- muck_resistance = { id = 77 },
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-- blast_resistance = { id = 78 },
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-- botanist = { id = 79 },
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-- geologist = { id = 80 },
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-- partbreaker = { id = 81 },
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-- capture_master = { id = 82 },
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-- carving_master = { id = 83 },
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-- good_luck = { id = 84 },
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-- speed_sharpening = { id = 85 },
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-- bombardier = { id = 86 },
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-- mushroomancer = { id = 87 },
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-- item_prolonger = { id = 88 },
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-- wide_range = { id = 89 },
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-- free_meal = { id = 90 },
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heroics = { id = 91, level = 0, is_equipped = false },
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-- fortify = { id = 92 },
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-- flinch_free = { id = 93 },
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-- jump_master = { id = 94 },
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-- carving_pro = { id = 95 },
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-- hunger_resistance = { id = 96 },
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-- leap_of_faith = { id = 97 },
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-- diversion = { id = 98 },
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-- master_mounter = { id = 99 },
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-- chameleos_blessing = { id = 100 },
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-- kushala_blessing = { id = 101 },
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-- teostra_blessing = { id = 102 },
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dragonheart = { id = 103, level = 0, is_equipped = false },
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-- wirebug_whisperer = { id = 104 },
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wall_runner = { id = 105 },
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counterstrike = { id = 106 },
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-- rapid_morph = { id = 107 },
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hellfire_cloak = { id = 108 },
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-- wind_alignment = { id = 109 },
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-- thunder_alignment = { id = 110 },
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-- stormsoul = { id = 111 },
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-- blood_rite = { id = 112 },
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dereliction = { id = 113, level = 0, is_equipped = false },
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furious = { id = 114 },
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-- mail_of_hellfire = { id = 115 },
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coalescence = { id = 116 },
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bloodlust = { id = 117, level = 0, is_equipped = false },
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-- defiance = { id = 118 },
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-- sneak_attack = { id = 119 },
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adrenaline_rush = { id = 120 },
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embolden = { id = 121 },
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-- redirection = { id = 122 },
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spiribirds_call = { id = 123 },
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-- charge_master = { id = 124 },
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-- foray = { id = 125 },
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-- tune_up = { id = 126 },
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grinder_s = { id = 127 },
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bladescale_hone = { id = 128 },
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-- wall_runner_boost = { id = 129 },
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-- element_exploit = { id = 130 },
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burst = { id = 131 },
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-- guts = { id = 132 },
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-- quick_breath = { id = 133 },
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status_trigger = { id = 134 },
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intrepid_heart = { id = 135 },
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-- buildup_boost = { id = 136 },
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berserk = { id = 137 },
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wind_mantle = { id = 138 },
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-- powder_mantle = { id = 139 },
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-- frostcraft = { id = 140 },
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-- dragon_conversion = { id = 141 },
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heaven_sent = { id = 142 },
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frenzied_bloodlust = { id = 143 },
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blood_awakening = { id = 144 },
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strife = { id = 145, level = 0, is_equipped = false },
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-- shock_absorber = { id = 146 },
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inspiration = { id = 147 },
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}
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local intrepid_heart_minimal_value = 400;
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local burst_breakpoints = { 5 };
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local dereliction_breakpoints = { 100, 50 };
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local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 };
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local strife_breakpoints = { { 10 }, { 15 }, { 20 } };
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local blood_awakening_breakpoints = { 2 };
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local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
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local wind_mantle_special_breakpoints = {
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[0] = { 10, 5 }, -- Great Sword
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[3] = { 60, 30 }, -- Light Bowgun
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[4] = { 60, 30 }, -- Heavy Bowgun
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[6] = { 30, 15 }, -- Gunlance
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[9] = { 40, 20 }, -- Dual Blades
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[11] = { 30, 15 }, -- Charge Blade
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[13] = { 60, 30 }, -- Bow
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};
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local maximum_might_delay_timer = nil;
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local maximum_might_previous_timer_value = 0;
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local frenzied_bloodlust_duration = 0;
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local frenzied_bloodlust_sheathed_duration = 0;
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local spiribirds_call_duration = 60;
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local wind_mantle_duration = 15;
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
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local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Burst
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local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
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local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
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-- Intrepid Heart
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local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
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-- Derelection
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local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
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-- Grinder (S)
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local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
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-- Counterstrike
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local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
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-- Affinity Sliding
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local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
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-- Coalescence
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local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
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-- Adrenaline Rush
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local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
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-- Wall Runner
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local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
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-- Offensive Guard
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local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
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-- Hellfire Cloak
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local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
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-- Agitator
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local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
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-- Furious
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local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
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-- Maximum Might
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local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer");
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-- Frenzied Bloodlust
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local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer");
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local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
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-- Resentment
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local r_vital_field = player_data_type_def:get_field("_r_Vital");
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-- Status Trigger
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local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
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-- Spiritbird's Call
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local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer");
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-- Powder Mantle
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local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State");
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local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer");
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-- Inspiration
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local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer");
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-- Blood Awakening
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local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
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-- Latent Power
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local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
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-- Protective Polish
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local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
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-- Heroics
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local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
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-- Berserk
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local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
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-- Dragon Conversion
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local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist");
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-- Resuscitate
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local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
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local player_skill_list_type_def = get_player_skill_list_method:get_return_type();
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local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData");
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local skill_data_type_def = get_skill_data_method:get_return_type();
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local skill_lv_field = skill_data_type_def:get_field("SkillLv");
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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-- Wind Mantle
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local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable");
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local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
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local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
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-- Heaven-Sent
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local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
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-- Frenzied Bloodlust
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local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
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-- Embolden
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local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209");
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-- Dragon Conversion
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local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg");
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-- Strife
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local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233");
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-- Blood Awakening
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local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv");
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local get_equip_skill_232_param_method = player_quest_base_type_def:get_method("getEquipSkill232Param");
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local equip_skill_232_param_type_def = get_equip_skill_232_param_method:get_return_type();
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local activation_time_lv_1_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv1");
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local activation_time_lv_2_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv2");
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local bow_type_def = sdk.find_type_definition("snow.player.Bow");
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local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer");
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local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
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local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)");
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function this.update(player, player_data, weapon_type)
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--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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--if item_parameter == nil then
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-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
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-- return;
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--end
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this.update_equipped_skill_data(player);
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this.update_wind_mantle(player, weapon_type);
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this.update_maximum_might(player_data);
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this.update_bloodlust();
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this.update_frenzied_bloodlust(player, player_data);
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this.update_peak_performance();
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this.update_dragonheart();
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this.update_resentment(player_data);
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this.update_bladescale_hone(player, weapon_type);
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this.update_spiribirds_call(player_data);
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this.update_powder_mantle(player_data);
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this.update_blood_awakening(player, player_data);
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this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
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nil, nil, nil, nil, true, nil, dereliction_breakpoints);
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this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
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player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints);
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this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
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nil, nil, nil, nil, true, intrepid_heart_minimal_value);
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this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field);
|
|
this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
|
|
this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
|
|
this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
|
|
this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
|
|
this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
|
|
this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
|
|
this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
|
|
this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
|
|
this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
|
|
this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
|
|
this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
|
|
this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
|
|
this.update_generic_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
|
|
|
|
this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method);
|
|
this.update_generic_skill("heroics", player, is_predicament_power_up_method);
|
|
this.update_generic_skill("resuscitate", player, is_debuff_state_method);
|
|
this.update_generic_skill("embolden", player, get_active_equip_209_method);
|
|
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
|
|
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
|
|
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
|
|
|
|
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
|
|
nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
|
end
|
|
|
|
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
|
is_infinite, minimal_value, level_breakpoints)
|
|
|
|
local skill_data = skill_data_list[skill_key];
|
|
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
|
this.list[skill_key] = nil;
|
|
return;
|
|
end
|
|
|
|
buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name,
|
|
value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
|
is_infinite, minimal_value, level_breakpoints);
|
|
end
|
|
|
|
function this.update_equipped_skill_data(player)
|
|
local player_skill_list = get_player_skill_list_method:call(player);
|
|
if player_skill_list == nil then
|
|
error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list");
|
|
return;
|
|
end
|
|
|
|
for skill_key, skill_data in pairs(skill_data_list) do
|
|
if skill_data.is_equipped == nil then
|
|
goto continue;
|
|
end
|
|
|
|
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
|
|
if re_skill_data == nil then
|
|
goto continue;
|
|
end
|
|
|
|
local skill_level = skill_lv_field:get_data(re_skill_data);
|
|
if skill_level == nil then
|
|
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
|
|
goto continue;
|
|
end
|
|
|
|
|
|
if skill_level <= 0 then
|
|
skill_data.is_equipped = false;
|
|
skill_data.level = 0;
|
|
goto continue;
|
|
end
|
|
|
|
skill_data.is_equipped = true;
|
|
skill_data.level = skill_level;
|
|
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
function this.update_wind_mantle(player, weapon_type)
|
|
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
|
if is_wind_mantle_enable == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
|
|
return;
|
|
end
|
|
|
|
if not is_wind_mantle_enable then
|
|
this.list.wind_mantle = nil;
|
|
return;
|
|
end
|
|
|
|
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
|
if wind_mantle_timer == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
|
return;
|
|
end
|
|
|
|
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
|
if wind_mantle_value == nil then
|
|
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
|
|
return;
|
|
end
|
|
|
|
local level = 1;
|
|
|
|
local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints;
|
|
local breakpoint_count = #breakpoints;
|
|
|
|
for index, breakpoint in ipairs(breakpoints) do
|
|
if wind_mantle_value >= breakpoint then
|
|
level = 2 + breakpoint_count - index;
|
|
break;
|
|
end
|
|
end
|
|
|
|
buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration);
|
|
end
|
|
|
|
function this.update_maximum_might(player_data)
|
|
if not skill_data_list.maximum_might.is_equipped then
|
|
this.list.maximum_might = nil;
|
|
return;
|
|
end
|
|
|
|
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
|
if whole_body_timer == nil then
|
|
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
|
|
return;
|
|
end
|
|
|
|
if player_info.list.max_stamina == -1 then
|
|
return;
|
|
end
|
|
|
|
local skill = this.list.maximum_might;
|
|
local is_timer_zero = utils.number.is_equal(whole_body_timer, 0);
|
|
|
|
if player_info.list.stamina ~= player_info.list.max_stamina then
|
|
if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then
|
|
this.list.maximum_might = nil;
|
|
end
|
|
|
|
elseif skill == nil then
|
|
local maximum_might_name = this.get_skill_name("maximum_might");
|
|
|
|
if whole_body_timer < maximum_might_previous_timer_value then
|
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
|
|
|
elseif is_timer_zero then
|
|
if maximum_might_delay_timer == nil then
|
|
maximum_might_delay_timer = time.new_delay_timer(function()
|
|
maximum_might_delay_timer = nil;
|
|
|
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
|
end, 3.5);
|
|
end
|
|
|
|
else
|
|
time.remove_delay_timer(maximum_might_delay_timer);
|
|
end
|
|
end
|
|
|
|
maximum_might_previous_timer_value = whole_body_timer;
|
|
end
|
|
|
|
function this.update_bloodlust()
|
|
if not skill_data_list.bloodlust.is_equipped then
|
|
this.list.bloodlust = nil;
|
|
return;
|
|
end
|
|
|
|
if not abnormal_statuses.list.frenzy_infection
|
|
and not abnormal_statuses.list.frenzy_overcome then
|
|
this.list.bloodlust = nil;
|
|
return;
|
|
end
|
|
|
|
if this.list.bloodlust == nil then
|
|
local bloodlust_name = this.get_skill_name("bloodlust");
|
|
if bloodlust_name == nil then
|
|
error_handler.report("skills.update_generic_buff", "Failed to access Data: bloodlust_name");
|
|
return;
|
|
end
|
|
|
|
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
|
|
end
|
|
end
|
|
|
|
function this.update_frenzied_bloodlust(player, player_data)
|
|
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
|
if hunter_wire_skill_231_num == nil then
|
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
|
|
return;
|
|
end
|
|
|
|
if hunter_wire_skill_231_num == 0 then
|
|
this.list.frenzied_bloodlust = nil;
|
|
frenzied_bloodlust_duration = 0;
|
|
frenzied_bloodlust_sheathed_duration = 0;
|
|
return;
|
|
end
|
|
|
|
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
|
if equip_skill_231_wire_num_timer == nil then
|
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
|
|
return;
|
|
end
|
|
|
|
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
|
if equip_skill_231_wp_off_timer == nil then
|
|
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
|
|
return;
|
|
end
|
|
|
|
local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0);
|
|
if is_wire_num_timer_zero then
|
|
this.list.frenzied_bloodlust = nil;
|
|
return;
|
|
end
|
|
|
|
if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then
|
|
frenzied_bloodlust_duration = equip_skill_231_wire_num_timer;
|
|
end
|
|
|
|
if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then
|
|
frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer;
|
|
end
|
|
|
|
local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration);
|
|
|
|
local timer = equip_skill_231_wire_num_timer;
|
|
if not is_wp_off_timer_max then
|
|
timer = equip_skill_231_wp_off_timer;
|
|
end
|
|
|
|
local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", this.get_skill_name, 1, timer / 60);
|
|
|
|
if is_wp_off_timer_max then
|
|
skill.duration = frenzied_bloodlust_duration / 60;
|
|
else
|
|
skill.duration = frenzied_bloodlust_sheathed_duration / 60;
|
|
end
|
|
end
|
|
|
|
function this.update_peak_performance()
|
|
if not skill_data_list.peak_performance.is_equipped then
|
|
this.list.peak_performance = nil;
|
|
return;
|
|
end
|
|
|
|
if player_info.list.health ~= player_info.list.max_health then
|
|
this.list.peak_performance = nil;
|
|
return;
|
|
end
|
|
|
|
buffs.update_generic(this.list, skills_type_name, "peak_performance", this.get_skill_name);
|
|
end
|
|
|
|
function this.update_dragonheart()
|
|
if not skill_data_list.dragonheart.is_equipped then
|
|
this.list.dragonheart = nil;
|
|
return;
|
|
end
|
|
|
|
local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level];
|
|
local health_percentage = 1;
|
|
|
|
local max_health = player_info.list.max_health;
|
|
|
|
if max_health ~= 0 then
|
|
health_percentage = player_info.list.health / max_health;
|
|
end
|
|
|
|
if health_percentage > breakpoint then
|
|
this.list.dragonheart = nil;
|
|
return;
|
|
end
|
|
|
|
buffs.update_generic(this.list, skills_type_name, "dragonheart", this.get_skill_name);
|
|
end
|
|
|
|
function this.update_resentment(player_data)
|
|
if not skill_data_list.resentment.is_equipped then
|
|
this.list.resentment = nil;
|
|
return;
|
|
end
|
|
|
|
local r_vital = r_vital_field:get_data(player_data);
|
|
if r_vital == nil then
|
|
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
|
|
return;
|
|
end
|
|
|
|
if player_info.list.health >= r_vital then
|
|
this.list.resentment = nil;
|
|
return;
|
|
end
|
|
|
|
buffs.update_generic(this.list, skills_type_name, "resentment", this.get_skill_name);
|
|
end
|
|
|
|
function this.update_bladescale_hone(player, weapon_type)
|
|
if weapon_type ~= 13 then -- 13 = Bow
|
|
this.list.bladescale_hone = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
|
|
end
|
|
|
|
function this.update_spiribirds_call(player_data)
|
|
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
|
if equip_skill_211_timer == nil then
|
|
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
|
|
return;
|
|
end
|
|
|
|
if utils.number.is_equal(equip_skill_211_timer, 0) then
|
|
this.list.spiribirds_call = nil;
|
|
return;
|
|
end
|
|
|
|
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
|
|
|
|
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer, spiribirds_call_duration);
|
|
end
|
|
|
|
function this.update_powder_mantle(player_data)
|
|
this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field,
|
|
player_data, equip_skill_227_state_timer_field, nil, nil, nil, 2);
|
|
|
|
if this.list.powder_mantle_blue ~= nil then
|
|
this.list.powder_mantle_red = nil;
|
|
return;
|
|
end
|
|
|
|
this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field,
|
|
player_data, equip_skill_227_state_timer_field, nil, nil, nil);
|
|
end
|
|
|
|
function this.update_blood_awakening(player, player_data)
|
|
this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method,
|
|
player_data, equip_skill_232_timer_field,
|
|
nil, nil,
|
|
nil, nil, blood_awakening_breakpoints);
|
|
|
|
local blood_awakening = this.list.blood_awakening;
|
|
if this.list.blood_awakening == nil then
|
|
return;
|
|
end
|
|
|
|
local activation_time_field = activation_time_lv_1_field;
|
|
if blood_awakening.level == 2 then
|
|
activation_time_field = activation_time_lv_2_field;
|
|
end
|
|
|
|
local blood_awakening_param = get_equip_skill_232_param_method:call(player);
|
|
|
|
local blood_awakening_duration = activation_time_field:get_data(blood_awakening_param);
|
|
|
|
blood_awakening.duration = blood_awakening_duration / 60;
|
|
end
|
|
|
|
function this.init_names()
|
|
for skill_key, skill in pairs(this.list) do
|
|
skill.name = this.get_skill_name(skill_key);
|
|
end
|
|
end
|
|
|
|
function this.get_skill_name(skill_key)
|
|
local skill_data = skill_data_list[skill_key];
|
|
|
|
if skill_data == nil then
|
|
local skill_name = language.current_language.skills[skill_key];
|
|
|
|
if skill_name == nil then
|
|
return skill_key;
|
|
end
|
|
|
|
return skill_name;
|
|
end
|
|
|
|
local skill_name = get_name_method:call(nil, skill_data_list[skill_key].id);
|
|
if skill_name == nil then
|
|
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", skill_key));
|
|
return skill_key;
|
|
end
|
|
|
|
return skill_name;
|
|
end
|
|
|
|
function this.init_dependencies()
|
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
utils = require("MHR_Overlay.Misc.utils");
|
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
players = require("MHR_Overlay.Damage_Meter.players");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
|
player_info = require("MHR_Overlay.Misc.player_info");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
|
end
|
|
|
|
function this.init_module()
|
|
end
|
|
|
|
return this; |