mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
200 lines
5.6 KiB
Lua
200 lines
5.6 KiB
Lua
local drawing = {};
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local config;
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drawing.font = nil;
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function drawing.init_font()
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local cached_config = config.current_config.global_settings.UI_font;
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drawing.font = d2d.Font.new(cached_config.family, cached_config.size, cached_config.bold, cached_config.italic);
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end
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function drawing.argb_color_to_abgr_color(argb_color)
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local alpha = (argb_color >> 24) & 0xFF;
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local red = (argb_color >> 16) & 0xFF;
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local green = (argb_color >> 8) & 0xFF;
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local blue = argb_color & 0xFF;
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local abgr_color = 0x1000000 * alpha + 0x10000 * blue + 0x100 * green + red;
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return abgr_color;
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end
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function drawing.color_to_argb(color)
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local alpha = (color >> 24) & 0xFF;
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local red = (color >> 16) & 0xFF;
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local green = (color >> 8) & 0xFF;
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local blue = color & 0xFF;
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return alpha, red, green, blue;
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end
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function drawing.argb_to_color(alpha, red, green, blue)
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return 0x1000000 * alpha + 0x10000 * red + 0x100 * green + blue;
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end
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function drawing.limit_text_size(text, size_limit)
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if d2d == nil then
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return text;
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end
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--do return end;
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local limited_text = text;
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while true do
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local text_width, text_height = drawing.font:measure(limited_text);
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if text_width < size_limit then
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return limited_text;
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else
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limited_text = limited_text:sub(1, -5) .. "...";
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end
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end
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end
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function drawing.scale_color_opacity(color, scale)
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local alpha, red, green, blue = drawing.color_to_argb(color);
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local new_alpha = math.floor(alpha * scale);
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if new_alpha < 0 then new_alpha = 0; end
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if new_alpha > 255 then new_alpha = 255; end
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return drawing.argb_to_color(new_alpha, red, green, blue);
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end
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function drawing.scale_bar_opacity(bar, scale)
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if bar == nil
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or scale == nil
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or not bar.visibility then
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return;
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end
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bar.colors.foreground = drawing.scale_color_opacity(bar.colors.foreground, scale);
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bar.colors.background = drawing.scale_color_opacity(bar.colors.background, scale);
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end
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function drawing.scale_label_opacity(label, scale)
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if label == nil
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or scale == nil
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or not label.visibility then
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return;
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end
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label.color = drawing.scale_color_opacity(label.color, scale);
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label.shadow.color = drawing.scale_color_opacity(label.shadow.color, scale);
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end
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function drawing.draw_label(label, position, opacity_scale, ...)
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if label == nil
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or not label.visibility then
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return;
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end
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local text = string.format(label.text, table.unpack({...}));
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local position_x = position.x + label.offset.x;
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local position_y = position.y + label.offset.y;
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if label.shadow.visibility then
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local new_shadow_color = label.shadow.color;
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if opacity_scale < 1 then
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new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
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end
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if d2d ~= nil then
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d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
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else
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new_shadow_color = drawing.argb_color_to_abgr_color(new_shadow_color);
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draw.text(text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
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end
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end
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local new_color = label.color;
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if opacity_scale < 1 then
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new_color = drawing.scale_color_opacity(new_color, opacity_scale);
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end
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if d2d ~= nil then
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d2d.text(drawing.font, text, position_x, position_y, new_color);
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else
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new_color = drawing.argb_color_to_abgr_color(new_color);
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draw.text(text, position_x, position_y, new_color);
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end
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end
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function drawing.draw_bar(bar, position, opacity_scale, percentage)
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if bar == nil
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or not bar.visibility then
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return;
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end
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if percentage > 1 then
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percentage = 1;
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end
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if percentage < 0 then
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percentage = 0;
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end
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local position_x = position.x + bar.offset.x;
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local position_y = position.y + bar.offset.y;
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local foreground_width = bar.size.width * percentage;
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local background_width = bar.size.width - foreground_width;
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local new_foreground_color = bar.colors.foreground;
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local new_background_color = bar.colors.background;
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if opacity_scale < 1 then
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new_foreground_color = drawing.scale_color_opacity(new_foreground_color, opacity_scale);
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new_background_color = drawing.scale_color_opacity(new_background_color, opacity_scale);
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end
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-- foreground
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if d2d ~= nil then
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d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
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else
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new_foreground_color = drawing.argb_color_to_abgr_color(new_foreground_color);
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draw.filled_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color)
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end
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-- background
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if d2d ~= nil then
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d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
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else
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new_background_color = drawing.argb_color_to_abgr_color(new_background_color);
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draw.filled_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color)
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end
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end
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function drawing.draw_capture_line(bar, position, opacity_scale, percentage)
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if bar == nil
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or bar.capture_line == nil
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or not bar.visibility
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or not bar.capture_line.visibility
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or percentage >= 1
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or percentage <= 0 then
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return;
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end
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local position_x = position.x + bar.offset.x + bar.capture_line.offset.x + bar.size.width * percentage;
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local position_y = position.y + bar.offset.y + bar.capture_line.offset.y;
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local color = bar.capture_line.color;
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if opacity_scale < 1 then
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color = drawing.scale_color_opacity(color, opacity_scale);
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end
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if d2d ~= nil then
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d2d.fill_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color);
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else
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color = drawing.argb_color_to_abgr_color(color);
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draw.filled_rect(position_x, position_y, bar.capture_line.size.width, bar.capture_line.size.height, color)
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end
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end
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function drawing.init_module()
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config = require("MHR_Overlay.Misc.config");
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end
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return drawing; |