Files
MHR-Overlay/reframework/autorun/MHR_Overlay/UI/customization_menu.lua
2022-07-13 18:11:45 +03:00

16356 lines
857 KiB
Lua

local customization_menu = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
customization_menu.font = nil;
customization_menu.font_range = { 0x1, 0xFFFF, 0 };
customization_menu.is_opened = false;
customization_menu.status = "OK";
customization_menu.window_position = Vector2f.new(480, 200);
customization_menu.window_pivot = Vector2f.new(0, 0);
customization_menu.window_size = Vector2f.new(720, 720);
customization_menu.window_flags = 0x10120;
customization_menu.color_picker_flags = 327680;
customization_menu.decimal_input_flags = 33;
customization_menu.selected_language_index = 1;
customization_menu.displayed_orientation_types = {};
customization_menu.displayed_anchor_types = {};
customization_menu.displayed_ailments_sorting_types = {};
customization_menu.displayed_monster_UI_sorting_types = {};
customization_menu.displayed_monster_UI_parts_sorting_types = {};
customization_menu.displayed_ailment_buildups_sorting_types = {};
customization_menu.displayed_highlighted_buildup_bar_types = {};
customization_menu.displayed_buildup_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.displayed_damage_meter_UI_sorting_types = {};
customization_menu.orientation_types = {};
customization_menu.anchor_types = {};
customization_menu.monster_UI_sorting_types = {};
customization_menu.ailments_sorting_types = {};
customization_menu.ailment_buildups_sorting_types = {};
customization_menu.highlighted_buildup_bar_types = {};
customization_menu.buildup_bar_relative_types = {};
customization_menu.damage_meter_UI_highlighted_bar_types = {};
customization_menu.damage_meter_UI_damage_bar_relative_types = {};
customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.damage_meter_UI_sorting_types = {};
customization_menu.damage_meter_UI_dps_modes = {};
customization_menu.fonts = { "Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
"Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact",
"Ink Free", "Javanese Text", "Leelawadee UI", "Lucida Console", "Lucida Sans Unicode",
"Malgun Gothic", "Marlett", "Microsoft Himalaya", "Microsoft JhengHei",
"Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le",
"Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU-ExtB", "Mongolian Baiti", "MS Gothic",
"MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets",
"Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji",
"Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman",
"Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic" };
customization_menu.small_monster_UI_orientation_index = 1;
customization_menu.small_monster_UI_sorting_type_index = 1;
customization_menu.small_monster_UI_ailments_sorting_type_index = 1;
customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = 1;
customization_menu.small_monster_UI_highlighted_buildup_bar_index = 1;
customization_menu.small_monster_UI_buildup_bar_relative_index = 1;
customization_menu.large_monster_UI_orientation_index = 1;
customization_menu.large_monster_UI_sorting_type_index = 1;
customization_menu.large_monster_UI_highlighted_monster_location_index = 1;
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = 1;
customization_menu.large_monster_static_UI_parts_sorting_type_index = 1;
customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = 1;
customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = 1;
customization_menu.large_monster_static_UI_ailments_sorting_type_index = 1;
customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = 1;
customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = 1;
customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = 1;
customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = 1;
customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = 1;
customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = 1;
customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = 1;
customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = 1;
customization_menu.large_monster_static_UI_buildup_bar_relative_index = 1;
customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = 1;
customization_menu.damage_meter_UI_orientation_index = 1;
customization_menu.damage_meter_UI_sorting_type_index = 1;
customization_menu.damage_meter_UI_highlighted_bar_index = 1;
customization_menu.damage_meter_UI_damage_bar_relative_index = 1;
customization_menu.damage_meter_UI_my_damage_bar_location_index = 1;
customization_menu.damage_meter_UI_dps_mode_index = 1;
customization_menu.small_monster_UI_anchor_index = 1;
customization_menu.large_monster_UI_anchor_index = 1;
customization_menu.time_UI_anchor_index = 1;
customization_menu.damage_meter_UI_anchor_index = 1;
customization_menu.selected_UI_font_index = 9;
customization_menu.all_UI_waiting_for_key = false;
customization_menu.small_monster_UI_waiting_for_key = false;
customization_menu.large_monster_UI_waiting_for_key = false;
customization_menu.large_monster_dynamic_UI_waiting_for_key = false;
customization_menu.large_monster_static_UI_waiting_for_key = false;
customization_menu.large_monster_highlighted_UI_waiting_for_key = false;
customization_menu.time_UI_waiting_for_key = false;
customization_menu.damage_meter_UI_waiting_for_key = false;
customization_menu.endemic_life_UI_waiting_for_key = false;
customization_menu.menu_font_changed = false;
function customization_menu.reload_font(pop_push)
customization_menu.font = imgui.load_font(language.current_language.font_name, config.current_config.global_settings.menu_font.size, customization_menu.font_range);
if pop_push then
imgui.pop_font();
imgui.push_font(customization_menu.font);
end
end
function customization_menu.init()
customization_menu.selected_language_index = table_helpers.find_index(language.language_names,
config.current_config.global_settings.language, false);
customization_menu.displayed_orientation_types = { language.current_language.customization_menu.horizontal,
language.current_language.customization_menu.vertical };
customization_menu.displayed_anchor_types = { language.current_language.customization_menu.top_left,
language.current_language.customization_menu.top_right, language.current_language.customization_menu.bottom_left,
language.current_language.customization_menu.bottom_right };
customization_menu.displayed_monster_UI_sorting_types = { language.current_language.customization_menu.normal,
language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage,
language.current_language.customization_menu.distance };
customization_menu.displayed_monster_UI_parts_sorting_types = { language.current_language.customization_menu.normal,
language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage,
language.current_language.customization_menu.flinch_count, language.current_language.customization_menu.break_health,
language.current_language.customization_menu.break_health_percentage,
language.current_language.customization_menu.break_count, language.current_language.customization_menu.loss_health,
language.current_language.customization_menu.loss_health_percentage };
customization_menu.displayed_ailments_sorting_types = { language.current_language.customization_menu.normal,
language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage };
customization_menu.displayed_ailment_buildups_sorting_types = { language.current_language.customization_menu.normal,
language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage };
customization_menu.displayed_highlighted_buildup_bar_types = { language.current_language.customization_menu.me,
language.current_language.customization_menu.top_buildup, language.current_language.customization_menu.none };
customization_menu.displayed_buildup_bar_relative_types = { language.current_language.customization_menu.total_buildup,
language.current_language.customization_menu.top_buildup };
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = { language.current_language.customization_menu.me,
language.current_language.customization_menu.top_damage, language.current_language.customization_menu.top_dps,
language.current_language.customization_menu.none };
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = { language.current_language.customization_menu
.total_damage, language.current_language.customization_menu.top_damage };
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = { language.current_language.customization_menu
.normal, language.current_language.customization_menu.first, language.current_language.customization_menu.last };
customization_menu.displayed_damage_meter_UI_sorting_types = { language.current_language.customization_menu.normal,
language.current_language.customization_menu.damage, language.current_language.customization_menu.dps };
customization_menu.displayed_damage_meter_UI_dps_modes = { language.current_language.customization_menu.first_hit,
language.current_language.customization_menu.quest_time, language.current_language.customization_menu.join_time };
customization_menu.orientation_types = { language.default_language.customization_menu.horizontal,
language.default_language.customization_menu.vertical };
customization_menu.anchor_types = { language.default_language.customization_menu.top_left,
language.default_language.customization_menu.top_right, language.default_language.customization_menu.bottom_left,
language.default_language.customization_menu.bottom_right };
customization_menu.monster_UI_sorting_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage,
language.default_language.customization_menu.distance };
customization_menu.large_monster_UI_parts_sorting_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage,
language.default_language.customization_menu.flinch_count, language.default_language.customization_menu.break_health,
language.default_language.customization_menu.break_health_percentage,
language.default_language.customization_menu.break_count, language.default_language.customization_menu.loss_health,
language.default_language.customization_menu.loss_health_percentage };
customization_menu.ailments_sorting_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage };
customization_menu.ailment_buildups_sorting_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage };
customization_menu.highlighted_buildup_bar_types = { language.default_language.customization_menu.me,
language.default_language.customization_menu.top_buildup, language.default_language.customization_menu.none };
customization_menu.buildup_bar_relative_types = { language.default_language.customization_menu.total_buildup,
language.default_language.customization_menu.top_buildup };
customization_menu.damage_meter_UI_highlighted_bar_types = { language.default_language.customization_menu.me,
language.default_language.customization_menu.top_damage, language.default_language.customization_menu.top_dps,
language.default_language.customization_menu.none };
customization_menu.damage_meter_UI_damage_bar_relative_types = { language.default_language.customization_menu.total_damage,
language.default_language.customization_menu.top_damage };
customization_menu.damage_meter_UI_my_damage_bar_location_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.first, language.default_language.customization_menu.last };
customization_menu.damage_meter_UI_sorting_types = { language.default_language.customization_menu.normal,
language.default_language.customization_menu.damage, language.default_language.customization_menu.dps };
customization_menu.damage_meter_UI_dps_modes = { language.default_language.customization_menu.first_hit,
language.default_language.customization_menu.quest_time, language.default_language.customization_menu.join_time };
customization_menu.selected_UI_font_index = table_helpers.find_index(customization_menu.fonts,
config.current_config.global_settings.UI_font.family, false);
customization_menu.small_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.small_monster_UI.settings.orientation, false);
customization_menu.small_monster_UI_sorting_type_index = table_helpers.find_index(customization_menu.monster_UI_sorting_types
,
config.current_config.small_monster_UI.static_sorting.type, false);
customization_menu.small_monster_UI_ailments_sorting_type_index = table_helpers.find_index(customization_menu.ailments_sorting_types
,
config.current_config.small_monster_UI.ailments.sorting.type, false);
customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu.ailment_buildups_sorting_types
,
config.current_config.small_monster_UI.ailment_buildups.sorting.type, false);
customization_menu.small_monster_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types
,
config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar, false);
customization_menu.small_monster_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types
,
config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to, false);
customization_menu.large_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.large_monster_UI.static.settings.orientation, false);
customization_menu.large_monster_UI_sorting_type_index = table_helpers.find_index(
customization_menu.monster_UI_sorting_types, config.current_config.large_monster_UI.static.sorting.type, false);
customization_menu.large_monster_UI_highlighted_monster_location_index = table_helpers.find_index(
customization_menu.damage_meter_UI_my_damage_bar_location_types,
config.current_config.large_monster_UI.static.settings.highlighted_monster_location, false);
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = table_helpers.find_index(
customization_menu.large_monster_UI_parts_sorting_types,
config.current_config.large_monster_UI.dynamic.body_parts.sorting.type, false);
customization_menu.large_monster_static_UI_parts_sorting_type_index = table_helpers.find_index(
customization_menu.large_monster_UI_parts_sorting_types,
config.current_config.large_monster_UI.static.body_parts.sorting.type, false);
customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = table_helpers.find_index(
customization_menu.large_monster_UI_parts_sorting_types,
config.current_config.large_monster_UI.highlighted.body_parts.sorting.type, false);
customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = table_helpers.find_index(
customization_menu.ailments_sorting_types,
config.current_config.large_monster_UI.dynamic.ailments.sorting.type, false);
customization_menu.large_monster_static_UI_ailments_sorting_type_index = table_helpers.find_index(
customization_menu.ailments_sorting_types,
config.current_config.large_monster_UI.static.ailments.sorting.type, false);
customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = table_helpers.find_index(
customization_menu.ailments_sorting_types,
config.current_config.large_monster_UI.highlighted.ailments.sorting.type, false);
customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu
.ailment_buildups_sorting_types,
config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type, false);
customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu
.ailment_buildups_sorting_types,
config.current_config.large_monster_UI.static.ailment_buildups.sorting.type, false);
customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu
.ailment_buildups_sorting_types,
config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type, false);
customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu
.highlighted_buildup_bar_types,
config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar, false);
customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types
,
config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar, false);
customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu
.highlighted_buildup_bar_types,
config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar, false);
customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types
,
config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to, false);
customization_menu.large_monster_static_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types
,
config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to, false);
customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu
.buildup_bar_relative_types,
config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to, false);
customization_menu.damage_meter_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.damage_meter_UI.settings.orientation, false);
customization_menu.damage_meter_UI_highlighted_bar_index = table_helpers.find_index(
customization_menu.damage_meter_UI_highlighted_bar_types,
config.current_config.damage_meter_UI.settings.highlighted_bar, false);
customization_menu.damage_meter_UI_damage_bar_relative_index = table_helpers.find_index(
customization_menu.damage_meter_UI_damage_bar_relative_types,
config.current_config.damage_meter_UI.settings.damage_bar_relative_to, false);
customization_menu.damage_meter_UI_my_damage_bar_location_index = table_helpers.find_index(
customization_menu.damage_meter_UI_my_damage_bar_location_types,
config.current_config.damage_meter_UI.settings.my_damage_bar_location, false);
customization_menu.damage_meter_UI_sorting_type_index = table_helpers.find_index(
customization_menu.damage_meter_UI_sorting_types, config.current_config.damage_meter_UI.sorting.type, false);
customization_menu.damage_meter_UI_dps_mode_index = table_helpers.find_index(
customization_menu.damage_meter_UI_dps_modes, config.current_config.damage_meter_UI.settings.dps_mode, false);
customization_menu.selected_font_index = table_helpers.find_index(customization_menu.fonts,
config.current_config.global_settings.UI_font.family, false);
customization_menu.small_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.small_monster_UI.static_position.anchor, false);
customization_menu.large_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.large_monster_UI.static.position.anchor, false);
customization_menu.time_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.time_UI.position.anchor, false);
customization_menu.damage_meter_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.damage_meter_UI.position.anchor, false);
end
function customization_menu.draw()
imgui.set_next_window_pos(customization_menu.window_position, 1 << 3, customization_menu.window_pivot);
imgui.set_next_window_size(customization_menu.window_size, 1 << 3);
imgui.push_font(customization_menu.font);
customization_menu.is_opened = imgui.begin_window(language.current_language.customization_menu.mod_name ..
" " .. config.current_config.version, customization_menu.is_opened, customization_menu.window_flags);
if not customization_menu.is_opened then
return;
end
local config_changed = false;
local changed = false;
local modifiers_changed = false;
local small_monster_UI_changed = false;
local large_monster_dynamic_UI_changed = false;
local large_monster_static_UI_changed = false;
local large_monster_highlighted_UI_changed = false;
local time_UI_changed = false;
local damage_meter_UI_changed = false;
local endemic_life_UI_changed = false;
local apply_font_requested = false;
local status_string = tostring(customization_menu.status);
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string);
if imgui.tree_node(language.current_language.customization_menu.modules) then
changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.small_monster_UI
, config.current_config
.small_monster_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu
.large_monster_dynamic_UI, config.current_config.large_monster_UI.dynamic.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu
.large_monster_static_UI, config.current_config.large_monster_UI.static.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu
.large_monster_highlighted_UI, config.current_config.large_monster_UI.highlighted.enabled);
config_changed = config_changed or changed;
changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.time_UI,
config.current_config.time_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.damage_meter_UI
,
config.current_config.damage_meter_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.endemic_life_UI
,
config.current_config.endemic_life_UI.enabled);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.hotkeys) then
if customization_menu.all_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false;
customization_menu.all_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.all_UI) then
local is_any_other_waiting = customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.all_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI));
if customization_menu.small_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false;
customization_menu.small_monster_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.small_monster_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI));
if customization_menu.large_monster_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false;
customization_menu.large_monster_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.large_monster_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI));
if customization_menu.large_monster_dynamic_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false;
customization_menu.large_monster_dynamic_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.large_monster_dynamic_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI));
if customization_menu.large_monster_static_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false;
customization_menu.large_monster_static_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.large_monster_static_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI));
if customization_menu.large_monster_highlighted_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false;
customization_menu.large_monster_highlighted_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.large_monster_highlighted_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI));
if customization_menu.time_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false;
customization_menu.time_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.time_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.damage_meter_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.time_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI));
if customization_menu.damage_meter_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false;
customization_menu.damage_meter_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.damage_meter_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI));
if customization_menu.endemic_life_UI_waiting_for_key then
if imgui.button(language.current_language.customization_menu.press_any_key) then
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.ctrl = false;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false;
config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false;
customization_menu.endemic_life_UI_waiting_for_key = false;
end
elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then
local is_any_other_waiting = customization_menu.all_UI_waiting_for_key
or customization_menu.small_monster_UI_waiting_for_key
or customization_menu.large_monster_UI_waiting_for_key
or customization_menu.large_monster_dynamic_UI_waiting_for_key
or customization_menu.large_monster_static_UI_waiting_for_key
or customization_menu.large_monster_highlighted_UI_waiting_for_key
or customization_menu.time_UI_waiting_for_key
or customization_menu.endemic_life_UI_waiting_for_key;
if not is_any_other_waiting then
customization_menu.endemic_life_UI_waiting_for_key = true;
end
end
imgui.same_line();
imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI));
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.global_settings) then
imgui.text(language.current_language.customization_menu.menu_font_change_disclaimer);
changed, customization_menu.selected_language_index = imgui.combo(language.current_language.customization_menu.language .. "*"
, customization_menu.selected_language_index, language.language_names);
config_changed = config_changed or changed;
if changed then
config.current_config.global_settings.language = language.language_names[customization_menu.selected_language_index];
language.update(customization_menu.selected_language_index);
customization_menu.init();
apply_font_requested = true;
customization_menu.menu_font_changed = true;
part_names.init();
small_monster.init_list();
large_monster.init_list();
env_creature.init_list();
player.init_UI(player.myself);
player.init_UI(player.total);
for _, _player in pairs(player.list) do
player.init_UI(_player);
end
end
if imgui.tree_node(language.current_language.customization_menu.menu_font) then
local new_value = config.current_config.global_settings.menu_font.size;
changed, new_value = imgui.input_text(" ", config.current_config.global_settings.menu_font.size, customization_menu.decimal_input_flags);
new_value = tonumber(new_value);
if new_value ~= nil then
if new_value < 5 then
new_value = 5;
elseif new_value > 100 then
new_value = 100;
end
config.current_config.global_settings.menu_font.size = math.floor(new_value);
end
config_changed = config_changed or changed;
customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed;
imgui.same_line();
changed = imgui.button("-");
config_changed = config_changed or changed;
imgui.same_line();
if changed then
config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size - 1;
if config.current_config.global_settings.menu_font.size < 5 then
config.current_config.global_settings.menu_font.size = 5;
else
customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed;
end
end
changed = imgui.button("+");
config_changed = config_changed or changed;
imgui.same_line();
if changed then
config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size + 1;
if config.current_config.global_settings.menu_font.size > 100 then
config.current_config.global_settings.menu_font.size = 100;
else
customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed;
end
end
imgui.text(language.current_language.customization_menu.size .. "*");
if imgui.button(language.current_language.customization_menu.apply) then
apply_font_requested = true;
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.UI_font) then
imgui.text(language.current_language.customization_menu.UI_font_notice);
changed, customization_menu.selected_UI_font_index = imgui.combo(language.current_language.customization_menu.family,
customization_menu.selected_UI_font_index,
customization_menu.fonts);
config_changed = config_changed or changed;
if changed then
config.current_config.global_settings.UI_font.family = customization_menu.fonts[
customization_menu.selected_UI_font_index];
end
changed, config.current_config.global_settings.UI_font.size = imgui.slider_int(language.current_language.customization_menu
.size, config.current_config.global_settings.UI_font.size, 1, 100);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.UI_font.bold = imgui.checkbox(language.current_language.customization_menu
.bold, config.current_config.global_settings.UI_font.bold);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.UI_font.italic = imgui.checkbox(language.current_language.customization_menu
.italic, config.current_config.global_settings.UI_font.italic);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.modifiers) then
changed, config.current_config.global_settings.modifiers.global_position_modifier = imgui.drag_float(language.current_language
.customization_menu.global_position_modifier,
config.current_config.global_settings.modifiers.global_position_modifier, 0.01, 0.01, 10, "%.1f");
config_changed = config_changed or changed;
modifiers_changed = modifiers_changed or changed;
changed, config.current_config.global_settings.modifiers.global_scale_modifier = imgui.drag_float(language.current_language
.customization_menu.global_scale_modifier, config.current_config.global_settings.modifiers.global_scale_modifier,
0.01, 0.01, 10, "%.1f");
config_changed = config_changed or changed;
modifiers_changed = modifiers_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.performance) then
changed, config.current_config.global_settings.performance.max_monster_updates_per_tick = imgui.slider_int(
language.current_language.customization_menu.max_monster_updates_per_tick,
config.current_config.global_settings.performance.max_monster_updates_per_tick, 1, 150);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.performance.prioritize_large_monsters = imgui.checkbox(
language.current_language.customization_menu.prioritize_large_monsters,
config.current_config.global_settings.performance.prioritize_large_monsters);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.module_visibility_on_different_screens) then
if imgui.tree_node(language.current_language.customization_menu.during_quest) then
changed, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI = imgui.checkbox(
language.current_language.customization_menu.small_monster_UI,
config.current_config.global_settings.module_visibility.during_quest.small_monster_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI = imgui.checkbox(language
.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI = imgui.checkbox(language
.current_language.customization_menu.large_monster_static_UI,
config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI = imgui.checkbox(language
.current_language.customization_menu.large_monster_highlighted_UI,
config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.time_UI = imgui.checkbox(language.current_language
.customization_menu.time_UI,
config.current_config.global_settings.module_visibility.during_quest.time_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI,
config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox(
language.current_language.customization_menu.endemic_life_UI,
config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_result_screen) then
changed, config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI = imgui.checkbox(language
.current_language.customization_menu.small_monster_UI,
config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI = imgui
.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.global_settings.module_visibility
.quest_result_screen.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI = imgui
.checkbox(language.current_language.customization_menu.large_monster_static_UI,
config.current_config.global_settings.module_visibility
.quest_result_screen.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI = imgui
.checkbox(language.current_language.customization_menu.large_monster_highlighted_UI,
config.current_config.global_settings.module_visibility
.quest_result_screen.large_monster_highlighted_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.quest_result_screen.time_UI = imgui.checkbox(
language.current_language.customization_menu.time_UI,
config.current_config.global_settings.module_visibility.quest_result_screen.time_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI = imgui.checkbox(language
.current_language.customization_menu.damage_meter_UI,
config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox(
language.current_language.customization_menu.endemic_life_UI,
config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.training_area) then
changed, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI = imgui.checkbox(language
.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI = imgui.checkbox(language
.current_language.customization_menu.large_monster_static_UI,
config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI,
config.current_config.global_settings.module_visibility.training_area.damage_meter_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox(
language.current_language.customization_menu.endemic_life_UI,
config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.small_monster_UI) then
changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled
, config.current_config
.small_monster_UI.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.small_monster_UI.settings.hide_dead_or_captured = imgui.checkbox(language.current_language
.customization_menu.hide_dead_or_captured, config.current_config
.small_monster_UI.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, customization_menu.small_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu
.static_orientation, customization_menu.small_monster_UI_orientation_index,
customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.settings.orientation = customization_menu.orientation_types[
customization_menu.small_monster_UI_orientation_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dynamic_positioning) then
changed, config.current_config.small_monster_UI.dynamic_positioning.enabled = imgui.checkbox(language.current_language
.customization_menu.enabled,
config.current_config.small_monster_UI.dynamic_positioning.enabled);
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff = imgui.checkbox(
language.current_language.customization_menu.opacity_falloff,
config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff);
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.max_distance = imgui.drag_float(language.current_language
.customization_menu.max_distance, config.current_config.small_monster_UI.dynamic_positioning.max_distance, 1, 0,
10000, "%.0f");
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z = imgui.drag_float(language.current_language
.customization_menu.z,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_position) then
changed, config.current_config.small_monster_UI.static_position.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.small_monster_UI.static_position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.static_position.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.small_monster_UI.static_position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, customization_menu.small_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor
,
customization_menu.small_monster_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.static_position.anchor = customization_menu.anchor_types[
customization_menu.small_monster_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_spacing) then
changed, config.current_config.small_monster_UI.static_spacing.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.small_monster_UI.static_spacing.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.static_spacing.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.small_monster_UI.static_spacing.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_sorting) then
changed, customization_menu.small_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.small_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.static_sorting.type = customization_menu.monster_UI_sorting_types[
customization_menu.small_monster_UI_sorting_type_index];
end
changed, config.current_config.small_monster_UI.static_sorting.reversed_order = imgui.checkbox(language.current_language
.customization_menu.reversed_order, config.current_config.small_monster_UI.static_sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.small_monster_UI.monster_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.monster_name_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.monster_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.monster_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.monster_name_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.small_monster_UI.health.visibility = imgui.checkbox(language.current_language.customization_menu
.visible, config.current_config.small_monster_UI.health.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.small_monster_UI.health.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.health.text_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.text_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.small_monster_UI.health.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.health.value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.value_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.small_monster_UI.health.percentage_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.health.percentage_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.percentage_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.percentage_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.health.percentage_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.percentage_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.small_monster_UI.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.small_monster_UI.health.bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.bar.offset.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.small_monster_UI.health.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.bar.offset.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.small_monster_UI.health.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu
.width,
config.current_config.small_monster_UI.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.small_monster_UI.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.health.bar.colors.foreground = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.health.bar.colors.background = imgui.color_picker_argb("",
config.current_config.small_monster_UI.health.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments) then
changed, config.current_config.small_monster_UI.ailments.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.small_monster_UI.ailments.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.small_monster_UI.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.small_monster_UI.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.small_monster_UI.ailments.spacing.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.small_monster_UI.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.spacing.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.small_monster_UI.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox(
language.current_language.customization_menu.hide_ailments_with_zero_buildup,
config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui
.checkbox(
language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support,
config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_inactive_ailments,
config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_active_ailments,
config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_disabled_ailments,
config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.small_monster_UI.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.small_monster_UI_ailments_sorting_type_index,
customization_menu.displayed_ailments_sorting_types);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if changed then
config.current_config.small_monster_UI.ailments.sorting.type = customization_menu.ailments_sorting_types[
customization_menu.small_monster_UI_ailments_sorting_type_index];
end
changed, config.current_config.small_monster_UI.ailments.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.small_monster_UI.ailments.sorting.reversed_order);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.ailments.ailment_name_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count = imgui.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.ailment_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.small_monster_UI.ailments.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.ailments.text_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.text_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailments.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.text_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.text_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.small_monster_UI.ailments.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.ailments.value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.value_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailments.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.value_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.percentage_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailments.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.small_monster_UI.ailments.timer_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.timer_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailments.timer_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.timer_label.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.color = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.timer_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.small_monster_UI.ailments.bar.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.small_monster_UI.ailments.bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailments.bar.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.small_monster_UI.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.bar.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.small_monster_UI.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.ailments.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.small_monster_UI.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.small_monster_UI.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.ailments.bar.colors.foreground = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.ailments.bar.colors.background = imgui.color_picker_argb("",
config.current_config.small_monster_UI.ailments.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then
changed, config.current_config.small_monster_UI.ailment_buildups.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.small_monster_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language.customization_menu
.highlighted_bar, customization_menu.small_monster_UI_highlighted_buildup_bar_index,
customization_menu.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if changed then
config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types
[customization_menu.small_monster_UI_highlighted_buildup_bar_index];
end
changed, customization_menu.small_monster_UI_buildup_bar_relative_index = imgui.combo(language.current_language.customization_menu
.buildup_bars_are_relative_to, customization_menu.small_monster_UI_buildup_bar_relative_index,
customization_menu.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if changed then
config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types
[customization_menu.small_monster_UI_damage_bar_relative_index];
end
changed, config.current_config.small_monster_UI.ailment_buildups.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.small_monster_UI.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.small_monster_UI.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.small_monster_UI.ailment_buildups.filter.stun);
changed, config.current_config.small_monster_UI.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.small_monster_UI.ailment_buildups.filter.poison);
changed, config.current_config.small_monster_UI.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.small_monster_UI.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.small_monster_UI_ailment_buildups_sorting_type_index,
customization_menu.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if changed then
config.current_config.small_monster_UI.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types
[customization_menu.small_monster_UI_ailment_buildups_sorting_type_index];
end
changed, config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.player_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb(""
, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height
, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui
.color_picker_argb("",
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background = imgui
.color_picker_argb("",
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu
.enabled, config.current_config.large_monster_UI.dynamic.enabled);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured = imgui.checkbox(language.current_language
.customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.render_highlighted_monster = imgui.checkbox(language
.current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.dynamic.settings
.render_highlighted_monster);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.render_not_highlighted_monsters = imgui.checkbox(language
.current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.dynamic
.settings.render_not_highlighted_monsters);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff = imgui.checkbox(language.current_language
.customization_menu.opacity_falloff, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.max_distance = imgui.drag_float(language.current_language
.customization_menu.max_distance, config.current_config.large_monster_UI.dynamic.settings.max_distance, 1, 0, 10000
,
"%.0f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, config.current_config.large_monster_UI.dynamic.world_offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.large_monster_UI.dynamic.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.world_offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.large_monster_UI.dynamic.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.world_offset.z = imgui.drag_float(language.current_language.customization_menu
.z,
config.current_config.large_monster_UI.dynamic.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, config.current_config.large_monster_UI.dynamic.viewport_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.viewport_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.monster_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id = imgui.checkbox(
language.current_language.customization_menu.monster_id,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown = imgui.checkbox(language.current_language
.customization_menu.crown,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size = imgui.checkbox(language.current_language
.customization_menu.size,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.size);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds = imgui.checkbox(language
.current_language.customization_menu.crown_thresholds,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.large_monster_UI.dynamic.health.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.dynamic.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.dynamic.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.capture_line) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.large_monster_UI.dynamic.stamina.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.stamina.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.stamina.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.dynamic.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.dynamic.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, config.current_config.large_monster_UI.dynamic.rage.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.large_monster_UI.dynamic.rage.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.large_monster_UI.dynamic.rage.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.large_monster_UI.dynamic.rage.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.dynamic.rage.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.dynamic.rage.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.background = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.rage.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.large_monster_UI.dynamic.body_parts.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts,
config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index,
customization_menu.displayed_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types
[customization_menu.large_monster_dynamic_UI_parts_sorting_type_index];
end
changed, config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_health) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height
, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.break_health) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x, 0.1, -
screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width
, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y, 0.1, -
screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments) then
changed, config.current_config.large_monster_UI.dynamic.ailments.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.relative_offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox(
language.current_language.customization_menu.hide_ailments_with_zero_buildup,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui
.checkbox(
language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_inactive_ailments,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_active_ailments,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_disabled_ailments,
config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts = imgui.checkbox(
language.current_language.customization_menu.offset_is_relative_to_parts,
config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.small_monster_UI_ailments_sorting_type_index,
customization_menu.displayed_ailments_sorting_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.ailments.sorting.type = customization_menu.ailments_sorting_types[
customization_menu.small_monster_UI_ailments_sorting_type_index];
end
changed, config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailments.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailments.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailments.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailments.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.dynamic.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.dynamic.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language
.customization_menu.highlighted_bar, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index,
customization_menu.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types
[customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index];
end
changed, customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = imgui.combo(language.current_language
.customization_menu.buildup_bars_are_relative_to,
customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index,
customization_menu.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to = customization_menu
.displayed_buildup_bar_relative_types[customization_menu.large_monster_dynamic_UI_damage_bar_relative_index];
end
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit = imgui.drag_float(language
.current_language.customization_menu.time_limit,
config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index,
customization_menu.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types
[customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index];
end
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name = imgui
.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height
, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height
,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility = imgui
.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1,
-screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1,
-screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width = imgui
.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height = imgui
.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.statically_positioned) then
changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu
.enabled, config.current_config.large_monster_UI.static.enabled);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured = imgui.checkbox(language.current_language
.customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.settings.render_highlighted_monster = imgui.checkbox(language
.current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.static.settings
.render_highlighted_monster);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.settings.render_not_highlighted_monsters = imgui.checkbox(language
.current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.static
.settings.render_not_highlighted_monsters);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, customization_menu.large_monster_UI_highlighted_monster_location_index = imgui.combo(language.current_language
.customization_menu.highlighted_monster_location,
customization_menu.large_monster_UI_highlighted_monster_location_index,
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.settings.highlighted_monster_location = customization_menu.damage_meter_UI_my_damage_bar_location_types
[customization_menu.large_monster_UI_highlighted_monster_location_index];
end
changed, customization_menu.large_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu
.orientation,
customization_menu.large_monster_UI_orientation_index, customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.settings.orientation = customization_menu.orientation_types[
customization_menu.large_monster_UI_orientation_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.large_monster_UI.static.position.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.large_monster_UI.static.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.position.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.large_monster_UI.static.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu
.anchor,
customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.large_monster_UI.static.position.anchor = customization_menu.anchor_types[
customization_menu.large_monster_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.static.spacing.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.large_monster_UI.static.spacing.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.spacing.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.large_monster_UI.static.spacing.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.large_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.sorting.type = customization_menu.monster_UI_sorting_types[
customization_menu.large_monster_UI_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.sorting.reversed_order = imgui.checkbox(language.current_language
.customization_menu.reversed_order, config.current_config.large_monster_UI.static.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.large_monster_UI.static.monster_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.monster_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name,
config.current_config.large_monster_UI.static.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_id = imgui.checkbox(
language.current_language.customization_menu.monster_id,
config.current_config.large_monster_UI.static.monster_name_label.include.monster_id);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.crown = imgui.checkbox(language.current_language
.customization_menu.crown,
config.current_config.large_monster_UI.static.monster_name_label.include.crown);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.size = imgui.checkbox(language.current_language
.customization_menu.size,
config.current_config.large_monster_UI.static.monster_name_label.include.size);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds = imgui.checkbox(language
.current_language.customization_menu.crown_thresholds,
config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.monster_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.monster_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.monster_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.monster_name_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.monster_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.large_monster_UI.static.health.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.large_monster_UI.static.health.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.health.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.health.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.health.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.health.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.health.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.health.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.health.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.health.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.health.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.health.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.health.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.health.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.static.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.static.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.bar.normal_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.bar.capture_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.capture_line) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.bar.capture_line.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.health.bar.capture_line.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.large_monster_UI.static.stamina.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.stamina.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.stamina.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.stamina.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.stamina.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.static.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.static.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.stamina.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.stamina.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.stamina.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, config.current_config.large_monster_UI.static.rage.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.large_monster_UI.static.rage.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.large_monster_UI.static.rage.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.large_monster_UI.static.rage.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.rage.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.rage.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.rage.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.rage.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.rage.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.rage.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.rage.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.rage.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.rage.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.rage.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.static.rage.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.static.rage.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.rage.bar.colors.foreground = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.rage.bar.colors.background = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.rage.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, config.current_config.large_monster_UI.static.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.large_monster_UI.static.body_parts.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.large_monster_UI.static.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.large_monster_UI.static.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.static.body_parts.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts,
config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.large_monster_UI.static.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_static_UI_parts_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.large_monster_static_UI_parts_sorting_type_index,
customization_menu.displayed_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types
[customization_menu.large_monster_static_UI_parts_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name,
config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count,
config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count,
config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count,
config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.body_parts.part_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_health) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height
,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width
,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y, 0.1, -
screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height
, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.break_health) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height
,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments) then
changed, config.current_config.large_monster_UI.static.ailments.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.relative_offset) then
changed, config.current_config.large_monster_UI.static.ailments.relative_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.relative_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.relative_offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.static.ailments.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox(
language.current_language.customization_menu.hide_ailments_with_zero_buildup,
config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed,
config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui
.checkbox(
language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support,
config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_inactive_ailments,
config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_active_ailments,
config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_disabled_ailments,
config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts = imgui.checkbox(
language.current_language.customization_menu.offset_is_relative_to_parts,
config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.large_monster_UI.static.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.small_monster_UI_ailments_sorting_type_index,
customization_menu.displayed_ailments_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.ailments.sorting.type = customization_menu.ailments_sorting_types[
customization_menu.small_monster_UI_ailments_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.ailments.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.static.ailments.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.ailments.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.ailments.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width
,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.timer_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.static.ailments.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.ailments.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.ailments.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailments.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.ailments.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.static.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.static.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.ailments.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.ailments.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailments.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height
, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language
.customization_menu.highlighted_bar, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index,
customization_menu.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types
[customization_menu.large_monster_static_UI_highlighted_buildup_bar_index];
end
changed, customization_menu.large_monster_static_UI_buildup_bar_relative_index = imgui.combo(language.current_language
.customization_menu.buildup_bars_are_relative_to,
customization_menu.large_monster_static_UI_buildup_bar_relative_index,
customization_menu.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to = customization_menu
.displayed_buildup_bar_relative_types[customization_menu.large_monster_static_UI_damage_bar_relative_index];
end
changed, config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit = imgui.drag_float(language
.current_language.customization_menu.time_limit,
config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.static.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.static.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index,
customization_menu.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types
[customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name = imgui
.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1,
-screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1,
-screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width = imgui
.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height = imgui
.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted) then
changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu
.enabled, config.current_config.large_monster_UI.highlighted.enabled);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.large_monster_UI.highlighted.position.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.large_monster_UI.highlighted.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.position.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.large_monster_UI.highlighted.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu
.anchor,
customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.position.anchor = customization_menu.anchor_types[
customization_menu.large_monster_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.monster_name_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name,
config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id = imgui.checkbox(
language.current_language.customization_menu.monster_id,
config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown = imgui.checkbox(language
.current_language.customization_menu.crown,
config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.size = imgui.checkbox(language
.current_language.customization_menu.size,
config.current_config.large_monster_UI.highlighted.monster_name_label.include.size);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds = imgui.checkbox(language
.current_language.customization_menu.crown_thresholds,
config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y, 0.1, -screen.height, screen.height
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.large_monster_UI.highlighted.health.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.text_label.offset.y, 0.1, -screen.height, screen.height
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.value_label.offset.y, 0.1, -screen.height, screen.height
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.highlighted.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.highlighted.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.capture_line) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width, 0.1, 0, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.large_monster_UI.highlighted.stamina.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y, 0.1, -screen.height, screen.height
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x, 0.1, -screen.width, screen.width
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.stamina.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.stamina.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.highlighted.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.highlighted.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, config.current_config.large_monster_UI.highlighted.rage.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.rage.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.rage.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.color = imgui.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.rage.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.rage.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.rage.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.highlighted.rage.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.highlighted.rage.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.rage.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts,
config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit = imgui.drag_float(language.current_language
.customization_menu.time_limit,
config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
customization_menu.large_monster_highlighted_UI_parts_sorting_type_index,
customization_menu.displayed_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types
[customization_menu.large_monster_highlighted_UI_parts_sorting_type_index];
end
changed, config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_health) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height
, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.break_health) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x, 0.1, -
screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height, 0.1, 0, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width
, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y, 0.1, -
screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailments) then
changed, config.current_config.large_monster_UI.highlighted.ailments.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.relative_offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup = imgui
.checkbox(
language.current_language.customization_menu.hide_ailments_with_zero_buildup,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui
.checkbox(
language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_inactive_ailments,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_active_ailments,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_disabled_ailments,
config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts = imgui.checkbox(
language.current_language.customization_menu.offset_is_relative_to_parts,
config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit = imgui.drag_float(language
.current_language.customization_menu.time_limit,
config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.small_monster_UI_ailments_sorting_type_index,
customization_menu.displayed_ailments_sorting_types);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.ailments.sorting.type = customization_menu.ailments_sorting_types
[customization_menu.small_monster_UI_ailments_sorting_type_index];
end
changed, config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name = imgui
.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x, 0.1, -screen.width, screen.width
, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.text_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x, 0.1, -screen.width, screen.width
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y, 0.1, -screen.height,
screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x, 0.1, -screen.width,
screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width
,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y, 0.1, -
screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width
,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.timer_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailments.bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.large_monster_UI.highlighted.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.large_monster_UI.highlighted.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language
.customization_menu.highlighted_bar, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index
,
customization_menu.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types
[customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index];
end
changed, customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = imgui.combo(language.current_language
.customization_menu.buildup_bars_are_relative_to,
customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index,
customization_menu.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to = customization_menu
.displayed_buildup_bar_relative_types[customization_menu.large_monster_highlighted_UI_damage_bar_relative_index];
end
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit = imgui.drag_float(language
.current_language.customization_menu.time_limit,
config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = imgui.combo(language
.current_language.customization_menu.type,
customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index,
customization_menu.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types
[customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index];
end
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order,
config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name = imgui
.checkbox(
language.current_language.customization_menu.ailment_name,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count = imgui
.checkbox(
language.current_language.customization_menu.activation_count,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y, 0.1,
-screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x, 0.1, -
screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y, 0.1,
-screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility = imgui
.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y, 0.1,
-screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x,
0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y,
0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb(""
, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1,
-screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x, 0.1,
-screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y, 0.1,
-screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui
.checkbox(
language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui
.drag_float(
language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x,
0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui
.drag_float(
language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y,
0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.color = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language
.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language
.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height
, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility = imgui
.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x = imgui
.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1,
-screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y = imgui
.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1,
-screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width = imgui
.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height = imgui
.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background = imgui
.color_picker_argb("",
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.time_UI) then
changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled,
config.current_config.time_UI.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.time_UI.position.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.time_UI.position.x,
0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.time_UI.position.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.time_UI.position.y,
0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, customization_menu.time_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor,
customization_menu.time_UI_anchor_index,
customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.time_UI.position.anchor = customization_menu.anchor_types[
customization_menu.time_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.time_label) then
changed, config.current_config.time_UI.time_label.visibility = imgui.checkbox(language.current_language.customization_menu
.visible, config.current_config.time_UI.time_label.visibility);
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.time_UI.time_label.offset.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.time_UI.time_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
changed, config.current_config.time_UI.time_label.offset.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.time_UI.time_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.time_UI.time_label.color = imgui.color_picker_argb("",
config.current_config.time_UI.time_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.time_UI.time_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu
.visible, config.current_config.time_UI.time_label.shadow.visibility);
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.time_UI.time_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.time_UI.time_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
changed, config.current_config.time_UI.time_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.time_UI.time_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.time_UI.time_label.shadow.color = imgui.color_picker_argb("",
config.current_config.time_UI.time_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
time_UI_changed = time_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then
changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled
,
config.current_config.damage_meter_UI.enabled);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.damage_meter_UI.settings.hide_myself = imgui.checkbox(
language.current_language.customization_menu.hide_myself,
config.current_config.damage_meter_UI.settings.hide_myself);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_other_players = imgui.checkbox(
language.current_language.customization_menu.hide_other_players,
config.current_config.damage_meter_UI.settings.hide_other_players);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_total_damage = imgui.checkbox(
language.current_language.customization_menu.hide_total_damage,
config.current_config.damage_meter_UI.settings.hide_total_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_module_if_total_damage_is_zero,
config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_player_if_player_damage_is_zero,
config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_total_if_total_damage_is_zero,
config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative = imgui.checkbox(
language.current_language.customization_menu.total_damage_offset_is_relative,
config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu
.orientation,
customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.orientation = customization_menu.orientation_types[
customization_menu.damage_meter_UI_orientation_index];
end
changed, customization_menu.damage_meter_UI_highlighted_bar_index = imgui.combo(language.current_language.customization_menu
.highlighted_bar, customization_menu.damage_meter_UI_highlighted_bar_index,
customization_menu.displayed_damage_meter_UI_highlighted_bar_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_bar_types
[customization_menu.damage_meter_UI_highlighted_bar_index];
end
changed, customization_menu.damage_meter_UI_damage_bar_relative_index = imgui.combo(language.current_language.customization_menu
.damage_bars_are_relative_to, customization_menu.damage_meter_UI_damage_bar_relative_index,
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.damage_bar_relative_to = customization_menu.damage_meter_UI_damage_bar_relative_types
[customization_menu.damage_meter_UI_damage_bar_relative_index];
end
changed, customization_menu.damage_meter_UI_my_damage_bar_location_index = imgui.combo(language.current_language.customization_menu
.my_damage_bar_location, customization_menu.damage_meter_UI_my_damage_bar_location_index,
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.my_damage_bar_location = customization_menu.damage_meter_UI_my_damage_bar_location_types
[customization_menu.damage_meter_UI_my_damage_bar_location_index];
end
changed, customization_menu.damage_meter_UI_dps_mode_index = imgui.combo(language.current_language.customization_menu
.dps_mode, customization_menu.damage_meter_UI_dps_mode_index,
customization_menu.displayed_damage_meter_UI_dps_modes);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.dps_mode = customization_menu.damage_meter_UI_dps_modes[
customization_menu.damage_meter_UI_dps_mode_index];
end
changed, config.current_config.damage_meter_UI.settings.player_name_size_limit = imgui.drag_float(language.current_language.customization_menu
.player_name_size_limit, config.current_config.damage_meter_UI.settings.player_name_size_limit, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_monster_types) then
local tracked_monster_types_changed = false;
changed, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters = imgui.checkbox(
language.current_language.customization_menu.small_monsters,
config.current_config.damage_meter_UI.tracked_monster_types.small_monsters);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters = imgui.checkbox(
language.current_language.customization_menu.large_monsters,
config.current_config.damage_meter_UI.tracked_monster_types.large_monsters);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
if tracked_monster_types_changed then
for player_id, _player in pairs(player.list) do
_player.update_display(player);
end
player.update_display(player.total);
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
local tracked_damage_types_changed = false;
changed, config.current_config.damage_meter_UI.tracked_damage_types.player_damage = imgui.checkbox(language.current_language
.customization_menu.player_damage, config.current_config.damage_meter_UI.tracked_damage_types.player_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage = imgui.checkbox(language.current_language
.customization_menu.bomb_damage,
config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage = imgui.checkbox(language.current_language
.customization_menu.kunai_damage, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage = imgui.checkbox(
language.current_language.customization_menu.installation_damage,
config.current_config.damage_meter_UI.tracked_damage_types.installation_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage = imgui.checkbox(language.current_language
.customization_menu.otomo_damage, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.wyvern_riding_damage = imgui.checkbox(language.current_language
.customization_menu.wyvern_riding_damage, config.current_config.damage_meter_UI.tracked_damage_types.wyvern_riding_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage = imgui.checkbox(language.current_language
.customization_menu.poison_damage, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage = imgui.checkbox(language.current_language
.customization_menu.blast_damage, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.endemic_life_damage = imgui.checkbox(language.current_language
.customization_menu.endemic_life_damage, config.current_config.damage_meter_UI.tracked_damage_types.endemic_life_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.other_damage = imgui.checkbox(language.current_language
.customization_menu.other_damage, config.current_config.damage_meter_UI.tracked_damage_types.other_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then
for player_id, _player in pairs(player.list) do
player.update_display(_player);
end
player.update_display(player.total);
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.damage_meter_UI.spacing.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.damage_meter_UI.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.spacing.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.damage_meter_UI.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.damage_meter_UI.position.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.damage_meter_UI.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.position.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.damage_meter_UI.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, customization_menu.damage_meter_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor
,
customization_menu.damage_meter_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.position.anchor = customization_menu.anchor_types[
customization_menu.damage_meter_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.damage_meter_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu
.type,
customization_menu.damage_meter_UI_sorting_type_index, customization_menu.displayed_damage_meter_UI_sorting_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.sorting.type = customization_menu.damage_meter_UI_sorting_types[
customization_menu.damage_meter_UI_sorting_type_index];
end
changed, config.current_config.damage_meter_UI.sorting.reversed_order = imgui.checkbox(language.current_language.customization_menu
.reversed_order, config.current_config.damage_meter_UI.sorting.reversed_order);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.damage_meter_UI.player_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.player_name_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank,
config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank,
config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.cart_count = imgui.checkbox(
language.current_language.customization_menu.cart_count,
config.current_config.damage_meter_UI.player_name_label.include.myself.cart_count);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player = imgui.checkbox(
language.current_language.customization_menu.word_player,
config.current_config.damage_meter_UI.player_name_label.include.myself.word_player);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id = imgui.checkbox(
language.current_language.customization_menu.player_id,
config.current_config.damage_meter_UI.player_name_label.include.myself.player_id);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name = imgui.checkbox(
language.current_language.customization_menu.player_name,
config.current_config.damage_meter_UI.player_name_label.include.myself.player_name);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank,
config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank,
config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.cart_count = imgui.checkbox(
language.current_language.customization_menu.cart_count,
config.current_config.damage_meter_UI.player_name_label.include.others.cart_count);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.word_player = imgui.checkbox(
language.current_language.customization_menu.word_player,
config.current_config.damage_meter_UI.player_name_label.include.others.word_player);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_id = imgui.checkbox(
language.current_language.customization_menu.player_id,
config.current_config.damage_meter_UI.player_name_label.include.others.player_id);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_name = imgui.checkbox(
language.current_language.customization_menu.player_name,
config.current_config.damage_meter_UI.player_name_label.include.others.player_name);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.player_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.player_name_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.player_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.player_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.master_hunter_rank_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank,
config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank,
config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank,
config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank,
config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.master_hunter_rank_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.cart_count_label) then
changed, config.current_config.damage_meter_UI.cart_count_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.cart_count_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.cart_count_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.cart_count_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.cart_count_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.cart_count_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.cart_count_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.cart_count_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.cart_count_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.cart_count_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.cart_count_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.cart_count_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.cart_count_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.cart_count_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dps_label) then
changed, config.current_config.damage_meter_UI.dps_label.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.damage_meter_UI.dps_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.dps_label.offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.damage_meter_UI.dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.dps_label.offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.damage_meter_UI.dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.dps_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.dps_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.dps_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.dps_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.dps_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.dps_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.dps_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.dps_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_value_label) then
changed, config.current_config.damage_meter_UI.damage_value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.damage_value_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_value_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.damage_value_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_percentage_label) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.damage_percentage_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.damage_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.damage_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_damage_label) then
changed, config.current_config.damage_meter_UI.total_damage_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_damage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_damage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_dps_label) then
changed, config.current_config.damage_meter_UI.total_dps_label.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.damage_meter_UI.total_dps_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_dps_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.total_dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_dps_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.total_dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_dps_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_dps_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.total_dps_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.total_dps_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_dps_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_dps_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_damage_value_label) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_value_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_damage_value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x = imgui.drag_float(language
.current_language.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y = imgui.drag_float(language
.current_language.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.color = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.total_damage_value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_bar) then
changed, config.current_config.damage_meter_UI.damage_bar.visibility = imgui.checkbox(language.current_language.customization_menu
.visible,
config.current_config.damage_meter_UI.damage_bar.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_bar.offset.x = imgui.drag_float(language.current_language.customization_menu
.x, config.current_config.damage_meter_UI.damage_bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_bar.offset.y = imgui.drag_float(language.current_language.customization_menu
.y, config.current_config.damage_meter_UI.damage_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.damage_meter_UI.damage_bar.size.width = imgui.drag_float(language.current_language.customization_menu
.width,
config.current_config.damage_meter_UI.damage_bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_bar.size.height = imgui.drag_float(language.current_language.customization_menu
.height,
config.current_config.damage_meter_UI.damage_bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.damage_meter_UI.damage_bar.colors.foreground = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.damage_meter_UI.damage_bar.colors.background = imgui.color_picker_argb("",
config.current_config.damage_meter_UI.damage_bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_damage_bar) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.damage_meter_UI.highlighted_damage_bar.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width = imgui.drag_float(language.current_language
.customization_menu.width,
config.current_config.damage_meter_UI.highlighted_damage_bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height = imgui.drag_float(language.current_language
.customization_menu.height,
config.current_config.damage_meter_UI.highlighted_damage_bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground = imgui.color_picker_argb(""
, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background = imgui.color_picker_argb(""
, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background,
customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.endemic_life_UI) then
changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled
, config.current_config.endemic_life_UI.enabled);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.endemic_life_UI.settings.hide_inactive_creatures = imgui.checkbox(language.current_language
.customization_menu.hide_inactive_creatures, config.current_config.endemic_life_UI.settings.hide_inactive_creatures);
config_changed = config_changed or changed;
changed, config.current_config.endemic_life_UI.settings.opacity_falloff = imgui.checkbox(language.current_language.customization_menu
.opacity_falloff, config.current_config.endemic_life_UI.settings.opacity_falloff);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.settings.max_distance = imgui.drag_float(language.current_language.customization_menu
.max_distance, config.current_config.endemic_life_UI.settings.max_distance, 1, 0, 10000,
"%.0f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, config.current_config.endemic_life_UI.world_offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.endemic_life_UI.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.world_offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.endemic_life_UI.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.world_offset.z = imgui.drag_float(language.current_language.customization_menu
.z,
config.current_config.endemic_life_UI.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, config.current_config.endemic_life_UI.viewport_offset.x = imgui.drag_float(language.current_language.customization_menu
.x,
config.current_config.endemic_life_UI.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.viewport_offset.y = imgui.drag_float(language.current_language.customization_menu
.y,
config.current_config.endemic_life_UI.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.creature_name_label) then
changed, config.current_config.endemic_life_UI.creature_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
config.current_config.endemic_life_UI.creature_name_label.visibility);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.endemic_life_UI.creature_name_label.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.endemic_life_UI.creature_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.creature_name_label.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.endemic_life_UI.creature_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.endemic_life_UI.creature_name_label.color = imgui.color_picker_argb("",
config.current_config.endemic_life_UI.creature_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.endemic_life_UI.creature_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible,
config.current_config.endemic_life_UI.creature_name_label.shadow.visibility);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x = imgui.drag_float(language.current_language
.customization_menu.x,
config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y = imgui.drag_float(language.current_language
.customization_menu.y,
config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.endemic_life_UI.creature_name_label.shadow.color = imgui.color_picker_argb("",
config.current_config.endemic_life_UI.creature_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
endemic_life_UI_changed = endemic_life_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.end_window();
imgui.pop_font();
if small_monster_UI_changed or modifiers_changed then
for _, monster in pairs(small_monster.list) do
small_monster.init_UI(monster);
end
end
if large_monster_dynamic_UI_changed or modifiers_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_dynamic_UI(monster);
end
end
if large_monster_static_UI_changed or modifiers_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_static_UI(monster);
end
end
if large_monster_highlighted_UI_changed or modifiers_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_highlighted_UI(monster);
end
end
if time_UI_changed or modifiers_changed then
time_UI.init_UI();
end
if damage_meter_UI_changed or modifiers_changed then
for _, _player in pairs(player.list) do
player.init_UI(_player);
player.init_total_UI(player.total);
end
end
if endemic_life_UI_changed or modifiers_changed then
for _, creature in pairs(env_creature.list) do
env_creature.init_UI(creature);
end
end
if customization_menu.menu_font_changed and apply_font_requested then
customization_menu.menu_font_changed = false;
customization_menu.reload_font(false);
end
if config_changed then
config.save();
end
end
function customization_menu.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu.init();
customization_menu.reload_font(false);
end
return customization_menu;