Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua
GreenComfyTea a5283b07b0 Clean up.
2022-07-11 08:54:05 +03:00

157 lines
4.9 KiB
Lua

local monster_hook = {};
local small_monster;
local large_monster;
local config;
local ailments;
local character_base_type_def = sdk.find_type_definition("snow.CharacterBase");
local character_base_start_method = character_base_type_def:get_method("start");
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
local anger_add_method = anger_param_type_def:get_method("add");
local anger_update_method = anger_param_type_def:get_method("updateNormal");
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
local stamina_sub_method = stamina_param_type_def:get_method("sub");
local stamina_update_method = stamina_param_type_def:get_method("updateParam");
--snow.enemy.EnemyDamageStockParam
function monster_hook.update_health(enemy_damage_stock_param)
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
if enemy == nil then
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
return;
end
if is_large then
local monster = large_monster.get_monster(enemy);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
else
local monster = small_monster.get_monster(enemy);
small_monster.update_health(enemy, monster);
end
end
function monster_hook.update_stamina(stamina_param, stamina_sub)
local enemy = stamina_param:call("get_Em");
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
if stamina_sub > 0 then
large_monster.update_stamina(enemy, monster, stamina_param);
return;
end
-- stamina sub gets called periodically at low rate for large monsters even without damage
large_monster.update(enemy, monster);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
large_monster.update_rage_timer(enemy, monster, nil);
end
function monster_hook.update_stamina_timer(stamina_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
end
function monster_hook.update_rage(anger_param, anger_add, enemy)
if anger_add == 0 then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_rage(enemy, monster, anger_param);
end
function monster_hook.update_rage_timer(anger_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_rage_timer(enemy, monster, anger_param);
end
function monster_hook.update_monster(enemy)
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
return;
end
if is_large then
local cached_config = config.current_config.large_monster_UI;
local monster = large_monster.get_monster(enemy);
if not cached_config.dynamic.enabled then
return;
end
large_monster.update_position(enemy, monster);
else
if not config.current_config.small_monster_UI.enabled then
return;
end
local monster = small_monster.get_monster(enemy);
small_monster.update_position(enemy, monster);
end
end
function monster_hook.init_module()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
sdk.hook(enemy_character_base_update_method, function(args)
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
sdk.hook(damage_check_update_param_update_method, function(args)
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
sdk.hook(stamina_sub_method, function(args)
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
end, function(retval)
return retval;
end);
--sdk.hook(stamina_update_method, function(args)
-- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
--end, function(retval)
-- return retval;
--end);
sdk.hook(anger_add_method, function(args)
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
end, function(retval)
return retval;
end);
--sdk.hook(anger_update_method, function(args)
-- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
--end, function(retval)
-- return retval;
--end);
end
return monster_hook;