mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
157 lines
4.9 KiB
Lua
157 lines
4.9 KiB
Lua
local monster_hook = {};
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local small_monster;
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local large_monster;
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local config;
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local ailments;
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local character_base_type_def = sdk.find_type_definition("snow.CharacterBase");
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local character_base_start_method = character_base_type_def:get_method("start");
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
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local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
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local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
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local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
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local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
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local anger_add_method = anger_param_type_def:get_method("add");
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local anger_update_method = anger_param_type_def:get_method("updateNormal");
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local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
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local stamina_sub_method = stamina_param_type_def:get_method("sub");
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local stamina_update_method = stamina_param_type_def:get_method("updateParam");
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--snow.enemy.EnemyDamageStockParam
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function monster_hook.update_health(enemy_damage_stock_param)
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local enemy = enemy_damage_stock_param:call("get_RefEnemy");
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if enemy == nil then
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return;
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end
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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return;
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end
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if is_large then
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local monster = large_monster.get_monster(enemy);
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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else
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local monster = small_monster.get_monster(enemy);
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small_monster.update_health(enemy, monster);
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end
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end
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function monster_hook.update_stamina(stamina_param, stamina_sub)
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local enemy = stamina_param:call("get_Em");
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if enemy == nil then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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if stamina_sub > 0 then
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large_monster.update_stamina(enemy, monster, stamina_param);
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return;
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end
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-- stamina sub gets called periodically at low rate for large monsters even without damage
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large_monster.update(enemy, monster);
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large_monster.update_stamina_timer(enemy, monster, stamina_param);
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large_monster.update_rage_timer(enemy, monster, nil);
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end
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function monster_hook.update_stamina_timer(stamina_param, enemy)
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local monster = large_monster.get_monster(enemy);
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large_monster.update_stamina_timer(enemy, monster, stamina_param);
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end
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function monster_hook.update_rage(anger_param, anger_add, enemy)
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if anger_add == 0 then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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large_monster.update_rage(enemy, monster, anger_param);
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end
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function monster_hook.update_rage_timer(anger_param, enemy)
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local monster = large_monster.get_monster(enemy);
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large_monster.update_rage_timer(enemy, monster, anger_param);
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end
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function monster_hook.update_monster(enemy)
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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return;
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end
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if is_large then
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local cached_config = config.current_config.large_monster_UI;
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local monster = large_monster.get_monster(enemy);
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if not cached_config.dynamic.enabled then
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return;
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end
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large_monster.update_position(enemy, monster);
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else
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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small_monster.update_position(enemy, monster);
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end
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end
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function monster_hook.init_module()
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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config = require("MHR_Overlay.Misc.config");
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sdk.hook(enemy_character_base_update_method, function(args)
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pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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sdk.hook(damage_check_update_param_update_method, function(args)
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pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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sdk.hook(stamina_sub_method, function(args)
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pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
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end, function(retval)
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return retval;
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end);
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--sdk.hook(stamina_update_method, function(args)
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-- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
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--end, function(retval)
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-- return retval;
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--end);
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sdk.hook(anger_add_method, function(args)
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pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
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end, function(retval)
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return retval;
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end);
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--sdk.hook(anger_update_method, function(args)
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-- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
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--end, function(retval)
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-- return retval;
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--end);
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end
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return monster_hook; |