mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
628 lines
20 KiB
Lua
628 lines
20 KiB
Lua
local players = {};
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local config;
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local table_helpers;
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local singletons;
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local customization_menu;
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local damage_UI_entity;
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local time;
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local quest_status;
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local drawing;
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local language;
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local non_players;
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players.list = {};
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players.myself = nil;
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players.myself_position = Vector3f.new(0, 0, 0);
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players.total = nil;
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players.display_list = {}
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players.types = {
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["myself"] = 0,
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["other_player"] = 1,
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["servant"] = 2,
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["my_otomo"] = 4,
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["other_player_otomo"] = 8,
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["servant_otomo"] = 16,
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["total"] = 32
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}
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function players.new(id, name, master_rank, hunter_rank, type)
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local new_player = {};
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new_player.id = id;
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new_player.name = name;
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new_player.hunter_rank = hunter_rank;
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new_player.master_rank = master_rank;
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new_player.type = type;
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new_player.cart_count = 0;
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new_player.join_time = -1;
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new_player.first_hit_time = -1;
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new_player.dps = 0;
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new_player.small_monsters = players.init_damage_sources()
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new_player.large_monsters = players.init_damage_sources();
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new_player.display = {};
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new_player.display.total_damage = 0;
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new_player.display.physical_damage = 0;
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new_player.display.elemental_damage = 0;
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new_player.display.ailment_damage = 0;
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players.init_UI(new_player);
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return new_player;
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end
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function players.init_damage_sources()
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local monster_type = {};
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monster_type.total_damage = 0;
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monster_type.physical_damage = 0;
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monster_type.elemental_damage = 0;
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monster_type.ailment_damage = 0;
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monster_type.bombs = {};
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monster_type.bombs.total_damage = 0;
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monster_type.bombs.physical_damage = 0;
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monster_type.bombs.elemental_damage = 0;
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monster_type.bombs.ailment_damage = 0;
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monster_type.kunai = {};
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monster_type.kunai.total_damage = 0;
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monster_type.kunai.physical_damage = 0;
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monster_type.kunai.elemental_damage = 0;
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monster_type.kunai.ailment_damage = 0;
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monster_type.installations = {};
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monster_type.installations.total_damage = 0;
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monster_type.installations.physical_damage = 0;
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monster_type.installations.elemental_damage = 0;
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monster_type.installations.ailment_damage = 0;
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monster_type.otomo = {};
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monster_type.otomo.total_damage = 0;
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monster_type.otomo.physical_damage = 0;
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monster_type.otomo.elemental_damage = 0;
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monster_type.otomo.ailment_damage = 0;
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monster_type.wyvern_riding = {};
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monster_type.wyvern_riding.total_damage = 0;
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monster_type.wyvern_riding.physical_damage = 0;
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monster_type.wyvern_riding.elemental_damage = 0;
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monster_type.wyvern_riding.ailment_damage = 0;
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monster_type.poison = {};
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monster_type.poison.total_damage = 0;
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monster_type.poison.physical_damage = 0;
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monster_type.poison.elemental_damage = 0;
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monster_type.poison.ailment_damage = 0;
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monster_type.blast = {};
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monster_type.blast.total_damage = 0;
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monster_type.blast.physical_damage = 0;
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monster_type.blast.elemental_damage = 0;
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monster_type.blast.ailment_damage = 0;
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monster_type.endemic_life = {};
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monster_type.endemic_life.total_damage = 0;
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monster_type.endemic_life.physical_damage = 0;
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monster_type.endemic_life.elemental_damage = 0;
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monster_type.endemic_life.ailment_damage = 0;
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monster_type.other = {};
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monster_type.other.total_damage = 0;
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monster_type.other.physical_damage = 0;
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monster_type.other.elemental_damage = 0;
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monster_type.other.ailment_damage = 0;
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return monster_type;
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end
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function players.get_player(player_id)
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return players.list[player_id];
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end
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function players.update_damage(_player, damage_source_type, is_large_monster, damage_object)
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if _player == nil then
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return;
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end
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if _player.first_hit_time == -1 then
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_player.first_hit_time = time.total_elapsed_script_seconds;
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end
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local player_monster_type = _player.small_monsters;
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if is_large_monster then
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player_monster_type = _player.large_monsters;
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end
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if damage_source_type == "player" then
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players.merge_damage(player_monster_type, damage_object);
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elseif damage_source_type == "bomb" then
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players.merge_damage(player_monster_type.bombs, damage_object);
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elseif damage_source_type == "kunai" then
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players.merge_damage(player_monster_type.kunai, damage_object);
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elseif damage_source_type == "installation" then
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players.merge_damage(player_monster_type.installations, damage_object);
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elseif damage_source_type == "otomo" then
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players.merge_damage(player_monster_type.otomo, damage_object);
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elseif damage_source_type == "wyvern riding" then
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players.merge_damage(player_monster_type.wyvern_riding, damage_object);
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elseif damage_source_type == "poison" then
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players.merge_damage(player_monster_type.poison, damage_object);
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elseif damage_source_type == "blast" then
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players.merge_damage(player_monster_type.blast, damage_object);
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elseif damage_source_type == "endemic life" then
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players.merge_damage(player_monster_type.endemic_life, damage_object);
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elseif damage_source_type == "other" then
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players.merge_damage(player_monster_type.other, damage_object);
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else
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players.merge_damage(player_monster_type, damage_object);
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end
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players.update_display(_player);
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end
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function players.update_display(_player)
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if _player == nil then
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return;
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end
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_player.display.total_damage = 0;
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_player.display.physical_damage = 0;
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_player.display.elemental_damage = 0;
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_player.display.ailment_damage = 0;
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local cached_config = config.current_config.damage_meter_UI;
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if cached_config.tracked_monster_types.small_monsters then
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if cached_config.tracked_damage_types.player_damage then
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players.merge_damage(_player.display, _player.small_monsters);
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end
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if cached_config.tracked_damage_types.bomb_damage then
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players.merge_damage(_player.display, _player.small_monsters.bombs);
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end
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if cached_config.tracked_damage_types.kunai_damage then
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players.merge_damage(_player.display, _player.small_monsters.kunai);
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end
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if cached_config.tracked_damage_types.installation_damage then
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players.merge_damage(_player.display, _player.small_monsters.installations);
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end
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if cached_config.tracked_damage_types.otomo_damage then
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if _player.is_otomo then
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if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
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if cached_config.settings.show_my_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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elseif _player.is_servant then
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if cached_config.settings.show_servant_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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else
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if cached_config.settings.show_other_player_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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end
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else
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if _player == players.myself then
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if not cached_config.settings.show_my_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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elseif _player.is_servant then
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if not cached_config.settings.show_servant_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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else
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if not cached_config.settings.show_other_player_otomos_separately then
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players.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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end
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end
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end
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if cached_config.tracked_damage_types.wyvern_riding_damage then
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players.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
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end
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if cached_config.tracked_damage_types.poison_damage then
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players.merge_damage(_player.display, _player.small_monsters.poison);
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end
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if cached_config.tracked_damage_types.blast_damage then
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players.merge_damage(_player.display, _player.small_monsters.blast);
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end
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if cached_config.tracked_damage_types.endemic_life_damage then
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players.merge_damage(_player.display, _player.small_monsters.endemic_life);
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end
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if cached_config.tracked_damage_types.other_damage then
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players.merge_damage(_player.display, _player.small_monsters.other);
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end
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end
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if cached_config.tracked_monster_types.large_monsters then
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if cached_config.tracked_damage_types.player_damage then
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players.merge_damage(_player.display, _player.large_monsters);
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end
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if cached_config.tracked_damage_types.bomb_damage then
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players.merge_damage(_player.display, _player.large_monsters.bombs);
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end
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if cached_config.tracked_damage_types.kunai_damage then
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players.merge_damage(_player.display, _player.large_monsters.kunai);
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end
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if cached_config.tracked_damage_types.installation_damage then
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players.merge_damage(_player.display, _player.large_monsters.installations);
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end
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if cached_config.tracked_damage_types.otomo_damage then
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if _player.is_otomo then
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if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
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if cached_config.settings.show_my_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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elseif _player.is_servant then
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if cached_config.settings.show_servant_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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else
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if cached_config.settings.show_other_player_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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end
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else
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if _player == players.myself then
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if not cached_config.settings.show_my_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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elseif _player.is_servant then
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if not cached_config.settings.show_servant_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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else
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if not cached_config.settings.show_other_player_otomos_separately then
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players.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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end
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end
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end
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if cached_config.tracked_damage_types.wyvern_riding_damage then
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players.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
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end
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if cached_config.tracked_damage_types.poison_damage then
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players.merge_damage(_player.display, _player.large_monsters.poison);
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end
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if cached_config.tracked_damage_types.blast_damage then
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players.merge_damage(_player.display, _player.large_monsters.blast);
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end
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if cached_config.tracked_damage_types.endemic_life_damage then
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players.merge_damage(_player.display, _player.large_monsters.endemic_life);
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end
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if cached_config.tracked_damage_types.other_damage then
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players.merge_damage(_player.display, _player.large_monsters.other);
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end
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end
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end
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function players.merge_damage(first, second)
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first.total_damage = first.total_damage + second.total_damage;
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first.physical_damage = first.physical_damage + second.physical_damage;
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first.elemental_damage = first.elemental_damage + second.elemental_damage;
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first.ailment_damage = first.ailment_damage + second.ailment_damage;
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return first;
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end
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function players.update_dps(bypass_freeze)
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local cached_config = config.current_config.damage_meter_UI.settings;
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if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
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return;
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end
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players.total.dps = 0;
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for _, _player in pairs(players.list) do
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players.update_player_dps(_player);
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end
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for _, servant in pairs(non_players.servant_list) do
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players.update_player_dps(servant);
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end
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for _, otomo in pairs(non_players.otomo_list) do
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players.update_player_dps(otomo);
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end
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end
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function players.update_player_dps(_player)
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local cached_config = config.current_config.damage_meter_UI.settings;
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if _player.join_time == -1 then
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_player.join_time = time.total_elapsed_script_seconds;
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end
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if cached_config.dps_mode == "Quest Time" then
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if time.total_elapsed_seconds > 0 then
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_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
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end
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elseif cached_config.dps_mode == "Join Time" then
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if time.total_elapsed_script_seconds - _player.join_time > 0 then
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_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
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end
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elseif cached_config.dps_mode == "First Hit" then
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if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
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_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
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end
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end
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players.total.dps = players.total.dps + _player.dps;
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end
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function players.sort_players()
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local cached_config = config.current_config.damage_meter_UI;
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if cached_config.settings.my_damage_bar_location == "Normal" then
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table.insert(players.display_list, players.myself);
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end
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-- sort here
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if cached_config.sorting.type == "Normal" then
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if cached_config.sorting.reversed_order then
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table.sort(players.display_list, function(left, right)
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return left.id > right.id;
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end);
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else
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table.sort(players.display_list, function(left, right)
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return left.id < right.id;
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end);
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end
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elseif cached_config.sorting.type == "DPS" then
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if cached_config.sorting.reversed_order then
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table.sort(players.display_list, function(left, right)
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return left.dps < right.dps;
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end);
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else
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table.sort(players.display_list, function(left, right)
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return left.dps > right.dps;
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end);
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end
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else
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if cached_config.sorting.reversed_order then
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table.sort(players.display_list, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(players.display_list, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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if cached_config.settings.my_damage_bar_location == "First" then
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table.insert(players.display_list, 1, players.myself);
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elseif cached_config.settings.my_damage_bar_location == "Last" then
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table.insert(players.display_list, players.myself);
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end
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end
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local get_pos_field = player_base_type_def:get_method("get_Pos");
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function players.update_myself_position()
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if singletons.player_manager == nil then
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customization_menu.status = "No player manager";
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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customization_menu.status = "No master player";
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return;
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end
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local position = get_pos_field:call(master_player);
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if position ~= nil then
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players.myself_position = position;
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end
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end
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function players.init()
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players.list = {};
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players.display_list = {};
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players.total = players.new(0, "Total", 0, 0, players.types.total);
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players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself);
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end
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
|
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
|
|
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
|
|
|
|
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
|
|
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
|
|
|
|
local my_hunter_info_type_def = my_hunter_info_field:get_type();
|
|
local name_field = my_hunter_info_type_def:get_field("_name");
|
|
local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId");
|
|
local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
|
|
local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
|
|
local master_rank_field = my_hunter_info_type_def:get_field("_masterRank");
|
|
|
|
local hunter_info_type_def = hunter_info_field:get_type();
|
|
local get_count_method = hunter_info_type_def:get_method("get_Count");
|
|
local get_item_method = hunter_info_type_def:get_method("get_Item");
|
|
|
|
local guid_type = hunter_unique_id_field:get_type();
|
|
local guid_equals_method = guid_type:get_method("Equals(System.Guid)");
|
|
|
|
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
|
|
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
|
|
local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank");
|
|
|
|
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
|
|
|
|
function players.update_player_list(is_on_quest)
|
|
if is_on_quest then
|
|
players.update_player_list_(quest_hunter_info_field);
|
|
else
|
|
players.update_player_list_(hunter_info_field);
|
|
end
|
|
end
|
|
|
|
function players.update_player_list_(hunter_info_field_)
|
|
local cached_config = config.current_config.damage_meter_UI;
|
|
|
|
if singletons.lobby_manager == nil then
|
|
return;
|
|
end
|
|
|
|
if singletons.progress_manager == nil then
|
|
return;
|
|
end
|
|
|
|
-- myself player
|
|
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
|
|
if myself_player_info == nil then
|
|
customization_menu.status = "No myself player info list";
|
|
return;
|
|
end
|
|
|
|
local myself_player_name = name_field:get_data(myself_player_info);
|
|
if myself_player_name == nil then
|
|
customization_menu.status = "No myself player name";
|
|
return;
|
|
end
|
|
|
|
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0;
|
|
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0;
|
|
|
|
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
|
|
|
if myself_id == nil then
|
|
customization_menu.status = "No myself player id";
|
|
return;
|
|
end
|
|
|
|
if players.myself == nil or myself_id ~= players.myself.id then
|
|
players.list[players.myself.id] = nil;
|
|
players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself);
|
|
players.list[myself_id] = players.myself;
|
|
end
|
|
|
|
-- other players
|
|
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
|
|
if player_info_list == nil then
|
|
customization_menu.status = "No player info list";
|
|
return;
|
|
end
|
|
|
|
local count = get_count_method:call(player_info_list);
|
|
if count == nil then
|
|
customization_menu.status = "No player info list count";
|
|
return;
|
|
end
|
|
|
|
for i = 0, count - 1 do
|
|
local player_info = get_item_method:call(player_info_list, i);
|
|
if player_info == nil then
|
|
goto continue
|
|
end
|
|
|
|
local id = member_index_field:get_data(player_info);
|
|
|
|
if id == nil then
|
|
goto continue
|
|
end
|
|
|
|
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
|
|
local master_rank = master_rank_field:get_data(player_info) or 0;
|
|
|
|
local name = name_field:get_data(player_info);
|
|
if name == nil then
|
|
goto continue
|
|
end
|
|
|
|
local player_in_list = players.list[id];
|
|
|
|
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
|
|
if player_in_list.name == players.myself.name then
|
|
players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself);
|
|
players.list[id] = players.myself;
|
|
else
|
|
players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
|
|
end
|
|
end
|
|
|
|
if player_in_list ~= players.myself then
|
|
table.insert(players.display_list, player_in_list);
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
function players.init_UI(_player)
|
|
local cached_config = config.current_config.damage_meter_UI;
|
|
|
|
if _player.type == players.types.myself then
|
|
_player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type);
|
|
elseif _player.type == players.types.other_player then
|
|
_player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type);
|
|
elseif _player.type == players.types.total then
|
|
_player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type);
|
|
end
|
|
end
|
|
|
|
function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
|
|
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
|
|
end
|
|
|
|
function players.init_module()
|
|
config = require("MHR_Overlay.Misc.config");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
|
|
|
players.init();
|
|
end
|
|
|
|
return players;
|