Files
MHR-Overlay/reframework/autorun/MHR_Overlay/UI/customization_menu.lua
2022-02-13 21:38:18 +02:00

4995 lines
282 KiB
Lua

local customization_menu = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local language;
local part_names;
customization_menu.font = nil;
customization_menu.font_range = { 0x1, 0xFFFF, 0 };
customization_menu.is_opened = false;
customization_menu.status = "OK";
customization_menu.window_position = Vector2f.new(480, 200);
customization_menu.window_pivot = Vector2f.new(0, 0);
customization_menu.window_size = Vector2f.new(720, 720);
customization_menu.window_flags = 0x10120;
customization_menu.color_picker_flags = 327680;
customization_menu.selected_language_index = 1;
customization_menu.displayed_orientation_types = {};
customization_menu.displayed_anchor_types = {};
customization_menu.displayed_monster_UI_sorting_types = {};
customization_menu.displayed_large_monster_UI_parts_sorting_types = {};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.displayed_damage_meter_UI_sorting_types = {};
customization_menu.orientation_types = {};
customization_menu.anchor_types = {};
customization_menu.monster_UI_sorting_types = {};
customization_menu.large_monster_UI_parts_sorting_types = {};
customization_menu.damage_meter_UI_highlighted_bar_types = {};
customization_menu.damage_meter_UI_damage_bar_relative_types = {};
customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.damage_meter_UI_sorting_types = {};
customization_menu.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
"Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact",
"Ink Free", "Javanese Text", "Leelawadee UI", "Lucida Console", "Lucida Sans Unicode",
"Malgun Gothic", "Marlett", "Microsoft Himalaya", "Microsoft JhengHei",
"Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le",
"Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU-ExtB", "Mongolian Baiti", "MS Gothic",
"MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets",
"Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji",
"Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman",
"Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic"};
customization_menu.small_monster_UI_orientation_index = 1;
customization_menu.small_monster_UI_sorting_type_index = 1;
customization_menu.large_monster_UI_orientation_index = 1;
customization_menu.large_monster_UI_sorting_type_index = 1;
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = 1;
customization_menu.large_monster_static_UI_parts_sorting_type_index = 1;
customization_menu.damage_meter_UI_orientation_index = 1;
customization_menu.damage_meter_UI_sorting_type_index = 1;
customization_menu.damage_meter_UI_highlighted_bar_index = 1;
customization_menu.damage_meter_UI_damage_bar_relative_index = 1;
customization_menu.damage_meter_UI_my_damage_bar_location_index = 1;
customization_menu.small_monster_UI_anchor_index = 1;
customization_menu.large_monster_UI_anchor_index = 1;
customization_menu.time_UI_anchor_index = 1;
customization_menu.damage_meter_UI_anchor_index = 1;
customization_menu.selected_UI_font_index = 9;
function customization_menu.reload_font(pop_push)
local success, new_font = pcall(imgui.load_font, language.current_language.font_name, config.current_config.global_settings.menu_font.size, customization_menu.font_range);
if success then
if pop_push then
imgui.pop_font(customization_menu.font);
end
customization_menu.font = new_font;
if pop_push then
imgui.push_font(customization_menu.font);
end
end
end
function customization_menu.init()
customization_menu.reload_font(false);
customization_menu.selected_language_index = table_helpers.find_index(language.language_names, config.current_config.global_settings.language, false);
customization_menu.displayed_orientation_types = {language.current_language.customization_menu.horizontal, language.current_language.customization_menu.vertical};
customization_menu.displayed_anchor_types = {language.current_language.customization_menu.top_left, language.current_language.customization_menu.top_right, language.current_language.customization_menu.bottom_left, language.current_language.customization_menu.bottom_right};
customization_menu.displayed_monster_UI_sorting_types = {language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage, language.current_language.customization_menu.distance};
customization_menu.displayed_large_monster_UI_parts_sorting_types = {language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage, language.current_language.customization_menu.none};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {language.current_language.customization_menu.total_damage, language.current_language.customization_menu.top_damage};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {language.current_language.customization_menu.normal, language.current_language.customization_menu.first, language.current_language.customization_menu.last};
customization_menu.displayed_damage_meter_UI_sorting_types = {language.current_language.customization_menu.normal, language.current_language.customization_menu.damage};
customization_menu.orientation_types = {language.default_language.customization_menu.horizontal, language.default_language.customization_menu.vertical};
customization_menu.anchor_types = {language.default_language.customization_menu.top_left, language.default_language.customization_menu.top_right, language.default_language.customization_menu.bottom_left, language.default_language.customization_menu.bottom_right};
customization_menu.monster_UI_sorting_types = {language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage, language.default_language.customization_menu.distance};
customization_menu.large_monster_UI_parts_sorting_types = {language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage};
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me, language.default_language.customization_menu.top_damage, language.default_language.customization_menu.none};
customization_menu.damage_meter_UI_damage_bar_relative_types = {language.default_language.customization_menu.total_damage, language.default_language.customization_menu.top_damage};
customization_menu.damage_meter_UI_my_damage_bar_location_types = {language.default_language.customization_menu.normal, language.default_language.customization_menu.first, language.default_language.customization_menu.last};
customization_menu.damage_meter_UI_sorting_types = {language.default_language.customization_menu.normal, language.default_language.customization_menu.damage};
customization_menu.selected_UI_font_index = table_helpers.find_index(customization_menu.fonts, config.current_config.global_settings.UI_font.family, false);
customization_menu.small_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.small_monster_UI.settings.orientation, false);
customization_menu.small_monster_UI_sorting_type_index = table_helpers.find_index(customization_menu.monster_UI_sorting_types,
config.current_config.small_monster_UI.static_sorting.type, false);
customization_menu.large_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.large_monster_UI.static.settings.orientation, false);
customization_menu.large_monster_UI_sorting_type_index = table_helpers.find_index(
customization_menu.monster_UI_sorting_types, config.current_config.large_monster_UI.static.sorting.type, false);
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = table_helpers.find_index(
customization_menu.large_monster_UI_parts_sorting_types,
config.current_config.large_monster_UI.dynamic.parts.sorting.type, false);
customization_menu.large_monster_static_UI_parts_sorting_type_index = table_helpers.find_index(
customization_menu.large_monster_UI_parts_sorting_types,
config.current_config.large_monster_UI.static.parts.sorting.type, false);
customization_menu.damage_meter_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types,
config.current_config.damage_meter_UI.settings.orientation, false);
customization_menu.damage_meter_UI_highlighted_bar_index = table_helpers.find_index(
customization_menu.damage_meter_UI_highlighted_bar_types,
config.current_config.damage_meter_UI.settings.highlighted_bar, false);
customization_menu.damage_meter_UI_damage_bar_relative_index = table_helpers.find_index(
customization_menu.damage_meter_UI_damage_bar_relative_types,
config.current_config.damage_meter_UI.settings.damage_bar_relative_to, false);
customization_menu.damage_meter_UI_my_damage_bar_location_index = table_helpers.find_index(
customization_menu.damage_meter_UI_my_damage_bar_location_types,
config.current_config.damage_meter_UI.settings.my_damage_bar_location, false);
customization_menu.damage_meter_UI_sorting_type_index = table_helpers.find_index(
customization_menu.damage_meter_UI_sorting_types, config.current_config.damage_meter_UI.sorting.type, false);
customization_menu.selected_font_index = table_helpers.find_index(customization_menu.fonts,
config.current_config.global_settings.UI_font.family, false);
customization_menu.small_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.small_monster_UI.static_position.anchor, false);
customization_menu.large_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.large_monster_UI.static.position.anchor, false);
customization_menu.time_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.time_UI.position.anchor, false);
customization_menu.damage_meter_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types,
config.current_config.damage_meter_UI.position.anchor, false);
end
function customization_menu.draw()
imgui.set_next_window_pos(customization_menu.window_position, 1 << 3, customization_menu.window_pivot);
imgui.set_next_window_size(customization_menu.window_size, 1 << 3);
imgui.push_font(customization_menu.font);
customization_menu.is_opened = imgui.begin_window(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version, customization_menu.is_opened, customization_menu.window_flags);
if not customization_menu.is_opened then
return;
end
local config_changed = false;
local changed = false;
local status_string = tostring(customization_menu.status);
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string);
if imgui.tree_node(language.current_language.customization_menu.modules) then
changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.small_monster_UI, config.current_config
.small_monster_UI.enabled);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.enabled =
imgui.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI, config.current_config.large_monster_UI.dynamic.enabled);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.large_monster_UI.static.enabled =
imgui.checkbox(language.current_language.customization_menu.large_monster_static_UI, config.current_config.large_monster_UI.static.enabled);
config_changed = config_changed or changed;
changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.time_UI, config.current_config.time_UI.enabled);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.damage_meter_UI,
config.current_config.damage_meter_UI.enabled);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.global_settings) then
changed, customization_menu.selected_language_index = imgui.combo(language.current_language.customization_menu.language, customization_menu.selected_language_index, language.language_names);
config_changed = config_changed or changed;
if changed then
config.current_config.global_settings.language = language.language_names[customization_menu.selected_language_index];
language.update(customization_menu.selected_language_index);
imgui.pop_font(customization_menu.font);
customization_menu.init();
imgui.push_font(customization_menu.font);
part_names.init();
large_monster.init_list();
for _, monster in pairs(small_monster.list) do
small_monster.init_UI(monster);
end
for _, _player in pairs(player.list) do
player.init_UI(_player);
end
end
if imgui.tree_node(language.current_language.customization_menu.menu_font) then
changed, config.current_config.global_settings.menu_font.size =
imgui.slider_int(" ", config.current_config.global_settings.menu_font.size, 5, 100);
config_changed = config_changed or changed;
imgui.same_line();
if changed then
customization_menu.reload_font(true);
end
changed = imgui.button("-");
imgui.same_line();
if changed then
config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size - 1;
if config.current_config.global_settings.menu_font.size < 5 then
config.current_config.global_settings.menu_font.size = 5;
end
customization_menu.reload_font(true);
end
changed = imgui.button("+");
imgui.same_line();
if changed then
config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size + 1;
if config.current_config.global_settings.menu_font.size > 100 then
config.current_config.global_settings.menu_font.size = 100;
end
customization_menu.reload_font(true);
end
imgui.text(language.current_language.customization_menu.size);
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.UI_font) then
imgui.text(language.current_language.customization_menu.UI_font_notice);
changed, customization_menu.selected_UI_font_index = imgui.combo(language.current_language.customization_menu.family, customization_menu.selected_UI_font_index,
customization_menu.fonts);
config_changed = config_changed or changed;
if changed then
config.current_config.global_settings.UI_font.family = customization_menu.fonts[customization_menu.selected_UI_font_index];
end
changed, config.current_config.global_settings.UI_font.size =
imgui.slider_int(language.current_language.customization_menu.size, config.current_config.global_settings.UI_font.size, 1, 100);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.UI_font.bold =
imgui.checkbox(language.current_language.customization_menu.bold, config.current_config.global_settings.UI_font.bold);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.UI_font.italic =
imgui.checkbox(language.current_language.customization_menu.italic, config.current_config.global_settings.UI_font.italic);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.performance) then
changed, config.current_config.global_settings.performance.max_monster_updates_per_tick =
imgui.slider_int(language.current_language.customization_menu.max_monster_updates_per_tick, config.current_config.global_settings.performance.max_monster_updates_per_tick, 1, 150);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.performance.prioritize_large_monsters = imgui.checkbox(
language.current_language.customization_menu.prioritize_large_monsters, config.current_config.global_settings.performance.prioritize_large_monsters);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.module_visibility_on_different_screens) then
if imgui.tree_node(language.current_language.customization_menu.during_quest) then
changed, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI = imgui.checkbox(
language.current_language.customization_menu.small_monster_UI, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_static_UI,
config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.during_quest.time_UI = imgui.checkbox(language.current_language.customization_menu.time_UI,
config.current_config.global_settings.module_visibility.during_quest.time_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.quest_summary_screen) then
changed, config.current_config.global_settings.module_visibility.quest_summary_screen.small_monster_UI =
imgui.checkbox(language.current_language.customization_menu.small_monster_UI,
config.current_config.global_settings.module_visibility.quest_summary_screen.small_monster_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.quest_summary_screen.large_monster_dynamic_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility
.quest_summary_screen.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.quest_summary_screen.large_monster_static_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility
.quest_summary_screen.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.quest_summary_screen.time_UI = imgui.checkbox(
language.current_language.customization_menu.time_UI, config.current_config.global_settings.module_visibility.quest_summary_screen.time_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.quest_summary_screen.damage_meter_UI =
imgui.checkbox(language.current_language.customization_menu.damage_meter_UI,
config.current_config.global_settings.module_visibility.quest_summary_screen.damage_meter_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.training_area) then
changed, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_dynamic_UI,
config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI);
config_changed = config_changed or changed;
imgui.same_line();
changed, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI =
imgui.checkbox(language.current_language.customization_menu.large_monster_static_UI,
config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI);
config_changed = config_changed or changed;
changed, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI = imgui.checkbox(
language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.small_monster_UI) then
local small_monster_UI_changed = false;
changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config
.small_monster_UI.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.small_monster_UI.settings.hide_dead_or_captured = imgui.checkbox(language.current_language.customization_menu.hide_dead_or_captured, config.current_config
.small_monster_UI.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, customization_menu.small_monster_UI_orientation_index =
imgui.combo(language.current_language.customization_menu.static_orientation, customization_menu.small_monster_UI_orientation_index,
customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.settings.orientation =
customization_menu.orientation_types[customization_menu.small_monster_UI_orientation_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.dynamic_positioning) then
changed, config.current_config.small_monster_UI.dynamic_positioning.enabled = imgui.checkbox(language.current_language.customization_menu.enabled,
config.current_config.small_monster_UI.dynamic_positioning.enabled);
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff = imgui.checkbox(
language.current_language.customization_menu.opacity_falloff, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff);
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.max_distance =
imgui.drag_float(language.current_language.customization_menu.max_distance, config.current_config.small_monster_UI.dynamic_positioning.max_distance, 1, 0,
10000, "%.0f");
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z = imgui.drag_float(language.current_language.customization_menu.z,
config.current_config.small_monster_UI.dynamic_positioning.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_position) then
changed, config.current_config.small_monster_UI.static_position.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.small_monster_UI.static_position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.static_position.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.small_monster_UI.static_position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, customization_menu.small_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor,
customization_menu.small_monster_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.static_position.anchor =
customization_menu.anchor_types[customization_menu.small_monster_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_spacing) then
changed, config.current_config.small_monster_UI.static_spacing.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.small_monster_UI.static_spacing.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
changed, config.current_config.small_monster_UI.static_spacing.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.small_monster_UI.static_spacing.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.static_sorting) then
changed, customization_menu.small_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
customization_menu.small_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
if changed then
config.current_config.small_monster_UI.static_sorting.type =
customization_menu.monster_UI_sorting_types[customization_menu.small_monster_UI_sorting_type_index];
end
changed, config.current_config.small_monster_UI.static_sorting.reversed_order =
imgui.checkbox(language.current_language.customization_menu.reversed_order, config.current_config.small_monster_UI.static_sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.small_monster_UI.monster_name_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.monster_name_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.monster_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.monster_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.monster_name_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.monster_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.small_monster_UI.health.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.small_monster_UI.health.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.small_monster_UI.health.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.text_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.small_monster_UI.health.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.small_monster_UI.health.percentage_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.percentage_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.percentage_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.health.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.small_monster_UI.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.health.bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.health.bar.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.small_monster_UI.health.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.bar.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.small_monster_UI.health.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.small_monster_UI.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.health.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.small_monster_UI.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.health.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.health.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.small_monster_UI.stamina.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.small_monster_UI.stamina.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.small_monster_UI.stamina.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.text_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.small_monster_UI.stamina.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.value_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.small_monster_UI.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.small_monster_UI.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.small_monster_UI.stamina.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.small_monster_UI.stamina.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.small_monster_UI.stamina.bar.visibility);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.small_monster_UI.stamina.bar.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.small_monster_UI.stamina.bar.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.bar.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.small_monster_UI.stamina.bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.small_monster_UI.stamina.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.small_monster_UI.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
changed, config.current_config.small_monster_UI.stamina.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.small_monster_UI.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.small_monster_UI.stamina.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.small_monster_UI.stamina.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.stamina.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
small_monster_UI_changed = small_monster_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if small_monster_UI_changed then
for _, monster in pairs(small_monster.list) do
small_monster.init_UI(monster);
end
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then
local large_monster_dynamic_UI_changed = false;
changed, config.current_config.large_monster_UI.dynamic.enabled =
imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config.large_monster_UI.dynamic.enabled);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured = imgui.checkbox(language.current_language.customization_menu.hide_dead_or_captured, config.current_config.
large_monster_UI.dynamic.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff =
imgui.checkbox(language.current_language.customization_menu.opacity_falloff, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.settings.max_distance =
imgui.drag_float(language.current_language.customization_menu.max_distance, config.current_config.large_monster_UI.dynamic.settings.max_distance, 1, 0, 10000,
"%.0f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.world_offset) then
changed, config.current_config.large_monster_UI.dynamic.world_offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.world_offset.x, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.world_offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.world_offset.y, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.world_offset.z = imgui.drag_float(language.current_language.customization_menu.z,
config.current_config.large_monster_UI.dynamic.world_offset.z, 0.1, -100, 100, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then
changed, config.current_config.large_monster_UI.dynamic.viewport_offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.viewport_offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.monster_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown = imgui.checkbox(language.current_language.customization_menu.crown,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size = imgui.checkbox(language.current_language.customization_menu.size,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.size);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds =
imgui.checkbox(language.current_language.customization_menu.crown_thresholds,
config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.large_monster_UI.dynamic.health.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.capture_line) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.large_monster_UI.dynamic.stamina.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility =
imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.stamina.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, config.current_config.large_monster_UI.dynamic.rage.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.rage.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.rage.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.rage.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, config.current_config.large_monster_UI.dynamic.parts.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.parts.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.dynamic.parts.spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
customization_menu.large_monster_dynamic_UI_parts_sorting_type_index,
customization_menu.displayed_large_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.dynamic.parts.sorting.type =
customization_menu.large_monster_UI_parts_sorting_types[customization_menu.large_monster_dynamic_UI_parts_sorting_type_index];
end
changed, config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.part_name_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count =
imgui.checkbox(language.current_language.customization_menu.break_count,
config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.part_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.part_name_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.part_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.part_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.parts.text_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.parts.value_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.dynamic.parts.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.dynamic.parts.bar.visibility);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.dynamic.parts.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.dynamic.parts.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.dynamic.parts.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.dynamic.parts.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.dynamic.parts.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.parts.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.dynamic.parts.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.dynamic.parts.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.dynamic.parts.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.parts.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if large_monster_dynamic_UI_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_dynamic_UI(monster);
end
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.statically_positioned) then
local large_monster_static_UI_changed = false;
changed, config.current_config.large_monster_UI.static.enabled =
imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config.large_monster_UI.static.enabled);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured = imgui.checkbox(language.current_language.customization_menu.hide_dead_or_captured, config.current_config.
large_monster_UI.static.settings.hide_dead_or_captured);
config_changed = config_changed or changed;
changed, customization_menu.large_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu.orientation,
customization_menu.large_monster_UI_orientation_index, customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.settings.orientation =
customization_menu.orientation_types[customization_menu.large_monster_UI_orientation_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.large_monster_UI.static.position.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.position.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor,
customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.large_monster_UI.static.position.anchor =
customization_menu.anchor_types[customization_menu.large_monster_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.static.spacing.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.spacing.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.spacing.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.spacing.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
customization_menu.large_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.sorting.type =
customization_menu.monster_UI_sorting_types[customization_menu.large_monster_UI_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.sorting.reversed_order =
imgui.checkbox(language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.large_monster_UI.static.monster_name_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.monster_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.crown = imgui.checkbox(language.current_language.customization_menu.crown,
config.current_config.large_monster_UI.static.monster_name_label.include.crown);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.size = imgui.checkbox(language.current_language.customization_menu.size,
config.current_config.large_monster_UI.static.monster_name_label.include.size);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds =
imgui.checkbox(language.current_language.customization_menu.crown_thresholds,
config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.monster_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.monster_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.monster_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, config.current_config.large_monster_UI.static.health.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.health.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.health.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.health.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.health.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.bar.normal_colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.bar.capture_colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.capture_line) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.health.bar.capture_line.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.health.bar.capture_line.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.bar.capture_line.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, config.current_config.large_monster_UI.static.stamina.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.text_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.stamina.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.stamina.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.stamina.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.stamina.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.stamina.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.stamina.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.stamina.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, config.current_config.large_monster_UI.static.rage.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.rage.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.rage.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.timer_label) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.timer_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.timer_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.timer_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.timer_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.timer_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.rage.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.rage.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.rage.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.rage.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.rage.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.rage.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.rage.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, config.current_config.large_monster_UI.static.parts.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.parts.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.large_monster_UI.static.parts.spacing.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.spacing.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_static_UI_parts_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
customization_menu.large_monster_static_UI_parts_sorting_type_index,
customization_menu.displayed_large_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if changed then
config.current_config.large_monster_UI.static.parts.sorting.type =
customization_menu.large_monster_UI_parts_sorting_types[customization_menu.large_monster_static_UI_parts_sorting_type_index];
end
changed, config.current_config.large_monster_UI.static.parts.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.parts.sorting.reversed_order);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.parts.part_name_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.part_name_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.part_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.part_name_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.part_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.part_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.part_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.text_label) then
changed, config.current_config.large_monster_UI.static.parts.text_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.parts.text_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.text_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.text_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.text_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.text_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.parts.text_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.parts.text_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.text_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.text_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.text_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.text_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.text_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.value_label) then
changed, config.current_config.large_monster_UI.static.parts.value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.parts.value_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.value_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.value_label.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.parts.value_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.parts.value_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.value_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.percentage_label) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.parts.percentage_label.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.percentage_label.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.percentage_label.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.offset.x, 0.1, -screen.width,
screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.large_monster_UI.static.parts.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.bar) then
changed, config.current_config.large_monster_UI.static.parts.bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.large_monster_UI.static.parts.bar.visibility);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.large_monster_UI.static.parts.bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.large_monster_UI.static.parts.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.large_monster_UI.static.parts.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.large_monster_UI.static.parts.bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.large_monster_UI.static.parts.bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.parts.bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.large_monster_UI.static.parts.bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.large_monster_UI.static.parts.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.large_monster_UI.static.parts.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.parts.bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if large_monster_static_UI_changed then
for _, monster in pairs(large_monster.list) do
large_monster.init_static_UI(monster);
end
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.time_UI) then
changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config.time_UI.enabled);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.time_UI.position.x = imgui.drag_float(language.current_language.customization_menu.x, config.current_config.time_UI.position.x,
0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.time_UI.position.y = imgui.drag_float(language.current_language.customization_menu.y, config.current_config.time_UI.position.y,
0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
changed, customization_menu.time_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor, customization_menu.time_UI_anchor_index,
customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
if changed then
config.current_config.time_UI.position.anchor =
customization_menu.anchor_types[customization_menu.time_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.time_label) then
changed, config.current_config.time_UI.time_label.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.time_UI.time_label.visibility);
config_changed = config_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.time_UI.time_label.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.time_UI.time_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, config.current_config.time_UI.time_label.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.time_UI.time_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.time_UI.time_label.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.time_UI.time_label.shadow.visibility =
imgui.checkbox(language.current_language.customization_menu.visible, config.current_config.time_UI.time_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.time_UI.time_label.shadow.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.time_UI.time_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
changed, config.current_config.time_UI.time_label.shadow.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.time_UI.time_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.time_UI.time_label.shadow.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then
local damage_meter_UI_changed = false;
changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled,
config.current_config.damage_meter_UI.enabled);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_module_if_total_damage_is_zero,
config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_player_if_player_damage_is_zero,
config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero = imgui.checkbox(
language.current_language.customization_menu.hide_total_if_total_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative = imgui.checkbox(
language.current_language.customization_menu.total_damage_offset_is_relative, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu.orientation,
customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.orientation =
customization_menu.orientation_types[customization_menu.damage_meter_UI_orientation_index];
end
changed, customization_menu.damage_meter_UI_highlighted_bar_index =
imgui.combo(language.current_language.customization_menu.highlighted_bar, customization_menu.damage_meter_UI_highlighted_bar_index,
customization_menu.displayed_damage_meter_UI_highlighted_bar_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.highlighted_bar =
customization_menu.damage_meter_UI_highlighted_bar_types[customization_menu.damage_meter_UI_highlighted_bar_index];
end
changed, customization_menu.damage_meter_UI_damage_bar_relative_index =
imgui.combo(language.current_language.customization_menu.damage_bars_are_relative_to, customization_menu.damage_meter_UI_damage_bar_relative_index,
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.damage_bar_relative_to =
customization_menu.damage_meter_UI_damage_bar_relative_types[customization_menu.damage_meter_UI_damage_bar_relative_index];
end
changed, customization_menu.damage_meter_UI_my_damage_bar_location_index =
imgui.combo(language.current_language.customization_menu.my_damage_bar_location, customization_menu.damage_meter_UI_my_damage_bar_location_index,
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.settings.my_damage_bar_location =
customization_menu.damage_meter_UI_my_damage_bar_location_types[customization_menu.damage_meter_UI_my_damage_bar_location_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_monster_types) then
local tracked_monster_types_changed = false;
changed, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters = imgui.checkbox(
language.current_language.customization_menu.small_monsters, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters = imgui.checkbox(
language.current_language.customization_menu.large_monsters, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
if tracked_monster_types_changed then
for player_id, _player in pairs(player.list) do
_player.update_display(player);
end
player.update_display(player.total);
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
local tracked_damage_types_changed = false;
changed, config.current_config.damage_meter_UI.tracked_damage_types.player_damage =
imgui.checkbox(language.current_language.customization_menu.player_damage, config.current_config.damage_meter_UI.tracked_damage_types.player_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage = imgui.checkbox(language.current_language.customization_menu.bomb_damage,
config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage =
imgui.checkbox(language.current_language.customization_menu.kunai_damage, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage = imgui.checkbox(
language.current_language.customization_menu.installation_damage, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage =
imgui.checkbox(language.current_language.customization_menu.otomo_damage, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.monster_damage =
imgui.checkbox(language.current_language.customization_menu.monster_damage, config.current_config.damage_meter_UI.tracked_damage_types.monster_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then
for player_id, _player in pairs(player.list) do
player.update_display(_player);
end
player.update_display(player.total);
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, config.current_config.damage_meter_UI.spacing.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.damage_meter_UI.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.spacing.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.damage_meter_UI.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.position) then
changed, config.current_config.damage_meter_UI.position.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.damage_meter_UI.position.x, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.position.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.damage_meter_UI.position.y, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, customization_menu.damage_meter_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor,
customization_menu.damage_meter_UI_anchor_index, customization_menu.displayed_anchor_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.position.anchor =
customization_menu.anchor_types[customization_menu.damage_meter_UI_anchor_index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.damage_meter_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
customization_menu.damage_meter_UI_sorting_type_index, customization_menu.displayed_damage_meter_UI_sorting_types);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if changed then
config.current_config.damage_meter_UI.sorting.type =
customization_menu.damage_meter_UI_sorting_types[customization_menu.damage_meter_UI_sorting_type_index];
end
changed, config.current_config.damage_meter_UI.sorting.reversed_order =
imgui.checkbox(language.current_language.customization_menu.reversed_order, config.current_config.damage_meter_UI.sorting.reversed_order);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, config.current_config.damage_meter_UI.player_name_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.player_name_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player = imgui.checkbox(
language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id = imgui.checkbox(
language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name = imgui.checkbox(
language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.word_player = imgui.checkbox(
language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.others.word_player);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_id = imgui.checkbox(
language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.others.player_id);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_name = imgui.checkbox(
language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.others.player_name);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.player_name_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.player_name_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.player_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_value_label) then
changed, config.current_config.damage_meter_UI.damage_value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.damage_value_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.damage_value_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_percentage_label) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.damage_percentage_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.damage_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.damage_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_damage_label) then
changed, config.current_config.damage_meter_UI.total_damage_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y, 0.1, -screen.height, screen.height,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total_damage_value_label) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_value_label.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.damage_bar) then
changed, config.current_config.damage_meter_UI.damage_bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.damage_bar.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.damage_bar.offset.x =
imgui.drag_float(language.current_language.customization_menu.x, config.current_config.damage_meter_UI.damage_bar.offset.x, 0.1, -screen.width, screen.width,
"%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_bar.offset.y =
imgui.drag_float(language.current_language.customization_menu.y, config.current_config.damage_meter_UI.damage_bar.offset.y, 0.1, -screen.height,
screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.damage_meter_UI.damage_bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.damage_meter_UI.damage_bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.damage_bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.damage_meter_UI.damage_bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.damage_meter_UI.damage_bar.colors.foreground = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.damage_meter_UI.damage_bar.colors.background = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.highlighted_damage_bar) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible,
config.current_config.damage_meter_UI.highlighted_damage_bar.visibility);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
config.current_config.damage_meter_UI.highlighted_damage_bar.size.width, 0.1, 0, screen.width, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
config.current_config.damage_meter_UI.highlighted_damage_bar.size.height, 0.1, 0, screen.height, "%.1f");
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground = imgui.color_picker_argb("", config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background = imgui.color_picker_argb("", config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if damage_meter_UI_changed then
for _, _player in pairs(player.list) do
player.init_UI(_player);
end
end
imgui.tree_pop();
end
imgui.end_window();
imgui.pop_font(customization_menu.font);
if config_changed then
config.save();
end
end
function customization_menu.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
part_names = require("MHR_Overlay.Misc.part_names");
customization_menu.init();
end
return customization_menu;