Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Buffs/buffs.lua
GreenComfyTea 5a29b60fca Clean Up
2023-09-19 14:02:48 +03:00

337 lines
8.7 KiB
Lua

local this = {};
local buff_UI_entity;
local config;
local singletons;
local players;
local item_buffs;
local melody_effects;
local utils;
local language;
local time;
local quest_status;
local error_handler;
local endemic_life_buffs;
local skills;
local dango_skills;
local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local misc_buffs;
local rampage_skills;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
function this.new(type, key, name, level, duration)
local is_infinite = false;
if name == nil then
name = utils.constants.uninitialized_string;
end
if duration == nil then
duration = 0;
end
if utils.number.is_equal(duration, 0) then
is_infinite = true;
end
level = level or 1;
local buff = {};
buff.type = type;
buff.key = key;
buff.name = name;
buff.level = level;
buff.timer = duration;
buff.duration = duration;
buff.is_active = true;
buff.timer_percentage = 0;
buff.minutes_left = 0;
buff.seconds_left = 0;
buff.is_infinite = is_infinite;
this.update_timer(buff, buff.timer);
this.init_UI(buff);
return buff;
end
function this.init_buffs()
this.list = {};
end
function this.init_UI(buff)
local cached_config = config.current_config.buff_UI;
buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
end
function this.init_names()
abnormal_statuses.init_names();
skills.init_names();
weapon_skills.init_names();
misc_buffs.init_names();
end
function this.update()
if not config.current_config.buff_UI.enabled then
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
or quest_status.flow_state == quest_status.flow_states.CUTSCENE
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player");
return;
end
melody_effects.update(master_player);
local master_player_data = get_player_data_method:call(master_player);
if master_player_data == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
return;
end
local weapon_type = player_weapon_type_field:get_data(master_player);
if weapon_type == nil then
error_handler.report("skills.update", "Failed to access Data: weapon_type");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
item_buffs.update(master_player_data);
otomo_moves.update(master_player_data);
rampage_skills.update(master_player_data);
if not is_player_lobby_base then
skills.update(master_player, master_player_data, weapon_type);
dango_skills.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
abnormal_statuses.update(master_player, master_player_data);
weapon_skills.update(master_player, master_player_data, weapon_type);
misc_buffs.update(master_player, master_player_data);
end
end
function this.update_timer(buff, timer)
if timer == nil then
return;
end
if timer < 0 then
timer = 0;
end
if timer > buff.duration then
buff.duration = timer;
end
local minutes_left = math.floor(timer / 60);
buff.timer = timer;
buff.minutes_left = minutes_left;
buff.seconds_left = math.floor(timer - 60 * minutes_left);
if buff.duration ~= 0 then
buff.timer_percentage = timer / buff.duration;
end
end
function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_function,
value_owner, value_holder,
timer_owner, timer_holder,
is_infinite, minimal_value, level_breakpoints)
if timer_owner == nil then timer_owner = value_owner; end
if duration_owner == nil then duration_owner = value_owner; end
if minimal_value == nil then minimal_value = 1; end
local level = 1;
if value_holder ~= nil then
local value;
if utils.type.is_REField(value_holder) then
value = value_holder:get_data(value_owner);
else
value = value_holder:call(value_owner);
end
if value == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
return;
end
if utils.type.is_boolean(value) then
if not value then
buff_list[buff_key] = nil;
return;
end
else
if value < minimal_value then
buff_list[buff_key] = nil;
return;
end
if level_breakpoints ~= nil then
local level_breakpoints_count = #level_breakpoints;
for index, breakpoint in ipairs(level_breakpoints) do
if value >= breakpoint then
level = 2 + level_breakpoints_count - index;
break;
end
end
end
end
end
local timer = nil;
if timer_holder ~= nil then
if utils.type.is_REField(timer_holder) then
timer = timer_holder:get_data(timer_owner);
else
timer = timer_holder:call(timer_owner);
end
if timer == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
return;
end
if value_holder == nil and utils.number.is_equal(timer, 0) then
buff_list[buff_key] = nil;
return;
end
if is_infinite then
timer = nil;
else
timer = timer / 60;
end
end
-- local duration = nil;
-- if duration_holder ~= nil then
-- if utils.type.is_REField(duration_holder) then
-- duration = duration_holder:get_data(duration_owner);
-- else
-- duration = duration_holder:call(duration_owner);
-- end
-- if duration == nil then
-- error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
-- return;
-- end
-- end
return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer);
end
function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer)
level = level or 1;
local buff = buff_list[buff_key];
if buff == nil then
local name = get_name_function(buff_key);
buff = this.new(buff_type, buff_key, name, level, timer);
buff_list[buff_key] = buff;
else
buff.level = level;
this.update_timer(buff, timer);
end
return buff;
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
skills = require("MHR_Overlay.Buffs.skills");
dango_skills = require("MHR_Overlay.Buffs.dango_skills");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
end
function this.init_module()
end
return this;