mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
1) Cache config access function-wide where possible; 2) Break and Sever values added to parts; 3) Hooks are now applied in init_module instead of global space; 4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
541 lines
18 KiB
Lua
541 lines
18 KiB
Lua
local ailment_buildup = {};
|
|
local player;
|
|
local language;
|
|
local config;
|
|
local ailments;
|
|
local ailment_buildup_UI_entity;
|
|
local time;
|
|
local small_monster;
|
|
local large_monster;
|
|
local table_helpers;
|
|
local drawing;
|
|
|
|
function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_screen, opacity_scale)
|
|
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
if not cached_config.visibility then
|
|
return;
|
|
end
|
|
|
|
for id, ailment in pairs(monster.ailments) do
|
|
if id == ailments.stun_id then
|
|
if not cached_config.filter.stun then
|
|
goto continue;
|
|
end
|
|
|
|
elseif id == ailments.poison_id then
|
|
if not cached_config.filter.poison then
|
|
goto continue;
|
|
end
|
|
elseif id == ailments.blast_id then
|
|
if not cached_config.filter.blast then
|
|
goto continue;
|
|
end
|
|
else
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
|
goto continue;
|
|
end
|
|
|
|
local total_buildup = 0;
|
|
local top_buildup = 0;
|
|
|
|
local displayed_players = {};
|
|
for player_id, player_buildup in pairs(ailment.buildup) do
|
|
total_buildup = total_buildup + player_buildup;
|
|
|
|
if player_buildup > top_buildup then
|
|
top_buildup = player_buildup;
|
|
end
|
|
|
|
table.insert(displayed_players,
|
|
{
|
|
["buildup"] = player_buildup,
|
|
["buildup_share"] = ailment.buildup_share[player_id],
|
|
["id"] = player_id
|
|
}
|
|
);
|
|
end
|
|
|
|
if total_buildup == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.sorting.type == "Normal" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup < right.buildup;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup > right.buildup;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup Percentage" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share < right.buildup_share;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share > right.buildup_share;
|
|
end);
|
|
end
|
|
end
|
|
|
|
local ailment_name = "";
|
|
if cached_config.ailment_name_label.include.ailment_name then
|
|
ailment_name = ailment.name .. " ";
|
|
end
|
|
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
|
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
|
end
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
|
|
|
|
|
local last_j = 0;
|
|
for j, _player in ipairs(displayed_players) do
|
|
local ailment_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
|
};
|
|
|
|
ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
|
|
|
last_j = j;
|
|
end
|
|
|
|
|
|
|
|
local total_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
|
};
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
|
|
|
ailment_buildups_position_on_screen = {
|
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
|
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
|
|
};
|
|
|
|
::continue::
|
|
end
|
|
|
|
|
|
end
|
|
|
|
function ailment_buildup.draw_static(monster, ailment_buildups_position_on_screen, opacity_scale)
|
|
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
if not cached_config.visibility then
|
|
return;
|
|
end
|
|
|
|
for id, ailment in pairs(monster.ailments) do
|
|
if id == ailments.stun_id then
|
|
if not cached_config.filter.stun then
|
|
goto continue;
|
|
end
|
|
|
|
elseif id == ailments.poison_id then
|
|
if not cached_config.filter.poison then
|
|
goto continue;
|
|
end
|
|
elseif id == ailments.blast_id then
|
|
if not cached_config.filter.blast then
|
|
goto continue;
|
|
end
|
|
else
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
|
goto continue;
|
|
end
|
|
|
|
local total_buildup = 0;
|
|
local top_buildup = 0;
|
|
|
|
local displayed_players = {};
|
|
for player_id, player_buildup in pairs(ailment.buildup) do
|
|
total_buildup = total_buildup + player_buildup;
|
|
|
|
if player_buildup > top_buildup then
|
|
top_buildup = player_buildup;
|
|
end
|
|
|
|
table.insert(displayed_players,
|
|
{
|
|
["buildup"] = player_buildup,
|
|
["buildup_share"] = ailment.buildup_share[player_id],
|
|
["id"] = player_id
|
|
}
|
|
);
|
|
end
|
|
|
|
if total_buildup == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.sorting.type == "Normal" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup < right.buildup;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup > right.buildup;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup Percentage" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share < right.buildup_share;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share > right.buildup_share;
|
|
end);
|
|
end
|
|
end
|
|
|
|
local ailment_name = "";
|
|
if cached_config.ailment_name_label.include.ailment_name then
|
|
ailment_name = ailment.name .. " ";
|
|
end
|
|
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
|
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
|
end
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
|
|
|
local last_j = 0;
|
|
for j, _player in ipairs(displayed_players) do
|
|
local ailment_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
|
};
|
|
|
|
ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
|
|
|
last_j = j;
|
|
end
|
|
|
|
local total_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
|
};
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
|
|
|
ailment_buildups_position_on_screen = {
|
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
|
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
|
|
};
|
|
|
|
::continue::
|
|
end
|
|
|
|
|
|
end
|
|
|
|
function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_screen, opacity_scale)
|
|
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
if not cached_config.visibility then
|
|
return;
|
|
end
|
|
|
|
for id, ailment in pairs(monster.ailments) do
|
|
if id == ailments.stun_id then
|
|
if not cached_config.filter.stun then
|
|
goto continue;
|
|
end
|
|
|
|
elseif id == ailments.poison_id then
|
|
if not cached_config.filter.poison then
|
|
goto continue;
|
|
end
|
|
elseif id == ailments.blast_id then
|
|
if not cached_config.filter.blast then
|
|
goto continue;
|
|
end
|
|
else
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
|
goto continue;
|
|
end
|
|
|
|
local total_buildup = 0;
|
|
local top_buildup = 0;
|
|
|
|
local displayed_players = {};
|
|
for player_id, player_buildup in pairs(ailment.buildup) do
|
|
total_buildup = total_buildup + player_buildup;
|
|
|
|
if player_buildup > top_buildup then
|
|
top_buildup = player_buildup;
|
|
end
|
|
|
|
table.insert(displayed_players,
|
|
{
|
|
["buildup"] = player_buildup,
|
|
["buildup_share"] = ailment.buildup_share[player_id],
|
|
["id"] = player_id
|
|
}
|
|
);
|
|
end
|
|
|
|
if total_buildup == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.sorting.type == "Normal" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup < right.buildup;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup > right.buildup;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup Percentage" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share < right.buildup_share;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share > right.buildup_share;
|
|
end);
|
|
end
|
|
end
|
|
|
|
local ailment_name = "";
|
|
if cached_config.ailment_name_label.include.ailment_name then
|
|
ailment_name = ailment.name .. " ";
|
|
end
|
|
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
|
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
|
end
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
|
|
|
local last_j = 0;
|
|
for j, _player in ipairs(displayed_players) do
|
|
local ailment_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
|
};
|
|
|
|
ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
|
|
|
last_j = j;
|
|
end
|
|
|
|
local total_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
|
};
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
|
|
|
ailment_buildups_position_on_screen = {
|
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
|
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
|
|
};
|
|
|
|
::continue::
|
|
end
|
|
|
|
|
|
end
|
|
|
|
function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale)
|
|
local cached_config = config.current_config.small_monster_UI.ailment_buildups;
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
if not cached_config.visibility then
|
|
return;
|
|
end
|
|
|
|
for id, ailment in pairs(monster.ailments) do
|
|
if id == ailments.stun_id then
|
|
if not cached_config.filter.stun then
|
|
goto continue;
|
|
end
|
|
|
|
elseif id == ailments.poison_id then
|
|
if not cached_config.filter.poison then
|
|
goto continue;
|
|
end
|
|
elseif id == ailments.blast_id then
|
|
if not cached_config.filter.blast then
|
|
goto continue;
|
|
end
|
|
else
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
|
|
goto continue;
|
|
end
|
|
|
|
local total_buildup = 0;
|
|
local top_buildup = 0;
|
|
|
|
local displayed_players = {};
|
|
for player_id, player_buildup in pairs(ailment.buildup) do
|
|
total_buildup = total_buildup + player_buildup;
|
|
|
|
if player_buildup > top_buildup then
|
|
top_buildup = player_buildup;
|
|
end
|
|
|
|
table.insert(displayed_players,
|
|
{
|
|
["buildup"] = player_buildup,
|
|
["buildup_share"] = ailment.buildup_share[player_id],
|
|
["id"] = player_id
|
|
}
|
|
);
|
|
end
|
|
|
|
if total_buildup == 0 then
|
|
goto continue;
|
|
end
|
|
|
|
if cached_config.sorting.type == "Normal" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id < right.id;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.id > right.id;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup < right.buildup;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup > right.buildup;
|
|
end);
|
|
end
|
|
elseif cached_config.sorting.type == "Buildup Percentage" then
|
|
if cached_config.sorting.reversed_order then
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share < right.buildup_share;
|
|
end);
|
|
else
|
|
table.sort(displayed_players, function(left, right)
|
|
return left.buildup_share > right.buildup_share;
|
|
end);
|
|
end
|
|
end
|
|
|
|
local ailment_name = "";
|
|
if cached_config.ailment_name_label.include.ailment_name then
|
|
ailment_name = ailment.name .. " ";
|
|
end
|
|
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
|
|
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
|
|
end
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
|
|
|
|
local last_j = 0;
|
|
for j, _player in ipairs(displayed_players) do
|
|
local ailment_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
|
|
};
|
|
|
|
ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
|
|
|
|
last_j = j;
|
|
end
|
|
|
|
local total_buildup_position_on_screen = {
|
|
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * last_j * global_scale_modifier,
|
|
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * last_j * global_scale_modifier;
|
|
};
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup);
|
|
|
|
drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup);
|
|
|
|
ailment_buildups_position_on_screen = {
|
|
x = total_buildup_position_on_screen.x + cached_config.ailment_spacing.x * global_scale_modifier,
|
|
y = total_buildup_position_on_screen.y + 17 + cached_config.ailment_spacing.y * global_scale_modifier
|
|
};
|
|
|
|
::continue::
|
|
end
|
|
|
|
|
|
end
|
|
|
|
function ailment_buildup.init_module()
|
|
player = require("MHR_Overlay.Damage_Meter.player");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
|
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
|
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
end
|
|
|
|
return ailment_buildup; |