Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua

889 lines
36 KiB
Lua

local large_monster = {};
local singletons;
local customization_menu;
local config;
local language;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local screen;
local drawing;
local body_part;
local part_names;
large_monster.list = {};
function large_monster.new(enemy)
local monster = {};
monster.is_large = true;
monster.id = 0;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
monster.capture_percentage = 0;
monster.dead_or_captured = false;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_count = 0;
monster.rage_percentage = 0;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
monster.rage_seconds_left = 0;
monster.rage_timer_percentage = 0;
monster.game_object = nil
monster.transform = nil
monster.position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Large Monster";
monster.size = 1;
monster.small_border = 0;
monster.big_border = 5;
monster.king_border = 10;
monster.crown = "";
monster.parts = {};
large_monster.init(monster, enemy);
large_monster.init_static_UI(monster);
large_monster.init_dynamic_UI(monster);
large_monster.init_highlighted_UI(monster);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = monster;
end
return monster;
end
function large_monster.get_monster(enemy)
if large_monster.list[enemy] == nil then
return large_monster.new(enemy);
end
return large_monster.list[enemy];
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
local size_info_type = find_enemy_size_info_method:get_return_type();
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
local get_big_border_method = size_info_type:get_method("get_BigBorder");
local get_king_border_method = size_info_type:get_method("get_KingBorder");
function large_monster.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
if size_info ~= nil then
local small_border = get_small_border_method:call(size_info);
local big_border = get_big_border_method:call(size_info);
local king_border = get_king_border_method:call(size_info);
local size = get_monster_list_register_scale_method:call(enemy);
if small_border ~= nil then
monster.small_border = small_border;
end
if big_border ~= nil then
monster.big_border = big_border;
end
if king_border ~= nil then
monster.king_border = king_border;
end
if size ~= nil then
monster.size = size;
end
if monster.size <= monster.small_border then
monster.crown = language.current_language.UI.mini;
elseif monster.size >= monster.king_border then
monster.crown = language.current_language.UI.gold;
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
end
end
function large_monster.init_static_UI(monster)
monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
monster.static_name_label.offset.x = monster.static_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.static_name_label.offset.y = monster.static_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI = health_UI_entity.new(
config.current_config.large_monster_UI.static.health.visibility,
config.current_config.large_monster_UI.static.health.bar,
config.current_config.large_monster_UI.static.health.text_label,
config.current_config.large_monster_UI.static.health.value_label,
config.current_config.large_monster_UI.static.health.percentage_label
);
monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
monster.stamina_static_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.static.stamina.visibility,
config.current_config.large_monster_UI.static.stamina.bar,
config.current_config.large_monster_UI.static.stamina.text_label,
config.current_config.large_monster_UI.static.stamina.value_label,
config.current_config.large_monster_UI.static.stamina.percentage_label
);
monster.rage_static_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.static.rage.visibility,
config.current_config.large_monster_UI.static.rage.bar,
config.current_config.large_monster_UI.static.rage.text_label,
config.current_config.large_monster_UI.static.rage.value_label,
config.current_config.large_monster_UI.static.rage.percentage_label,
config.current_config.large_monster_UI.static.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_static_UI(part);
end
end
function large_monster.init_dynamic_UI(monster)
monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
monster.health_dynamic_UI = health_UI_entity.new(
config.current_config.large_monster_UI.dynamic.health.visibility,
config.current_config.large_monster_UI.dynamic.health.bar,
config.current_config.large_monster_UI.dynamic.health.text_label,
config.current_config.large_monster_UI.dynamic.health.value_label,
config.current_config.large_monster_UI.dynamic.health.percentage_label
);
monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
monster.stamina_dynamic_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.dynamic.stamina.visibility,
config.current_config.large_monster_UI.dynamic.stamina.bar,
config.current_config.large_monster_UI.dynamic.stamina.text_label,
config.current_config.large_monster_UI.dynamic.stamina.value_label,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label
);
monster.rage_dynamic_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.dynamic.rage.visibility,
config.current_config.large_monster_UI.dynamic.rage.bar,
config.current_config.large_monster_UI.dynamic.rage.text_label,
config.current_config.large_monster_UI.dynamic.rage.value_label,
config.current_config.large_monster_UI.dynamic.rage.percentage_label,
config.current_config.large_monster_UI.dynamic.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_dynamic_UI(part);
end
end
function large_monster.init_highlighted_UI(monster)
monster.highlighted_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.highlighted.monster_name_label);
monster.health_highlighted_UI = health_UI_entity.new(
config.current_config.large_monster_UI.highlighted.health.visibility,
config.current_config.large_monster_UI.highlighted.health.bar,
config.current_config.large_monster_UI.highlighted.health.text_label,
config.current_config.large_monster_UI.highlighted.health.value_label,
config.current_config.large_monster_UI.highlighted.health.percentage_label
);
monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
monster.stamina_highlighted_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.highlighted.stamina.visibility,
config.current_config.large_monster_UI.highlighted.stamina.bar,
config.current_config.large_monster_UI.highlighted.stamina.text_label,
config.current_config.large_monster_UI.highlighted.stamina.value_label,
config.current_config.large_monster_UI.highlighted.stamina.percentage_label
);
monster.rage_highlighted_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.highlighted.rage.visibility,
config.current_config.large_monster_UI.highlighted.rage.bar,
config.current_config.large_monster_UI.highlighted.rage.text_label,
config.current_config.large_monster_UI.highlighted.rage.value_label,
config.current_config.large_monster_UI.highlighted.rage.percentage_label,
config.current_config.large_monster_UI.highlighted.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_highlighted_UI(part);
end
end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
local status_param_field = enemy_character_base_type_def:get_field("<StatusParam>k__BackingField")
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField")
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField")
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = physical_param_field:get_type();
local get_vital_method = physical_param_type:get_method("getVital")
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
local vital_list_field = physical_param_type:get_field("_VitalList")
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current")
local get_max_method = vital_param_type:get_method("get_Max")
local stamina_param_type = stamina_param_field:get_type();
local get_stamina_method = stamina_param_type:get_method("getStamina")
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
local anger_param_type = anger_param_field:get_type();
local is_anger_method = anger_param_type:get_method("isAnger")
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint")
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger")
local anger_param_get_timer_method = anger_param_type:get_method("get_Timer")
local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger")
local get_count_anger_method = anger_param_type:get_method("get_CountAnger")
local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
function large_monster.update_position(enemy)
if not config.current_config.large_monster_UI.dynamic.enabled and
not config.current_config.large_monster_UI.static.enabled then
return;
end
local monster = large_monster.get_monster(enemy);
if not monster then
return;
end
-- cache off the game object and transform
-- as these are pretty much guaranteed to stay constant
-- as long as the enemy is alive
if monster.game_object == nil then
monster.game_object = get_game_object_method:call(enemy)
if monster.game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
end
if monster.transform == nil then
monster.transform = get_transform_method:call(monster.game_object)
if monster.transform == nil then
customization_menu.status = "No enemy transform";
return;
end
end
local position = get_position_method:call(monster.transform)
if not position then
customization_menu.status = "No enemy position";
return;
end
if position ~= nil then
monster.position = position;
end
end
function large_monster.update(enemy)
-- maybe more checks are needed here i'm not fully aware of how the code flows here
if not config.current_config.large_monster_UI.dynamic.enabled and
not config.current_config.large_monster_UI.static.enabled then
return;
end
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
local physical_param = physical_param_field:get_data(enemy)
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = get_current_method:call(vital_param);
local max_health = get_max_method:call(vital_param);
local capture_health = get_capture_hp_vital_method:call(physical_param);
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
return;
end
local stamina_param = stamina_param_field:get_data(enemy)
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local stamina = get_stamina_method:call(stamina_param);
local max_stamina = get_max_stamina_method:call(stamina_param);
local anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
local is_in_rage = is_anger_method:call(anger_param);
local rage_point = get_anger_point_method:call(anger_param);
local rage_limit = get_limit_anger_method:call(anger_param);
local rage_timer = anger_param_get_timer_method:call(anger_param);
local rage_duration = get_timer_anger_method:call(anger_param);
local rage_count = get_count_anger_method:call(anger_param);
local vital_list = vital_list_field:get_data(physical_param);
if vital_list == nil then
customization_menu.status = "No vital list";
return;
end
local vital_list_count = vital_list:call("get_Count");
if vital_list_count == nil or vital_list_count < 2 then
customization_menu.status = "No vital list count";
return;
end
local part_list = vital_list:call("get_Item", 1);
if part_list == nil then
customization_menu.status = "No part list";
return;
end
local part_list_count = part_list:call("get_Count");
if part_list_count == nil then
customization_menu.status = "No part list count";
return;
end
local last_REpart = part_list:call("get_Item", part_list_count - 1);
local last_REpart_health = 9999999;
if last_REpart ~= nil then
local _last_REpart_health = last_REpart:call("get_Current");
if last_REpart_health ~= nil then
last_REpart_health = _last_REpart_health;
end
end
local part_id = 1;
for i = 0, part_list_count - 1 do
local REpart = part_list:call("get_Item", i);
if REpart == nil then
goto continue;
end
local part_health = REpart:call("get_Current");
if part_health == nil then
goto continue;
end
local part_max_health = REpart:call("get_Max");
if part_max_health == nil or part_max_health <= 0 then
goto continue;
end
local part = monster.parts[REpart];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name ~= "" then
part = body_part.new(REpart, part_name, part_id);
monster.parts[REpart] = part;
end
end
body_part.update(part, part_health, part_max_health);
part_id = part_id + 1;
::continue::
end
large_monster.update_position(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if max_health ~= nil and capture_health ~= nil then
if max_health ~= 0 then
monster.capture_percentage = capture_health / max_health;
end
end
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
end
if rage_point ~= nil then
monster.rage_point = rage_point;
end
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
end
if rage_point ~= nil and rage_limit ~= nil then
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
end
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
end
if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then
monster.rage_total_seconds_left = rage_duration - rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
if rage_count ~= nil then
monster.rage_count = rage_count;
end
end
function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.capture_colors;
else
monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
end
drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_dynamic_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.capture_colors;
else
monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
end
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_static_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_static(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.draw_highlighted(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.health < monster.capture_health then
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.capture_colors;
else
monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
end
drawing.draw_label(monster.highlighted_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_highlighted_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.highlighted.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.highlighted.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
}
body_part.draw_highlighted(part, part_position_on_screen, opacity_scale);
end
end
function large_monster.init_list()
large_monster.list = {};
end
function large_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
body_part = require("MHR_Overlay.Monsters.body_part");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
end
return large_monster;