Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Buffs/skills.lua
GreenComfyTea 3e66b920ef Skills: Add more skills
+ Latent Power, Protective Polish, Wind Mantle, Heaven-Sent, Grinder (S), Counterstrike, Affinity Sliding, Coalescence, Adrenaline Rush, Wall Runner, Offensive Guard, Hellfire Cloak, Agitator, Furious.
2023-08-09 16:11:53 +03:00

356 lines
12 KiB
Lua

local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
burst = nil,
kushala_daora_soul = nil,
intrepid_heart = nil,
dereliction = nil,
latent_power = nil,
wind_mantle = nil,
grinder_s = nil,
counterstrike = nil,
affinity_sliding = nil,
coalescence = nil,
adrenaline_rush = nil,
wall_runner = nil,
offensive_guard = nil,
hellfire_cloak = nil,
agitator = nil,
furious = nil
};
local burst_breakpoint = 5;
local kushara_daora_soul_breakpoint = 5;
local intrepid_heart_minimal_value = 400;
local dereliction_breakpoints = {100, 50};
local wind_mantle_duration = 15;
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
local wind_mantle_special_breakpoints = {
[0] = { 10, 5 }, -- Great Sword
[3] = { 60, 30 }, -- Light Bowgun
[4] = { 60, 30 }, -- Heavy Bowgun
[6] = { 30, 15 }, -- Gunlance
[9] = { 40, 20 }, -- Dual Blades
[11] = { 30, 15 }, -- Charge Blade
[13] = { 60, 30 }, -- Bow
}
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Burst
local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
-- Kushala Daora Soul
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
-- Intrepid Heart
local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
-- Derelection
local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
-- Grinder (S)
local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
-- Counterstrike
local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
-- Affinity Sliding
local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
-- Coalescence
local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
-- Adrenaline Rush
local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
-- Wall Runner
local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
-- Offensive Guard
local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
-- Hellfire Cloak
local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
-- Agitator
local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
-- Furious
local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
-- Latent Power
local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
-- Protective Polish
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Wind Mantle
local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
-- Heaven-Sent
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.update(player, player_data)
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("skills.update", "Failed to access Data: item_parameter");
return;
end
this.update_dereliction(player_data);
this.update_wind_mantle(player);
this.update_heaven_sent(player);
this.update_generic("burst", player_data, rengeki_power_up_count_field, rengeki_power_up_timer_field, nil, burst_breakpoint);
this.update_generic("kushala_daora_soul", player_data,
hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, nil, kushara_daora_soul_breakpoint);
this.update_generic("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, intrepid_heart_minimal_value, nil, true);
this.update_generic("latent_power", player, nil, power_freedom_timer_field);
this.update_generic("protective_polish", player, nil, sharpness_gauge_boost_timer_field);
this.update_generic("grinder_s", player_data, nil, brand_new_sharpness_adjust_up_timer_field);
this.update_generic("counterstrike", player_data, nil, counterattack_powerup_timer_field);
this.update_generic("affinity_sliding", player_data, nil, sliding_powerup_timer_field);
this.update_generic("coalescence", player_data, nil, disaster_turn_powerup_timer_field);
this.update_generic("adrenaline_rush", player_data, nil, equip_skill_208_atk_up_field);
this.update_generic("wall_runner", player_data, nil, wall_run_powerup_timer_field);
this.update_generic("offensive_guard", player_data, nil, equip_skill_036_timer_field);
this.update_generic("hellfire_cloak", player_data, nil, onibi_powerup_timer_field);
this.update_generic("agitator", player_data, nil, challenge_timer_field, nil, nil, true);
this.update_generic("furious", player_data, nil, furious_skill_stamina_buff_second_timer_field);
end
function this.update_generic(skill_key, timer_owner, value_field, timer_field, minimal_value, breakpoint, is_infinite)
minimal_value = minimal_value or 1;
breakpoint = breakpoint or 1000000;
if is_infinite == nil then is_infinite = false; end
local level = 1;
if value_field ~= nil then
local value = value_field:get_data(timer_owner);
if value == nil then
error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_value", skill_key));
return;
end
if value < minimal_value then
this.list[skill_key] = nil;
return;
end
if value >= breakpoint then
level = 2;
end
end
local timer;
if timer_field ~= nil then
timer = timer_field:get_data(timer_owner);
if timer == nil then
error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_timer", skill_key));
return;
end
if value_field == nil and timer == 0 then
this.list[skill_key] = nil;
return;
end
timer = timer / 60;
end
local skill = this.list[skill_key];
if skill == nil then
local name = language.current_language.skills[skill_key];
if is_infinite then
timer = nil;
end
skill = buffs.new(buffs.types.skill, skill_key, name, level, timer);
this.list[skill_key] = skill;
else
skill.level = level;
if not is_infinite then
buffs.update_timer(skill, timer);
end
end
end
function this.update_dereliction(player_data)
local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data);
if dereliction_value == nil then
error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value");
return;
end
if dereliction_value == 0 then
this.list.dereliction = nil;
return;
end
local level = 1;
for index, breakpoint in ipairs(dereliction_breakpoints) do
if dereliction_value >= breakpoint then
level = 4 - index;
break;
end
end
local skill = this.list.dereliction;
if skill == nil then
local name = language.current_language.skills.dereliction;
skill = buffs.new(buffs.types.skill, "dereliction", name, level);
this.list.dereliction = skill;
else
skill.level = level;
end
end
function this.update_wind_mantle(player)
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
return;
end
if wind_mantle_timer == 0 then
this.list.wind_mantle = nil;
return;
end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
return;
end
local weapon_type = player_weapon_type_field:get_data(player);
if player == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type");
return;
end
local breakpoints = wind_mantle_breakpoints;
for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do
if weapon_type == weapon_type_index then
breakpoints = special_breakpoints;
break;
end
end
local level = 1;
for index, breakpoint in ipairs(breakpoints) do
if wind_mantle_value >= breakpoint then
level = 4 - index;
break;
end
end
local buff = this.list.wind_mantle;
if buff == nil then
local name = language.current_language.skills.wind_mantle;
buff = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration);
this.list.wind_mantle = buff;
else
buff.level = level;
buffs.update_timer(buff, wind_mantle_duration - (wind_mantle_timer / 60));
end
end
function this.update_heaven_sent(player)
local is_heaven_sent_active = is_active_equip_skill_230_method:call(player);
if is_heaven_sent_active == nil then
error_handler.report("skills.update_heaven_sent", "Failed to access Data: is_heaven_sent_active");
return;
end
if not is_heaven_sent_active then
this.list.heaven_sent = nil;
return;
end
local buff = this.list.heaven_sent;
if buff == nil then
local name = language.current_language.skills.heaven_sent;
buff = buffs.new(buffs.types.skill, "heaven_sent", name, 1);
this.list.heaven_sent = buff;
end
end
function this.init_names()
for key, buff in pairs(this.list) do
buff.name = language.current_language.skills[key];
end
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
end
function this.init_module()
end
return this;