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MHR-Overlay/reframework/data/MHR Overlay/languages/ja-jp.json
2022-11-26 13:24:12 +02:00

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{
"UI": {
"HP": "HP:",
"buildup": "蓄積値:",
"gold": "金冠",
"mini": "小型",
"otomo": "Buddy",
"part_break": "部位破壊",
"part_sever": "尻尾切断",
"player": "Player",
"rage": "怒り値:",
"servant": "Follower",
"silver": "銀冠",
"stamina": "スタミナ:",
"total_buildup": "合計蓄積値",
"total_damage": "合計ダメージ"
},
"ailments": {
"blast": "爆破",
"dung_bomb": "悪臭",
"exhaust": "疲労",
"fall_otomo_trap": "オトモ落とし穴",
"fall_trap": "落とし穴",
"fireblight": "火属性やられ",
"flash": "目くらまし",
"iceblight": "氷属性やられ",
"paralysis": "麻痺",
"poison": "毒",
"quick_sand": "流砂",
"ride": "操竜",
"shock_otomo_trap": "オトモしびれ罠",
"shock_trap": "しびれ罠",
"sleep": "睡眠",
"steel_fang": "ガルク噛み付き",
"stun": "スタン",
"thunderblight": "雷属性やられ",
"tranq_bomb": "捕獲用麻酔玉",
"waterblight": "水属性やられ"
},
"customization_menu": {
"UI_font": "UI フォント",
"UI_font_notice": "フォントの変更後はスクリプトリセットを行ってください。",
"activation_count": "適用までのカウント",
"ailment_buildups": "状態異常の蓄積値",
"ailment_name": "状態異常表示",
"ailment_name_label": "状態異常表示ラベル",
"ailment_spacing": "状態異常表示_間隔",
"ailments": "状態異常表示",
"all_UI": "全てのUI",
"anchor": "固定",
"apply": "適用",
"assign_new_key": "新規に割り当てるキーを入力",
"auto_highlight": "Auto-highlight",
"background": "背景色",
"bar": "バー",
"blast_damage": "爆破ダメージ",
"body_parts": "部位",
"bold": "ボールド",
"bomb_damage": "爆弾ダメージ",
"bottom_left": "左下",
"bottom_right": "右下",
"break_count": "破壊時間",
"break_filter": "Break",
"break_health": "部位破壊までのダメージ状況",
"break_health_percentage": "部位破壊までのダメージ状況()",
"break_max_count": "最大破壊数",
"break_severe_filter": "Break + Severe",
"buildup": "蓄積値",
"buildup_bar": "蓄積値バー",
"buildup_bars_are_relative_to": "相対的な蓄積バー",
"buildup_percentage": "蓄積値()",
"buildup_percentage_label": "蓄積値()ラベル",
"buildup_value_label": "蓄積値ラベル",
"capture_line": "捕獲ライン",
"cart_count": "倒れた回数",
"cart_count_label": "倒れた回数ラベル",
"center": "Center",
"closest": "Closest",
"color": "カラー",
"colors": "カラー",
"creature_name_label": "モンスターの名前ラベル",
"crown": "王冠",
"crown_thresholds": "王冠の閾値",
"cutscene": "Cutscene",
"damage": "ダメージ",
"damage_bar": "ダメージバー",
"damage_bars_are_relative_to": "相対的なダメージバー",
"damage_meter_UI": "ダメージメーターUI",
"damage_percentage_label": "ダメージ割合()ラベル",
"damage_value_label": "ダメージラベル",
"distance": "距離",
"dps": "DPS",
"dps_label": "DPSラベル",
"dps_mode": "DPS モード",
"dynamic_positioning": "動的な場所",
"dynamically_positioned": "モンスターに追随して表示",
"enable_for": "有効にする",
"enabled": "有効",
"endemic_life_UI": "環境生物UI",
"endemic_life_damage": "環境生物のダメージ",
"family": "Family",
"farthest": "Farthest",
"fight_time": "戦闘時間",
"filter": "フィルター",
"first": "最初",
"first_hit": "初撃",
"flinch_count": "ひるみ回数",
"foreground": "前面",
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
"global_position_modifier": "全体的な位置の調整",
"global_scale_modifier": "全体的なスケールの調整",
"global_settings": "全体設定",
"health": "体力",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_filter": "Health",
"health_percentage": "ダメージ割合()",
"health_severe_filter": "Health + Severe",
"height": "ヘイト",
"hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す",
"hide_all_active_ailments": "全ての有効な状態異常を隠す",
"hide_all_inactive_ailments": "全ての無効な状態異常を隠す",
"hide_dead_or_captured": "討伐済み、または捕獲済みも表示する",
"hide_disabled_ailments": "無効な状態異常を隠す",
"hide_inactive_ailments_with_no_buildup_support": "累積値がなく、非活性な異常状態を隠す",
"hide_inactive_creatures": "選択していないモンスターは表示を隠す",
"hide_module_if_total_damage_is_zero": "総ダメージが0の場合、モジュールを隠す",
"hide_myself": "自分自身の表示を隠す",
"hide_other_players": "ほかのプレイヤーの表示を隠す",
"hide_player_if_player_damage_is_zero": "プレイヤーのダメージが0の場合、プレイヤーの表示を隠す",
"hide_total_damage": "合計ダメージの表示を隠す",
"hide_total_if_total_damage_is_zero": "合計ダメージが0の場合、合計の表示を隠す",
"hide_undamaged_parts": "攻撃していない部位の表示を隠す",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "詳細表示 (ターゲット)",
"highlighted_bar": "ハイライトされたバー",
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
"highlighted_damage_bar": "ハイライトされたダメージバー",
"horizontal": "水平",
"hotkeys": "ホットキー",
"hunter_rank": "ハンターランク",
"hunter_rank_label": "ハンターランクのラベル",
"id": "ID",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "含める情報",
"inside": "Inside",
"installation_damage": "設備のダメージ",
"italic": "イタリック",
"join_time": "参加時間",
"killcam": "Killcam",
"kunai_damage": "クナイダメージ",
"language": "表示言語",
"large_monster_UI": "大型モンスターUI",
"large_monster_dynamic_UI": "大型モンスターのダイナミック表示UI",
"large_monster_highlighted_UI": "大型モンスターハイライト表示UI",
"large_monster_static_UI": "大型モンスターのスタティック表示UI",
"large_monsters": "大型モンスター",
"last": "最後",
"loading_quest": "Loading Quest",
"loss_health": "尻尾切断までの体力",
"loss_health_percentage": "尻尾切断までの体力()",
"lowest_health": "Lowest Health",
"lowest_health_percentage": "Lowest Health Percentage",
"master_rank": "マスターランク",
"max_distance": "最大距離",
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
"me": "自分",
"menu_font": "メニューで使うフォント",
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "全体的な調整",
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "モジュール",
"monster_can_be_captured": "捕獲可能なモンスター",
"monster_damage": "モンスターダメージ",
"monster_id": "モンスターID",
"monster_name": "モンスター名",
"monster_name_label": "モンスター名ラベル",
"my_damage_bar_location": "自身のダメージバーの場所",
"name": "Name",
"none": "設定なし",
"normal": "標準",
"offset": "基準点からの位置",
"offset_is_relative_to_parts": "部位表示に対する相対的な位置",
"opacity_falloff": "透明度を上げる",
"orientation": "並べ方",
"other_damage": "その他のダメージ",
"other_players": "他のプレイヤー",
"otomo_damage": "オトモのダメージ",
"outline": "Outline",
"outside": "Outside",
"part_health": "部位体力",
"part_name": "部位名",
"part_name_label": "部位名ラベル",
"percentage_label": "パーセンテージラベル",
"performance": "パフォーマンス",
"player_damage": "プレイヤーダメージ",
"player_name_label": "プレイヤー名ラベル",
"player_name_size_limit": "プレイヤー名のサイズ上限",
"player_spacing": "プレイヤー表示の間隔",
"playing_quest": "Playing Quest",
"poison_damage": "毒ダメージ",
"position": "位置",
"press_any_key": "何かボタンを押してください。",
"prioritize_large_monsters": "大型モンスターを優先する",
"quest_end_animation": "Quest End Animation",
"quest_end_screen": "Quest End Screen",
"quest_end_timer": "Quest End Timer",
"quest_start_animation": "Quest Start Animation",
"quest_time": "クエスト時間",
"rage": "怒り値",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
"relative_offset": "相対的な表示位置",
"render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する",
"render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する",
"renderer": "Renderer",
"reversed_order": "逆順",
"reward_screen": "Reward Screen",
"settings": "設定",
"severe_filter": "Severe",
"shadow": "影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "サイズ",
"small_monster_UI": "小型モンスターUI",
"small_monsters": "小型モンスター",
"sorting": "ソート",
"spacing": "間隔",
"stamina": "スタミナ",
"static_orientation": "モンスター情報の配置を修正",
"static_position": "モンスター情報の場所を修正",
"static_sorting": "モンスター情報の並べ替えを修正",
"static_spacing": "モンスター情報間の距離を修正",
"statically_positioned": "モンスター情報の一覧表示",
"status": "ステータス",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "テキストラベル",
"thickness": "Thickness",
"time_UI": "タイムUI",
"time_label": "タイムラベル",
"time_limit": "タイムリミット(s.)",
"timer_label": "タイマーラベル",
"top_buildup": "最高蓄積値",
"top_damage": "最高ダメージ",
"top_dps": "最高DPS",
"top_left": "左上",
"top_right": "右上",
"total_buildup": "蓄積合計",
"total_buildup_label": "合計蓄積ラベル",
"total_buildup_value_label": "合計蓄積値ラベル",
"total_cart_count_label": "Total Cart Count Label",
"total_damage": "合計ダメージ",
"total_damage_label": "合計ダメージラベル",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "トータルダメージの表示位置を調整",
"total_damage_value_label": "合計ダメージ値ラベル",
"total_dps": "トータルDPS",
"total_dps_label": "トータルDPSラベル",
"tracked_damage_types": "ダメージタイプでの追跡",
"tracked_monster_types": "モンスタータイプでの追跡",
"type": "タイプ",
"use_d2d_if_available": "Use Direct2D if available",
"value_label": "バリューラベル",
"vertical": "縦",
"viewport_offset": "表示領域からの位置",
"visible": "表示する",
"width": "幅",
"world_offset": "表示位置",
"wyvern_riding_damage": "操竜ダメージ",
"x": "X",
"y": "Y",
"z": "Z"
},
"font_name": "NotoSansJP-Bold.otf",
"parts": {
"abdomen": "腹部",
"antenna": "触角",
"arms": "腕",
"arms_mud": "腕(泥)",
"back": "背中",
"back_windsac": "背中(風袋)",
"body": "体",
"body_mud": "体(泥)",
"carapace": "外殻",
"chest": "胸部",
"chest_windsac": "胸部(風袋)",
"claw": "爪",
"crest": "トサカ",
"dorsal_fin": "背ビレ",
"foreleg": "前脚",
"forelegs": "前脚",
"head": "頭部",
"head_mud": "頭部(泥)",
"hind_leg": "後脚",
"hind_legs": "後脚",
"large_mudbulb": "大泥玉",
"left_arm": "左腕",
"left_arm_ice": "左腕(氷塊)",
"left_claw": "左爪",
"left_cutwing": "左刃翼",
"left_foreleg": "左前脚",
"left_hind_leg": "左後脚",
"left_leg": "左脚",
"left_leg_mud": "左脚(泥)",
"left_legs": "左脚",
"left_wing": "左翼",
"left_wingclaw": "左翼爪",
"legs": "脚",
"lower_back": "背部下方",
"lower_body": "下半身",
"mane": "タテガミ",
"mudbulb": "泥玉",
"neck": "首",
"rear": "尻",
"right_arm": "右腕",
"right_arm_ice": "右腕(氷塊)",
"right_claw": "右爪",
"right_cutwing": "右刃翼",
"right_foreleg": "右前脚",
"right_hind_leg": "右後脚",
"right_leg": "右脚",
"right_leg_mud": "右脚(泥)",
"right_legs": "右脚",
"right_wing": "右翼",
"right_wingclaw": "右翼爪",
"rock": "岩石",
"shell": "ヤド",
"spinning": "脚(糸)",
"tail": "尻尾",
"tail_mud": "尻尾(泥)",
"tail_tip": "尻尾先端",
"tail_windsac": "尻尾(風袋)",
"thundersacs": "Thundersacs",
"torso": "胴",
"torso_mud": "胴(泥)",
"unknown": "?",
"upper_back": "背部上方",
"upper_body": "上半身",
"wingclaw": "翼爪",
"wingclaws": "Wingclaws",
"wings": "翼"
}
}