Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua
2023-05-28 13:26:13 +03:00

1058 lines
35 KiB
Lua

local this = {};
local singletons;
local customization_menu;
local config;
local language;
local utils;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local ailment_UI_entity;
local ailment_buildup;
local ailment_buildup_UI_entity;
local body_part_UI_entity;
local screen;
local drawing;
local ailments;
local players;
local time;
local body_part;
local part_names;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
function this.new(enemy)
local monster = {};
monster.enemy = enemy;
monster.is_large = true;
monster.id = 0;
monster.unique_id = 0;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.is_capturable = true;
monster.capture_health = 0;
monster.capture_percentage = 0;
monster.dead_or_captured = false;
monster.is_disp_icon_mini_map = true;
monster.is_stealth = false;
monster.can_go_stealth = false;
monster.is_tired = false;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.tired_timer = 0;
monster.tired_duration = 600;
monster.tired_total_seconds_left = 0;
monster.tired_minutes_left = 0;
monster.tired_seconds_left = 0;
monster.tired_timer_percentage = 0;
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_count = 0;
monster.rage_percentage = 0;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
monster.rage_seconds_left = 0;
monster.rage_timer_percentage = 0;
monster.position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Large Monster";
monster.size = 1;
monster.small_border = 0;
monster.big_border = 5;
monster.king_border = 10;
monster.crown = "";
monster.parts = {};
monster.ailments = ailments.init_ailments();
monster.rider_id = -1;
monster.dynamic_UI = {};
monster.static_UI = {};
monster.highlighted_UI = {};
this.init(monster, enemy);
this.init_UI(monster, monster.dynamic_UI, config.current_config.large_monster_UI.dynamic);
this.init_UI(monster, monster.static_UI, config.current_config.large_monster_UI.static);
this.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted);
this.update_position(enemy, monster);
local physical_param = this.update_health(enemy, monster);
this.update_stamina(enemy, monster, nil);
this.update_stamina_timer(enemy, monster, nil);
this.update_rage(enemy, monster, nil);
this.update_rage_timer(enemy, monster, nil);
this.update(enemy, monster);
pcall(this.update_parts, enemy, monster, physical_param);
pcall(this.update_anomaly_parts, enemy, monster, nil);
if this.list[enemy] == nil then
this.list[enemy] = monster;
end
return monster;
end
function this.get_monster(enemy)
local monster = this.list[enemy];
if monster == nil then
monster = this.new(enemy);
end
return monster;
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
local size_info_type = find_enemy_size_info_method:get_return_type();
local get_small_border_method = size_info_type:get_method("get_SmallBorder");
local get_big_border_method = size_info_type:get_method("get_BigBorder");
local get_king_border_method = size_info_type:get_method("get_KingBorder");
local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
local set_info_type = get_set_info_method:get_return_type();
local get_unique_id_method = set_info_type:get_method("get_UniqueId");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
monster.id = enemy_type;
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
monster.can_go_stealth = true;
end
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
local set_info = get_set_info_method:call(enemy);
if set_info ~= nil then
local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then
monster.unique_id = unique_id;
end
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
if size_info ~= nil then
local small_border = get_small_border_method:call(size_info);
local big_border = get_big_border_method:call(size_info);
local king_border = get_king_border_method:call(size_info);
local size = get_monster_list_register_scale_method:call(enemy);
if small_border ~= nil then
monster.small_border = small_border;
end
if big_border ~= nil then
monster.big_border = big_border;
end
if king_border ~= nil then
monster.king_border = king_border;
end
if size ~= nil then
monster.size = size;
end
if monster.size <= monster.small_border then
monster.crown = language.current_language.UI.mini;
elseif monster.size >= monster.king_border then
monster.crown = language.current_language.UI.gold;
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
end
local is_capture_enable = true;
local damage_param = enemy:get_field("<DamageParam>k__BackingField");
if damage_param ~= nil then
local capture_param = damage_param:get_field("_CaptureParam");
if capture_param ~= nil then
local is_capture_enable_ = capture_param:call("get_IsEnable");
if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_;
end
end
end
local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local is_anomaly = curia_param ~= nil;
monster.is_capturable = is_capture_enable and not is_anomaly;
end
function this.init_UI(monster, monster_UI, cached_config)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
monster_UI.monster_name_label = utils.table.deep_copy(cached_config.monster_name_label);
monster_UI.health_UI = health_UI_entity.new(
cached_config.health.visibility,
cached_config.health.bar,
cached_config.health.text_label,
cached_config.health.value_label,
cached_config.health.percentage_label
);
monster_UI.health_UI.bar.capture_line.offset.x = monster_UI.health_UI.bar.capture_line.offset.x * global_scale_modifier;
monster_UI.health_UI.bar.capture_line.offset.y = monster_UI.health_UI.bar.capture_line.offset.y * global_scale_modifier;
monster_UI.health_UI.bar.capture_line.size.width = monster_UI.health_UI.bar.capture_line.size.width * global_scale_modifier;
monster_UI.health_UI.bar.capture_line.size.height = monster_UI.health_UI.bar.capture_line.size.height * global_scale_modifier;
monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors;
monster_UI.stamina_UI = stamina_UI_entity.new(
cached_config.stamina.visibility,
cached_config.stamina.bar,
cached_config.stamina.text_label,
cached_config.stamina.value_label,
cached_config.stamina.percentage_label,
cached_config.stamina.timer_label
);
monster_UI.rage_UI = rage_UI_entity.new(
cached_config.rage.visibility,
cached_config.rage.bar,
cached_config.rage.text_label,
cached_config.rage.value_label,
cached_config.rage.percentage_label,
cached_config.rage.timer_label
);
monster_UI.part_UI = body_part_UI_entity.new(
cached_config.body_parts.visibility,
cached_config.body_parts.part_name_label,
cached_config.body_parts.part_health.visibility,
cached_config.body_parts.part_health.bar,
cached_config.body_parts.part_health.text_label,
cached_config.body_parts.part_health.value_label,
cached_config.body_parts.part_health.percentage_label,
cached_config.body_parts.part_break.visibility,
cached_config.body_parts.part_break.bar,
cached_config.body_parts.part_break.text_label,
cached_config.body_parts.part_break.value_label,
cached_config.body_parts.part_break.percentage_label,
cached_config.body_parts.part_loss.visibility,
cached_config.body_parts.part_loss.bar,
cached_config.body_parts.part_loss.text_label,
cached_config.body_parts.part_loss.value_label,
cached_config.body_parts.part_loss.percentage_label,
cached_config.body_parts.part_anomaly.visibility,
cached_config.body_parts.part_anomaly.bar,
cached_config.body_parts.part_anomaly.text_label,
cached_config.body_parts.part_anomaly.value_label,
cached_config.body_parts.part_anomaly.percentage_label
);
monster_UI.ailment_UI = ailment_UI_entity.new(
cached_config.ailments.visibility,
cached_config.ailments.bar,
cached_config.ailments.ailment_name_label,
cached_config.ailments.text_label,
cached_config.ailments.value_label,
cached_config.ailments.percentage_label,
cached_config.ailments.timer_label
);
monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new(
cached_config.ailment_buildups.buildup_bar,
cached_config.ailment_buildups.highlighted_buildup_bar,
cached_config.ailment_buildups.ailment_name_label,
cached_config.ailment_buildups.player_name_label,
cached_config.ailment_buildups.buildup_value_label,
cached_config.ailment_buildups.buildup_percentage_label,
cached_config.ailment_buildups.total_buildup_label,
cached_config.ailment_buildups.total_buildup_value_label
);
ailments.init_ailment_names(monster.ailments);
body_part.init_part_names(monster.id, monster.parts);
end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local mystery_param_field = enemy_character_base_type_def:get_field("<MysteryParam>k__BackingField");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
local physical_param_type = physical_param_field:get_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local is_enable_method = vital_param_type:get_method("isEnable");
local stamina_param_type = stamina_param_field:get_type();
local is_tired_method = stamina_param_type:get_method("isTired");
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
local anger_param_type = anger_param_field:get_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
local mario_param_type = mario_param_field:get_type();
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
-- Lucent Nargacuga
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
-- Risen Chameleos and CHameleos
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
local damage_param_type_def = damage_param_field:get_type();
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
local mystery_param_type_def = mystery_param_field:get_type();
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return;
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
end
end
-- Code by coavins
function this.update_all_riders()
for enemy, monster in pairs(this.list) do
-- get marionette rider
local mario_param = enemy:get_field("<MarioParam>k__BackingField");
if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id ~= nil then
monster.rider_id = player_id;
end
else
monster.rider_id = -1;
end
end
::continue::
end
end
function this.update(enemy, monster)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
monster.can_go_stealth = true;
end
if monster.can_go_stealth then
-- Lucent Nargacuga
if monster.id == 549 then
local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then
monster.is_stealth = is_stealth;
end
-- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then
local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then
local status = get_current_status_method:call(stealth_controller);
if status >= 2 then
monster.is_stealth = true;
else
monster.is_stealth = false;
end
end
end
end
pcall(ailments.update_ailments, enemy, monster);
end
function this.update_health(enemy, monster)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.health.visibility
and not cached_config.static.health.visibility
and not cached_config.highlighted.health.visibility then
return nil;
end
local physical_param = physical_param_field:get_data(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
return nil;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return nil;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health;
monster.missing_health = monster.max_health - monster.health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
end
return physical_param;
end
function this.update_stamina(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then
return;
end
if stamina_param == nil then
stamina_param = stamina_param_field:get_data(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
end
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
monster.missing_stamina = monster.max_stamina - monster.stamina;
if monster.max_stamina ~= 0 then
monster.stamina_percentage = monster.stamina / monster.max_stamina;
end
end
function this.update_stamina_timer(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then
return;
end
if stamina_param == nil then
stamina_param = stamina_param_field:get_data(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
end
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
if monster.is_tired then
monster.tired_total_seconds_left = monster.tired_timer;
if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0;
end
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
if monster.tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
end
end
end
function this.update_rage(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then
return;
end
if anger_param == nil then
anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
end
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit;
if monster.rage_limit ~= 0 then
monster.rage_percentage = monster.rage_point / monster.rage_limit;
end
end
function this.update_rage_timer(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then
return;
end
if anger_param == nil then
anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if monster.is_in_rage then
monster.rage_total_seconds_left = monster.rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if monster.rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration;
end
end
end
function this.update_parts(enemy, monster, physical_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then
return;
end
if not cached_config.dynamic.body_parts.part_health.visibility
and not cached_config.dynamic.body_parts.part_break.visibility
and not cached_config.dynamic.body_parts.part_loss.visibility
and not cached_config.static.body_parts.part_health.visibility
and not cached_config.static.body_parts.part_break.visibility
and not cached_config.static.body_parts.part_loss.visibility
and not cached_config.highlighted.body_parts.part_health.visibility
and not cached_config.highlighted.body_parts.part_break.visibility
and not cached_config.highlighted.body_parts.part_loss.visibility then
return;
end
if physical_param == nil then
physical_param = physical_param_field:get_data(enemy)
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
end
local damage_param = damage_param_field:get_data(enemy);
if damage_param == nil then
customization_menu.status = "No damage param";
return;
end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info";
return;
end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then
customization_menu.status = "No parts damage info array";
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
return;
end
for i = 0, core_parts_array_length - 1 do
local part_id = i + 1;
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
goto continue
end
local part = monster.parts[part_id];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then
goto continue;
else
part = body_part.new(part_id, part_name);
monster.parts[part_id] = part;
end
end
if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
body_part.update_flinch(part, part_current, part_max);
end
end
if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then
local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1;
local part_break_max_count = -1;
if enemy_parts_info ~= nil then
part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count;
part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count;
end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
end
end
if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then
local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false;
if enemy_parts_info ~= nil then
local _is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if _is_severed ~= nil then
is_severed = _is_severed;
end
end
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end
end
::continue::
end
end
function this.update_anomaly_parts(enemy, monster, mystery_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then
return;
end
if not cached_config.dynamic.body_parts.part_anomaly.visibility
and not cached_config.static.body_parts.part_anomaly.visibility
and not cached_config.highlighted.body_parts.part_anomaly.visibility then
return;
end
if mystery_param == nil then
mystery_param = mystery_param_field:get_data(enemy)
if mystery_param == nil then
return;
end
end
local core_parts_array = core_parts_array_field:call(mystery_param);
if core_parts_array == nil then
customization_menu.status = "No core parts array";
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
return;
end
for i = 0, core_parts_array_length - 1 do
local part_id = i + 1;
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
end
local part = monster.parts[part_id];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then
goto continue;
else
part = body_part.new(part_id, part_name);
monster.parts[part_id] = part;
end
end
local part_vital = core_parts_get_vital_method:call(core_part);
local part_is_active = core_parts_get_is_active_method:call(core_part);
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
if part_is_active == nil then
part_is_active = false;
end
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_is_enabled = is_enable_method:call(part_vital);
if not part_is_enabled then
goto continue;
end
body_part.update_anomaly(part, part_current, part_max, part_is_active);
end
::continue::
end
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI;
if type == "dynamic" then
monster_UI = monster.dynamic_UI;
elseif type == "static" then
monster_UI = monster.static_UI;
else
monster_UI = monster.highlighted_UI;
end
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
local monster_name_text = "";
if cached_config.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if cached_config.monster_name_label.include.monster_id then
monster_name_text = monster_name_text .. tostring(monster.id) .. " ";
end
if cached_config.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if cached_config.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if cached_config.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
if monster.is_capturable and monster.health < monster.capture_health then
monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.capture_colors;
else
monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors;
end
local health_position_on_screen = {
x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier
};
local rage_position_on_screen = {
x = position_on_screen.x + cached_config.rage.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.rage.offset.y * global_scale_modifier
};
local parts_position_on_screen = {
x = position_on_screen.x + cached_config.body_parts.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.body_parts.offset.y * global_scale_modifier
};
local ailments_position_on_screen = {
x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
};
local ailment_buildups_position_on_screen = {
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
};
health_UI_entity.draw(monster, monster_UI.health_UI, health_position_on_screen, opacity_scale);
if monster.is_capturable then
drawing.draw_capture_line(monster_UI.health_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
end
stamina_UI_entity.draw(monster, monster_UI.stamina_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster_UI.rage_UI, rage_position_on_screen, opacity_scale);
local last_part_position_on_screen = body_part.draw(monster, monster_UI.part_UI, cached_config, parts_position_on_screen, opacity_scale);
if cached_config.ailments.settings.offset_is_relative_to_parts then
if last_part_position_on_screen ~= nil then
ailments_position_on_screen = {
x = last_part_position_on_screen.x + cached_config.ailments.relative_offset.x * global_scale_modifier,
y = last_part_position_on_screen.y + cached_config.ailments.relative_offset.y * global_scale_modifier
};
end
end
ailments.draw(monster, monster_UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale);
ailment_buildup.draw(monster, monster_UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale);
drawing.draw_label(monster_UI.monster_name_label, position_on_screen, opacity_scale, monster_name_text);
end
function this.init_list()
this.list = {};
end
function this.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
body_part = require("MHR_Overlay.Monsters.body_part");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
ailments = require("MHR_Overlay.Monsters.ailments");
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
end
return this;