mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
199 lines
5.1 KiB
Lua
199 lines
5.1 KiB
Lua
local this = {};
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local consumables;
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local melody_effects;
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local utils;
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local language;
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local time;
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local quest_status;
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local error_handler;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local type = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.types = {
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consumable = 0,
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melody_effect = 1,
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dango = 2,
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};
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_method = player_manager_type_def:get_method("getPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local player_base_type_def = find_master_player_method:get_return_type();
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local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
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local music_data_field = player_base_type_def:get_field("_MusicData");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function this.new(type, key, name, value, duration)
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local is_infinite = false;
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value = value or 0;
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if duration == nil then
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duration = 0;
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is_infinite = true;
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end
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local buff = {};
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buff.type = type;
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buff.key = key;
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buff.name = name;
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buff.value = value;
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buff.timer = duration;
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buff.duration = duration;
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buff.is_active = true;
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buff.timer_percentage = 0;
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buff.minutes_left = 0;
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buff.seconds_left = 0;
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buff.is_infinite = is_infinite;
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this.update_timer(buff, buff.timer);
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this.init_UI(buff);
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return buff;
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end
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function this.init_buffs()
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this.list = {};
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end
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function this.init_UI(buff)
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local cached_config = config.current_config.buff_UI;
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buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
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end
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function this.init_names()
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consumables.init_names();
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melody_effects.init_names();
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end
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function this.update()
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if singletons.player_manager == nil then
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error_handler.report("buffs.update", "Failed to access Data: player_manager");
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return;
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end
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if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY
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or quest_status.flow_state == quest_status.flow_states.CUTSCENE
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or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player");
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return;
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end
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data ~= nil then
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consumables.update(master_player_data);
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else
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
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end
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local music_data_array = music_data_field:get_data(master_player);
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if music_data_array ~= nil then
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local music_data_table = {};
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local length = length_method:call(music_data_array) - 1;
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for i = 0, length do
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local music_data = get_value_method:call(music_data_array, i);
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if music_data == nil then
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error_handler.report("buffs.update", "Failed to access Data: music_data No." .. tostring(i));
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music_data = "";
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end
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table.insert(music_data_table, music_data);
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end
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melody_effects.update(music_data_table);
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else
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error_handler.report("buffs.update", "Failed to access Data: music_data_array");
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end
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end
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function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
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buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
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end
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function this.update_timer(buff, timer)
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if timer < 0 then
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timer = 0;
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end
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local minutes_left = math.floor(timer / 60);
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buff.timer = timer;
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buff.minutes_left = minutes_left;
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buff.seconds_left = math.floor(timer - 60 * minutes_left);
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if buff.duration ~= 0 then
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buff.timer_percentage = timer / buff.duration;
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end
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end
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function this.init_dependencies()
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config = require("MHR_Overlay.Misc.config");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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players = require("MHR_Overlay.Damage_Meter.players");
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consumables = require("MHR_Overlay.Buffs.consumables");
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melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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utils = require("MHR_Overlay.Misc.utils");
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language = require("MHR_Overlay.Misc.language");
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time = require("MHR_Overlay.Game_Handler.time");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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error_handler = require("MHR_Overlay.Misc.error_handler");
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end
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function this.init_module()
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time.new_timer(this.update, 0.5);
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end
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return this; |