Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua
2023-06-06 11:50:29 +03:00

641 lines
19 KiB
Lua

local this = {};
local config;
local singletons;
local customization_menu;
local damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
local non_players;
local utils;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
this.myself = nil;
this.myself_position = Vector3f.new(0, 0, 0);
this.total = nil;
this.display_list = {};
this.highlighted_damage_UI = nil;
this.damage_types = {
["player"] = "player",
["bombs"] = "bombs",
["kunai"] = "kunai",
["installations"] = "installations",
["otomo"] = "otomo",
["wyvern_riding"] = "wyvern_riding",
["poison"] = "poison",
["otomo_poison"] = "otomo_poison",
["blast"] = "blast",
["otomo_blast"] = "otomo_blast",
["endemic_life"] = "endemic_life",
["mystery_core"] = "mystery_core",
["other"] = "other"
};
this.types = {
["myself"] = 0,
["other_player"] = 1,
["servant"] = 2,
["my_otomo"] = 4,
["other_player_otomo"] = 8,
["servant_otomo"] = 16,
["total"] = 32,
["highlight"] = 64
};
function this.new(id, name, master_rank, hunter_rank, type)
local player = {};
player.id = id;
player.name = name;
player.hunter_rank = hunter_rank;
player.master_rank = master_rank;
player.type = type;
player.cart_count = 0;
player.join_time = -1;
player.first_hit_time = -1;
player.dps = 0;
player.small_monsters = this.init_damage_sources();
player.large_monsters = this.init_damage_sources();
player.display = {};
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
this.init_UI(player);
if this.highlighted_damage_UI == nil then
this.init_highlighted_UI();
end
return player;
end
function this.init_damage_sources()
local monster_type = {};
for damage_type_name, _ in pairs(this.damage_types) do
monster_type[damage_type_name] = {
total_damage = 0,
physical_damage = 0,
elemental_damage = 0,
ailment_damage = 0
};
end
return monster_type;
end
function this.get_player(player_id)
if player_id == non_players.my_second_otomo_id then
return this.myself;
end
return this.list[player_id];
end
function this.update_damage(player, damage_source_type, is_large_monster, damage_object)
if player == nil then
return;
end
if player.first_hit_time == -1 then
player.first_hit_time = time.total_elapsed_script_seconds;
end
if is_large_monster then
this.merge_damage(player.large_monsters[damage_source_type], damage_object);
else
this.merge_damage(player.small_monsters[damage_source_type], damage_object);
end
this.update_display(player);
end
function this.update_display(player)
if player == nil then
return;
end
local cached_config = config.current_config.damage_meter_UI;
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
local monster_types = {};
if cached_config.tracked_monster_types.small_monsters then
table.insert(monster_types, player.small_monsters);
end
if cached_config.tracked_monster_types.large_monsters then
table.insert(monster_types, player.large_monsters);
end
for _, monster_type in ipairs(monster_types) do
if cached_config.tracked_damage_types.players then
this.merge_damage(player.display, monster_type.player);
end
if cached_config.tracked_damage_types.bombs then
this.merge_damage(player.display, monster_type.bombs);
end
if cached_config.tracked_damage_types.kunai then
this.merge_damage(player.display, monster_type.kunai);
end
if cached_config.tracked_damage_types.installations then
this.merge_damage(player.display, monster_type.installations);
end
if cached_config.tracked_damage_types.otomos then
if player.type == this.types.myself then
if not cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo);
end
elseif player.type == this.types.total then
this.merge_damage(player.display, monster_type.otomo);
end
end
if cached_config.tracked_damage_types.wyvern_riding then
this.merge_damage(player.display, monster_type.wyvern_riding);
end
if cached_config.tracked_damage_types.poison then
this.merge_damage(player.display, monster_type.poison);
if player.type == this.types.myself then
if not cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_poison);
end
elseif player.type == this.types.total then
this.merge_damage(player.display, monster_type.otomo_poison);
end
end
if cached_config.tracked_damage_types.blast then
this.merge_damage(player.display, monster_type.blast);
if player.type == this.types.myself then
if not cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.other_player then
if not cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.servant then
if not cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
this.merge_damage(player.display, monster_type.otomo_blast);
end
elseif player.type == this.types.total then
this.merge_damage(player.display, monster_type.otomo_blast);
end
end
if cached_config.tracked_damage_types.endemic_life then
this.merge_damage(player.display, monster_type.endemic_life);
end
if cached_config.tracked_damage_types.mystery_cores then
this.merge_damage(player.display, monster_type.mystery_core);
end
if cached_config.tracked_damage_types.other then
this.merge_damage(player.display, monster_type.other);
end
end
end
function this.merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage;
first.ailment_damage = first.ailment_damage + second.ailment_damage;
return first;
end
function this.update_dps(bypass_freeze)
local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
return;
end
this.total.dps = 0;
for _, player in pairs(this.list) do
this.update_player_dps(player);
end
for _, servant in pairs(non_players.servant_list) do
this.update_player_dps(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
this.update_player_dps(otomo);
end
end
function this.update_player_dps(player)
local cached_config = config.current_config.damage_meter_UI.settings;
if player.join_time == -1 then
player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
player.dps = player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - player.join_time > 0 then
player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - player.first_hit_time > 0 then
player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.first_hit_time);
end
end
this.total.dps = this.total.dps + player.dps;
end
function this.sort_players()
local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(this.display_list, this.myself);
end
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.id > right.id;
end);
else
table.sort(this.display_list, function(left, right)
return left.id < right.id;
end);
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(this.display_list, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(this.display_list, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(this.display_list, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(this.display_list, 1, this.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(this.display_list, this.myself);
end
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_pos_field = player_base_type_def:get_method("get_Pos");
function this.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
return;
end
local position = get_pos_field:call(master_player);
if position ~= nil then
this.myself_position = position;
end
end
function this.init()
this.list = {};
this.display_list = {};
this.total = this.new(0, "Total", 0, 0, this.types.total);
this.myself = this.new(-1, "DummyMHROverlay", -1, -1, this.types.myself);
end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local my_hunter_info_type_def = my_hunter_info_field:get_type();
local name_field = my_hunter_info_type_def:get_field("_name");
local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId");
local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
local master_rank_field = my_hunter_info_type_def:get_field("_masterRank");
local hunter_info_type_def = hunter_info_field:get_type();
local get_count_method = hunter_info_type_def:get_method("get_Count");
local get_item_method = hunter_info_type_def:get_method("get_Item");
local guid_type = hunter_unique_id_field:get_type();
local guid_equals_method = guid_type:get_method("Equals(System.Guid)");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank");
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function this.update_player_list(is_on_quest)
if is_on_quest then
this.update_player_list_(quest_hunter_info_field);
else
this.update_player_list_(hunter_info_field);
end
end
function this.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0;
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0;
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
if this.myself == nil or myself_id ~= this.myself.id then
this.list[this.myself.id] = nil;
this.myself = this.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, this.types.myself);
this.list[myself_id] = this.myself;
end
-- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
return;
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local id = member_index_field:get_data(player_info);
if id == nil then
goto continue
end
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
local master_rank = master_rank_field:get_data(player_info) or 0;
local name = name_field:get_data(player_info);
if name == nil then
goto continue
end
local player = this.list[id];
if player == nil then
if name == this.myself.name then
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
this.myself = player;
this.list[id] = player;
else
player = this.new(id, name, master_rank, hunter_rank, this.types.other_player);
this.list[id] = player;
end
elseif player.name ~= name or player.hunter_rank ~= hunter_rank or player.master_rank ~= master_rank then
if name == this.myself.name then
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
this.myself = player;
this.list[id] = player;
else
player = this.new(id, name, master_rank, hunter_rank, this.types.other_player);
this.list[id] = player;
end
end
if player ~= this.myself then
table.insert(this.display_list, player);
end
::continue::
end
end
function this.init_UI(player)
local cached_config = config.current_config.damage_meter_UI;
if player.type == this.types.myself then
player.damage_UI = damage_UI_entity.new(cached_config.myself, player.type);
elseif player.type == this.types.other_player then
player.damage_UI = damage_UI_entity.new(cached_config.other_players, player.type);
elseif player.type == this.types.total then
player.damage_UI = damage_UI_entity.new(cached_config.total, player.type);
end
end
function this.init_highlighted_UI()
local cached_config = config.current_config.damage_meter_UI;
this.highlighted_damage_UI = damage_UI_entity.new(cached_config.highlighted, this.types.highlight);
end
function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function this.init_module()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
this.init();
end
return this;