Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Monsters/small_monster.lua

344 lines
12 KiB
Lua

local small_monster = {};
local singletons;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local screen;
local drawing;
local ailments;
small_monster.list = {};
function small_monster.new(enemy)
local monster = {};
monster.is_large = false;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
monster.game_object = nil
monster.transform = nil
monster.position = Vector3f.new(0, 0, 0);
monster.distance = 0;
monster.name = "Small Monster";
monster.ailment = {};
monster.ailment[ailments.poison_id] = {};
monster.ailment[ailments.poison_id].buildup = {};
monster.ailment[ailments.poison_id].share = {};
monster.ailment[ailments.poison_id].activate_count = 0;
monster.ailment[ailments.blast_id] = {};
monster.ailment[ailments.blast_id].buildup = {};
monster.ailment[ailments.blast_id].share = {};
monster.ailment[ailments.blast_id].activate_count = 0;
small_monster.init(monster, enemy);
small_monster.init_UI(monster);
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = monster;
end
return monster;
end
function small_monster.get_monster(enemy)
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = small_monster.new(enemy);
end
return small_monster.list[enemy];
end
function small_monster.init(monster, enemy)
local enemy_type = enemy:get_field("<EnemyType>k__BackingField");
if enemy_type == nil then
customization_menu.status = "No enemy type";
return;
end
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
end
end
function small_monster.init_UI(monster)
monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
monster.name_label.offset.x = monster.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.name_label.offset.y = monster.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
monster.health_UI = health_UI_entity.new(
config.current_config.small_monster_UI.health.visibility,
config.current_config.small_monster_UI.health.bar,
config.current_config.small_monster_UI.health.text_label,
config.current_config.small_monster_UI.health.value_label,
config.current_config.small_monster_UI.health.percentage_label
);
monster.stamina_UI = stamina_UI_entity.new(
config.current_config.small_monster_UI.stamina.visibility,
config.current_config.small_monster_UI.stamina.bar,
config.current_config.small_monster_UI.stamina.text_label,
config.current_config.small_monster_UI.stamina.value_label,
config.current_config.small_monster_UI.stamina.percentage_label
);
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
local status_param_field = enemy_character_base_type_def:get_field("<StatusParam>k__BackingField");
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = physical_param_field:get_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local stamina_param_type = stamina_param_field:get_type();
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local damage_param_type = damage_param_field:get_type();
local poison_param_field = damage_param_type:get_field("_PoisonParam");
local blast_param_field = damage_param_type:get_field("_BlastParam");
local poison_param_type = poison_param_field:get_type();
local poison_get_activate_count_method = poison_param_type:get_method("get_ActivateCount");
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
local blast_param_type = blast_param_field:get_type();
local blast_get_activate_count_method = blast_param_type:get_method("get_ActivateCount");
local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
local get_gameobject_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
function small_monster.update_position(enemy)
if not config.current_config.small_monster_UI.enabled then
return;
end
local monster = small_monster.get_monster(enemy);
if not monster then return end
-- cache off the game object and transform
-- as these are pretty much guaranteed to stay constant
-- as long as the enemy is alive
if monster.game_object == nil then
monster.game_object = get_gameobject_method:call(enemy)
if monster.game_object == nil then
customization_menu.status = "No enemy game object";
return;
end
end
if monster.transform == nil then
monster.transform = get_transform_method:call(monster.game_object)
if monster.transform == nil then
customization_menu.status = "No enemy transform";
return;
end
end
local position = get_position_method:call(monster.transform)
if not position then
customization_menu.status = "No enemy position";
return;
end
if position ~= nil then
monster.position = position;
end
end
-- Code by coavins
function small_monster.update_ailments(enemy)
if enemy == nil then
return;
end
local monster = small_monster.get_monster(enemy);
local damage_param = damage_param_field:get_data(enemy);
if damage_param ~= nil then
local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then
-- if applied, then calculate share for poison
local activate_count = poison_get_activate_count_method:call(poison_param):get_element(0):get_field("mValue");
if activate_count > monster.ailment[ailments.poison_id].activate_count then
monster.ailment[ailments.poison_id].activate_count = activate_count;
ailments.calculate_ailment_contribution(monster, ailments.poison_id);
end
-- if poison tick, apply damage
local poison_damage = poison_damage_field:get_data(poison_param);
local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage then
ailments.apply_ailment_damage(monster, ailments.poison_id, poison_damage);
end
end
--xy = "test"
local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then
-- if applied, then calculate share for blast and apply damage
local activate_count = blast_get_activate_count_method:call(blast_param):get_element(0):get_field("mValue");
if activate_count > monster.ailment[ailments.blast_id].activate_count then
monster.ailment[ailments.blast_id].activate_count = activate_count;
ailments.calculate_ailment_contribution(monster, ailments.blast_id);
local blast_damage = blast_damage_method:call(blast_param);
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
end
end
end
end
function small_monster.update(enemy)
if enemy == nil then
return;
end
if not config.current_config.small_monster_UI.enabled then
return;
end
local physical_param = physical_param_field:get_data(enemy)
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local status_param = status_param_field:get_data(enemy)
if status_param == nil then
customization_menu.status = "No status param";
return;
end
local stamina_param = stamina_param_field:get_data(enemy)
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
return;
end
local health = get_current_method:call(vital_param)
local max_health = get_max_method:call(vital_param)
local capture_health = get_capture_hp_vital_method:call(physical_param)
local stamina = get_stamina_method:call(stamina_param)
local max_stamina = get_max_stamina_method:call(stamina_param)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
return;
end
small_monster.update_position(enemy)
local monster = small_monster.get_monster(enemy);
if health ~= nil then
monster.health = health;
end
if max_health ~= nil then
monster.max_health = max_health;
end
if capture_health ~= nil then
monster.capture_health = capture_health;
end
if max_health ~= nil and health ~= nil then
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
end
if stamina ~= nil then
monster.stamina = stamina;
end
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
end
if max_stamina ~= nil and stamina ~= nil then
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
end
function small_monster.draw(monster, position_on_screen, opacity_scale)
drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
local health_position_on_screen = {
x = position_on_screen.x + config.current_config.small_monster_UI.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.small_monster_UI.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
local stamina_position_on_screen = {
x = position_on_screen.x + config.current_config.small_monster_UI.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
y = position_on_screen.y + config.current_config.small_monster_UI.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
stamina_UI_entity.draw(monster, monster.stamina_UI, stamina_position_on_screen, opacity_scale);
end
function small_monster.init_list()
small_monster.list = {};
end
function small_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
ailments = require("MHR_Overlay.Damage_Meter.ailments");
end
return small_monster;