mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
859 lines
29 KiB
Lua
859 lines
29 KiB
Lua
local large_monster = {};
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local singletons;
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local customization_menu;
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local config;
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local language;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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local ailment_UI_entity;
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local ailment_buildup;
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local ailment_buildup_UI_entity;
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local body_part_UI_entity;
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local screen;
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local drawing;
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local ailments;
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local player;
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local time;
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local body_part;
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local part_names;
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large_monster.list = {};
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function large_monster.new(enemy)
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local monster = {};
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monster.enemy = enemy;
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monster.is_large = true;
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monster.id = 0;
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monster.unique_id = 0;
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monster.health = 0;
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monster.max_health = 999999;
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monster.health_percentage = 0;
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monster.missing_health = 0;
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monster.is_capturable = true;
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monster.capture_health = 0;
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monster.capture_percentage = 0;
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monster.dead_or_captured = false;
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monster.is_disp_icon_mini_map = true;
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monster.is_tired = false;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.tired_timer = 0;
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monster.tired_duration = 600;
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monster.tired_total_seconds_left = 0;
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monster.tired_minutes_left = 0;
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monster.tired_seconds_left = 0;
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monster.tired_timer_percentage = 0;
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monster.is_in_rage = false;
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monster.rage_point = 0;
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monster.rage_limit = 3000;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_total_seconds_left = 0;
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monster.rage_minutes_left = 0;
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monster.rage_seconds_left = 0;
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monster.rage_timer_percentage = 0;
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monster.position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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monster.name = "Large Monster";
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monster.size = 1;
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monster.small_border = 0;
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monster.big_border = 5;
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monster.king_border = 10;
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monster.crown = "";
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monster.parts = {};
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monster.ailments = ailments.init_ailments();
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monster.rider_id = -1;
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monster.dynamic_UI = {};
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monster.static_UI = {};
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monster.highlighted_UI = {};
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large_monster.init(monster, enemy);
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large_monster.init_UI(monster, monster.dynamic_UI, config.current_config.large_monster_UI.dynamic);
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large_monster.init_UI(monster, monster.static_UI, config.current_config.large_monster_UI.static);
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large_monster.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted);
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large_monster.update_position(enemy, monster);
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_stamina(enemy, monster, nil);
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large_monster.update_stamina_timer(enemy, monster, nil);
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large_monster.update_rage(enemy, monster, nil);
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large_monster.update_rage_timer(enemy, monster, nil);
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large_monster.update(enemy, monster);
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pcall(large_monster.update_parts, enemy, monster, physical_param);
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if large_monster.list[enemy] == nil then
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large_monster.list[enemy] = monster;
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end
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return monster;
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end
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function large_monster.get_monster(enemy)
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local monster = large_monster.list[enemy];
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if monster == nil then
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monster = large_monster.new(enemy);
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end
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return monster;
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
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local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
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local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
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local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
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local size_info_type = find_enemy_size_info_method:get_return_type();
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local get_small_border_method = size_info_type:get_method("get_SmallBorder");
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local get_big_border_method = size_info_type:get_method("get_BigBorder");
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local get_king_border_method = size_info_type:get_method("get_KingBorder");
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local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
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local set_info_type = get_set_info_method:get_return_type();
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local get_unique_id_method = set_info_type:get_method("get_UniqueId");
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function large_monster.init(monster, enemy)
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local enemy_type = enemy_type_field:get_data(enemy);
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if enemy_type == nil then
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customization_menu.status = "No enemy type";
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return;
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end
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monster.id = enemy_type;
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local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
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if enemy_name ~= nil then
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monster.name = enemy_name;
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end
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local set_info = get_set_info_method:call(enemy);
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if set_info ~= nil then
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local unique_id = get_unique_id_method:call(set_info);
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if unique_id ~= nil then
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monster.unique_id = unique_id;
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end
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end
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local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
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if size_info ~= nil then
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local small_border = get_small_border_method:call(size_info);
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local big_border = get_big_border_method:call(size_info);
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local king_border = get_king_border_method:call(size_info);
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local size = get_monster_list_register_scale_method:call(enemy);
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if small_border ~= nil then
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monster.small_border = small_border;
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end
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if big_border ~= nil then
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monster.big_border = big_border;
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end
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if king_border ~= nil then
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monster.king_border = king_border;
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end
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if size ~= nil then
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monster.size = size;
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end
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if monster.size <= monster.small_border then
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monster.crown = language.current_language.UI.mini;
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elseif monster.size >= monster.king_border then
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monster.crown = language.current_language.UI.gold;
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elseif monster.size >= monster.big_border then
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monster.crown = language.current_language.UI.silver;
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end
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end
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local is_capture_enable = true;
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local damage_param = enemy:get_field("<DamageParam>k__BackingField");
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if damage_param ~= nil then
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local capture_param = damage_param:get_field("_CaptureParam");
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if capture_param ~= nil then
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local is_capture_enable_ = capture_param:call("get_IsEnable");
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if is_capture_enable_ ~= nil then
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is_capture_enable = is_capture_enable_;
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end
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end
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end
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local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
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local is_anomaly = curia_param ~= nil;
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monster.is_capturable = is_capture_enable and not is_anomaly;
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end
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function large_monster.init_UI(monster, monster_UI, cached_config)
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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monster_UI.monster_name_label = table_helpers.deep_copy(cached_config.monster_name_label);
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monster_UI.health_UI = health_UI_entity.new(
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cached_config.health.visibility,
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cached_config.health.bar,
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cached_config.health.text_label,
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cached_config.health.value_label,
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cached_config.health.percentage_label
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);
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monster_UI.health_UI.bar.capture_line.offset.x = monster_UI.health_UI.bar.capture_line.offset.x * global_scale_modifier;
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monster_UI.health_UI.bar.capture_line.offset.y = monster_UI.health_UI.bar.capture_line.offset.y * global_scale_modifier;
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monster_UI.health_UI.bar.capture_line.size.width = monster_UI.health_UI.bar.capture_line.size.width * global_scale_modifier;
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monster_UI.health_UI.bar.capture_line.size.height = monster_UI.health_UI.bar.capture_line.size.height * global_scale_modifier;
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monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors;
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monster_UI.stamina_UI = stamina_UI_entity.new(
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cached_config.stamina.visibility,
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cached_config.stamina.bar,
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cached_config.stamina.text_label,
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cached_config.stamina.value_label,
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cached_config.stamina.percentage_label,
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cached_config.stamina.timer_label
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);
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monster_UI.rage_UI = rage_UI_entity.new(
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cached_config.rage.visibility,
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cached_config.rage.bar,
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cached_config.rage.text_label,
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cached_config.rage.value_label,
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cached_config.rage.percentage_label,
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cached_config.rage.timer_label
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);
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monster_UI.part_UI = body_part_UI_entity.new(
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cached_config.body_parts.visibility,
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cached_config.body_parts.part_name_label,
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cached_config.body_parts.part_health.visibility,
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cached_config.body_parts.part_health.bar,
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cached_config.body_parts.part_health.text_label,
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cached_config.body_parts.part_health.value_label,
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cached_config.body_parts.part_health.percentage_label,
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cached_config.body_parts.part_break.visibility,
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cached_config.body_parts.part_break.bar,
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cached_config.body_parts.part_break.text_label,
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cached_config.body_parts.part_break.value_label,
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cached_config.body_parts.part_break.percentage_label,
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cached_config.body_parts.part_loss.visibility,
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cached_config.body_parts.part_loss.bar,
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cached_config.body_parts.part_loss.text_label,
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cached_config.body_parts.part_loss.value_label,
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cached_config.body_parts.part_loss.percentage_label
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);
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monster_UI.ailment_UI = ailment_UI_entity.new(
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cached_config.ailments.visibility,
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cached_config.ailments.bar,
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cached_config.ailments.ailment_name_label,
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cached_config.ailments.text_label,
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cached_config.ailments.value_label,
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cached_config.ailments.percentage_label,
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cached_config.ailments.timer_label
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);
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monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new(
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cached_config.ailment_buildups.buildup_bar,
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cached_config.ailment_buildups.highlighted_buildup_bar,
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cached_config.ailment_buildups.ailment_name_label,
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cached_config.ailment_buildups.player_name_label,
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cached_config.ailment_buildups.buildup_value_label,
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cached_config.ailment_buildups.buildup_percentage_label,
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cached_config.ailment_buildups.total_buildup_label,
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cached_config.ailment_buildups.total_buildup_value_label
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);
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end
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local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
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local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
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local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
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local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
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local physical_param_type = physical_param_field:get_type();
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local get_vital_method = physical_param_type:get_method("getVital");
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
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local vital_param_type = get_vital_method:get_return_type();
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local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local is_tired_method = stamina_param_type:get_method("isTired");
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
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local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
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local anger_param_type = anger_param_field:get_type();
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local is_anger_method = anger_param_type:get_method("isAnger");
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
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local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
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local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
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local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
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local mario_param_type = mario_param_field:get_type();
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local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
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local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function large_monster.update_position(enemy, monster)
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if not config.current_config.large_monster_UI.dynamic.enabled and
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config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
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return;
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end
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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end
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end
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-- Code by coavins
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function large_monster.update_all_riders()
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for enemy, monster in pairs(large_monster.list) do
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-- get marionette rider
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local mario_param = enemy:get_field("<MarioParam>k__BackingField");
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if mario_param ~= nil then
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local is_marionette = get_is_marionette_method:call(mario_param);
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if is_marionette then
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local player_id = get_mario_player_index_method:call(mario_param);
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if monster.rider_id ~= player_id then
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monster.rider_id = player_id;
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end
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end
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end
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end
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end
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function large_monster.update(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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local dead_or_captured = check_die_method:call(enemy);
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if dead_or_captured ~= nil then
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monster.dead_or_captured = dead_or_captured;
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end
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
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if is_disp_icon_mini_map ~= nil then
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monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
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end
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pcall(ailments.update_ailments, enemy, monster);
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end
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function large_monster.update_health(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.health.visibility
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and not cached_config.static.health.visibility
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and not cached_config.highlighted.health.visibility then
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return nil;
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end
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local physical_param = physical_param_field:get_data(enemy)
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if physical_param == nil then
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customization_menu.status = "No physical param";
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return nil;
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end
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local vital_param = get_vital_method:call(physical_param, 0, 0);
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if vital_param == nil then
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customization_menu.status = "No vital param";
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return nil;
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end
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monster.health = get_current_method:call(vital_param) or monster.health;
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monster.max_health = get_max_method:call(vital_param) or monster.max_health;
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monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health;
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monster.missing_health = monster.max_health - monster.health;
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if monster.max_health ~= 0 then
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monster.health_percentage = monster.health / monster.max_health;
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monster.capture_percentage = monster.capture_health / monster.max_health;
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end
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return physical_param;
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end
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function large_monster.update_stamina(enemy, monster, stamina_param)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.stamina.visibility
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and not cached_config.static.stamina.visibility
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and not cached_config.highlighted.stamina.visibility then
|
|
return;
|
|
end
|
|
|
|
if stamina_param == nil then
|
|
stamina_param = stamina_param_field:get_data(enemy);
|
|
if stamina_param == nil then
|
|
customization_menu.status = "No stamina param";
|
|
return;
|
|
end
|
|
end
|
|
|
|
local is_tired = is_tired_method:call(stamina_param, false);
|
|
if is_tired ~= nil then
|
|
monster.is_tired = is_tired;
|
|
end
|
|
|
|
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
|
|
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
|
|
|
|
monster.missing_stamina = monster.max_stamina - monster.stamina;
|
|
if monster.max_stamina ~= 0 then
|
|
monster.stamina_percentage = monster.stamina / monster.max_stamina;
|
|
end
|
|
end
|
|
|
|
function large_monster.update_stamina_timer(enemy, monster, stamina_param)
|
|
local cached_config = config.current_config.large_monster_UI;
|
|
|
|
if not cached_config.dynamic.enabled
|
|
and not cached_config.static.enabled
|
|
and not cached_config.highlighted.enabled then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic.stamina.visibility
|
|
and not cached_config.static.stamina.visibility
|
|
and not cached_config.highlighted.stamina.visibility then
|
|
return;
|
|
end
|
|
|
|
if stamina_param == nil then
|
|
stamina_param = stamina_param_field:get_data(enemy);
|
|
if stamina_param == nil then
|
|
customization_menu.status = "No stamina param";
|
|
return;
|
|
end
|
|
end
|
|
|
|
local is_tired = is_tired_method:call(stamina_param, false);
|
|
if is_tired ~= nil then
|
|
monster.is_tired = is_tired;
|
|
end
|
|
|
|
|
|
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
|
|
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
|
|
|
|
if monster.is_tired then
|
|
monster.tired_total_seconds_left = monster.tired_timer;
|
|
if monster.tired_total_seconds_left < 0 then
|
|
monster.tired_total_seconds_left = 0;
|
|
end
|
|
|
|
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
|
|
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
|
|
|
|
if monster.tired_duration ~= 0 then
|
|
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
|
|
end
|
|
end
|
|
end
|
|
|
|
function large_monster.update_rage(enemy, monster, anger_param)
|
|
local cached_config = config.current_config.large_monster_UI;
|
|
|
|
if not cached_config.dynamic.enabled
|
|
and not cached_config.static.enabled
|
|
and not cached_config.highlighted.enabled then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic.rage.visibility
|
|
and not cached_config.static.rage.visibility
|
|
and not cached_config.highlighted.rage.visibility then
|
|
return;
|
|
end
|
|
|
|
if anger_param == nil then
|
|
anger_param = anger_param_field:get_data(enemy);
|
|
if anger_param == nil then
|
|
customization_menu.status = "No anger param";
|
|
return;
|
|
end
|
|
end
|
|
|
|
|
|
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
|
|
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit;
|
|
|
|
if monster.rage_limit ~= 0 then
|
|
monster.rage_percentage = monster.rage_point / monster.rage_limit;
|
|
end
|
|
end
|
|
|
|
function large_monster.update_rage_timer(enemy, monster, anger_param)
|
|
local cached_config = config.current_config.large_monster_UI;
|
|
|
|
if not cached_config.dynamic.enabled
|
|
and not cached_config.static.enabled
|
|
and not cached_config.highlighted.enabled then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic.rage.visibility
|
|
and not cached_config.static.rage.visibility
|
|
and not cached_config.highlighted.rage.visibility then
|
|
return;
|
|
end
|
|
|
|
if anger_param == nil then
|
|
anger_param = anger_param_field:get_data(enemy);
|
|
if anger_param == nil then
|
|
customization_menu.status = "No anger param";
|
|
return;
|
|
end
|
|
end
|
|
|
|
local is_in_rage = is_anger_method:call(anger_param);
|
|
if is_in_rage ~= nil then
|
|
monster.is_in_rage = is_in_rage;
|
|
end
|
|
|
|
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
|
|
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
|
|
|
|
if monster.is_in_rage then
|
|
monster.rage_total_seconds_left = monster.rage_timer;
|
|
if monster.rage_total_seconds_left < 0 then
|
|
monster.rage_total_seconds_left = 0;
|
|
end
|
|
|
|
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
|
|
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
|
|
|
|
if monster.rage_duration ~= 0 then
|
|
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration;
|
|
end
|
|
end
|
|
end
|
|
|
|
function large_monster.update_parts(enemy, monster, physical_param)
|
|
local cached_config = config.current_config.large_monster_UI;
|
|
|
|
if not cached_config.dynamic.enabled
|
|
and not cached_config.static.enabled
|
|
and not cached_config.highlighted.enabled then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic.body_parts.visibility
|
|
and not cached_config.static.body_parts.visibility
|
|
and not cached_config.highlighted.body_parts.visibility then
|
|
return;
|
|
end
|
|
|
|
if not cached_config.dynamic.body_parts.part_health.visibility
|
|
and not cached_config.dynamic.body_parts.part_break.visibility
|
|
and not cached_config.dynamic.body_parts.part_loss.visibility
|
|
and not cached_config.static.body_parts.part_health.visibility
|
|
and not cached_config.static.body_parts.part_break.visibility
|
|
and not cached_config.static.body_parts.part_loss.visibility
|
|
and not cached_config.highlighted.body_parts.part_health.visibility
|
|
and not cached_config.highlighted.body_parts.part_break.visibility
|
|
and not cached_config.highlighted.body_parts.part_loss.visibility then
|
|
return;
|
|
end
|
|
|
|
if physical_param == nil then
|
|
physical_param = physical_param_field:get_data(enemy)
|
|
if physical_param == nil then
|
|
customization_menu.status = "No physical param";
|
|
return nil;
|
|
end
|
|
end
|
|
|
|
local damage_param = damage_param_field:get_data(enemy);
|
|
if damage_param == nil then
|
|
customization_menu.status = "No damage param";
|
|
return;
|
|
end
|
|
|
|
local enemy_parts_damage_info = damage_param:get_field("_EnemyPartsDamageInfo");
|
|
if enemy_parts_damage_info == nil then
|
|
customization_menu.status = "No parts damage info";
|
|
return;
|
|
end
|
|
|
|
local enemy_parts_info_array = enemy_parts_damage_info:call("get_PartsInfo");
|
|
if enemy_parts_info_array == nil then
|
|
customization_menu.status = "No parts damage info array";
|
|
return;
|
|
end
|
|
|
|
local enemy_parts_info_array_length = length_method:call(enemy_parts_info_array);
|
|
if enemy_parts_info_array_length == nil then
|
|
return;
|
|
end
|
|
|
|
|
|
for i = 0, enemy_parts_info_array_length - 1 do
|
|
local part_id = i + 1;
|
|
|
|
local enemy_parts_info = get_value_method:call(enemy_parts_info_array, i);
|
|
if enemy_parts_info == nil then
|
|
goto continue
|
|
end
|
|
|
|
local part = monster.parts[part_id];
|
|
if part == nil then
|
|
local part_name = part_names.get_part_name(monster.id, part_id);
|
|
if part_name == nil then
|
|
goto continue
|
|
else
|
|
part = body_part.new(part_id, part_name);
|
|
monster.parts[part_id] = part;
|
|
end
|
|
end
|
|
|
|
if cached_config.dynamic.body_parts.part_health.visibility
|
|
or cached_config.static.body_parts.part_health.visibility
|
|
or cached_config.highlighted.body_parts.part_health.visibility then
|
|
local part_vital = physical_param:call("getVital", 1, i);
|
|
if part_vital ~= nil then
|
|
local part_current = part_vital:call("get_Current") or -1;
|
|
local part_max = part_vital:call("get_Max") or -1;
|
|
|
|
body_part.update_flinch(part, part_current, part_max);
|
|
|
|
end
|
|
end
|
|
|
|
if cached_config.dynamic.body_parts.part_break.visibility
|
|
or cached_config.static.body_parts.part_break.visibility
|
|
or cached_config.highlighted.body_parts.part_break.visibility then
|
|
local part_break_vital = physical_param:call("getVital", 2, i);
|
|
if part_break_vital ~= nil then
|
|
local part_break_current = part_break_vital:call("get_Current") or -1;
|
|
local part_break_max = part_break_vital:call("get_Max") or -1;
|
|
local part_break_count = -1;
|
|
local part_break_max_count = -1;
|
|
|
|
if enemy_parts_info ~= nil then
|
|
part_break_count = enemy_parts_info:call("get_PartsBreakDamageLevel") or part_break_count;
|
|
part_break_max_count = enemy_parts_info:call("get_PartsBreakDamageMaxLevel") or part_break_max_count;
|
|
end
|
|
|
|
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
|
|
end
|
|
end
|
|
|
|
if cached_config.dynamic.body_parts.part_loss.visibility
|
|
or cached_config.static.body_parts.part_loss.visibility
|
|
or cached_config.highlighted.body_parts.part_loss.visibility then
|
|
local part_loss_vital = physical_param:call("getVital", 3, i);
|
|
if part_loss_vital ~= nil then
|
|
local part_loss_current = part_loss_vital:call("get_Current") or -1;
|
|
local part_loss_max = part_loss_vital:call("get_Max") or -1;
|
|
local is_severed = false;
|
|
|
|
if enemy_parts_info ~= nil then
|
|
local _is_severed = enemy_parts_info:call("get_PartsLossState");
|
|
if _is_severed ~= nil then
|
|
is_severed = _is_severed;
|
|
end
|
|
end
|
|
|
|
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
|
end
|
|
end
|
|
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
function large_monster.draw(monster, type, cached_config, position_on_screen, opacity_scale)
|
|
local monster_UI;
|
|
|
|
if type == "dynamic" then
|
|
monster_UI = monster.dynamic_UI;
|
|
elseif type == "static" then
|
|
monster_UI = monster.static_UI;
|
|
else
|
|
monster_UI = monster.highlighted_UI;
|
|
end
|
|
|
|
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
|
|
|
local monster_name_text = "";
|
|
if cached_config.monster_name_label.include.monster_name then
|
|
monster_name_text = string.format("%s ", monster.name);
|
|
end
|
|
|
|
if cached_config.monster_name_label.include.monster_id then
|
|
monster_name_text = monster_name_text .. tostring(monster.id) .. " ";
|
|
end
|
|
|
|
if cached_config.monster_name_label.include.crown and monster.crown ~= "" then
|
|
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
|
|
end
|
|
|
|
if cached_config.monster_name_label.include.size then
|
|
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
|
|
end
|
|
|
|
if cached_config.monster_name_label.include.scrown_thresholds then
|
|
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
|
|
100 * monster.big_border, 100 * monster.king_border);
|
|
end
|
|
|
|
if monster.is_capturable and monster.health < monster.capture_health then
|
|
monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.capture_colors;
|
|
else
|
|
monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors;
|
|
end
|
|
|
|
local health_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local stamina_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local rage_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.rage.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.rage.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local parts_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.body_parts.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.body_parts.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local ailments_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier
|
|
};
|
|
|
|
local ailment_buildups_position_on_screen = {
|
|
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
|
|
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
|
|
};
|
|
|
|
health_UI_entity.draw(monster, monster_UI.health_UI, health_position_on_screen, opacity_scale);
|
|
|
|
if monster.is_capturable then
|
|
drawing.draw_capture_line(monster_UI.health_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
|
|
end
|
|
|
|
stamina_UI_entity.draw(monster, monster_UI.stamina_UI, stamina_position_on_screen, opacity_scale);
|
|
rage_UI_entity.draw(monster, monster_UI.rage_UI, rage_position_on_screen, opacity_scale);
|
|
|
|
local last_part_position_on_screen = body_part.draw(monster, monster_UI.part_UI, cached_config, parts_position_on_screen, opacity_scale);
|
|
|
|
if cached_config.ailments.settings.offset_is_relative_to_parts then
|
|
if last_part_position_on_screen ~= nil then
|
|
ailments_position_on_screen = {
|
|
x = last_part_position_on_screen.x + cached_config.ailments.relative_offset.x * global_scale_modifier,
|
|
y = last_part_position_on_screen.y + cached_config.ailments.relative_offset.y * global_scale_modifier
|
|
};
|
|
end
|
|
end
|
|
|
|
ailments.draw(monster, monster_UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale);
|
|
ailment_buildup.draw(monster, monster_UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale);
|
|
|
|
drawing.draw_label(monster_UI.monster_name_label, position_on_screen, opacity_scale, monster_name_text);
|
|
end
|
|
|
|
function large_monster.init_list()
|
|
large_monster.list = {};
|
|
end
|
|
|
|
function large_monster.init_module()
|
|
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
|
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
|
language = require("MHR_Overlay.Misc.language");
|
|
config = require("MHR_Overlay.Misc.config");
|
|
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
|
body_part = require("MHR_Overlay.Monsters.body_part");
|
|
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
|
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
|
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
|
|
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
|
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
|
|
body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
|
|
|
|
screen = require("MHR_Overlay.Game_Handler.screen");
|
|
drawing = require("MHR_Overlay.UI.drawing");
|
|
part_names = require("MHR_Overlay.Misc.part_names");
|
|
ailments = require("MHR_Overlay.Monsters.ailments");
|
|
player = require("MHR_Overlay.Damage_Meter.player");
|
|
time = require("MHR_Overlay.Game_Handler.time");
|
|
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
|
|
end
|
|
|
|
return large_monster;
|