Files
MHR-Overlay/reframework/autorun/MHR_Overlay/Game_Handler/screen.lua
GreenComfyTea f64d6c84d3 Release v1.11
1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
2022-06-20 13:01:10 +03:00

108 lines
2.5 KiB
Lua

local screen = {};
local config;
local singletons;
screen.width = 1920;
screen.height = 1080;
function screen.update_window_size()
local width;
local height;
if d2d ~= nil then
width, height = d2d.surface_size();
else
width, height = screen.get_game_window_size();
end
if width ~= nil then
screen.width = width;
end
if height ~= nil then
screen.height = height;
end
end
local scene_view;
local scene_view_type = sdk.find_type_definition("via.SceneView");
local get_size_method = scene_view_type:get_method("get_Size");
local size_type = get_size_method:get_return_type();
local width_field = size_type:get_field("w");
local height_field = size_type:get_field("h");
function screen.get_game_window_size()
if scene_view == nil then
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager"), "get_MainView");
if scene_view == nil then
--log.error("[MHR_Overlay.lua] No scene view");
return;
end
end
local size = get_size_method:call(scene_view);
if size == nil then
--log.error("[MHR_Overlay.lua] No scene view size");
return;
end
local screen_width = width_field:get_data(size);
if screen_width == nil then
--log.error("[MHR_Overlay.lua] No screen width");
return;
end
local screen_height = height_field:get_data(size);
if screen_height == nil then
--log.error("[MHR_Overlay.lua] No screen height");
return;
end
return screen_width, screen_height;
end
function screen.calculate_absolute_coordinates(position)
local global_position_modifier = config.current_config.global_settings.modifiers.global_position_modifier;
local _position = {
x = position.x * global_position_modifier;
y = position.y * global_position_modifier;
}
-- top left
if position.anchor == "Top-Left" then
return {x = _position.x, y = _position.y};
end
-- top right
if position.anchor == "Top-Right" then
local screen_x = screen.width - _position.x;
return {x = screen_x, y = _position.y};
end
-- bottom left
if position.anchor == "Bottom-Left" then
local screen_y = screen.height - _position.y;
return {x = _position.x, y = screen_y};
end
-- bottom right
if position.anchor == "Bottom-Right" then
local screen_x = screen.width - _position.x;
local screen_y = screen.height - _position.y;
return {x = screen_x, y = screen_y};
end
return {x = _position.x, y = _position.y};
end
function screen.init_module()
config = require("MHR_Overlay.Misc.config");
singletons = require("MHR_Overlay.Game_Handler.singletons");
end
return screen;