diff --git a/Supported-Data.md b/Supported-Data.md new file mode 100644 index 0000000..422733d --- /dev/null +++ b/Supported-Data.md @@ -0,0 +1,89 @@ +### Positioning +* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world. +* Static - Overlay is drawn in a viewport at specific coordinates of the screen. + +*** +### Supported Damage Types +* Player Damage; +* Bomb Damage; +* Kunai Damage; +* Installation Damage (Ballista, Cannon, etc); +* Otomo Damage (Buddy); +* Monster Damage; +* Riding Damage; +* Poison Damage; +* Blast Damage. + +*** +### Supported Ailments +* Paralysis; +* Sleep; +* Stun; +* Flash; +* Poison; +* Blast; +* Exhaust; +* Ride; +* Waterblight; +* Fireblight; +* Iceblight; +* Thunderblight; +* Fall Trap; +* Shock Trap; +* Tranq Bomb; +* Dung Bomb; +* Steel Fang. + +*** +### Small Monster UI +**Positioning:** +Static or Dynamic. + +**Data:** +* Monster Name; +* Health; +* Stamina (not actually used, but the game still assigns the values properly); +* Ailments. + +*** +### Large Monster UI +Highlighted monster can be drawn separately. + +**Positioning:** +Static and/or Dynamic. + +**Data:** +* Monster Name; +* Monster Crown (Mini/Silver/Gold); +* Monster Size; +* Health; +* Capture Health Threshold; +* Stamina; +* Rage; +* Parts Flinch Health; +* Ailments. + +*** +### Damage Meter UI +**Positioning:** +Static. + +* Player Name; +* Hunter Rank; +* Damage Values; +* DPS; +* Total. + +*** +### Time UI +**Positioning:** +Static. + +* Elapsed Quest Time. + +*** +### Endemic Life UI +**Positioning:** +Dynamic. + +* Creature Name. \ No newline at end of file