From 6657f9b634a670d93629942e43b4a705b97b015e Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Mon, 17 Apr 2023 10:21:29 +0300 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 805ef82..6320598 100644 --- a/FAQ.md +++ b/FAQ.md @@ -65,7 +65,7 @@ No. And it will never be implemented, because I think It can bring unnecessary t ### 12. Damage Meter shows different numbers for me and my friend. The game doesn't store damage values. They are collected manually and locally. There is no synchronization between mod users. Different numbers are expected. -+ The game has it's limitations. Damage is calculated on host. If you're the local player (unless you desync with the host), yours and other people's damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato. ++ The game has it's limitations. Damage is calculated on host. "Basically, your damage will always be accurate since you're the local player (unless you desync with the host), but other peoples damage will seem lower for you because the game doesn't send every hit damage to everyone in the party" (c) Haato. + Your PC specs, network quality and load, the mod performance, REFramework performance, the game performance, the game's networking logic etc. are affecting the damage hooking. ***