From ce00b96762ae0a35212878a8354d5f20226a66d0 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Tue, 10 Oct 2023 12:53:04 +0300 Subject: [PATCH] Updated Features (markdown) --- Features.md | 392 ++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 332 insertions(+), 60 deletions(-) diff --git a/Features.md b/Features.md index a546812..55bf9ad 100644 --- a/Features.md +++ b/Features.md @@ -1,94 +1,366 @@ ### Positioning -* Dynamic - Overlay is being drawn above monster/creature head based on their position in 3D world. -* Static - Overlay is drawn in a viewport at specific coordinates of the screen. +* `Dynamic` - Overlay is being drawn above monster/creature head based on their position in 3D world. +* `Static` - Overlay is drawn in a viewport at specific coordinates of the screen. *** ### Supported Damage Types -* Player Damage; -* Bomb Damage; -* Kunai Damage; -* Installation Damage (Ballista, Cannon, etc); -* Otomo Damage (Buddy); -* Endemic Life Damage (Environmental Traps, etc); -* Wyvern Riding Damage (except for launching the monster into the wall/other monster); -* Poison Damage; -* Blast Damage; -* Other Damage (everything else that is not categorized above, includes some Monster-To-Monster damage). +* `Players` +* `Bombs` +* `Kunai` +* `Installations` (**Ballista**, **Cannon**, etc) +* `Buddies` +* `Wyvern Riding` +* `Poison` +* `Blast` +* `Endemic Life` (**Environmental Traps**, etc) +* `Anomaly Cores` +* `Other` (everything else that is not categorized above, includes some Monster-To-Monster damage) -There are still damage types and sources that are not tracked. +**There are still damage types and sources that are not tracked.** *** ### Supported Ailments -* Paralysis; -* Sleep; -* Stun; -* Flash; -* Poison; -* Blast; -* Exhaust; -* Wyvern Riding; -* Waterblight; -* Fireblight; -* Iceblight; -* Thunderblight; -* Fall Trap; -* Shock Trap; -* Tranq Bomb; -* Dung Bomb; -* Steel Fang. +* `Paralysis` +* `Sleep` +* `Stun` +* `Flash` +* `Poison` +* `Blast` +* `Exhaust` +* `Wyvern Riding` +* `Waterblight` +* `Fireblight` +* `Iceblight` +* `Thunderblight` +* `Fall Trap` +* `Shock Trap` +* `Tranq Bomb` +* `Dung Bomb` +* `Steel Fang` + +*** +### Supported Buffs + +**Abnormal Statuses:** +* `Fireblight` +* `Waterblight` +* `Thunderblight` +* `Iceblight` +* `Dragonblight` +* `Blastblight` +* `Minor Bubbleblight` +* `Major Bubbleblight` +* `Hellfireblight` +* `Bloodblight` +* `Frostblight` +* `Poison` +* `Deadly Poison` +* `Stun` +* `Paralysis` +* `Falling Asleep` +* `Sleep` +* `Defense Down` +* `Resistance Down` +* `Tremor` +* `Roar` +* `Webbed` +* `Stench` +* `Leeched` +* `Bleeding` +* `Engulfed` +* `Muck` +* `Frenzy` +* `Frenzy Overcome` +* `Frenzy Infection` + +**Item Buffs:** +* `Demondrug` +* `Mega Demondrug` +* `Armorskin` +* `Mega Armorskin` +* `Might Seed` +* `Demon Powder` +* `Hardshell Powder` +* `Gourmet Fish` +* `Demon Ammo` +* `Armor Ammo` + +**Endemic Life Buffs:** +* `Cutterfly` +* `Clothfly` +* `Butterflame` +* `Stinkmink` +* `Ruby Wirebug` +* `Gold Wirebug` +* `Red Lampsquid` +* `Yellow Lampsquid` + +**Melody Effects:** +* `Self-Improvements` +* `Attack Up` +* `Defense Up` +* `Affinity Up` +* `Elemental Attack Boost` +* `Attack and Defense Up` +* `Attack and Affinity Up` +* `Knockbacks Negated` +* `Earplugs (S)` +* `Earplugs (L)` +* `Tremors Negated` +* `Wind Pressure Negated` +* `Stun Negated` +* `Blight Negated` +* `Divine Protection` +* `Health Regeneration` +* `Stamina Use Reduced` +* `Stamina Recovery Up` +* `Sharpness Loss Reduced` +* `Environment Damage Negated` +* `Sonic Barrier` +* `Infernal Melody` +* `Sharpness Regeneration` +* `Sharpness Extension` + +**Dango Skills:** +* `Dango Adrenaline` +* `Dango Booster` +* `Dango Connector` +* `Dango Defender` +* `Dango Flyer` +* `Dango Glutton` +* `Dango Hunter` +* `Dango Insurance` +* `Dango Insurance Defense Up` +* `Super Recovery Dango` + +**Rampage Skills:** +* `Chameleos Soul` +* `Kushala Daora Soul` + +**Skills:** +* `Adrenaline Rush` +* `Affinity Sliding` +* `Agitator` +* `Berserk` +* `Bladescale Hone` +* `Blood Awakening` +* `Bloodlust` +* `Burst` +* `Coalescence` +* `Counterstrike` +* `Dereliction` +* `Dragon Conversion: Elem. Atk Up` +* `Dragon Conversion: Elem. Res Up` +* `Dragonheart` +* `Embolden` +* `Frenzied Bloodlust` +* `Furious` +* `Grinder (S)` +* `Heaven-Sent` +* `Hellfire Cloak` +* `Heroics` +* `Inspiration` +* `Intrepid Heart` +* `Latent Power` +* `Maximum Might` +* `Offensive Guard` +* `Partbreaker` +* `Peak Performance` +* `Powder Mantle (Red)` +* `Powder Mantle (Blue)` +* `Protective Polish` +* `Resentment` +* `Resuscitate` +* `Spiribird's Call` +* `Status Trigger` +* `Strife` +* `Wall Runner` +* `Wind Mantle` + +**Weapon Skills - Great Sword:** +* `Power Sheathe` + +**Weapon Skills - Switch Axe:** +* `Amped State` +* `Axe: Heavy Slam` +* `Switch Charger` + +**Weapon Skills - Long Sword:** +* `Harvest Moon` +* `Spirit Gauge` +* `Spirit Gauge Autofill` (**Soaring Kick**, **Iai Slash**) + +**Weapon Skills - Light Bowgun:** +* ` Fanning Maneuver` +* `Wyvernblast Reload` + +**Weapon Skills - Heavy Bowgun:** +* `Counter Charger` +* `Overheat` +* `Rising Moon` +* `Setting Sun` +* `Wyvernsnipe Reload` + +**Weapon Skills - Hammer:** +* `Impact Burst` + +**Weapon Skills - Gunlance:** +* `Erupting Cannon` +* `Ground Splitter` + +**Weapon Skills - Lance:** +* `Anchor Rage` +* `Spiral Thrust` +* `Twin Wine` + +**Weapon Skills - Sword & Shield:** +* `Destroyer Oil` + +**Weapon Skills - Dual Blades:** +* `Archdemon Mode` +* `Ironshine Silk` + +**Weapon Skills - Hunting Horn:** +* `Bead of Resonance` +* `Silkblind Shockwave` +* `Sonic Bloom` + +**Weapon Skills - Charge Blade:** +* `Element Boost` +* `Sword Boost Mode` + +**Weapon Skills - Insect Glaive:** +* `Red Extract` +* `White Extract` +* `Orange Extract` +* `All Extracts Mix` + +**Weapon Skills - Bow:** +* `Arc Shot: Affinity` +* `Arc Shot: Brace` +* `Bolt Boost` +* `Herculean Draw` + +**Buddy Moves:** +* `Go, Fight, Win` +* `Power Drum` +* `Rousing Roar` + +**Misc Buffs:** +* `Attack Up` (**Might Seed**, **Dango Bulker**, **Chameleos Soul**) +* `Defense Up` (**Adamant Seed**, **Chameleos Soul**) +* `Stamina Use Down` (**Dash Juice**, **Peepersects**, **Chameleos Soul**) +* `Natural Healing Up` (**Immunizer**, **Vase of Vitality**) +* `Immunity` + +**Misc Buffs are a combined buffs that comes from different sources, because in-game they share same timers and I have no way to distinguish them (except for Immunity).** *** ### Small Monster UI + +**Shows data about small monsters.** + **Positioning:** -Static or Dynamic. +`Static` or `Dynamic`. **Data:** -* Monster Name; -* Health; -* Ailments. -* Ailment Buildups (only stun, poison, stun). +* `Monster Name` +* `Health` +* `Ailments` +* `Ailment Buildups` (only **Stun**, **Poison** and **Blast**). *** ### Large Monster UI -Highlighted monster can be drawn separately. + +**Shows data about large monsters** +**Monster Highlighted with in-game targeting system can be drawn separately.** **Positioning:** -Static and/or Dynamic. +`Static` and `Dynamic`. **Data:** -* Monster Name; -* Monster Crown (Mini/Silver/Gold); -* Monster Size; -* Health; -* Capture Health Threshold; -* Stamina; -* Rage; -* Parts HP, Break and Sever values; -* Ailments. -* Ailment Buildups (only stun, poison, stun). +* `Monster Name` +* `Monster ID` +* `Monster Crown` (**Mini**/**Silver**/**Gold**) +* `Monster Crown Thresholds` +* `Monster Size` +* `Health` +* `Capture Health Threshold` +* `Stamina` +* `Rage` +* `Parts Health` +* `Parts Break Health` +* `Parts Severe Health` +* `Parts Anomaly Core Health` +* `Ailments` +* `Ailment Buildups` (only **Stun**, **Poison **and **Blast**). *** ### Damage Meter UI -**Positioning:** -Static. -* Player Name; -* Master Rank/Hunter Rank; -* Cart Count; -* DPS; -* Damage Values; -* Total. +**Shows players' name, hunter/master ranks, their damage, DPS and cart count.** + +**Positioning:** +`Static` + +**Data:** +* `Player Name` +* `Master Rank`/`Hunter Rank` +* `Cart Count` +* `DPS` +* `Damage Value` +* `Total` *** ### Time UI -**Positioning:** -Static. -* Elapsed Quest Time. +**Shows Elapsed Quest Time.** + +**Positioning:** +`Static` + +**Data:** +* `Elapsed Quest Time` *** ### Endemic Life UI **Positioning:** -Dynamic. +`Dynamic` -* Creature Name. \ No newline at end of file +**Data:** +* `Creature Name` +* `Creature ID` + +*** +### Buff UI + +**Shows local player's buffs and debuffs.** + +**Positioning:** +`Static` + +**Data:** +* `Buff Name` +* `Buff Timer` + +*** +### Stats UI + +**Shows data about local player.** + +**Positioning:** +`Static` + +**Data:** +* `Health` +* `Stamina` +* `Attack` +* `Affinity` +* `Defense` +* `Fire Resistance` +* `Water Resistance` +* `Thunder Resistance` +* `Ice Resistance` +* `Dragon Resistance` +* `Element` +* `Element 2` \ No newline at end of file