From cf35b9a8f7b8b4eb4a4f18ecc7c1fd4323c080dd Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Tue, 16 Aug 2022 09:33:46 +0300 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index e82d4a7..66507a4 100644 --- a/FAQ.md +++ b/FAQ.md @@ -65,7 +65,7 @@ No. And it will never be implemented, because I think It can bring unnecessary t ### 12. Damage Meter shows different numbers for me and my friend. The game doesn't store damage values. They are collected manually and locally. There is no synchronization between mod users. Different numbers are expected. -+ The game has it's limitations. Damage is calculated on host. You're the local player (unless you desync with the host), but other peoples damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato. ++ The game has it's limitations. Damage is calculated on host. You're the local player (unless you desync with the host), your and other people's damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato. + Your PC specs, network quality and load, the mod performance, REFramework performance, the game performance, the game's networking logic etc. are affecting the damage hooking. ***