From ee7e2fed2e450a1e5d5216279ac6c7c1ce99fc69 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Wed, 23 Nov 2022 12:12:25 +0200 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 0832a1f..3f02761 100644 --- a/FAQ.md +++ b/FAQ.md @@ -65,7 +65,7 @@ No. And it will never be implemented, because I think It can bring unnecessary t ### 12. Damage Meter shows different numbers for me and my friend. The game doesn't store damage values. They are collected manually and locally. There is no synchronization between mod users. Different numbers are expected. -+ The game has it's limitations. Damage is calculated on host. You're the local player (unless you desync with the host), your and other people's damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato. ++ The game has it's limitations. Damage is calculated on host. If you're the local player (unless you desync with the host), your's and other people's damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato. + Your PC specs, network quality and load, the mod performance, REFramework performance, the game performance, the game's networking logic etc. are affecting the damage hooking. ***