From 6ab3be0c00b3762da4de176896014c0b8f3b2917 Mon Sep 17 00:00:00 2001 From: Krunal Gangadhar Kharat <68007121+KrunalKharat02@users.noreply.github.com> Date: Wed, 5 Oct 2022 02:56:33 +0530 Subject: [PATCH] Delete Snake directory --- Snake/snake_game.py | 134 -------------------------------------------- 1 file changed, 134 deletions(-) delete mode 100644 Snake/snake_game.py diff --git a/Snake/snake_game.py b/Snake/snake_game.py deleted file mode 100644 index 102b79d..0000000 --- a/Snake/snake_game.py +++ /dev/null @@ -1,134 +0,0 @@ -import turtle as t -import random - -w = 500 # Width of box -h = 500 # Height of box -food_size = 10 # Size of food -delay = 100 # in millisecond - -# Values by which snake will move in direction when given direction -offsets = { - "up": (0, 20), - "down": (0,-20), - "left": (-20,0), - "right": (20,0) -} -global SCORE -SCORE = 0 -# Default postion of game scene -def reset(): - global snake, snake_dir, food_position, pen - - snake = [[0,0],[0,20],[0,40],[0,60],[0,80]] - snake_dir = "up" #default snake direction - food_position = get_random_food_position() - food.goto(food_position) # render food on scene - move_snake() - -def move_snake(): - global snake_dir,SCORE - - new_head = snake[-1].copy() - new_head[0] = snake[-1][0] + offsets[snake_dir][0] - new_head[1] = snake[-1][1] + offsets[snake_dir][1] - - - if new_head in snake[:-1]: - print(SCORE) - reset() - else: - snake.append(new_head) - - - if not food_collision(): - snake.pop(0) - - - if snake[-1][0] > w / 2: - snake[-1][0] -= w - elif snake[-1][0] < - w / 2: - snake[-1][0] += w - elif snake[-1][1] > h / 2: - snake[-1][1] -= h - elif snake[-1][1] < -h / 2: - snake[-1][1] += h - - - pen.clearstamps() - - - for segment in snake: - pen.goto(segment[0], segment[1]) - pen.stamp() - - - screen.update() - - t.ontimer(move_snake, delay) - -def food_collision(): - global food_position, SCORE - if get_distance(snake[-1], food_position) < 20: - SCORE += 10 - food_position = get_random_food_position() - food.goto(food_position) - return True - return False - -def get_random_food_position(): - x = random.randint(- w / 2 + food_size, w / 2 - food_size) - y = random.randint(- h / 2 + food_size, h / 2 - food_size) - return (x, y) - -def get_distance(pos1, pos2): - x1, y1 = pos1 - x2, y2 = pos2 - distance = ((y2 - y1) ** 2 + (x2 - x1) ** 2) ** 0.5 - return distance -# Control -def go_up(): - global snake_dir - if snake_dir != "down": - snake_dir = "up" -def go_down(): - global snake_dir - if snake_dir != "up": - snake_dir = "down" -def go_left(): - global snake_dir - if snake_dir != "right": - snake_dir = "left" -def go_right(): - global snake_dir - if snake_dir != "left": - snake_dir = "right" - - - -#define screen setup -screen = t.Screen() -screen.setup(w, h) -screen.title("Snake Game") -screen.bgcolor("lightgrey") -screen.tracer(0) - -#define snake setup -pen = t.Turtle("square") -pen.penup() - -#define food setup -food = t.Turtle() -food.shape("circle") -food.color("red") -food.shapesize(food_size / 20) -food.penup() - -#define control setup -screen.listen() -screen.onkey(go_up, "Up") -screen.onkey(go_right, "Right") -screen.onkey(go_down, "Down") -screen.onkey(go_left, "Left") - -reset() -t.done()