mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add Buff UI (visuals only/commented out)
This commit is contained in:
@@ -13,6 +13,7 @@ local time_UI;
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local keyboard;
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local non_players;
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local quest_status;
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local buffs;
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local label_customization;
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local bar_customization;
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@@ -79,6 +80,7 @@ customization_menu.displayed_ailments_sorting_types = {};
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customization_menu.displayed_ailment_buildups_sorting_types = {};
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customization_menu.displayed_highlighted_buildup_bar_types = {};
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customization_menu.displayed_buildup_bar_relative_types = {};
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customization_menu.displayed_buff_UI_sorting_types = {};
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types = {};
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customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
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@@ -98,6 +100,7 @@ customization_menu.ailments_sorting_types = {};
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customization_menu.ailment_buildups_sorting_types = {};
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customization_menu.highlighted_buildup_bar_types = {};
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customization_menu.buildup_bar_relative_types = {};
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customization_menu.buff_UI_sorting_types = {};
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customization_menu.damage_meter_UI_highlighted_entity_types = {};
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customization_menu.damage_meter_UI_damage_bar_relative_types = {};
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@@ -108,6 +111,8 @@ customization_menu.damage_meter_UI_dps_modes = {};
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customization_menu.auto_highlight_modes = {};
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customization_menu.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
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"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
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"Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact",
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@@ -145,136 +150,159 @@ function customization_menu.reload_font(pop_push)
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end
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function customization_menu.init()
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customization_menu.displayed_orientation_types = {language.current_language.customization_menu.horizontal,
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language.current_language.customization_menu.vertical};
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customization_menu.displayed_anchor_types = {language.current_language.customization_menu.top_left,
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language.current_language.customization_menu.top_right,
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language.current_language.customization_menu.bottom_left,
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language.current_language.customization_menu.bottom_right};
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local current = language.current_language.customization_menu;
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local default = language.default_language.customization_menu;
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customization_menu.displayed_outline_styles = {language.current_language.customization_menu.inside,
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language.current_language.customization_menu.center,
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language.current_language.customization_menu.outside};
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customization_menu.displayed_monster_UI_sorting_types = {language.current_language.customization_menu.normal,
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language.current_language.customization_menu.health,
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language.current_language.customization_menu.health_percentage,
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language.current_language.customization_menu.distance};
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customization_menu.displayed_orientation_types = { current.horizontal,
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current.vertical};
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customization_menu.displayed_monster_UI_parts_sorting_types =
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{language.current_language.customization_menu.normal, language.current_language.customization_menu.health,
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language.current_language.customization_menu.health_percentage,
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language.current_language.customization_menu.flinch_count, language.current_language.customization_menu.break_health,
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language.current_language.customization_menu.break_health_percentage,
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language.current_language.customization_menu.break_count, language.current_language.customization_menu.loss_health,
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language.current_language.customization_menu.loss_health_percentage};
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customization_menu.orientation_types = { default.horizontal,
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default.vertical};
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customization_menu.displayed_ailments_sorting_types = {language.current_language.customization_menu.normal,
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language.current_language.customization_menu.buildup,
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language.current_language.customization_menu.buildup_percentage};
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customization_menu.displayed_ailment_buildups_sorting_types =
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{language.current_language.customization_menu.normal, language.current_language.customization_menu.buildup,
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language.current_language.customization_menu.buildup_percentage};
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customization_menu.displayed_highlighted_buildup_bar_types =
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{language.current_language.customization_menu.me, language.current_language.customization_menu.top_buildup,
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language.current_language.customization_menu.none};
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customization_menu.displayed_anchor_types = { current.top_left,
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current.top_right,
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current.bottom_left,
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current.bottom_right};
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customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
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language.current_language.customization_menu.top_buildup};
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types =
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{language.current_language.customization_menu.top_damage,
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language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
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customization_menu.anchor_types = { default.top_left,
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default.top_right,
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default.bottom_left,
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default.bottom_right};
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customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
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{language.current_language.customization_menu.total_damage, language.current_language.customization_menu.top_damage};
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customization_menu.displayed_outline_styles = { current.inside,
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current.center,
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current.outside};
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customization_menu.outline_styles = { default.inside,
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default.center,
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default.outside};
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customization_menu.displayed_monster_UI_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.distance};
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customization_menu.monster_UI_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.distance};
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customization_menu.displayed_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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customization_menu.displayed_ailments_sorting_types = { current.normal,
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current.buildup,
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current.buildup_percentage};
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customization_menu.ailments_sorting_types = { default.normal,
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default.buildup,
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default.buildup_percentage};
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customization_menu.displayed_buff_UI_sorting_types = { current.name,
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current.timer,
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current.duration};
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customization_menu.buff_UI_sorting_types = { default.name,
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default.timer,
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default.duration};
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customization_menu.displayed_ailment_buildups_sorting_types = { current.normal,
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current.buildup,
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current.buildup_percentage};
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customization_menu.ailment_buildups_sorting_types = { default.normal,
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default.buildup,
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default.buildup_percentage};
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customization_menu.displayed_highlighted_buildup_bar_types = { current.me,
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current.top_buildup,
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current.none};
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customization_menu.highlighted_buildup_bar_types = { default.me,
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default.top_buildup,
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default.none};
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customization_menu.displayed_buildup_bar_relative_types = { current.total_buildup,
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current.top_buildup};
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customization_menu.buildup_bar_relative_types = { default.total_buildup,
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default.top_buildup};
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types = { current.top_damage,
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current.top_dps,
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current.none};
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customization_menu.damage_meter_UI_highlighted_entity_types = { default.top_damage,
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default.top_dps,
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default.none};
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customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = { current.total_damage,
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current.top_damage};
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customization_menu.damage_meter_UI_damage_bar_relative_types = { default.total_damage,
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default.top_damage};
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customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {language.current_language
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.customization_menu.normal, language.current_language.customization_menu.first,
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language.current_language
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.customization_menu.last};
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customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = { current.normal,
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current.first,
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current.last};
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customization_menu.displayed_damage_meter_UI_total_damage_location_types = {
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language.current_language.customization_menu.first,
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language.current_language.customization_menu.last};
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customization_menu.damage_meter_UI_my_damage_bar_location_types = { default.normal,
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default.first,
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default.last};
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customization_menu.displayed_damage_meter_UI_sorting_types =
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{language.current_language.customization_menu.normal, language.current_language.customization_menu.damage,
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language.current_language.customization_menu.dps};
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customization_menu.displayed_damage_meter_UI_dps_modes = {language.current_language.customization_menu.first_hit,
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language.current_language.customization_menu.quest_time,
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language.current_language.customization_menu.join_time};
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customization_menu.displayed_damage_meter_UI_total_damage_location_types = { current.first,
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current.last};
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customization_menu.displayed_auto_highlight_modes = {language.current_language.customization_menu.closest,
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language.current_language.customization_menu.farthest,
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language.current_language.customization_menu.lowest_health,
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language.current_language.customization_menu.highest_health,
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language.current_language.customization_menu.lowest_health_percentage,
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language.current_language.customization_menu.highest_health_percentage};
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customization_menu.damage_meter_UI_total_damage_location_types = { default.first,
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default.last};
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customization_menu.orientation_types = {language.default_language.customization_menu.horizontal,
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language.default_language.customization_menu.vertical};
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customization_menu.anchor_types = {language.default_language.customization_menu.top_left,
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language.default_language.customization_menu.top_right,
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language.default_language.customization_menu.bottom_left,
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language.default_language.customization_menu.bottom_right};
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customization_menu.displayed_damage_meter_UI_sorting_types = { current.normal,
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current.damage,
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current.dps};
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customization_menu.outline_styles = {language.default_language.customization_menu.inside,
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language.default_language.customization_menu.center,
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language.default_language.customization_menu.outside};
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customization_menu.monster_UI_sorting_types = {language.default_language.customization_menu.normal,
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language.default_language.customization_menu.health,
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language.default_language.customization_menu.health_percentage,
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language.default_language.customization_menu.distance};
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customization_menu.damage_meter_UI_sorting_types = { default.normal,
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default.damage,
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default.dps};
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customization_menu.large_monster_UI_parts_sorting_types = {language.default_language.customization_menu.normal,
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language.default_language.customization_menu.health,
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language.default_language.customization_menu
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.health_percentage, language.default_language.customization_menu.flinch_count,
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language.default_language.customization_menu.break_health,
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language.default_language.customization_menu
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.break_health_percentage, language.default_language.customization_menu.break_count,
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language.default_language.customization_menu.loss_health,
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language.default_language.customization_menu
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.loss_health_percentage};
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customization_menu.displayed_damage_meter_UI_dps_modes = { current.first_hit,
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current.quest_time,
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current.join_time};
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customization_menu.ailments_sorting_types = {language.default_language.customization_menu.normal,
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language.default_language.customization_menu.buildup,
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language.default_language.customization_menu.buildup_percentage};
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customization_menu.ailment_buildups_sorting_types = {language.default_language.customization_menu.normal,
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language.default_language.customization_menu.buildup,
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language.default_language.customization_menu.buildup_percentage};
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customization_menu.highlighted_buildup_bar_types = {language.default_language.customization_menu.me,
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language.default_language.customization_menu.top_buildup,
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language.default_language.customization_menu.none};
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customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
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language.default_language.customization_menu.top_buildup};
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customization_menu.damage_meter_UI_dps_modes = { default.first_hit,
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default.quest_time,
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default.join_time};
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customization_menu.damage_meter_UI_highlighted_entity_types = {language.default_language.customization_menu.top_damage,
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language.default_language.customization_menu.top_dps,
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language.default_language.customization_menu.none};
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customization_menu.damage_meter_UI_damage_bar_relative_types =
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{language.default_language.customization_menu.total_damage, language.default_language.customization_menu.top_damage};
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customization_menu.displayed_auto_highlight_modes = { current.closest,
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current.farthest,
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current.lowest_health,
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current.highest_health,
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current.lowest_health_percentage,
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current.highest_health_percentage};
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customization_menu.damage_meter_UI_my_damage_bar_location_types =
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{language.default_language.customization_menu.normal, language.default_language.customization_menu.first,
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language.default_language.customization_menu.last};
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customization_menu.damage_meter_UI_total_damage_location_types = {
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language.current_language.customization_menu.first,
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language.current_language.customization_menu.last};
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customization_menu.damage_meter_UI_sorting_types = {language.default_language.customization_menu.normal,
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language.default_language.customization_menu.damage,
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language.default_language.customization_menu.dps};
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customization_menu.damage_meter_UI_dps_modes = {language.default_language.customization_menu.first_hit,
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language.default_language.customization_menu.quest_time,
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language.default_language.customization_menu.join_time};
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customization_menu.auto_highlight_modes = {language.default_language.customization_menu.closest,
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language.default_language.customization_menu.farthest,
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language.default_language.customization_menu.lowest_health,
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language.default_language.customization_menu.highest_health,
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language.default_language.customization_menu.lowest_health_percentage,
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language.default_language.customization_menu.highest_health_percentage};
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customization_menu.auto_highlight_modes = { default.closest,
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default.farthest,
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default.lowest_health,
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default.highest_health,
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default.lowest_health_percentage,
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default.highest_health_percentage};
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end
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function customization_menu.draw()
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@@ -304,6 +332,7 @@ function customization_menu.draw()
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local time_UI_changed = false;
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local damage_meter_UI_changed = false;
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local endemic_life_UI_changed = false;
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local buff_UI_changed = false;
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local apply_font_requested = false;
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local status_string = tostring(customization_menu.status);
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@@ -326,6 +355,7 @@ function customization_menu.draw()
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time_UI_changed = customization_menu.draw_time_UI();
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damage_meter_UI_changed = customization_menu.draw_damage_meter_UI();
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endemic_life_UI_changed = customization_menu.draw_endemic_life_UI()
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--buff_UI_changed = customization_menu.draw_buff_UI();
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imgui.pop_font();
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imgui.end_window();
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@@ -384,6 +414,12 @@ function customization_menu.draw()
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end
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end
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--[[if buff_UI_changed or modifiers_changed or config_changed then
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for _, buff in pairs(buffs.list) do
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buffs.init_UI(buff);
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end
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end]]
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if customization_menu.menu_font_changed and (apply_font_requested or config_changed) then
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customization_menu.menu_font_changed = false;
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customization_menu.reload_font(false);
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@@ -391,7 +427,7 @@ function customization_menu.draw()
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if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
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large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
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endemic_life_UI_changed or modifiers_changed or config_changed then
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endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed then
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config.save_current();
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end
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end
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@@ -512,6 +548,11 @@ function customization_menu.draw_modules()
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changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(
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language.current_language.customization_menu.endemic_life_UI, config.current_config.endemic_life_UI.enabled);
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config_changed = config_changed or changed;
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--[[changed, config.current_config.buff_UI.enabled = imgui.checkbox(
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language.current_language.customization_menu.buff_UI, config.current_config.buff_UI.enabled);
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config_changed = config_changed or changed;]]
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imgui.tree_pop();
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end
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@@ -939,6 +980,13 @@ function customization_menu.draw_global_settings(apply_font_requested, language_
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cached_config.module_visibility.in_training_area.endemic_life_UI);
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config_changed = config_changed or changed;
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--[[changed, cached_config.module_visibility.in_training_area.buff_UI = imgui.checkbox(
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language.current_language.customization_menu.buff_UI,
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cached_config.module_visibility.in_training_area.buff_UI);
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config_changed = config_changed or changed;]]
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imgui.tree_pop();
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end
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@@ -2077,6 +2125,118 @@ function customization_menu.draw_endemic_life_UI()
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return config_changed;
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end
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function customization_menu.draw_buff_UI()
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local changed = false;
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local config_changed = false;
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local index = 0;
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if imgui.tree_node(language.current_language.customization_menu.buff_UI) then
|
||||
local cached_config = config.current_config.buff_UI;
|
||||
|
||||
changed, cached_config.enabled = imgui.checkbox(
|
||||
language.current_language.customization_menu.enabled, cached_config.enabled);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
||||
changed, cached_config.settings.hide_bar_for_infinite_buffs = imgui.checkbox(
|
||||
language.current_language.customization_menu.hide_bar_for_infinite_buffs, cached_config.settings.hide_bar_for_infinite_buffs);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, cached_config.settings.hide_timer_for_infinite_buffs = imgui.checkbox(
|
||||
language.current_language.customization_menu.hide_timer_for_infinite_buffs, cached_config.settings.hide_timer_for_infinite_buffs);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, index = imgui.combo(
|
||||
language.current_language.customization_menu.orientation,
|
||||
table_helpers.find_index(customization_menu.orientation_types, cached_config.settings.orientation),
|
||||
customization_menu.displayed_orientation_types);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
if changed then
|
||||
cached_config.settings.orientation = customization_menu.orientation_types[index];
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.spacing) then
|
||||
changed, cached_config.spacing.x = imgui.drag_float(
|
||||
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, cached_config.spacing.y = imgui.drag_float(
|
||||
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.position) then
|
||||
changed, cached_config.position.x = imgui.drag_float(
|
||||
language.current_language.customization_menu.x, cached_config.position.x, 0.1, 0, screen.width, "%.1f");
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, cached_config.position.y = imgui.drag_float(
|
||||
language.current_language.customization_menu.y, cached_config.position.y, 0.1, 0, screen.height, "%.1f");
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, index = imgui.combo(
|
||||
language.current_language.customization_menu.anchor,
|
||||
table_helpers.find_index(customization_menu.anchor_types, cached_config.position.anchor),
|
||||
customization_menu.displayed_anchor_types);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
if changed then
|
||||
cached_config.position.anchor = customization_menu.anchor_types[index];
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.sorting) then
|
||||
changed, index = imgui.combo(
|
||||
language.current_language.customization_menu.type,
|
||||
table_helpers.find_index(customization_menu.buff_UI_sorting_types, cached_config.sorting.type),
|
||||
customization_menu.displayed_buff_UI_sorting_types);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
if changed then
|
||||
cached_config.sorting.type = customization_menu.buff_UI_sorting_types[index];
|
||||
end
|
||||
|
||||
changed, cached_config.sorting.reversed_order = imgui.checkbox(
|
||||
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
return config_changed;
|
||||
end
|
||||
|
||||
function customization_menu.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
@@ -2091,6 +2251,7 @@ function customization_menu.init_module()
|
||||
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
|
||||
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
|
||||
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
|
||||
|
||||
Reference in New Issue
Block a user