mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Fix "highlighted (targeted)" being used in damage meter
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@@ -4267,7 +4267,7 @@ function config.init_default()
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orientation = "Vertical", -- "Vertical" or "Horizontal"
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highlighted_bar = "None",
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highlight = "Top Damage",
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damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage"
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my_damage_bar_location = "Last", -- "normal" or "first" or "last"
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total_damage_location = "First",
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@@ -268,7 +268,7 @@ language.default_language = {
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dynamically_positioned = "Dynamically Positioned",
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statically_positioned = "Statically Positioned",
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highlighted = "Highlighted (targeted)",
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highlighted_targeted = "Highlighted (targeted)",
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include = "Include",
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monster_name = "Monster Name",
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@@ -485,7 +485,9 @@ language.default_language = {
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duplicate = "Duplicate",
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delete = "Delete",
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new = "New",
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reset = "Reset"
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reset = "Reset",
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highlighted = "Highlighted"
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}
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};
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@@ -80,7 +80,7 @@ customization_menu.displayed_ailment_buildups_sorting_types = {};
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customization_menu.displayed_highlighted_buildup_bar_types = {};
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customization_menu.displayed_buildup_bar_relative_types = {};
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customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {};
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types = {};
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customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
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customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
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customization_menu.displayed_damage_meter_UI_total_damage_location_types = {};
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@@ -99,7 +99,7 @@ customization_menu.ailment_buildups_sorting_types = {};
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customization_menu.highlighted_buildup_bar_types = {};
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customization_menu.buildup_bar_relative_types = {};
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customization_menu.damage_meter_UI_highlighted_bar_types = {};
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customization_menu.damage_meter_UI_highlighted_entity_types = {};
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customization_menu.damage_meter_UI_damage_bar_relative_types = {};
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customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
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customization_menu.damage_meter_UI_total_damage_location_types = {};
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@@ -180,7 +180,7 @@ function customization_menu.init()
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customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
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language.current_language.customization_menu.top_buildup};
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customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types =
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{language.current_language.customization_menu.top_damage,
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language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
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@@ -248,7 +248,7 @@ function customization_menu.init()
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customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
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language.default_language.customization_menu.top_buildup};
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customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
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customization_menu.damage_meter_UI_highlighted_entity_types = {language.default_language.customization_menu.top_damage,
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language.default_language.customization_menu.top_dps,
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language.default_language.customization_menu.none};
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customization_menu.damage_meter_UI_damage_bar_relative_types =
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@@ -1391,7 +1391,7 @@ function customization_menu.draw_large_monster_highlighted_UI()
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local config_changed = false;
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local index = 1;
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if imgui.tree_node(language.current_language.customization_menu.highlighted) then
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if imgui.tree_node(language.current_language.customization_menu.highlighted_targeted) then
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local cached_config = config.current_config.large_monster_UI.highlighted;
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changed, cached_config.enabled = imgui.checkbox(
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@@ -1590,14 +1590,14 @@ function customization_menu.draw_damage_meter_UI()
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end
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changed, index = imgui.combo(
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language.current_language.customization_menu.highlighted_bar,
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table_helpers.find_index(customization_menu.damage_meter_UI_highlighted_bar_types, cached_config.settings.highlighted_bar),
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customization_menu.displayed_damage_meter_UI_highlighted_bar_types);
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language.current_language.customization_menu.highlighted,
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table_helpers.find_index(customization_menu.damage_meter_UI_highlighted_entity_types, cached_config.settings.highlighted_bar),
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customization_menu.displayed_damage_meter_UI_highlighted_entity_types);
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config_changed = config_changed or changed;
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if changed then
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cached_config.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_bar_types[index];
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cached_config.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_entity_types[index];
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end
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changed, index = imgui.combo(
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@@ -137,10 +137,11 @@
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"hide_undamaged_parts": "Hide Undamaged Parts",
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"highest_health": "Highest Health",
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"highest_health_percentage": "Highest Health Percentage",
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"highlighted": "Highlighted (targeted)",
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"highlighted": "Highlighted",
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"highlighted_bar": "Highlighted Bar",
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"highlighted_buildup_bar": "Highlighted Buildup Bar",
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"highlighted_damage_bar": "Highlighted Damage Bar",
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"highlighted_targeted": "Highlighted (targeted)",
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"horizontal": "Horizontal",
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"hotkeys": "Hotkeys",
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"hunter_rank": "Hunter Rank",
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@@ -137,10 +137,11 @@
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"hide_undamaged_parts": "攻撃していない部位の表示を隠す",
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"highest_health": "Highest Health",
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"highest_health_percentage": "Highest Health Percentage",
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"highlighted": "詳細表示 (ターゲット)",
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"highlighted": "詳細表示",
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"highlighted_bar": "ハイライトされたバー",
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"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
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"highlighted_damage_bar": "ハイライトされたダメージバー",
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"highlighted_targeted": "詳細表示 (ターゲット)",
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"horizontal": "水平",
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"hotkeys": "ホットキー",
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"hunter_rank": "ハンターランク",
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@@ -137,10 +137,11 @@
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"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
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"highest_health": "가장 체력이 높은",
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"highest_health_percentage": "가장 체력 비율이 높은",
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"highlighted": "타겟이 된 몬스터 표시",
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"highlighted": "Highlighted",
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"highlighted_bar": "타겟이 된 몬스터 바",
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"highlighted_buildup_bar": "타겟이 된 몬스터 누적치 바",
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"highlighted_damage_bar": "타겟이 된 몬스터 대미지 바",
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"highlighted_targeted": "타겟이 된 몬스터 표시",
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"horizontal": "가로",
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"hotkeys": "단축키",
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"hunter_rank": "헌터 랭크",
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@@ -141,6 +141,7 @@
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"highlighted_bar": "Помеченная шкала",
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"highlighted_buildup_bar": "Помеченная шкала накопления",
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"highlighted_damage_bar": "Помеченная шкала урона",
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"highlighted_targeted": "Помеченный",
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"horizontal": "Горизонтально",
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"hotkeys": "Горячие клавиши",
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"hunter_rank": "Ранг охотника",
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@@ -137,10 +137,11 @@
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"hide_undamaged_parts": "隐藏没有受到伤害的部位",
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"highest_health": "Highest Health",
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"highest_health_percentage": "Highest Health Percentage",
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"highlighted": "高亮(目标)",
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"highlighted": "高亮",
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"highlighted_bar": "高亮条",
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"highlighted_buildup_bar": "高亮积累值条",
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"highlighted_damage_bar": "高亮伤害条",
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"highlighted_targeted": "高亮(目标)",
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"horizontal": "水平",
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"hotkeys": "热键",
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"hunter_rank": "猎人等級",
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@@ -137,10 +137,11 @@
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"highest_health": "最高血量",
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"highest_health_percentage": "最高血量百分比",
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"highlighted": "鎖定的魔物資訊(目標)",
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"highlighted": "鎖定的魔物資訊",
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"highlighted_bar": "重點條",
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"highlighted_buildup_bar": "重點累積條",
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"highlighted_damage_bar": "重點傷害條",
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"highlighted_targeted": "鎖定的魔物資訊(目標)",
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"horizontal": "水平",
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"hotkeys": "快捷鍵",
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"hunter_rank": "獵人等級",
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