Update README.md

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GreenComfyTea
2022-01-21 20:54:00 +02:00
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# Monster Hunter Rise Overlay Mod # Monster Hunter Rise Overlay Mod
Built on Monster Hp Bar Mod https://www.nexusmods.com/monsterhunterrise/mods/43?tab=description Built on https://www.nexusmods.com/monsterhunterrise/mods/43?tab=description and https://www.nexusmods.com/monsterhunterrise/mods/68
But with few differences: Features:
1) Large Monster Health;
1) Shows health bars for all large monsters; 2) Quest Time;
2) Changed layout, appearance and added text shadow (default values are made for 1080p screen); 3) Damage Meter;
3) No sorting based on distance; 4) Flexible Customization.
4) Shows elapsed quest time;
5) Shows damage dealt by player (you).
# Dependencies: # Dependencies:
1) REFramework (https://www.nexusmods.com/monsterhunterrise/mods/26) 1) REFramework (https://www.nexusmods.com/monsterhunterrise/mods/26)
@@ -24,10 +22,6 @@ The beginning of the monster-hunter-rise-overlay.lua file is dedicated to Custom
To simplify the customization process you can reload scripts in REFramework after each change. No need to restart the game each time. Press Insert Button to open REFramework window inside the game. To simplify the customization process you can reload scripts in REFramework after each change. No need to restart the game each time. Press Insert Button to open REFramework window inside the game.
REFramework -> ScriptRunner -> Reset Scripts. REFramework -> ScriptRunner -> Reset Scripts.
# Notes:
1) I couldn't find total damage dealt by other players. I will keep looking thou.
2) Damage meter might work incorrectly due to monster health scaling in multiplayer.
<img src="https://i.imgur.com/TSphQYb.png" /> <img src="https://i.imgur.com/TSphQYb.png" />
# Support # Support