This commit is contained in:
GreenComfyTea
2022-07-13 08:17:33 +03:00
parent 80cae0017d
commit 1bf73a5f0c
3 changed files with 21 additions and 4 deletions

View File

@@ -104,7 +104,8 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
end
end
xy = "\nTesting Damage Meter..."
xy = xy .. "\nDrawing bar..."
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
@@ -116,6 +117,10 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
xy = xy .." success!";
xy = xy .. "\nDrawing HR label..."
if _player.id == player.myself.id then
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
@@ -134,15 +139,29 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
end
end
xy = xy .. " success!";
xy = xy .. "\nChecking player name size limit...";
xy = xy .. "\n_player.damage_UI.player_name_size_limit: " .. tostring(_player.damage_UI.player_name_size_limit);
xy = xy .. "\ndrawing: " .. tostring(drawing);
xy = xy .. "\ndrawing.limit_text_size: " .. tostring(drawing.limit_text_size);
xy = xy .. "\nplayer_name_text: " .. tostring(player_name_text);
xy = xy .. "\nd2d: " .. tostring(d2d);
if _player.damage_UI.player_name_size_limit ~= 0 then
player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
end
xy = xy .. "\n... Success!";
xy = xy .. "\nDrawing labels...";
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
xy = xy .. " success!";
end
function damage_UI_entity.init_module()