mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Functions and fields are cached, part names added, part name language support added.
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@@ -2,11 +2,21 @@ local damage_hook = {};
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local quest_status;
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local player;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
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local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
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local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType");
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local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
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local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
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local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
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local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
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sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
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damage_hook.update_damage(args);
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end, function(retval)
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@@ -19,12 +29,13 @@ function damage_hook.update_damage(args)
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return;
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end
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local is_large_monster = enemy:call("get_isBossEnemy");
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local is_large_monster = is_boss_enemy_method:call(enemy);
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if is_large_monster == nil then
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return;
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end
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local dead_or_captured = enemy:call("checkDie");
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local dead_or_captured = check_die_method:call(enemy);
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if dead_or_captured == nil then
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return;
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end
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@@ -34,8 +45,8 @@ function damage_hook.update_damage(args)
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end
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local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
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local attacker_id = enemy_calc_damage_info:call("get_AttackerID");
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local attacker_type = enemy_calc_damage_info:call("get_DamageAttackerType");
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local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
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local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
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if attacker_id >= 100 then
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return;
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@@ -47,10 +58,10 @@ function damage_hook.update_damage(args)
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end
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local damage_object = {}
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damage_object.total_damage = enemy_calc_damage_info:call("get_TotalDamage");
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damage_object.physical_damage = enemy_calc_damage_info:call("get_PhysicalDamage");
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damage_object.elemental_damage = enemy_calc_damage_info:call("get_ElementDamage");
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damage_object.ailment_damage = enemy_calc_damage_info:call("get_ConditionDamage");
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damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
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damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info);
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damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info);
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damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info);
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-- -1 - bombs
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-- 0 - player
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@@ -177,8 +177,6 @@ function player.update_display(_player)
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end
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end
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if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.large_monsters);
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@@ -215,31 +213,38 @@ function player.merge_damage(first, second)
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return first;
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end
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
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function player.update_myself_position()
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if singletons.player_manager == nil then
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customization_menu.status = "No player manager";
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return;
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end
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local master_player = singletons.player_manager:call("findMasterPlayer")
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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customization_menu.status = "No master player";
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return;
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end
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local master_player_game_object = master_player:call("get_GameObject")
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local master_player_game_object = get_game_object_method:call(master_player);
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if master_player_game_object == nil then
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customization_menu.status = "No master player game object";
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return;
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end
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local master_player_transform = master_player_game_object:call("get_Transform")
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local master_player_transform = get_transform_method:call(master_player_game_object);
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if not master_player_transform then
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customization_menu.status = "No master player transform";
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return;
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end
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local master_player_position = master_player_transform:call("get_Position")
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local master_player_position = get_position_method:call(master_player_transform);
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if master_player_position == nil then
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customization_menu.status = "No masterplayer position";
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return;
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