Functions and fields are cached, part names added, part name language support added.

This commit is contained in:
GreenComfyTea
2022-02-09 20:08:34 +02:00
parent 54c55155e8
commit 1c9174ca38
17 changed files with 974 additions and 261 deletions

View File

@@ -2,11 +2,21 @@ local damage_hook = {};
local quest_status;
local player;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType");
local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
damage_hook.update_damage(args);
end, function(retval)
@@ -19,12 +29,13 @@ function damage_hook.update_damage(args)
return;
end
local is_large_monster = enemy:call("get_isBossEnemy");
local is_large_monster = is_boss_enemy_method:call(enemy);
if is_large_monster == nil then
return;
end
local dead_or_captured = enemy:call("checkDie");
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
return;
end
@@ -34,8 +45,8 @@ function damage_hook.update_damage(args)
end
local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
local attacker_id = enemy_calc_damage_info:call("get_AttackerID");
local attacker_type = enemy_calc_damage_info:call("get_DamageAttackerType");
local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
if attacker_id >= 100 then
return;
@@ -47,10 +58,10 @@ function damage_hook.update_damage(args)
end
local damage_object = {}
damage_object.total_damage = enemy_calc_damage_info:call("get_TotalDamage");
damage_object.physical_damage = enemy_calc_damage_info:call("get_PhysicalDamage");
damage_object.elemental_damage = enemy_calc_damage_info:call("get_ElementDamage");
damage_object.ailment_damage = enemy_calc_damage_info:call("get_ConditionDamage");
damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info);
damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info);
damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info);
-- -1 - bombs
-- 0 - player

View File

@@ -177,8 +177,6 @@ function player.update_display(_player)
end
end
if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.large_monsters);
@@ -215,31 +213,38 @@ function player.merge_damage(first, second)
return first;
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
function player.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
return;
end
local master_player = singletons.player_manager:call("findMasterPlayer")
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
return;
end
local master_player_game_object = master_player:call("get_GameObject")
local master_player_game_object = get_game_object_method:call(master_player);
if master_player_game_object == nil then
customization_menu.status = "No master player game object";
return;
end
local master_player_transform = master_player_game_object:call("get_Transform")
local master_player_transform = get_transform_method:call(master_player_game_object);
if not master_player_transform then
customization_menu.status = "No master player transform";
return;
end
local master_player_position = master_player_transform:call("get_Position")
local master_player_position = get_position_method:call(master_player_transform);
if master_player_position == nil then
customization_menu.status = "No masterplayer position";
return;