mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Dont highlight if dps/damage is 0
This commit is contained in:
@@ -169,8 +169,8 @@ function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_da
|
||||
local dps_label = player.damage_UI.dps_label;
|
||||
|
||||
if player.type ~= players.types.total then
|
||||
if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage) or
|
||||
(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps) then
|
||||
if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage and top_damage ~= 0) or
|
||||
(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps and top_dps ~= 0) then
|
||||
bar = players.highlighted_damage_UI.bar;
|
||||
name_label = players.highlighted_damage_UI.name_label;
|
||||
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
|
||||
@@ -179,7 +179,7 @@ function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_da
|
||||
dps_label = players.highlighted_damage_UI.dps_label;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
|
||||
name_text = drawing.limit_text_size(name_text, player.damage_UI.player_name_size_limit);
|
||||
|
||||
Reference in New Issue
Block a user