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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 12:58:06 -08:00
Dont highlight if dps/damage is 0
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@@ -169,8 +169,8 @@ function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_da
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local dps_label = player.damage_UI.dps_label;
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local dps_label = player.damage_UI.dps_label;
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if player.type ~= players.types.total then
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if player.type ~= players.types.total then
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if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage) or
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if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage and top_damage ~= 0) or
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(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps) then
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(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps and top_dps ~= 0) then
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bar = players.highlighted_damage_UI.bar;
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bar = players.highlighted_damage_UI.bar;
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name_label = players.highlighted_damage_UI.name_label;
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name_label = players.highlighted_damage_UI.name_label;
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hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
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hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
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@@ -179,7 +179,7 @@ function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_da
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dps_label = players.highlighted_damage_UI.dps_label;
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dps_label = players.highlighted_damage_UI.dps_label;
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end
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end
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end
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end
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drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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name_text = drawing.limit_text_size(name_text, player.damage_UI.player_name_size_limit);
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name_text = drawing.limit_text_size(name_text, player.damage_UI.player_name_size_limit);
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