mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 12:58:06 -08:00
Grammar
This commit is contained in:
@@ -253,7 +253,7 @@ function this.update_poison(player)
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local poison_level = poison_level_field:get_data(player);
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if poison_level == nil then
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error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
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error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level");
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this.list.poison = nil;
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this.list.deadly_poison = nil;
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return;
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@@ -290,7 +290,7 @@ function this.update_bubbleblight(player)
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local bubble_type = bubble_type_field:get_data(player);
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if bubble_type == nil then
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error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
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error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type");
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this.list.minor_bubbleblight = nil;
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this.list.major_bubbleblight = nil;
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return;
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@@ -318,14 +318,14 @@ function this.update_muck(player)
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local is_mud_damage = get_is_mud_damage_method:call(player);
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if is_mud_damage == nil then
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage");
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this.list.muck = nil;
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return;
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end
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local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
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if is_gold_mud_damage == nil then
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage");
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this.list.muck = nil;
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return;
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end
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@@ -345,14 +345,14 @@ function this.update_frenzy_infection(player)
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local virus_accumulator_value = virus_accumulator_field:get_data(player);
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if virus_accumulator_value == nil then
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value");
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this.list.frenzy_infection = nil;
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return;
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end
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local virus_timer = virus_timer_field:get_data(player);
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if virus_timer == nil then
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer");
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this.list.frenzy_infection = nil;
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return;
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end
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@@ -142,13 +142,17 @@ function this.init_names()
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misc_buffs.init_names();
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end
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local tere = {};
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local tere2 = {};
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local tere3 = {};
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function this.update()
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if not config.current_config.buff_UI.enabled then
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return;
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end
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if singletons.player_manager == nil then
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error_handler.report("buffs.update", "Failed to access Data: player_manager");
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error_handler.report("buffs.update", "Failed to Access Data: player_manager");
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return;
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end
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@@ -158,9 +162,9 @@ function this.update()
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player");
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error_handler.report("buffs.update", "Failed to Access Data: master_player");
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return;
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end
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@@ -168,24 +172,24 @@ function this.update()
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
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error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
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return;
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end
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local weapon_type = player_weapon_type_field:get_data(master_player);
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if weapon_type == nil then
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error_handler.report("buffs.update", "Failed to access Data: weapon_type");
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error_handler.report("buffs.update", "Failed to Access Data: weapon_type");
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return;
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end
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if singletons.player_manager == nil then
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error_handler.report("buffs.update", "Failed to access Data: player_manager");
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error_handler.report("buffs.update", "Failed to Access Data: player_manager");
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return;
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end
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local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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if item_parameter == nil then
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error_handler.report("buffs.update", "Failed to access Data: item_parameter");
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error_handler.report("buffs.update", "Failed to Access Data: item_parameter");
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return;
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end
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@@ -255,7 +259,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
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end
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if value == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
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error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key));
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buff_list[buff_key] = nil;
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return;
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end
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@@ -292,7 +296,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
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end
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if timer == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
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error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key));
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buff_list[buff_key] = nil;
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return;
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end
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@@ -220,13 +220,13 @@ function this.update_dango_insurance()
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end
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if singletons.player_manager == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager");
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this.list.dango_insurance = nil;
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return;
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end
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if singletons.quest_manager == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager");
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this.list.dango_insurance = nil;
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return;
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end
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@@ -235,14 +235,14 @@ function this.update_dango_insurance()
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local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
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if flag_cat_skill_insurance == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance");
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this.list.dango_insurance = nil;
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return;
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end
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local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
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if is_cat_skill_insurance == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance");
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this.list.dango_insurance = nil;
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return;
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end
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@@ -264,7 +264,7 @@ function this.update_dango_insurance_defense_up(player_data)
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local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
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if insurance_def_up_lv3 == nil then
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3");
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this.list.dango_insurance_defense_up = nil;
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return;
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end
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@@ -273,7 +273,7 @@ function this.update_dango_insurance_defense_up(player_data)
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local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data);
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if insurance_def_up_lv4 == nil then
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4");
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this.list.dango_insurance_defense_up = nil;
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return;
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end
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@@ -298,7 +298,7 @@ function this.update_dango_flyer(player)
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local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
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if is_kitchen_skill_wire_stop_regene == nil then
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error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
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error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene");
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this.list.dango_flyer = nil;
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return;
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end
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@@ -307,7 +307,7 @@ function this.update_dango_flyer(player)
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local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
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if is_kitchen_skill_wire_stop_heal_spd == nil then
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error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
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error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd");
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this.list.dango_flyer = nil;
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return;
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end
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@@ -338,7 +338,7 @@ function this.update_super_recovery_dango(player)
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local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
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if kitchen_skill_surume_regene_timer == nil then
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error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
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error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer");
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this.list.super_recovery_dango = nil;
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return;
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end
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@@ -379,7 +379,7 @@ function this.get_dango_skill_name(key)
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local dango_skill_name = get_name_method:call(nil, dango_skill_id);
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if dango_skill_name == nil then
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error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", key));
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error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key));
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return key;
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end
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@@ -143,7 +143,7 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
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local marionette_mode_type = get_marionette_mode_type_method:call(player);
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if marionette_mode_type == nil then
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error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
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error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type");
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this.list.ruby_wirebug = nil;
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this.list.gold_wirebug = nil;
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end
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@@ -169,7 +169,7 @@ function this.update_butterflame(player_data)
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local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
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if atk_up_buff_second == nil then
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error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
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error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second");
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this.list.butterflame = nil;
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return;
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end
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@@ -196,13 +196,13 @@ end
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function this.get_endemic_life_name(key)
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if singletons.message_manager == nil then
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error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
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error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager");
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return key;
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end
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local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]);
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if endemic_life_name == nil then
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error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to access Data: %s_name", key));
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error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key));
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return key;
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end
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@@ -170,7 +170,7 @@ function this.update_demondrug(player_data, item_parameter)
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local demondrug_value = atk_up_alive_field:get_data(player_data);
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if demondrug_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
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error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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@@ -184,7 +184,7 @@ function this.update_demondrug(player_data, item_parameter)
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local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
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if demondrug_const_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
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error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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@@ -192,7 +192,7 @@ function this.update_demondrug(player_data, item_parameter)
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local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
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if mega_demondrug_const_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
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error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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@@ -227,7 +227,7 @@ function this.update_armorskin(player_data, item_parameter)
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local armorskin_value = def_up_alive_field:get_data(player_data);
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if armorskin_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
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error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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@@ -241,7 +241,7 @@ function this.update_armorskin(player_data, item_parameter)
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local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
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if armorskin_const_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
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error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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@@ -249,7 +249,7 @@ function this.update_armorskin(player_data, item_parameter)
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local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
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if mega_armorskin_const_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
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error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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@@ -280,14 +280,14 @@ function this.update_might_seed(player_data, item_parameter)
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local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
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if atk_up_buff_second == nil then
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error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second");
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error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second");
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this.list.might_seed = nil;
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return;
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end
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local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
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if might_seed_atk_up == nil then
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error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
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error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
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this.list.might_seed = nil;
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return;
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end
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@@ -315,7 +315,7 @@ end
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function this.get_item_buff_name(key)
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local item_buff_name = get_name_method:call(nil, item_ids[key]);
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if item_buff_name == nil then
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error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", key));
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error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key));
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return key;
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end
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@@ -127,13 +127,13 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Dat
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function this.update(master_player)
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local music_data_array = music_data_field:get_data(master_player);
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if music_data_array == nil then
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error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
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error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
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return;
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end
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local length = get_length_method:call(music_data_array);
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if length == nil then
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error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
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error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -152,7 +152,7 @@ function this.update(master_player)
|
||||
|
||||
local music_data = get_value_method:call(music_data_array, id);
|
||||
if music_data == nil then
|
||||
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
|
||||
error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
|
||||
this.list[lua_index] = nil;
|
||||
goto continue;
|
||||
end
|
||||
@@ -165,7 +165,7 @@ end
|
||||
function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
|
||||
local melody_timer = time_field:get_data(melody_data);
|
||||
if melody_timer == nil then
|
||||
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
|
||||
error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
|
||||
this.list[lua_index] = nil;
|
||||
return;
|
||||
end
|
||||
@@ -233,7 +233,7 @@ function this.get_melody_effect_name(id)
|
||||
local melody_effect_name = get_name_method:call(nil, id);
|
||||
if melody_effect_name == nil then
|
||||
local name = string.format("Melody Effect No. %d", id);
|
||||
error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
|
||||
error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
|
||||
return name;
|
||||
end
|
||||
|
||||
|
||||
@@ -130,14 +130,14 @@ function this.update_attack_up(player_data, item_parameter)
|
||||
|
||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||
if atk_up_buff_second == nil then
|
||||
error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second");
|
||||
error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second");
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||
if might_seed_atk_up == nil then
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up");
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -134,7 +134,7 @@ end
|
||||
function this.get_otomo_move_name(key)
|
||||
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
||||
if otomo_move_name == nil then
|
||||
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", key));
|
||||
error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ end
|
||||
function this.get_rampage_skill_name(key)
|
||||
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]);
|
||||
if rampage_skill_name == nil then
|
||||
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to access Data: %s_name", key));
|
||||
error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
|
||||
@@ -472,7 +472,7 @@ end
|
||||
function this.update_equipped_skill_data(player)
|
||||
local player_skill_list = get_player_skill_list_method:call(player);
|
||||
if player_skill_list == nil then
|
||||
error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
|
||||
error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -490,7 +490,7 @@ function this.update_equipped_skill_data(player)
|
||||
|
||||
local skill_level = skill_lv_field:get_data(re_skill_data);
|
||||
if skill_level == nil then
|
||||
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
|
||||
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -514,7 +514,7 @@ function this.update_wind_mantle(player, weapon_type)
|
||||
|
||||
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
||||
if is_wind_mantle_enable == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
@@ -526,14 +526,14 @@ function this.update_wind_mantle(player, weapon_type)
|
||||
|
||||
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
||||
if wind_mantle_timer == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
||||
if wind_mantle_value == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
@@ -567,7 +567,7 @@ function this.update_maximum_might(player_data)
|
||||
|
||||
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
||||
if whole_body_timer == nil then
|
||||
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
|
||||
error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
|
||||
this.list.maximum_might = nil;
|
||||
return;
|
||||
end
|
||||
@@ -632,7 +632,7 @@ function this.update_bloodlust()
|
||||
if bloodlust == nil then
|
||||
local bloodlust_name = this.get_skill_name("bloodlust");
|
||||
if bloodlust_name == nil then
|
||||
error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
|
||||
error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
|
||||
this.list.bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
@@ -650,7 +650,7 @@ function this.update_frenzied_bloodlust(player, player_data)
|
||||
|
||||
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
||||
if hunter_wire_skill_231_num == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
@@ -664,14 +664,14 @@ function this.update_frenzied_bloodlust(player, player_data)
|
||||
|
||||
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
||||
if equip_skill_231_wire_num_timer == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
||||
if equip_skill_231_wp_off_timer == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
@@ -779,7 +779,7 @@ function this.update_resentment(player_data)
|
||||
|
||||
local r_vital = r_vital_field:get_data(player_data);
|
||||
if r_vital == nil then
|
||||
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
|
||||
error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
|
||||
this.list.resentment = nil;
|
||||
return;
|
||||
end
|
||||
@@ -812,7 +812,7 @@ function this.update_spiribirds_call(player_data)
|
||||
|
||||
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
||||
if equip_skill_211_timer == nil then
|
||||
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
|
||||
error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
|
||||
this.list.spiribirds_call = nil;
|
||||
return;
|
||||
end
|
||||
@@ -874,7 +874,7 @@ function this.get_skill_name(key)
|
||||
|
||||
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
|
||||
if skill_name == nil then
|
||||
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key));
|
||||
error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
|
||||
@@ -586,21 +586,21 @@ function this.update_harvest_moon()
|
||||
end
|
||||
|
||||
if singletons.long_sword_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: long_sword_shell_manager");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
||||
if master_long_sword_shell_010_list == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
||||
if master_long_sword_shell_010_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list_count");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
@@ -612,14 +612,14 @@ function this.update_harvest_moon()
|
||||
|
||||
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
||||
if master_long_sword_shell_010 == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: life_timer");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
@@ -645,7 +645,7 @@ function this.update_wyvernblast_reload(player_data)
|
||||
|
||||
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
|
||||
if wyvernblast_reload_timer == nil then
|
||||
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
||||
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
|
||||
this.list.wyvernblast_reload = nil;
|
||||
return;
|
||||
end
|
||||
@@ -675,21 +675,21 @@ function this.update_rising_moon()
|
||||
end
|
||||
|
||||
if singletons.light_bowgun_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_manager");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
||||
if light_bowgun_shell_030s_speed_boost_list == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030s_speed_boost_list");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
||||
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030_speed_boost_list_count");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
@@ -701,14 +701,14 @@ function this.update_rising_moon()
|
||||
|
||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
||||
if light_bowgun_shell_030 == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||
if is_hit_enable == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: is_hit_enable");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
@@ -720,7 +720,7 @@ function this.update_rising_moon()
|
||||
|
||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||
if timer == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: timer");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
@@ -739,21 +739,21 @@ function this.update_setting_sun()
|
||||
end
|
||||
|
||||
if singletons.light_bowgun_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_manager");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
||||
if light_bowgun_shell_030s_all_list == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030s_all_list");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
||||
if light_bowgun_shell_030_all_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030_all_list_count");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
@@ -770,14 +770,14 @@ function this.update_setting_sun()
|
||||
|
||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
||||
if light_bowgun_shell_030 == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||
if is_hit_enable == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: is_hit_enable");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
@@ -789,7 +789,7 @@ function this.update_setting_sun()
|
||||
|
||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||
if timer == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: timer");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
@@ -809,7 +809,7 @@ function this.update_overheat(player_data)
|
||||
|
||||
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
|
||||
if heavy_bowgun_overheat_timer_field == nil then
|
||||
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
||||
error_handler.report("weapon_skills.update_overheat", "Failed to Access Data: heavy_bowgun_overheat_timer_field");
|
||||
this.list.overheat = nil;
|
||||
return;
|
||||
end
|
||||
@@ -845,7 +845,7 @@ function this.update_twin_wine(player)
|
||||
|
||||
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
||||
if chain_death_match_shell == nil then
|
||||
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
|
||||
error_handler.report("weapon_skills.update_twin_wine", "Failed to Access Data: chain_death_match_shell");
|
||||
this.list.twin_wine = nil;
|
||||
return;
|
||||
end
|
||||
@@ -870,7 +870,7 @@ function this.update_archdemon_mode(player)
|
||||
|
||||
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
||||
if is_kijin_kyouka == nil then
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: is_kijin_kyouka");
|
||||
this.list.archdemon_mode = nil;
|
||||
return;
|
||||
end
|
||||
@@ -882,7 +882,7 @@ function this.update_archdemon_mode(player)
|
||||
|
||||
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
||||
if kijin_kyouka_gauge == nil then
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: kijin_kyouka_gauge");
|
||||
this.list.archdemon_mode = nil;
|
||||
return;
|
||||
end
|
||||
@@ -908,21 +908,21 @@ function this.update_bead_of_resonance()
|
||||
end
|
||||
|
||||
if singletons.horn_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_manager");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
||||
if horn_shell_003s_array == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_list");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
||||
if horn_shell_003s_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_array_length");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
@@ -934,14 +934,14 @@ function this.update_bead_of_resonance()
|
||||
|
||||
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, 0);
|
||||
if horn_shell_003_list == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
||||
if horn_shell_003_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list_count");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
@@ -953,14 +953,14 @@ function this.update_bead_of_resonance()
|
||||
|
||||
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
||||
if horn_shell_003 == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: life_timer");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
@@ -986,7 +986,7 @@ function this.update_sonic_bloom(player)
|
||||
|
||||
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
||||
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to Access Data: life_timer");
|
||||
this.list.sonic_bloom = nil;
|
||||
return;
|
||||
end
|
||||
@@ -1026,7 +1026,7 @@ function this.update_all_extracts_mix(player)
|
||||
|
||||
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
||||
if is_get_all_extractive == nil then
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: is_get_all_extractive");
|
||||
this.list.all_extracts_mix = nil;
|
||||
return;
|
||||
end
|
||||
@@ -1038,7 +1038,7 @@ function this.update_all_extracts_mix(player)
|
||||
|
||||
local red_extractive_time = get_red_extractive_time_method:call(player);
|
||||
if red_extractive_time == nil then
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: red_extractive_time");
|
||||
this.list.all_extracts_mix = nil;
|
||||
return;
|
||||
end
|
||||
@@ -1058,7 +1058,7 @@ function this.update_extract(player, extract_key, time_holder)
|
||||
|
||||
local extractive_time = time_holder:call(player);
|
||||
if extractive_time == nil then
|
||||
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
||||
error_handler.report("weapon_skills.update_extract", string.format("Failed to Access Data: %s_extractive_time", extract_key));
|
||||
this.list[extract_key] = nil;
|
||||
return;
|
||||
end
|
||||
@@ -1104,7 +1104,7 @@ function this.get_weapon_skill_name(weapon_skill_key)
|
||||
|
||||
local weapon_skill_name = get_name_method:call(nil, weapon_skill_id);
|
||||
if weapon_skill_name == nil then
|
||||
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key));
|
||||
error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to Access Data: %s_name", weapon_skill_key));
|
||||
return weapon_skill_key;
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user