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https://github.com/GreenComfyTea/MHR-Overlay.git
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Grammar
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@@ -127,13 +127,13 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Dat
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function this.update(master_player)
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local music_data_array = music_data_field:get_data(master_player);
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if music_data_array == nil then
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error_handler.report("melody_effects.update", "Failed to access Data: music_data_array");
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error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array");
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return;
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end
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local length = get_length_method:call(music_data_array);
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if length == nil then
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error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length");
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error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length");
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return;
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end
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@@ -152,7 +152,7 @@ function this.update(master_player)
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local music_data = get_value_method:call(music_data_array, id);
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if music_data == nil then
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error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
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error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id));
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this.list[lua_index] = nil;
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goto continue;
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end
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@@ -165,7 +165,7 @@ end
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function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data)
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local melody_timer = time_field:get_data(melody_data);
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if melody_timer == nil then
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error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
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error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id));
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this.list[lua_index] = nil;
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return;
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end
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@@ -233,7 +233,7 @@ function this.get_melody_effect_name(id)
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local melody_effect_name = get_name_method:call(nil, id);
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if melody_effect_name == nil then
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local name = string.format("Melody Effect No. %d", id);
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error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name);
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error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name);
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return name;
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end
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