mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 12:58:06 -08:00
Grammar
This commit is contained in:
@@ -472,7 +472,7 @@ end
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function this.update_equipped_skill_data(player)
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local player_skill_list = get_player_skill_list_method:call(player);
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if player_skill_list == nil then
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error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
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error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
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return;
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end
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@@ -490,7 +490,7 @@ function this.update_equipped_skill_data(player)
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local skill_level = skill_lv_field:get_data(re_skill_data);
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if skill_level == nil then
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error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key));
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error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
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goto continue;
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end
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@@ -514,7 +514,7 @@ function this.update_wind_mantle(player, weapon_type)
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local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
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if is_wind_mantle_enable == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
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error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
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this.list.wind_mantle = nil;
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return;
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end
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@@ -526,14 +526,14 @@ function this.update_wind_mantle(player, weapon_type)
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local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
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if wind_mantle_timer == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
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error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
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this.list.wind_mantle = nil;
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return;
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end
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local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
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if wind_mantle_value == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
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error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
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this.list.wind_mantle = nil;
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return;
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end
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@@ -567,7 +567,7 @@ function this.update_maximum_might(player_data)
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local whole_body_timer = whole_body_timer_field:get_data(player_data);
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if whole_body_timer == nil then
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error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
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error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
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this.list.maximum_might = nil;
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return;
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end
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@@ -632,7 +632,7 @@ function this.update_bloodlust()
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if bloodlust == nil then
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local bloodlust_name = this.get_skill_name("bloodlust");
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if bloodlust_name == nil then
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error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
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error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
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this.list.bloodlust = nil;
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return;
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end
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@@ -650,7 +650,7 @@ function this.update_frenzied_bloodlust(player, player_data)
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local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
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if hunter_wire_skill_231_num == nil then
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
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this.list.frenzied_bloodlust = nil;
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return;
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end
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@@ -664,14 +664,14 @@ function this.update_frenzied_bloodlust(player, player_data)
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local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
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if equip_skill_231_wire_num_timer == nil then
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
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this.list.frenzied_bloodlust = nil;
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return;
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end
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local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
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if equip_skill_231_wp_off_timer == nil then
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
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this.list.frenzied_bloodlust = nil;
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return;
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end
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@@ -779,7 +779,7 @@ function this.update_resentment(player_data)
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local r_vital = r_vital_field:get_data(player_data);
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if r_vital == nil then
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error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
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error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
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this.list.resentment = nil;
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return;
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end
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@@ -812,7 +812,7 @@ function this.update_spiribirds_call(player_data)
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local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
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if equip_skill_211_timer == nil then
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error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
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error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
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this.list.spiribirds_call = nil;
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return;
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end
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@@ -874,7 +874,7 @@ function this.get_skill_name(key)
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local skill_name = get_name_method:call(nil, skill_data_list[key].id);
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if skill_name == nil then
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error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key));
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error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
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return key;
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end
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