mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Grammar
This commit is contained in:
@@ -129,19 +129,19 @@ function this.update()
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end
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if singletons.player_manager == nil then
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error_handler.report("player_info.update", "Failed to access Data: player_manager");
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error_handler.report("player_info.update", "Failed to Access Data: player_manager");
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return;
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end
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local master_player = find_master_player_method:call(singletons.player_manager);
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if master_player == nil then
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error_handler.report("player_info.update", "Failed to access Data: master_player");
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error_handler.report("player_info.update", "Failed to Access Data: master_player");
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return;
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end
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data == nil then
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error_handler.report("player_info.update", "Failed to access Data: master_player_data");
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error_handler.report("player_info.update", "Failed to Access Data: master_player_data");
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end
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master_player_ref = master_player;
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@@ -176,7 +176,7 @@ end
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function this.update_generic(key, player_data, field)
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local value = field:get_data(player_data);
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if value == nil then
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error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
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error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key));
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return;
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end
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@@ -186,14 +186,14 @@ end
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function this.update_resistances(player_data)
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local resistance_element_array = resistance_element_field:get_data(player_data);
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if resistance_element_array == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array");
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return;
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end
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-- Fire Resistance
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local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
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if fire_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype");
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return;
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end
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@@ -201,14 +201,14 @@ function this.update_resistances(player_data)
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if fire_resistance ~= nil then
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this.list.fire_resistance = math.floor(fire_resistance);
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else
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error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance");
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return;
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end
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-- Water Resistance
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local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
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if water_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype");
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return;
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end
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@@ -216,14 +216,14 @@ function this.update_resistances(player_data)
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if water_resistance ~= nil then
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this.list.water_resistance = math.floor(water_resistance);
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else
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error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance");
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return;
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end
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-- Thunder Resistance
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local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
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if thunder_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype");
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return;
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end
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@@ -231,14 +231,14 @@ function this.update_resistances(player_data)
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if thunder_resistance ~= nil then
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this.list.thunder_resistance = math.floor(thunder_resistance);
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else
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error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance");
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return;
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end
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-- Ice Resistance
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local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
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if ice_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype");
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return;
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end
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@@ -246,14 +246,14 @@ function this.update_resistances(player_data)
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if ice_resistance ~= nil then
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this.list.ice_resistance = math.floor(ice_resistance);
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else
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error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance");
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return;
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end
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-- Dragon Resistance
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local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
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if dragon_resistance_single_valtype == nil then
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error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype");
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return;
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end
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@@ -261,7 +261,7 @@ function this.update_resistances(player_data)
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if dragon_resistance ~= nil then
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this.list.dragon_resistance = math.floor(dragon_resistance);
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else
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error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
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error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance");
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return;
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end
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end
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@@ -285,7 +285,7 @@ end
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function this.update_health(quest_player_base)
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local vital = get_vital_method:call(master_player_data_ref);
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if vital == nil then
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error_handler.report("player_info.update_health", "Failed to access Data: vital");
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error_handler.report("player_info.update_health", "Failed to Access Data: vital");
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return;
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end
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@@ -299,7 +299,7 @@ function this.update_heroics(quest_player_base)
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local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref);
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if is_predicament_power_up == nil then
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error_handler.report("player_info.update_heroics", "Failed to access Data: is_predicament_power_up");
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error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up");
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return;
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end
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@@ -313,7 +313,7 @@ function this.update_dango_adrenaline(quest_player_base)
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local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref);
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if is_kitchen_skill_predicament_powerup == nil then
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error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup");
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error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup");
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return;
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end
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